From a2f5b4ac9afeec2b8f44ba09d7236a134f187bfe Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 4 Aug 2011 00:10:53 +0100
Subject: Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for
consistency. Improve method doc.
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 ++++++------
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 +-
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9f7bd9d..4c83def 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1485,7 +1485,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// If the user has pressed a key then we want to cancel any move to target.
- if (HandleMoveToPositionUpdate(
+ if (HandleMoveToTargetUpdate(
ref agent_control_v3, bodyRotation, DCFlagKeyPressed, bAllowUpdateMoveToPosition))
update_movementflag = true;
}
@@ -1539,20 +1539,20 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Process move to update for an avatar.
+ /// Calculate an update to move the presence to the set target.
///
///
- /// This doesn't actually perform the movement. Instead, it adds its vector to agent_control_v3
+ /// This doesn't actually perform the movement. Instead, it adds its vector to agent_control_v3.
///
/// Cumulative agent movement that this method will update.
/// New body rotation of the avatar.
/// If true, clear the move to position
/// If true, allow the update in principle.
/// True if movement has been updated in some way. False otherwise.
- public bool HandleMoveToPositionUpdate(
+ public bool HandleMoveToTargetUpdate(
ref Vector3 agent_control_v3, Quaternion bodyRotation, bool reset, bool allowUpdate)
{
-// m_log.DebugFormat("[SCENE PRESENCE]: Called DoMoveToPositionUpdate() for {0}", Name);
+// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
bool updated = false;
@@ -1711,7 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes
MoveToPositionTarget = pos;
Vector3 agent_control_v3 = new Vector3();
- HandleMoveToPositionUpdate(ref agent_control_v3, Rotation, false, true);
+ HandleMoveToTargetUpdate(ref agent_control_v3, Rotation, false, true);
AddNewMovement(agent_control_v3, Rotation);
}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index f9c41d7..dd94240 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
else
{
Vector3 agent_control_v3 = new Vector3();
- presence.HandleMoveToPositionUpdate(ref agent_control_v3, presence.Rotation, false, true);
+ presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation, false, true);
presence.AddNewMovement(agent_control_v3, presence.Rotation);
}
//
--
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