From 95def8c6361d46d0157c396e16acc874a6643d3b Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sun, 24 Feb 2008 04:06:01 +0000
Subject: * Adds unit test glue to the OdePlugin. * Adds one unit test.
CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if
this breaks Linux build..
---
OpenSim/Region/Physics/OdePlugin/ODETestClass.cs | 99 ++++++++++++++++++++++++
prebuild.xml | 2 +
2 files changed, 101 insertions(+)
create mode 100644 OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
diff --git a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
new file mode 100644
index 0000000..05ec61d
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
@@ -0,0 +1,99 @@
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using Axiom.Math;
+using Ode.NET;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Physics.Manager;
+using NUnit.Framework;
+using NUnit.Framework.SyntaxHelpers;
+
+namespace OpenSim.Region.Physics.OdePlugin
+{
+ [TestFixture]
+ public class ODETestClass
+ {
+ private OdePlugin cbt;
+ private PhysicsScene ps;
+ private IMeshingPlugin imp;
+
+
+ [SetUp]
+ public void Initialize()
+ {
+ // Loading ODEPlugin
+ cbt = new OdePlugin();
+ // Loading Zero Mesher
+ imp = new ZeroMesherPlugin();
+ // Getting Physics Scene
+ ps = cbt.GetScene();
+ // Initializing Physics Scene.
+ ps.Initialise(imp.GetMesher());
+ float[] _heightmap = new float[256 * 256];
+ for (int i = 0; i<(256*256);i++)
+ {
+ _heightmap[i] = 21f;
+ }
+ ps.SetTerrain(_heightmap);
+
+ }
+ [TearDown]
+ public void Terminate()
+ {
+ ps.DeleteTerrain();
+ ps.Dispose();
+
+ }
+ [Test]
+ public void CreateAndDropPhysicalCube()
+ {
+ PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
+ PhysicsVector position = new PhysicsVector(128, 128, 128);
+ PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
+ Quaternion rot = new Quaternion(1, 0, 0, 0);
+ PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
+ OdePrim oprim = (OdePrim)prim;
+ OdeScene pscene = (OdeScene) ps;
+
+ Assert.That(oprim.m_taintadd);
+
+ prim.LocalID = 5;
+
+
+
+ for (int i = 0; i < 38; i++)
+ {
+ ps.Simulate(0.133f);
+
+ Assert.That(oprim.prim_geom != (IntPtr)0);
+
+ Assert.That(oprim.m_targetSpace != (IntPtr)0);
+
+ //Assert.That(oprim.m_targetSpace == pscene.space);
+ Console.WriteLine("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
+
+ Assert.That(!oprim.m_taintadd);
+ Console.WriteLine("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
+
+ // Make sure we're above the ground
+ Assert.That(prim.Position.Z > 20f);
+ Console.WriteLine("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
+
+ // Make sure we've got a Body
+ Assert.That(oprim.Body != (IntPtr)0);
+ //Console.WriteLine(
+ }
+
+ // Make sure we're not somewhere above the ground
+ Assert.That(prim.Position.Z < 21.5f);
+
+ ps.RemovePrim(prim);
+ Assert.That(oprim.m_taintremove);
+ ps.Simulate(0.133f);
+ Assert.That(oprim.Body == (IntPtr)0);
+ }
+
+
+ }
+}
diff --git a/prebuild.xml b/prebuild.xml
index faa8e76..532dd13 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -381,6 +381,7 @@
+
@@ -479,6 +480,7 @@
+
--
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