From a1f1c7f5c23afce21b7113e832388010b8c38d12 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Thu, 8 May 2008 12:23:47 +0000
Subject: From: Alan M Webb <awebb@vnet.ibm.com>

Introduce time dilation in scripts.


---
 OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 74494d9..5c705b3 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -1454,7 +1454,7 @@ namespace OpenSim.Region.ScriptEngine.Common
         {
             m_host.AddScriptLPS(1);
             TimeSpan ScriptTime = DateTime.Now - m_timer;
-            return (double)(ScriptTime.TotalMilliseconds / 1000);
+            return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
         }
 
         public void llResetTime()
@@ -1468,7 +1468,7 @@ namespace OpenSim.Region.ScriptEngine.Common
             m_host.AddScriptLPS(1);
             TimeSpan ScriptTime = DateTime.Now - m_timer;
             m_timer = DateTime.Now;
-            return (double)(ScriptTime.TotalMilliseconds / 1000);
+            return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
         }
 
         public void llSound()
-- 
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