From a7ed7665a6bfa6852980e3e3111b79518fc0d690 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 13 Apr 2009 20:05:12 +0000 Subject: * Changed all privates to m_ scheme --- OpenSim/Framework/UserProfileData.cs | 200 +++++++++++++++++------------------ 1 file changed, 100 insertions(+), 100 deletions(-) diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index 51678e4..0ddf5ab 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs @@ -38,116 +38,116 @@ namespace OpenSim.Framework /// /// A UNIX Timestamp (seconds since epoch) for the users creation /// - private int _created; + private int m_created; /// /// The users last registered agent (filled in on the user server) /// - private UserAgentData _currentAgent; + private UserAgentData m_currentAgent; /// /// The first component of a users account name /// - private string _firstname; + private string m_firstname; /// /// The coordinates inside the region of the home location /// - private Vector3 _homeLocation; + private Vector3 m_homeLocation; /// /// Where the user will be looking when they rez. /// - private Vector3 _homeLookAt; + private Vector3 m_homeLookAt; - private uint _homeRegionX; - private uint _homeRegionY; + private uint m_homeRegionX; + private uint m_homeRegionY; /// /// The ID value for this user /// - private UUID _id; + private UUID m_id; /// /// A UNIX Timestamp for the users last login date / time /// - private int _lastLogin; + private int m_lastLogin; /// /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) /// /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver - private string _passwordHash; + private string m_passwordHash; /// /// The salt used for the users hash, should be 32 bytes or longer /// - private string _passwordSalt; + private string m_passwordSalt; /// /// The about text listed in a users profile. /// - private string _profileAboutText = String.Empty; + private string m_profileAboutText = String.Empty; /// /// A uint mask containing the "I can do" fields of the users profile /// - private uint _profileCanDoMask; + private uint m_profileCanDoMask; /// /// The profile image for the users first life tab /// - private UUID _profileFirstImage; + private UUID m_profileFirstImage; /// /// The first life about text listed in a users profile /// - private string _profileFirstText = String.Empty; + private string m_profileFirstText = String.Empty; /// /// The profile image for an avatar stored on the asset server /// - private UUID _profileImage; + private UUID m_profileImage; /// /// A uint mask containing the "I want to do" part of the users profile /// - private uint _profileWantDoMask; // Profile window "I want to" mask + private uint m_profileWantDoMask; // Profile window "I want to" mask - private UUID _rootInventoryFolderID; + private UUID m_rootInventoryFolderId; /// /// The second component of a users account name /// - private string _surname; + private string m_surname; /// /// A valid email address for the account. Useful for password reset requests. /// - private string _email = String.Empty; + private string m_email = String.Empty; /// /// A URI to the users asset server, used for foreigners and large grids. /// - private string _userAssetURI = String.Empty; + private string m_userAssetUri = String.Empty; /// /// A URI to the users inventory server, used for foreigners and large grids /// - private string _userInventoryURI = String.Empty; + private string m_userInventoryUri = String.Empty; /// /// The last used Web_login_key /// - private UUID _webLoginKey; + private UUID m_webLoginKey; // Data for estates and other goodies // to get away from per-machine configs a little // - private int _userFlags; - private int _godLevel; - private string _customType; - private UUID _partner; + private int m_userFlags; + private int m_godLevel; + private string m_customType; + private UUID m_partner; /// /// The regionhandle of the users preferred home region. If @@ -156,15 +156,15 @@ namespace OpenSim.Framework /// public virtual ulong HomeRegion { - get { return Utils.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); } + get { return Utils.UIntsToLong((m_homeRegionX * (uint)Constants.RegionSize), (m_homeRegionY * (uint)Constants.RegionSize)); } set { - _homeRegionX = (uint) (value >> 40); - _homeRegionY = (((uint) (value)) >> 8); + m_homeRegionX = (uint) (value >> 40); + m_homeRegionY = (((uint) (value)) >> 8); } } - private UUID _homeRegionID; + private UUID m_homeRegionId; /// /// The regionID of the users home region. This is unique; /// even if the position of the region changes within the @@ -172,33 +172,33 @@ namespace OpenSim.Framework /// public UUID HomeRegionID { - get { return _homeRegionID; } - set { _homeRegionID = value; } + get { return m_homeRegionId; } + set { m_homeRegionId = value; } } // Property wrappers public UUID ID { - get { return _id; } - set { _id = value; } + get { return m_id; } + set { m_id = value; } } public UUID WebLoginKey { - get { return _webLoginKey; } - set { _webLoginKey = value; } + get { return m_webLoginKey; } + set { m_webLoginKey = value; } } public string FirstName { - get { return _firstname; } - set { _firstname = value; } + get { return m_firstname; } + set { m_firstname = value; } } public string SurName { - get { return _surname; } - set { _surname = value; } + get { return m_surname; } + set { m_surname = value; } } /// @@ -206,184 +206,184 @@ namespace OpenSim.Framework /// public string Name { - get { return String.Format("{0} {1}", _firstname, _surname); } + get { return String.Format("{0} {1}", m_firstname, m_surname); } } public string Email { - get { return _email; } - set { _email = value; } + get { return m_email; } + set { m_email = value; } } public string PasswordHash { - get { return _passwordHash; } - set { _passwordHash = value; } + get { return m_passwordHash; } + set { m_passwordHash = value; } } public string PasswordSalt { - get { return _passwordSalt; } - set { _passwordSalt = value; } + get { return m_passwordSalt; } + set { m_passwordSalt = value; } } public uint HomeRegionX { - get { return _homeRegionX; } - set { _homeRegionX = value; } + get { return m_homeRegionX; } + set { m_homeRegionX = value; } } public uint HomeRegionY { - get { return _homeRegionY; } - set { _homeRegionY = value; } + get { return m_homeRegionY; } + set { m_homeRegionY = value; } } public Vector3 HomeLocation { - get { return _homeLocation; } - set { _homeLocation = value; } + get { return m_homeLocation; } + set { m_homeLocation = value; } } // for handy serialization public float HomeLocationX { - get { return _homeLocation.X; } - set { _homeLocation.X = value; } + get { return m_homeLocation.X; } + set { m_homeLocation.X = value; } } public float HomeLocationY { - get { return _homeLocation.Y; } - set { _homeLocation.Y = value; } + get { return m_homeLocation.Y; } + set { m_homeLocation.Y = value; } } public float HomeLocationZ { - get { return _homeLocation.Z; } - set { _homeLocation.Z = value; } + get { return m_homeLocation.Z; } + set { m_homeLocation.Z = value; } } public Vector3 HomeLookAt { - get { return _homeLookAt; } - set { _homeLookAt = value; } + get { return m_homeLookAt; } + set { m_homeLookAt = value; } } // for handy serialization public float HomeLookAtX { - get { return _homeLookAt.X; } - set { _homeLookAt.X = value; } + get { return m_homeLookAt.X; } + set { m_homeLookAt.X = value; } } public float HomeLookAtY { - get { return _homeLookAt.Y; } - set { _homeLookAt.Y = value; } + get { return m_homeLookAt.Y; } + set { m_homeLookAt.Y = value; } } public float HomeLookAtZ { - get { return _homeLookAt.Z; } - set { _homeLookAt.Z = value; } + get { return m_homeLookAt.Z; } + set { m_homeLookAt.Z = value; } } public int Created { - get { return _created; } - set { _created = value; } + get { return m_created; } + set { m_created = value; } } public int LastLogin { - get { return _lastLogin; } - set { _lastLogin = value; } + get { return m_lastLogin; } + set { m_lastLogin = value; } } public UUID RootInventoryFolderID { - get { return _rootInventoryFolderID; } - set { _rootInventoryFolderID = value; } + get { return m_rootInventoryFolderId; } + set { m_rootInventoryFolderId = value; } } public string UserInventoryURI { - get { return _userInventoryURI; } - set { _userInventoryURI = value; } + get { return m_userInventoryUri; } + set { m_userInventoryUri = value; } } public string UserAssetURI { - get { return _userAssetURI; } - set { _userAssetURI = value; } + get { return m_userAssetUri; } + set { m_userAssetUri = value; } } public uint CanDoMask { - get { return _profileCanDoMask; } - set { _profileCanDoMask = value; } + get { return m_profileCanDoMask; } + set { m_profileCanDoMask = value; } } public uint WantDoMask { - get { return _profileWantDoMask; } - set { _profileWantDoMask = value; } + get { return m_profileWantDoMask; } + set { m_profileWantDoMask = value; } } public string AboutText { - get { return _profileAboutText; } - set { _profileAboutText = value; } + get { return m_profileAboutText; } + set { m_profileAboutText = value; } } public string FirstLifeAboutText { - get { return _profileFirstText; } - set { _profileFirstText = value; } + get { return m_profileFirstText; } + set { m_profileFirstText = value; } } public UUID Image { - get { return _profileImage; } - set { _profileImage = value; } + get { return m_profileImage; } + set { m_profileImage = value; } } public UUID FirstLifeImage { - get { return _profileFirstImage; } - set { _profileFirstImage = value; } + get { return m_profileFirstImage; } + set { m_profileFirstImage = value; } } public UserAgentData CurrentAgent { - get { return _currentAgent; } - set { _currentAgent = value; } + get { return m_currentAgent; } + set { m_currentAgent = value; } } public int UserFlags { - get { return _userFlags; } - set { _userFlags = value; } + get { return m_userFlags; } + set { m_userFlags = value; } } public int GodLevel { - get { return _godLevel; } - set { _godLevel = value; } + get { return m_godLevel; } + set { m_godLevel = value; } } public string CustomType { - get { return _customType; } - set { _customType = value; } + get { return m_customType; } + set { m_customType = value; } } public UUID Partner { - get { return _partner; } - set { _partner = value; } + get { return m_partner; } + set { m_partner = value; } } } } -- cgit v1.1