From 9822f8fc8f5bf311aa1605368d6043eaeadbf6aa Mon Sep 17 00:00:00 2001
From: Dahlia Trimble
Date: Thu, 15 Jan 2009 02:17:30 +0000
Subject: Added a taint to the sculpt texture callback in an attempt to
 mitigate Mantis #2908. Thanks Teravus for the suggestions :)

---
 OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1fffd7f..991d5c9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2339,6 +2339,8 @@ if (m_shape != null) {
                         PrimitiveBaseShape m_newshape = m_shape.Copy();
                         PhysActor.Shape = m_newshape;
                         m_shape = m_newshape;
+
+                        m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
                     }
                 }
             }
-- 
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