From b66fe3e9ffd968c2c8aaa0fba108e86b8c4f04d9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 3 Dec 2011 02:45:02 +0000
Subject: Add method doc to SP.PhysicsCollisionUpdate() to make it clear that
it's called continuously even where there are no collisions
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0533106..1fe8048 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3282,6 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Event called by the physics plugin to tell the avatar about a collision.
///
+ ///
+ /// This function is called continuously, even when there are no collisions which might be very inefficient.
+ /// However, we can't avoid this yet since some of this method might currently rely on being called every frame.
+ ///
///
public void PhysicsCollisionUpdate(EventArgs e)
{
--
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