From af5383e479e264f2c257ff802f258bd03550e4b4 Mon Sep 17 00:00:00 2001
From: SignpostMarv
Date: Thu, 18 Oct 2012 10:22:41 +0100
Subject: altering documentation for llGetLinkName, as the current
documentation is rather lengthy for a "summary".
---
.../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index e8bf5cf..cf801ba 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3773,6 +3773,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
///
+ /// Returns the name of the child prim or seated avatar matching the
+ /// specified link number.
+ ///
+ ///
+ /// The number of a link in the linkset or a link-related constant.
+ ///
+ ///
+ /// The name determined to match the specified link number.
+ ///
+ ///
/// The rules governing the returned name are not simple. The only
/// time a blank name is returned is if the target prim has a blank
/// name. If no prim with the given link number can be found then
@@ -3800,7 +3810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Mentions NULL_KEY being returned
/// http://wiki.secondlife.com/wiki/LlGetLinkName
/// Mentions using the LINK_* constants, some of which are negative
- ///
+ ///
public LSL_String llGetLinkName(int linknum)
{
m_host.AddScriptLPS(1);
--
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