From a331fd4e24012a246bea9ac11689afe933e7968e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 27 Oct 2010 00:01:03 -0400
Subject: Formatting cleanup.

---
 .../Region/CoreModules/Avatar/Chat/ChatModule.cs   |  2 +-
 .../Archiver/InventoryArchiveReadRequest.cs        |  8 +--
 .../Archiver/InventoryArchiveWriteRequest.cs       |  4 +-
 .../Archiver/ArchiveWriteRequestPreparation.cs     |  6 +--
 OpenSim/Region/CoreModules/World/Sun/SunModule.cs  | 57 +++++++---------------
 OpenSim/Region/Framework/Scenes/EventManager.cs    |  6 +--
 .../Scenes/Serialization/SceneObjectSerializer.cs  |  2 +-
 .../Avatar/XmlRpcGroups/GroupsMessagingModule.cs   |  4 +-
 .../Scripting/Minimodule/MRMModule.cs              | 11 ++---
 9 files changed, 37 insertions(+), 63 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index d76ff47..4359c01 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
             }
             
             (scene as Scene).EventManager.TriggerOnChatToClients(
-                fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);            
+                fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
         }
 
         static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 5500557..046b05f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
                     if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
                     {
                         LoadControlFile(filePath, data);
-                    }                    
+                    }
                     else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                     {
                         if (LoadAsset(filePath, data))
@@ -479,11 +479,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
         /// <param name="path"></param>
         /// <param name="data"></param>
         protected void LoadControlFile(string path, byte[] data)
-        {                           
+        {
             XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
             XElement archiveElement = doc.Element("archive");
             int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
-            int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);                
+            int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
             string version = string.Format("{0}.{1}", majorVersion, minorVersion);
                         
             if (majorVersion > MAX_MAJOR_VERSION)
@@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
                     string.Format(
                         "The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
                         majorVersion, MAX_MAJOR_VERSION));
-            }       
+            }
             
             m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
         }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 249a8b4..9080e1c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
         public void Execute()
         {
             try
-            {                
+            {
                 InventoryFolderBase inventoryFolder = null;
                 InventoryItemBase inventoryItem = null;
                 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
                 // Write out control file.  This has to be done first so that subsequent loaders will see this file first
                 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
                 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
-                m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");              
+                m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
                 
                 if (inventoryFolder != null)
                 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 1687d06..3182079 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -199,13 +199,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
             {
                 majorVersion = 1;
                 minorVersion = 0;
-            }  
+            }
             */
             
             m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
 //            if (majorVersion == 1)
 //            {
-//                m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier.  Please use the --version=0 option if you want to produce a compatible OAR");                
+//                m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier.  Please use the --version=0 option if you want to produce a compatible OAR");
 //            }
             
             
@@ -232,6 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
             sw.Close();
 
             return s;
-        }        
+        }
     }
 }
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a6dc2ec..cea7c78 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
         /// it is not based on ~06:00 == Sun Rise.   Rather it is based on 00:00 being sun-rise.
         /// </summary>
 
-
         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 
-
         //
         // Global Constants used to determine where in the sky the sun is
         //
@@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
         private Scene  m_scene          = null;
 
         // Calculated Once in the lifetime of a region
-        private long  TicksToEpoch;              // Elapsed time for 1/1/1970
-        private uint   SecondsPerSunCycle;        // Length of a virtual day in RW seconds
-        private uint   SecondsPerYear;            // Length of a virtual year in RW seconds
-        private double SunSpeed;                  // Rate of passage in radians/second
-        private double SeasonSpeed;               // Rate of change for seasonal effects
-        // private double HoursToRadians;            // Rate of change for seasonal effects
-        private long TicksUTCOffset = 0;                // seconds offset from UTC
+        private long TicksToEpoch;              // Elapsed time for 1/1/1970
+        private uint SecondsPerSunCycle;        // Length of a virtual day in RW seconds
+        private uint SecondsPerYear;            // Length of a virtual year in RW seconds
+        private double SunSpeed;                // Rate of passage in radians/second
+        private double SeasonSpeed;             // Rate of change for seasonal effects
+        // private double HoursToRadians;          // Rate of change for seasonal effects
+        private long TicksUTCOffset = 0;        // seconds offset from UTC
         // Calculated every update
-        private float  OrbitalPosition;           // Orbital placement at a point in time
-        private double HorizonShift;              // Axis offset to skew day and night
-        private double TotalDistanceTravelled;    // Distance since beginning of time (in radians)
-        private double SeasonalOffset;            // Seaonal variation of tilt
-        private float  Magnitude;                 // Normal tilt
-        // private double VWTimeRatio;               // VW time as a ratio of real time
+        private float OrbitalPosition;          // Orbital placement at a point in time
+        private double HorizonShift;            // Axis offset to skew day and night
+        private double TotalDistanceTravelled;  // Distance since beginning of time (in radians)
+        private double SeasonalOffset;          // Seaonal variation of tilt
+        private float  Magnitude;               // Normal tilt
+        // private double VWTimeRatio;             // VW time as a ratio of real time
 
         // Working values
         private Vector3 Position = Vector3.Zero;
         private Vector3 Velocity = Vector3.Zero;
-        private Quaternion  Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
-
+        private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
 
         // Used to fix the sun in the sky so it doesn't move based on current time
         private bool m_SunFixed = false;
@@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
 
         private const int TICKS_PER_SECOND = 10000000;
 
-
-
         // Current time in elapsed seconds since Jan 1st 1970
         private ulong CurrentTime
         {
@@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
         // Time in seconds since UTC to use to calculate sun position.
         ulong PosTime = 0;
 
-
-
         /// <summary>
         /// Calculate the sun's orbital position and its velocity.
         /// </summary>
@@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
                         PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
                     }
                 }
-
             }
 
             TotalDistanceTravelled = SunSpeed * PosTime;  // distance measured in radians
@@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
                 Velocity.X = 0;
                 Velocity.Y = 0;
                 Velocity.Z = 0;
-
             }
             else
             {
@@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
         private float GetCurrentTimeAsLindenSunHour()
         {
             if (m_SunFixed)
-            {
                 return m_SunFixedHour + 6;
-            }
 
             return GetCurrentSunHour() + 6.0f;
         }
@@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
                 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
             }
 
-
-
             TimeZone local = TimeZone.CurrentTimeZone;
             TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
             m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
                 // must hard code to ~.5 to match sun position in LL based viewers
                 m_HorizonShift   = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
 
-                
                 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
                 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
 
                 // Update frequency in frames
                 m_UpdateInterval   = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
-
             }
             catch (Exception e)
             {
@@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
             }
 
             scene.RegisterModuleInterface<ISunModule>(this);
-
         }
 
-
         public void PostInitialise()
         {
         }
@@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
         public void Close()
         {
             ready = false;
-            
+
             // Remove our hooks
             m_scene.EventManager.OnFrame     -= SunUpdate;
             m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
@@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
         {
             get { return false; }
         }
+
         #endregion
 
         #region EventManager Events
@@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
         public void SunUpdate()
         {
             if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
-            {
                 return;
-            }
 
             GenSunPos();        // Generate shared values once
 
@@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
         }
 
         /// <summary>
-        /// 
+        ///
         /// </summary>
         /// <param name="regionHandle"></param>
         /// <param name="FixedTime">Is the sun's position fixed?</param>
@@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
                 while (FixedSunHour < 0)
                     FixedSunHour += 24;
 
-
                 m_SunFixedHour = FixedSunHour;
                 m_SunFixed = FixedSun;
 
@@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
                 // When sun settings are updated, we should update all clients with new settings.
                 SunUpdateToAllClients();
 
-
                 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
             }
         }
 
         #endregion
 
-
         private void SunUpdateToAllClients()
         {
             m_scene.ForEachScenePresence(delegate(ScenePresence sp)
@@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
         {
             float ticksleftover = CurrentTime % SecondsPerSunCycle;
 
-
             return (24.0f * (ticksleftover / SecondsPerSunCycle));
         }
 
@@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
 
                 // When sun settings are updated, we should update all clients with new settings.
                 SunUpdateToAllClients();
-
             }
 
             return Output;
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 4feb3fc..c321a15 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Framework.Scenes
         /// ChatToClientsEvent is triggered via ChatModule (or
         /// substitutes thereof) when a chat message is actually sent to clients.  Clients will only be sent a 
         /// received chat message if they satisfy various conditions (within audible range, etc.)
-        /// </summary>        
+        /// </summary>
         public delegate void ChatToClientsEvent(
             UUID senderID, HashSet<UUID> receiverIDs, 
             string message, ChatTypeEnum type, Vector3 fromPos, string fromName, 
@@ -1636,8 +1636,8 @@ namespace OpenSim.Region.Framework.Scenes
                             e.Message, e.StackTrace);
                     }
                 }
-            }            
-        }        
+            }
+        }
 
         public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
         {
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 95908fc..e661ca9 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
         private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
         {
             byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
-            shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);   
+            shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
         }
 
         private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 25dba7f..3d34441 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
                     groupID, groupMembers.Count);
             
             foreach (GroupMembersData member in groupMembers)
-            {               
+            {
                 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
                 {
                     // Don't deliver messages to people who have dropped this session
@@ -266,7 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
 
         void OnClientLogin(IClientAPI client)
         {
-            if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);           
+            if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
         }
 
         private void OnNewClient(IClientAPI client)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index 2ddc31b..f47e71c 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
     {
         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
         private Scene m_scene;
-        
+
         private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>();
 
         private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>();
@@ -77,7 +77,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                 {
                     m_log.Info("[MRM] Enabling MRM Module");
                     m_scene = scene;
-                
+
                     // when hidden, we don't listen for client initiated script events
                     // only making the MRM engine available for region modules
                     if (!source.Configs["MRM"].GetBoolean("Hidden", false))
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
                         scene.EventManager.OnRezScript += EventManager_OnRezScript;
                         scene.EventManager.OnStopScript += EventManager_OnStopScript;
                     }
-                    
+
                     scene.EventManager.OnFrame += EventManager_OnFrame;
 
                     scene.RegisterModuleInterface<IMRMModule>(this);
@@ -304,7 +304,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
 
         public void PostInitialise()
         {
-            
         }
 
         public void Close()
@@ -350,7 +349,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
             if (!Directory.Exists(tmp))
                 Directory.CreateDirectory(tmp);
 
-
             m_log.Info("MRM 2");
 
             try
@@ -396,8 +394,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
 
             parameters.IncludeDebugInformation = true;
 
-            string rootPath =
-                Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
+            string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
 
             List<string> libraries = new List<string>();
             string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
-- 
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