From b2243079eaef6bac4f718572f0fb3d2e38945bb8 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 16 Nov 2007 18:30:25 +0000 Subject: * Trying a space/collision optimization technique in ODE. Let me know if you see a difference. --- .../Region/Environment/Scenes/SceneObjectPart.cs | 3 +- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 55 +++++++++++++++------- 2 files changed, 41 insertions(+), 17 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 20c8517..0a81679 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1161,7 +1161,8 @@ namespace OpenSim.Region.Environment.Scenes #region Events public void PhysicsRequestingTerseUpdate() { - SendTerseUpdateToAllClients(); + ScheduleTerseUpdate(); + //SendTerseUpdateToAllClients(); } #endregion diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index bf9daa3..5388852 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -100,7 +100,7 @@ namespace OpenSim.Region.Physics.OdePlugin public IntPtr space; // split static geometry collision handling into spaces of 64 meters - public IntPtr[] staticPrimspace = new IntPtr[64]; + public IntPtr[] staticPrimspace = new IntPtr[74]; public static Object OdeLock = new Object(); @@ -139,6 +139,7 @@ namespace OpenSim.Region.Physics.OdePlugin { world = d.WorldCreate(); space = d.HashSpaceCreate(IntPtr.Zero); + d.HashSpaceSetLevels(space, -4, 128); contactgroup = d.JointGroupCreate(0); //contactgroup @@ -151,16 +152,24 @@ namespace OpenSim.Region.Physics.OdePlugin } _heightmap = new double[258*258]; + + for (int i = 0; i < staticPrimspace.Length; i++) + { + staticPrimspace[i] = IntPtr.Zero; + } } + + public override void Initialise(IMesher meshmerizer) { mesher = meshmerizer; + } - + private void near(IntPtr space, IntPtr g1, IntPtr g2) { // no lock here! It's invoked from within Simulate(), which is thread-locked @@ -175,8 +184,8 @@ namespace OpenSim.Region.Physics.OdePlugin //Colliding a space or a geom with a space or a geom. //Collide all geoms in each space.. - if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); - if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); + //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); + //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); } else @@ -317,7 +326,7 @@ namespace OpenSim.Region.Physics.OdePlugin { - d.SpaceCollide2(chr.Shell, ch2.Shell, IntPtr.Zero, nearCallback); + //d.SpaceCollide2(chr.Shell, ch2.Shell, IntPtr.Zero, nearCallback); } } @@ -388,9 +397,11 @@ namespace OpenSim.Region.Physics.OdePlugin // If the geometry is in the targetspace, remove it from the target space if (d.SpaceQuery(((OdePrim)prim).m_targetSpace, ((OdePrim)prim).prim_geom)) { - d.SpaceRemove(space, ((OdePrim)prim).prim_geom); + d.SpaceRemove(((OdePrim)prim).m_targetSpace, ((OdePrim)prim).prim_geom); } + + //If there are no more geometries in the sub-space, we don't need it in the main space anymore if (d.SpaceGetNumGeoms(((OdePrim)prim).m_targetSpace) == 0) { @@ -400,8 +411,8 @@ namespace OpenSim.Region.Physics.OdePlugin resetSpaceArrayItemToZero(calculateSpaceArrayItemFromPos(((OdePrim)prim).Position)); } } - - d.GeomDestroy(((OdePrim)prim).prim_geom); + + d.GeomDestroy(((OdePrim)prim).prim_geom); _prims.Remove((OdePrim)prim); @@ -434,7 +445,7 @@ namespace OpenSim.Region.Physics.OdePlugin { if (d.SpaceQuery(currentspace, geom)) { - d.SpaceRemove(space, geom); + d.SpaceRemove(currentspace, geom); } //If there are no more geometries in the sub-space, we don't need it in the main space anymore @@ -454,8 +465,11 @@ namespace OpenSim.Region.Physics.OdePlugin int iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); IntPtr newspace = calculateSpaceForGeom(pos); - if (newspace == IntPtr.Zero) + if (newspace == IntPtr.Zero) + { newspace = createprimspace(iprimspaceArrItem); + d.HashSpaceSetLevels(newspace, -4, 66); + } return newspace; } @@ -469,12 +483,14 @@ namespace OpenSim.Region.Physics.OdePlugin public IntPtr calculateSpaceForGeom(PhysicsVector pos) { - - return space; + IntPtr locationbasedspace = staticPrimspace[calculateSpaceArrayItemFromPos(pos)]; + //locationbasedspace = space; + return locationbasedspace; } public int calculateSpaceArrayItemFromPos(PhysicsVector pos) { - return 0; + int returnint = ((int)((pos.X + pos.Y)/8.6f)); + return returnint; } private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, @@ -1494,6 +1510,7 @@ namespace OpenSim.Region.Physics.OdePlugin { d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); + d.SpaceAdd(m_targetSpace, prim_geom); } } @@ -1520,11 +1537,14 @@ namespace OpenSim.Region.Physics.OdePlugin { disableBody(); } + if (d.SpaceQuery(m_targetSpace,prim_geom)) { + d.SpaceRemove(m_targetSpace,prim_geom); + } d.GeomDestroy(prim_geom); + + // we don't need to do space calculation because the client sends a position update also. - // Recalculate which space this geometry should be in. - m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); - // Construction of new prim + // Construction of new prim if (this._parent_scene.needsMeshing(_pbs)) { @@ -1543,6 +1563,8 @@ namespace OpenSim.Region.Physics.OdePlugin } else { prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); + + //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); if (IsPhysical && Body == (IntPtr)0) { // Re creates body on size. @@ -1688,6 +1710,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void UpdatePositionAndVelocity() { // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! + if (Body != (IntPtr)0) { d.Vector3 vec = d.BodyGetPosition(Body); -- cgit v1.1