From b3a1d8c7f787dd2ad24b925bfcdd08b676b3d8b3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 19 Feb 2011 00:11:08 +0000
Subject: Remove unused SceneSetupHelpers.DeleteObjectAsync().
Calling async code in automated tests is never a good idea - things become very fragile very quickly
---
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 19 -------------------
1 file changed, 19 deletions(-)
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 3980c18..5be70bc 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -505,24 +505,5 @@ namespace OpenSim.Tests.Common.Setup
return part;
}
-
- ///
- /// Delete a scene object asynchronously
- ///
- ///
- ///
- ///
- ///
- ///
- public static void DeleteSceneObjectAsync(
- TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
- {
- // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- scene.DeRezObjects(client, new List() { part.LocalId }, UUID.Zero, action, destinationId);
- sogd.InventoryDeQueueAndDelete();
- }
}
}
--
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