From f8785b5f4720a0da7993ce6014e46cb8aaad308a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 30 Mar 2013 00:29:52 +0000
Subject: refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate
 to InformClientToInitiateTeleportToLocationDelegate to correct spelling and
 bring into line with other ETM Initiate methods

---
 .../Framework/EntityTransfer/EntityTransferModule.cs   | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 764c982..3e69bf2 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1159,7 +1159,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
                         newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
                         agent.ControllingClient.SendAgentAlertMessage(
                             String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
-                        InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
+                        InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
                         return true;
                     }
                 }
@@ -1182,7 +1182,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
                     newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
                     agent.ControllingClient.SendAgentAlertMessage(
                             String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
-                    InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
+                    InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
 
                     return true;
                 }
@@ -1213,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
                         newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
                         agent.ControllingClient.SendAgentAlertMessage(
                             String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
-                        InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
+                        InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
                         return true;
                     }
                 }
@@ -1243,7 +1243,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
                     newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
                     agent.ControllingClient.SendAgentAlertMessage(
                             String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
-                    InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
+                    InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
                     return true;
                 }
             }
@@ -1330,16 +1330,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
         }
 
 
-        public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
+        public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
                                                             Vector3 position,
                                                             Scene initiatingScene);
 
-        private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
+        private void InformClientToInitiateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
         {
 
             // This assumes that we know what our neighbours are.
 
-            InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
+            InformClientToInitiateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
             d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
                           InformClientToInitiateTeleportToLocationCompleted,
                           d);
@@ -1401,8 +1401,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
 
         private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
         {
-            InformClientToInitateTeleportToLocationDelegate icon =
-                (InformClientToInitateTeleportToLocationDelegate)iar.AsyncState;
+            InformClientToInitiateTeleportToLocationDelegate icon =
+                (InformClientToInitiateTeleportToLocationDelegate)iar.AsyncState;
             icon.EndInvoke(iar);
         }
 
-- 
cgit v1.1


From 9fee431cc8a054dd4d6b20392cbefd0a0f8343f1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 30 Mar 2013 01:21:16 +0000
Subject: In the flotasm asset cache, if we get a request for a file that we're
 actively writing, simply return null instead of first logging an exception.

---
 .../Region/CoreModules/Asset/FlotsamAssetCache.cs  | 52 +++++++++++-----------
 1 file changed, 27 insertions(+), 25 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 3cba9b4..2afe065 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -341,11 +341,35 @@ namespace OpenSim.Region.CoreModules.Asset
         /// <param name="id"></param>
         /// <returns>An asset retrieved from the file cache.  null if there was a problem retrieving an asset.</returns>
         private AssetBase GetFromFileCache(string id)
-        {
-            AssetBase asset = null;
-           
+        {          
             string filename = GetFileName(id);
 
+#if WAIT_ON_INPROGRESS_REQUESTS
+            // Check if we're already downloading this asset.  If so, try to wait for it to
+            // download.
+            if (m_WaitOnInprogressTimeout > 0)
+            {
+                m_RequestsForInprogress++;
+
+                ManualResetEvent waitEvent;
+                if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
+                {
+                    waitEvent.WaitOne(m_WaitOnInprogressTimeout);
+                    return Get(id);
+                }
+            }
+#else
+            // Track how often we have the problem that an asset is requested while
+            // it is still being downloaded by a previous request.
+            if (m_CurrentlyWriting.Contains(filename))
+            {
+                m_RequestsForInprogress++;
+                return null;
+            }
+#endif
+
+            AssetBase asset = null;
+
             if (File.Exists(filename))
             {
                 FileStream stream = null;
@@ -383,28 +407,6 @@ namespace OpenSim.Region.CoreModules.Asset
                 }
             }
 
-#if WAIT_ON_INPROGRESS_REQUESTS
-            // Check if we're already downloading this asset.  If so, try to wait for it to
-            // download.
-            if (m_WaitOnInprogressTimeout > 0)
-            {
-                m_RequestsForInprogress++;
-
-                ManualResetEvent waitEvent;
-                if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
-                {
-                    waitEvent.WaitOne(m_WaitOnInprogressTimeout);
-                    return Get(id);
-                }
-            }
-#else
-            // Track how often we have the problem that an asset is requested while
-            // it is still being downloaded by a previous request.
-            if (m_CurrentlyWriting.Contains(filename))
-            {
-                m_RequestsForInprogress++;
-            }
-#endif
             return asset;
         }
 
-- 
cgit v1.1