From 8bc5cbb2bcad3bd5801ffe00da96d57542d519f9 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 31 May 2008 21:48:14 +0000
Subject: * Enable loading of textures in OpenSim archives with
 load-oar/save-oar * Right now, this only saves and reloads textures that have
 been applied to the entire prim (not ones which have been applied to
 individual faces). * This is work in progress - it is currently experimental,
 hacky, inefficient, completely unsupported and liable to change rapidly at
 short notice :)

---
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 2 --
 1 file changed, 2 deletions(-)

diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 6ad9fb8..a4e1627 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
                 {
                     serializedPrims = m_asciiEncoding.GetString(data);
                 }
-                /*
                 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                 {
                     // Right now we're nastily obtaining the lluuid from the filename
@@ -96,7 +95,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
                                         
                     m_scene.AssetCache.AddAsset(asset);                    
                 }
-                */
             }
             
             m_log.DebugFormat("[ARCHIVER]: Reached end of archive");                        
-- 
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