From 7ed419217fc63f7a01c13a7c3320e97edd6bb1b6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 20 May 2011 23:22:27 +0100
Subject: add test for rezzing an object from a prim item
---
OpenSim/Region/Framework/Scenes/Scene.cs | 3 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 ++
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 45 +++++++++++++++++++++-
OpenSim/Tests/Common/Setup/AssetHelpers.cs | 20 ++++++++--
4 files changed, 66 insertions(+), 5 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9df7340..0722cee 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1971,8 +1971,9 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Add a newly created object to the scene.
///
- ///
+ ///
/// This method does not send updates to the client - callers need to handle this themselves.
+ ///
///
///
/// Position of the object
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index fc31b65..14b587f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -344,6 +344,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Add an object to the scene. This will both update the scene, and send information about the
/// new object to all clients interested in the scene.
///
+ ///
+ /// The object's stored position, rotation and velocity are used.
+ ///
///
///
/// If true, the object is made persistent into the scene.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 2aef4b0..73f66cb 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -90,11 +90,54 @@ namespace OpenSim.Region.Framework.Tests
return ncItem;
}
-
+
+ [Test]
+ public void TestRezObjectFromInventoryItem()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene();
+ UserAccount user1 = CreateUser(scene);
+ SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
+ SceneObjectPart sop1 = sog1.RootPart;
+
+ // Create an object embedded inside the first
+ UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
+
+ SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
+ AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
+ scene.AssetService.Store(taskSceneObjectAsset);
+ TaskInventoryItem taskSceneObjectItem
+ = new TaskInventoryItem
+ { Name = "tso", AssetID = taskSceneObjectAsset.FullID, ItemID = taskSceneObjectItemId,
+ Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
+ sop1.Inventory.AddInventoryItem(taskSceneObjectItem, true);
+
+ scene.AddSceneObject(sog1);
+
+ Vector3 rezPos = new Vector3(10, 10, 10);
+ Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
+ Vector3 rezVel = new Vector3(2, 2, 2);
+
+ scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
+
+ SceneObjectPart rezzedObjectPart = scene.GetSceneObjectPart("tso");
+
+ Assert.That(rezzedObjectPart, Is.Not.Null);
+ Assert.That(rezzedObjectPart.AbsolutePosition, Is.EqualTo(rezPos));
+ Assert.That(rezzedObjectPart.RotationOffset, Is.EqualTo(rezRot));
+
+ // Velocity isn't being set, possibly because we have no physics
+ //Assert.That(rezzedObjectPart.Velocity, Is.EqualTo(rezVel));
+ }
+
///
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
///
+ ///
/// This should place it in the most suitable user folder.
+ ///
[Test]
public void TestMoveTaskInventoryItem()
{
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index d572249..aa55bcd 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -56,10 +56,24 @@ namespace OpenSim.Tests.Common
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
scene.AssetService.Store(asset);
return asset;
- }
+ }
+
+ ///
+ /// Create an asset from the given object.
+ ///
+ ///
+ /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
+ /// will be used.
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
+ {
+ return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
+ }
///
- /// Create an asset from the given scene object.
+ /// Create an asset from the given object.
///
///
///
@@ -76,7 +90,7 @@ namespace OpenSim.Tests.Common
///
/// Create an asset from the given scene object.
///
- ///
+ ///
/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
/// will be used.
///
--
cgit v1.1
From 91a9f30b1613fba8c3ff31de5b9390b0e636ad65 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 20 May 2011 23:34:34 +0100
Subject: implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
---
OpenSim/Region/Framework/Scenes/Scene.cs | 10 ++++++++++
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 16 ++++++++++++++++
2 files changed, 26 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0722cee..f718331 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4279,6 +4279,16 @@ namespace OpenSim.Region.Framework.Scenes
// }
///
+ /// Get a group via its UUID
+ ///
+ ///
+ ///
+ public SceneObjectGroup GetSceneObjectGroup(UUID fullID)
+ {
+ return m_sceneGraph.GetSceneObjectGroup(fullID);
+ }
+
+ ///
/// Get a named prim contained in this scene (will return the first
/// found, if there are more than one prim with the same name)
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 14b587f..2d547f7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -976,6 +976,22 @@ namespace OpenSim.Region.Framework.Scenes
}
///
+ /// Get a group in the scene
+ ///
+ /// UUID of the group
+ /// null if no such group was found
+ protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID)
+ {
+ lock (SceneObjectGroupsByFullID)
+ {
+ if (SceneObjectGroupsByFullID.ContainsKey(fullID))
+ return SceneObjectGroupsByFullID[fullID];
+ }
+
+ return null;
+ }
+
+ ///
/// Get a part contained in this scene.
///
///
--
cgit v1.1
From 4b0fc4faef657cc819dfa360fb6a266532724455 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 20 May 2011 23:41:14 +0100
Subject: implement Scene.GetSceneObjectGroup(string name) to match the
equivalent GetSOP method
---
OpenSim/Region/Framework/Scenes/Scene.cs | 15 +++++++++++--
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 31 ++++++++++++++++++++++++++-
2 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f718331..cfb3a5d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4282,14 +4282,25 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a group via its UUID
///
///
- ///
+ /// null if no group with that name exists
public SceneObjectGroup GetSceneObjectGroup(UUID fullID)
{
return m_sceneGraph.GetSceneObjectGroup(fullID);
}
///
- /// Get a named prim contained in this scene (will return the first
+ /// Get a group by name from the scene (will return the first
+ /// found, if there are more than one prim with the same name)
+ ///
+ ///
+ /// null if no group with that name exists
+ public SceneObjectGroup GetSceneObjectGroup(string name)
+ {
+ return m_sceneGraph.GetSceneObjectGroup(name);
+ }
+
+ ///
+ /// Get a prim by name from the scene (will return the first
/// found, if there are more than one prim with the same name)
///
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2d547f7..0cff011 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -992,6 +992,35 @@ namespace OpenSim.Region.Framework.Scenes
}
///
+ /// Get a group by name from the scene (will return the first
+ /// found, if there are more than one prim with the same name)
+ ///
+ ///
+ /// null if the part was not found
+ protected internal SceneObjectGroup GetSceneObjectGroup(string name)
+ {
+ SceneObjectGroup so = null;
+
+ Entities.Find(
+ delegate(EntityBase entity)
+ {
+ if (entity is SceneObjectGroup)
+ {
+ if (entity.Name == name)
+ {
+ so = (SceneObjectGroup)entity;
+ return true;
+ }
+ }
+
+ return false;
+ }
+ );
+
+ return so;
+ }
+
+ ///
/// Get a part contained in this scene.
///
///
@@ -1005,7 +1034,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Get a named prim contained in this scene (will return the first
+ /// Get a prim by name from the scene (will return the first
/// found, if there are more than one prim with the same name)
///
///
--
cgit v1.1
From f2095ea2797bd01dc727cdfac052508a17f62dc0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 20 May 2011 23:45:39 +0100
Subject: refactor TestRezObjectFromInventoryItem()
---
OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 73f66cb..4d4974f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -122,14 +122,14 @@ namespace OpenSim.Region.Framework.Tests
scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
- SceneObjectPart rezzedObjectPart = scene.GetSceneObjectPart("tso");
+ SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
- Assert.That(rezzedObjectPart, Is.Not.Null);
- Assert.That(rezzedObjectPart.AbsolutePosition, Is.EqualTo(rezPos));
- Assert.That(rezzedObjectPart.RotationOffset, Is.EqualTo(rezRot));
+ Assert.That(rezzedObject, Is.Not.Null);
+ Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
+ Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
- // Velocity isn't being set, possibly because we have no physics
- //Assert.That(rezzedObjectPart.Velocity, Is.EqualTo(rezVel));
+ // Confusingly, this isn't the rezzedObject.Rotation
+ Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
}
///
--
cgit v1.1
From 90567a9eaac717ab86316c078e148f8fe13432ac Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:02:53 +0100
Subject: refactor Scene.RezObject() to use AddNewSceneObject() rather than
copy/pasting code with small differences
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 14 +-------------
OpenSim/Region/Framework/Scenes/Scene.cs | 6 +++---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 17 +++++++++--------
.../Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 5 ++++-
4 files changed, 17 insertions(+), 25 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 7b88f4f..3c47873 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2095,19 +2095,7 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
- AddNewSceneObject(group, true);
-
- group.AbsolutePosition = pos;
- group.Velocity = vel;
-
- if (rot != null)
- group.UpdateGroupRotationR((Quaternion)rot);
-
- // TODO: This needs to be refactored with the similar code in
- // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
- // possibly by allowing this method to take a null rotation.
- if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
- group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
+ AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cfb3a5d..b9690fe 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1976,12 +1976,12 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- /// Position of the object
- /// Rotation of the object
+ /// Position of the object. If null then the position stored in the object is used.
+ /// Rotation of the object. If null then the rotation stored in the object is used.
/// Velocity of the object. This parameter only has an effect if the object is physical
///
public bool AddNewSceneObject(
- SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
+ SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0cff011..cdb4e41 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -311,25 +311,26 @@ namespace OpenSim.Region.Framework.Scenes
/// This method does not send updates to the client - callers need to handle this themselves.
///
///
- /// Position of the object
- /// Rotation of the object
+ /// Position of the object. If null then the position stored in the object is used.
+ /// Rotation of the object. If null then the rotation stored in the object is used.
/// Velocity of the object. This parameter only has an effect if the object is physical
///
public bool AddNewSceneObject(
- SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
+ SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
AddNewSceneObject(sceneObject, true, false);
- // we set it's position in world.
- sceneObject.AbsolutePosition = pos;
+ if (pos != null)
+ sceneObject.AbsolutePosition = (Vector3)pos;
if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim)
{
sceneObject.ClearPartAttachmentData();
}
-
- sceneObject.UpdateGroupRotationR(rot);
-
+
+ if (rot != null)
+ sceneObject.UpdateGroupRotationR((Quaternion)rot);
+
//group.ApplyPhysics(m_physicalPrim);
if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 4d4974f..222710f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -126,7 +126,10 @@ namespace OpenSim.Region.Framework.Tests
Assert.That(rezzedObject, Is.Not.Null);
Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
- Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
+
+ // Velocity doesn't get applied, probably because there is no physics in tests (yet)
+// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
+ Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
// Confusingly, this isn't the rezzedObject.Rotation
Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
--
cgit v1.1
From bc43cef5816ef5d95de153bcfe00615c5b3f79a7 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:05:00 +0100
Subject: minor: remove mono compiler warning
---
OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
index b74d6e7..ec9f157 100644
--- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs
@@ -278,21 +278,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
string sRegionName;
string sRegionLabel;
- string prepend;
+// string prepend;
AutoBackupModuleState state;
if (parseDefault)
{
sRegionName = null;
sRegionLabel = "DEFAULT";
- prepend = "";
+// prepend = "";
state = this.m_defaultState;
}
else
{
sRegionName = scene.RegionInfo.RegionName;
sRegionLabel = sRegionName;
- prepend = sRegionName + ".";
+// prepend = sRegionName + ".";
state = null;
}
--
cgit v1.1
From 3fed61a5d5e65c36791317cec85dc130bba1cc82 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:07:24 +0100
Subject: refactor: in TaskInventoryTests, use
UserProfileTestUtils.CreateUserWithInvetory()
---
.../Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 15 +++------------
1 file changed, 3 insertions(+), 12 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 222710f..4f5018a 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -53,15 +53,6 @@ namespace OpenSim.Region.Framework.Tests
[TestFixture]
public class TaskInventoryTests
{
- protected UserAccount CreateUser(Scene scene)
- {
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
- }
-
protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
{
string part1Name = "part1";
@@ -98,7 +89,7 @@ namespace OpenSim.Region.Framework.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount user1 = CreateUser(scene);
+ UserAccount user1 = UserProfileTestUtils.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -148,7 +139,7 @@ namespace OpenSim.Region.Framework.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount user1 = CreateUser(scene);
+ UserAccount user1 = UserProfileTestUtils.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
@@ -174,7 +165,7 @@ namespace OpenSim.Region.Framework.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount user1 = CreateUser(scene);
+ UserAccount user1 = UserProfileTestUtils.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
--
cgit v1.1
From 534ee52a121c209752101476e031a2c097637d82 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:11:52 +0100
Subject: rename UserProfileTestUtils to UserAccountHelpers to be consistent
with other test helper names
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 2 +-
.../Archiver/Tests/InventoryArchiverTests.cs | 12 +-
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 16 +--
.../Tests/InventoryAccessModuleTests.cs | 2 +-
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 6 +-
OpenSim/Tests/Common/Setup/UserAccountHelpers.cs | 145 +++++++++++++++++++++
OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | 145 ---------------------
7 files changed, 164 insertions(+), 164 deletions(-)
create mode 100644 OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 5ba08ee..9421f22 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
MemoryStream archiveWriteStream = new MemoryStream();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 52232a0..db57d90 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
InventoryItemBase coaItem
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
+ UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
// Create asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
@@ -261,8 +261,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
InventoryItemBase foundItem1
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index c7dae52..0446f3b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
+ UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
// Create asset
SceneObjectGroup object1;
@@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
- UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
@@ -226,7 +226,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
InventoryItemBase foundItem1
@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
+ UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
// Create asset
SceneObjectGroup object1;
@@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary foldersCreated = new Dictionary();
HashSet nodesLoaded = new HashSet();
@@ -395,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
@@ -446,7 +446,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index 8d53cf1..75faab0 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
- UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
+ UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = m_userId;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 4f5018a..e830500 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Framework.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount user1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+ UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount user1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+ UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
@@ -165,7 +165,7 @@ namespace OpenSim.Region.Framework.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
- UserAccount user1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+ UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
diff --git a/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs b/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
new file mode 100644
index 0000000..346f78a
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
@@ -0,0 +1,145 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Utility functions for carrying out user profile related tests.
+ ///
+ public static class UserAccountHelpers
+ {
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
+// {
+// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
+// return CreateUserWithInventory(commsManager, userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// First name of user
+// /// Last name of user
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, string firstName, string lastName,
+// UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// First name of user
+// /// Last name of user
+// /// Password
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, string firstName, string lastName, string password,
+// UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
+// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
+//
+// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
+// userInfo.OnInventoryReceived += callback;
+// userInfo.FetchInventory();
+//
+// return userInfo;
+// }
+
+ public static UserAccount CreateUserWithInventory(Scene scene)
+ {
+ return CreateUserWithInventory(
+ scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
+ }
+
+ public static UserAccount CreateUserWithInventory(
+ Scene scene, string firstName, string lastName, UUID userId, string pw)
+ {
+ UserAccount ua
+ = new UserAccount(userId)
+ { FirstName = firstName, LastName = lastName };
+ CreateUserWithInventory(scene, ua, pw);
+ return ua;
+ }
+
+ public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
+ {
+ // FIXME: This should really be set up by UserAccount itself
+ ua.ServiceURLs = new Dictionary();
+
+ scene.UserAccountService.StoreUserAccount(ua);
+ scene.InventoryService.CreateUserInventory(ua.PrincipalID);
+ scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
deleted file mode 100644
index d01521d..0000000
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-using OpenSim.Framework.Communications;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common.Setup
-{
- ///
- /// Utility functions for carrying out user profile related tests.
- ///
- public static class UserProfileTestUtils
- {
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
-// {
-// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
-// return CreateUserWithInventory(commsManager, userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// First name of user
-// /// Last name of user
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, string firstName, string lastName,
-// UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// First name of user
-// /// Last name of user
-// /// Password
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, string firstName, string lastName, string password,
-// UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
-// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
-//
-// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
-// userInfo.OnInventoryReceived += callback;
-// userInfo.FetchInventory();
-//
-// return userInfo;
-// }
-
- public static UserAccount CreateUserWithInventory(Scene scene)
- {
- return CreateUserWithInventory(
- scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
- }
-
- public static UserAccount CreateUserWithInventory(
- Scene scene, string firstName, string lastName, UUID userId, string pw)
- {
- UserAccount ua
- = new UserAccount(userId)
- { FirstName = firstName, LastName = lastName };
- CreateUserWithInventory(scene, ua, pw);
- return ua;
- }
-
- public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
- {
- // FIXME: This should really be set up by UserAccount itself
- ua.ServiceURLs = new Dictionary();
-
- scene.UserAccountService.StoreUserAccount(ua);
- scene.InventoryService.CreateUserInventory(ua.PrincipalID);
- scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
- }
- }
-}
\ No newline at end of file
--
cgit v1.1
From 0050bb438c7138d1deb36609faef8dcbe25348e4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:15:22 +0100
Subject: refactor: use SceneSetupHelpers.CreateSceneObject()
---
.../Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 16 +++-------------
1 file changed, 3 insertions(+), 13 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index e830500..717517b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -53,16 +53,6 @@ namespace OpenSim.Region.Framework.Tests
[TestFixture]
public class TaskInventoryTests
{
- protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
- {
- string part1Name = "part1";
- UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
- SceneObjectPart part1
- = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = part1Name, UUID = part1Id };
- return new SceneObjectGroup(part1);
- }
-
protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
{
AssetNotecard nc = new AssetNotecard();
@@ -90,7 +80,7 @@ namespace OpenSim.Region.Framework.Tests
Scene scene = SceneSetupHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
+ SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
// Create an object embedded inside the first
@@ -140,7 +130,7 @@ namespace OpenSim.Region.Framework.Tests
Scene scene = SceneSetupHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
+ SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
InventoryFolderBase folder
@@ -166,7 +156,7 @@ namespace OpenSim.Region.Framework.Tests
Scene scene = SceneSetupHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
+ SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
--
cgit v1.1
From 9103fe84d51c21d58c129fd0245c47b0a2b35c60 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:25:58 +0100
Subject: move test task inventory notecard item creation into a new
TastInventoryHelpers class
---
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 23 +-------
OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs | 68 ++++++++++++++++++++++
2 files changed, 70 insertions(+), 21 deletions(-)
create mode 100644 OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 717517b..1c8f078 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -53,25 +53,6 @@ namespace OpenSim.Region.Framework.Tests
[TestFixture]
public class TaskInventoryTests
{
- protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
- {
- AssetNotecard nc = new AssetNotecard();
- nc.BodyText = "Hello World!";
- nc.Encode();
- UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
- UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
- AssetBase ncAsset
- = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
- scene.AssetService.Store(ncAsset);
- TaskInventoryItem ncItem
- = new TaskInventoryItem
- { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
- Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
- part.Inventory.AddInventoryItem(ncItem, true);
-
- return ncItem;
- }
-
[Test]
public void TestRezObjectFromInventoryItem()
{
@@ -132,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
+ TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
InventoryFolderBase folder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
@@ -158,7 +139,7 @@ namespace OpenSim.Region.Framework.Tests
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
+ TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
diff --git a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
new file mode 100644
index 0000000..48724f4
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
@@ -0,0 +1,68 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenMetaverse.Assets;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// Utility functions for carrying out task inventory tests.
+ ///
+ ///
+ public static class TaskInventoryHelpers
+ {
+ ///
+ /// Add a notecard item to the given part.
+ ///
+ ///
+ ///
+ /// The item that was added
+ public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
+ {
+ AssetNotecard nc = new AssetNotecard();
+ nc.BodyText = "Hello World!";
+ nc.Encode();
+ UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
+ UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
+ AssetBase ncAsset
+ = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
+ scene.AssetService.Store(ncAsset);
+ TaskInventoryItem ncItem
+ = new TaskInventoryItem
+ { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
+ Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
+ part.Inventory.AddInventoryItem(ncItem, true);
+
+ return ncItem;
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 084059319c125983ac43534797282ddec394cb59 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:37:20 +0100
Subject: refactor: move scene object item creation code into
TaskInventoryHelpers
---
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 10 ++--------
OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs | 23 +++++++++++++++++++++-
2 files changed, 24 insertions(+), 9 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 1c8f078..32bb068 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -66,15 +66,8 @@ namespace OpenSim.Region.Framework.Tests
// Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
-
- SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
- AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
- scene.AssetService.Store(taskSceneObjectAsset);
TaskInventoryItem taskSceneObjectItem
- = new TaskInventoryItem
- { Name = "tso", AssetID = taskSceneObjectAsset.FullID, ItemID = taskSceneObjectItemId,
- Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
- sop1.Inventory.AddInventoryItem(taskSceneObjectItem, true);
+ = TaskInventoryHelpers.AddSceneObjectItem(scene, sop1, "tso", taskSceneObjectItemId);
scene.AddSceneObject(sog1);
@@ -114,6 +107,7 @@ namespace OpenSim.Region.Framework.Tests
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
+
InventoryFolderBase folder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
diff --git a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
index 48724f4..4467573 100644
--- a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
-namespace OpenSim.Tests.Common
+namespace OpenSim.Tests.Common.Setup
{
///
/// Utility functions for carrying out task inventory tests.
@@ -64,5 +64,26 @@ namespace OpenSim.Tests.Common
return ncItem;
}
+
+ ///
+ /// Add a scene object item to the given part.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static TaskInventoryItem AddSceneObjectItem(Scene scene, SceneObjectPart sop, string itemName, UUID id)
+ {
+ SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
+ AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
+ scene.AssetService.Store(taskSceneObjectAsset);
+ TaskInventoryItem taskSceneObjectItem
+ = new TaskInventoryItem
+ { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
+ Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
+ sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
+
+ return taskSceneObjectItem;
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From d7e5b76d73fe3e6d3a7d5506989bd2c081ab4fc6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:39:42 +0100
Subject: refactor: rename AddSceneObjectItem to AddSceneObject
---
OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 2 +-
OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 32bb068..74eab63 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Tests
// Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
TaskInventoryItem taskSceneObjectItem
- = TaskInventoryHelpers.AddSceneObjectItem(scene, sop1, "tso", taskSceneObjectItemId);
+ = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
scene.AddSceneObject(sog1);
diff --git a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
index 4467573..fbf00d6 100644
--- a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Tests.Common.Setup
///
///
///
- public static TaskInventoryItem AddSceneObjectItem(Scene scene, SceneObjectPart sop, string itemName, UUID id)
+ public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
{
SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
--
cgit v1.1
From 156cc1418b38c4494d3610926c0c2b2bf6c8cc2c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:44:58 +0100
Subject: test helper rename for consistency
---
.../Common/Setup/BaseRequestHandlerHelpers.cs | 76 ++++++++++++++++++++++
.../Common/Setup/BaseRequestHandlerTestHelper.cs | 76 ----------------------
2 files changed, 76 insertions(+), 76 deletions(-)
create mode 100644 OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs
diff --git a/OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs
new file mode 100644
index 0000000..286e6ff
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs
@@ -0,0 +1,76 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using NUnit.Framework;
+using OpenSim.Framework;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ public class BaseRequestHandlerHelpers
+ {
+ private static string[] m_emptyStringArray = new string[] { };
+
+ public static void BaseTestGetParams(BaseRequestHandler handler, string assetsPath)
+ {
+ Assert.AreEqual(String.Empty, handler.GetParam(null), "Failed on null path.");
+ Assert.AreEqual(String.Empty, handler.GetParam(""), "Failed on empty path.");
+ Assert.AreEqual(String.Empty, handler.GetParam("s"), "Failed on short url.");
+ Assert.AreEqual(String.Empty, handler.GetParam("corruptUrl"), "Failed on corruptUrl.");
+
+ Assert.AreEqual(String.Empty, handler.GetParam(assetsPath));
+ Assert.AreEqual("/", handler.GetParam(assetsPath + "/"));
+ Assert.AreEqual("/a", handler.GetParam(assetsPath + "/a"));
+ Assert.AreEqual("/b/", handler.GetParam(assetsPath + "/b/"));
+ Assert.AreEqual("/c/d", handler.GetParam(assetsPath + "/c/d"));
+ Assert.AreEqual("/e/f/", handler.GetParam(assetsPath + "/e/f/"));
+ }
+
+ public static void BaseTestSplitParams(BaseRequestHandler handler, string assetsPath)
+ {
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null.");
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path.");
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url.");
+
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params.");
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash.");
+
+ Assert.AreEqual(new string[] { "a" }, handler.SplitParams(assetsPath + "/a"), "Failed on first segment.");
+ Assert.AreEqual(new string[] { "b" }, handler.SplitParams(assetsPath + "/b/"), "Failed on second slash.");
+ Assert.AreEqual(new string[] { "c", "d" }, handler.SplitParams(assetsPath + "/c/d"), "Failed on second segment.");
+ Assert.AreEqual(new string[] { "e", "f" }, handler.SplitParams(assetsPath + "/e/f/"), "Failed on trailing slash.");
+ }
+
+ public static byte[] EmptyByteArray = new byte[] {};
+
+ }
+}
diff --git a/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs b/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs
deleted file mode 100644
index eaf8b39..0000000
--- a/OpenSim/Tests/Common/Setup/BaseRequestHandlerTestHelper.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using NUnit.Framework;
-using OpenSim.Framework;
-using OpenSim.Framework.Servers;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Tests.Common.Setup
-{
- public class BaseRequestHandlerTestHelper
- {
- private static string[] m_emptyStringArray = new string[] { };
-
- public static void BaseTestGetParams(BaseRequestHandler handler, string assetsPath)
- {
- Assert.AreEqual(String.Empty, handler.GetParam(null), "Failed on null path.");
- Assert.AreEqual(String.Empty, handler.GetParam(""), "Failed on empty path.");
- Assert.AreEqual(String.Empty, handler.GetParam("s"), "Failed on short url.");
- Assert.AreEqual(String.Empty, handler.GetParam("corruptUrl"), "Failed on corruptUrl.");
-
- Assert.AreEqual(String.Empty, handler.GetParam(assetsPath));
- Assert.AreEqual("/", handler.GetParam(assetsPath + "/"));
- Assert.AreEqual("/a", handler.GetParam(assetsPath + "/a"));
- Assert.AreEqual("/b/", handler.GetParam(assetsPath + "/b/"));
- Assert.AreEqual("/c/d", handler.GetParam(assetsPath + "/c/d"));
- Assert.AreEqual("/e/f/", handler.GetParam(assetsPath + "/e/f/"));
- }
-
- public static void BaseTestSplitParams(BaseRequestHandler handler, string assetsPath)
- {
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null.");
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path.");
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url.");
-
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params.");
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash.");
-
- Assert.AreEqual(new string[] { "a" }, handler.SplitParams(assetsPath + "/a"), "Failed on first segment.");
- Assert.AreEqual(new string[] { "b" }, handler.SplitParams(assetsPath + "/b/"), "Failed on second slash.");
- Assert.AreEqual(new string[] { "c", "d" }, handler.SplitParams(assetsPath + "/c/d"), "Failed on second segment.");
- Assert.AreEqual(new string[] { "e", "f" }, handler.SplitParams(assetsPath + "/e/f/"), "Failed on trailing slash.");
- }
-
- public static byte[] EmptyByteArray = new byte[] {};
-
- }
-}
--
cgit v1.1
From 94553d4753f092bfb25a83a5df01f277834d1088 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:48:01 +0100
Subject: rename UserInventoryTestsUtils -> UserInventoryHelpers for
consistency
---
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 8 +-
OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs | 115 +++++++++++++++++++++
.../Tests/Common/Setup/UserInventoryTestUtils.cs | 115 ---------------------
3 files changed, 119 insertions(+), 119 deletions(-)
create mode 100644 OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0446f3b..7e15a3d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Now try loading to a root child folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
+ UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
@@ -203,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
// Now try loading to a more deeply nested folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
+ UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
@@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder2Name = "b";
InventoryFolderBase folder1
- = UserInventoryTestUtils.CreateInventoryFolder(
+ = UserInventoryHelpers.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
@@ -452,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder2Name = "b";
InventoryFolderBase folder1
- = UserInventoryTestUtils.CreateInventoryFolder(
+ = UserInventoryHelpers.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
new file mode 100644
index 0000000..0419134
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
@@ -0,0 +1,115 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// Utility functions for carrying out user inventory tests.
+ ///
+ public static class UserInventoryHelpers
+ {
+ public static readonly string PATH_DELIMITER = "/";
+
+ public static InventoryItemBase CreateInventoryItem(
+ Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+ item.Name = itemName;
+ item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
+ item.ID = itemId;
+
+ // Really quite bad since the objs folder could be moved in the future and confuse the tests
+ InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+
+ item.Folder = objsFolder.ID;
+ scene.AddInventoryItem(item);
+
+ return item;
+ }
+
+ ///
+ /// Create inventory folders starting from the user's root folder.
+ ///
+ ///
+ /// Ignores any existing folders with the same name
+ ///
+ ///
+ ///
+ ///
+ /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
+ ///
+ ///
+ /// The folder created. If the path contains multiple folders then the last one created is returned.
+ /// Will return null if the root folder could not be found.
+ ///
+ public static InventoryFolderBase CreateInventoryFolder(
+ IInventoryService inventoryService, UUID userId, string path)
+ {
+ InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
+
+ if (null == rootFolder)
+ return null;
+
+ return CreateInventoryFolder(inventoryService, rootFolder, path);
+ }
+
+ ///
+ /// Create inventory folders starting from a given parent folder
+ ///
+ ///
+ /// Ignores any existing folders with the same name
+ ///
+ ///
+ ///
+ ///
+ /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
+ ///
+ ///
+ /// The folder created. If the path contains multiple folders then the last one created is returned.
+ ///
+ public static InventoryFolderBase CreateInventoryFolder(
+ IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
+ {
+ string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
+
+ InventoryFolderBase newFolder
+ = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
+ inventoryService.AddFolder(newFolder);
+
+ if (components.Length > 1)
+ return CreateInventoryFolder(inventoryService, newFolder, components[1]);
+ else
+ return newFolder;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
deleted file mode 100644
index 135c50e..0000000
--- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common
-{
- ///
- /// Utility functions for carrying out user inventory related tests.
- ///
- public static class UserInventoryTestUtils
- {
- public static readonly string PATH_DELIMITER = "/";
-
- public static InventoryItemBase CreateInventoryItem(
- Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Name = itemName;
- item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
- item.ID = itemId;
-
- // Really quite bad since the objs folder could be moved in the future and confuse the tests
- InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
-
- item.Folder = objsFolder.ID;
- scene.AddInventoryItem(item);
-
- return item;
- }
-
- ///
- /// Create inventory folders starting from the user's root folder.
- ///
- ///
- /// Ignores any existing folders with the same name
- ///
- ///
- ///
- ///
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- ///
- ///
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- /// Will return null if the root folder could not be found.
- ///
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, UUID userId, string path)
- {
- InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
-
- if (null == rootFolder)
- return null;
-
- return CreateInventoryFolder(inventoryService, rootFolder, path);
- }
-
- ///
- /// Create inventory folders starting from a given parent folder
- ///
- ///
- /// Ignores any existing folders with the same name
- ///
- ///
- ///
- ///
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- ///
- ///
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- ///
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
- {
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
-
- InventoryFolderBase newFolder
- = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
- inventoryService.AddFolder(newFolder);
-
- if (components.Length > 1)
- return CreateInventoryFolder(inventoryService, newFolder, components[1]);
- else
- return newFolder;
- }
- }
-}
\ No newline at end of file
--
cgit v1.1
From 4073f1013346e206131f2f7d40508fd2bf0505d4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 00:51:34 +0100
Subject: rename test helpers enclosing package from Setup to Helpers
---
OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 143 ++++++
.../Common/Helpers/BaseRequestHandlerHelpers.cs | 76 ++++
OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs | 483 +++++++++++++++++++++
.../Tests/Common/Helpers/TaskInventoryHelpers.cs | 89 ++++
OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | 145 +++++++
.../Tests/Common/Helpers/UserInventoryHelpers.cs | 115 +++++
OpenSim/Tests/Common/Setup/AssetHelpers.cs | 143 ------
.../Common/Setup/BaseRequestHandlerHelpers.cs | 76 ----
OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 483 ---------------------
OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs | 89 ----
OpenSim/Tests/Common/Setup/UserAccountHelpers.cs | 145 -------
OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs | 115 -----
12 files changed, 1051 insertions(+), 1051 deletions(-)
create mode 100644 OpenSim/Tests/Common/Helpers/AssetHelpers.cs
create mode 100644 OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
create mode 100644 OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
create mode 100644 OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
create mode 100644 OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
create mode 100644 OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/AssetHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
delete mode 100644 OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
new file mode 100644
index 0000000..aa55bcd
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -0,0 +1,143 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Text;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common
+{
+ public class AssetHelpers
+ {
+ ///
+ /// Create a notecard asset with a random uuid and dummy text.
+ ///
+ /// /param>
+ ///
+ public static AssetBase CreateAsset(UUID creatorId)
+ {
+ return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
+ }
+
+ ///
+ /// Create and store a notecard asset with a random uuid and dummy text.
+ ///
+ /// /param>
+ ///
+ public static AssetBase CreateAsset(Scene scene, UUID creatorId)
+ {
+ AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
+ scene.AssetService.Store(asset);
+ return asset;
+ }
+
+ ///
+ /// Create an asset from the given object.
+ ///
+ ///
+ /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
+ /// will be used.
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
+ {
+ return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
+ }
+
+ ///
+ /// Create an asset from the given object.
+ ///
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
+ {
+ return CreateAsset(
+ assetUuid,
+ AssetType.Object,
+ Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
+ sog.OwnerID);
+ }
+
+ ///
+ /// Create an asset from the given scene object.
+ ///
+ ///
+ /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
+ /// will be used.
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
+ {
+ return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
+ }
+
+ ///
+ /// Create an asset from the given scene object.
+ ///
+ ///
+ ///
+ ///
+ public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
+ {
+ return CreateAsset(
+ assetUuid,
+ AssetType.Object,
+ Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
+ coa.CreatorId);
+ }
+
+ ///
+ /// Create an asset from the given data.
+ ///
+ public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
+ {
+ return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
+ }
+
+ ///
+ /// Create an asset from the given data.
+ ///
+ public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
+ {
+ AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
+ asset.Data = data;
+ return asset;
+ }
+
+ public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
+ {
+ byte[] assetData = assetService.GetData(uuid.ToString());
+ return Encoding.ASCII.GetString(assetData);
+ }
+ }
+}
diff --git a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
new file mode 100644
index 0000000..286e6ff
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
@@ -0,0 +1,76 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using NUnit.Framework;
+using OpenSim.Framework;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ public class BaseRequestHandlerHelpers
+ {
+ private static string[] m_emptyStringArray = new string[] { };
+
+ public static void BaseTestGetParams(BaseRequestHandler handler, string assetsPath)
+ {
+ Assert.AreEqual(String.Empty, handler.GetParam(null), "Failed on null path.");
+ Assert.AreEqual(String.Empty, handler.GetParam(""), "Failed on empty path.");
+ Assert.AreEqual(String.Empty, handler.GetParam("s"), "Failed on short url.");
+ Assert.AreEqual(String.Empty, handler.GetParam("corruptUrl"), "Failed on corruptUrl.");
+
+ Assert.AreEqual(String.Empty, handler.GetParam(assetsPath));
+ Assert.AreEqual("/", handler.GetParam(assetsPath + "/"));
+ Assert.AreEqual("/a", handler.GetParam(assetsPath + "/a"));
+ Assert.AreEqual("/b/", handler.GetParam(assetsPath + "/b/"));
+ Assert.AreEqual("/c/d", handler.GetParam(assetsPath + "/c/d"));
+ Assert.AreEqual("/e/f/", handler.GetParam(assetsPath + "/e/f/"));
+ }
+
+ public static void BaseTestSplitParams(BaseRequestHandler handler, string assetsPath)
+ {
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null.");
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path.");
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url.");
+
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params.");
+ Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash.");
+
+ Assert.AreEqual(new string[] { "a" }, handler.SplitParams(assetsPath + "/a"), "Failed on first segment.");
+ Assert.AreEqual(new string[] { "b" }, handler.SplitParams(assetsPath + "/b/"), "Failed on second slash.");
+ Assert.AreEqual(new string[] { "c", "d" }, handler.SplitParams(assetsPath + "/c/d"), "Failed on second segment.");
+ Assert.AreEqual(new string[] { "e", "f" }, handler.SplitParams(assetsPath + "/e/f/"), "Failed on trailing slash.");
+ }
+
+ public static byte[] EmptyByteArray = new byte[] {};
+
+ }
+}
diff --git a/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
new file mode 100644
index 0000000..d122409
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
@@ -0,0 +1,483 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Net;
+using System.Collections.Generic;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Region.Physics.Manager;
+using OpenSim.Region.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.CoreModules.Avatar.Gods;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Helpers for setting up scenes.
+ ///
+ public class SceneSetupHelpers
+ {
+ ///
+ /// Set up a test scene
+ ///
+ ///
+ /// Automatically starts service threads, as would the normal runtime.
+ ///
+ ///
+ public static TestScene SetupScene()
+ {
+ return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
+ }
+
+ ///
+ /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
+ /// or a different, to get a brand new scene with new shared region modules.
+ ///
+ /// Name of the region
+ /// ID of the region
+ /// X co-ordinate of the region
+ /// Y co-ordinate of the region
+ /// This should be the same if simulating two scenes within a standalone
+ ///
+ public static TestScene SetupScene(string name, UUID id, uint x, uint y)
+ {
+ Console.WriteLine("Setting up test scene {0}", name);
+
+ // We must set up a console otherwise setup of some modules may fail
+ MainConsole.Instance = new MockConsole("TEST PROMPT");
+
+ RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
+ regInfo.RegionName = name;
+ regInfo.RegionID = id;
+
+ AgentCircuitManager acm = new AgentCircuitManager();
+ SceneCommunicationService scs = new SceneCommunicationService();
+
+ ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin("OpenSim.Tests.Common.dll", null);
+ IEstateDataService estateDataService = null;
+ IConfigSource configSource = new IniConfigSource();
+
+ TestScene testScene = new TestScene(
+ regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
+
+ IRegionModule godsModule = new GodsModule();
+ godsModule.Initialise(testScene, new IniConfigSource());
+ testScene.AddModule(godsModule.Name, godsModule);
+
+ LocalAssetServicesConnector assetService = StartAssetService(testScene);
+ StartAuthenticationService(testScene);
+ LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
+ StartGridService(testScene);
+ LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
+ LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
+
+ inventoryService.PostInitialise();
+ assetService.PostInitialise();
+ userAccountService.PostInitialise();
+ presenceService.PostInitialise();
+
+ testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
+ testScene.SetModuleInterfaces();
+
+ testScene.LandChannel = new TestLandChannel(testScene);
+ testScene.LoadWorldMap();
+
+ PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
+ physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
+ testScene.PhysicsScene
+ = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
+
+ testScene.RegionInfo.EstateSettings = new EstateSettings();
+ testScene.LoginsDisabled = false;
+
+ return testScene;
+ }
+
+ private static LocalAssetServicesConnector StartAssetService(Scene testScene)
+ {
+ LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
+ IConfigSource config = new IniConfigSource();
+
+ config.AddConfig("Modules");
+ config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
+ config.AddConfig("AssetService");
+ config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
+ config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
+
+ assetService.Initialise(config);
+ assetService.AddRegion(testScene);
+ assetService.RegionLoaded(testScene);
+ testScene.AddRegionModule(assetService.Name, assetService);
+
+ return assetService;
+ }
+
+ private static void StartAuthenticationService(Scene testScene)
+ {
+ ISharedRegionModule service = new LocalAuthenticationServicesConnector();
+ IConfigSource config = new IniConfigSource();
+
+ config.AddConfig("Modules");
+ config.AddConfig("AuthenticationService");
+ config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
+ config.Configs["AuthenticationService"].Set(
+ "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
+ config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
+
+ service.Initialise(config);
+ service.AddRegion(testScene);
+ service.RegionLoaded(testScene);
+ testScene.AddRegionModule(service.Name, service);
+ //m_authenticationService = service;
+ }
+
+ private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
+ {
+ LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.AddConfig("InventoryService");
+ config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
+ config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
+
+ inventoryService.Initialise(config);
+ inventoryService.AddRegion(testScene);
+ inventoryService.RegionLoaded(testScene);
+ testScene.AddRegionModule(inventoryService.Name, inventoryService);
+
+ return inventoryService;
+ }
+
+ private static LocalGridServicesConnector StartGridService(Scene testScene)
+ {
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.AddConfig("GridService");
+ config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
+ config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
+ config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
+
+ LocalGridServicesConnector gridService = new LocalGridServicesConnector();
+ gridService.Initialise(config);
+ gridService.AddRegion(testScene);
+ gridService.RegionLoaded(testScene);
+
+ return gridService;
+ }
+
+ ///
+ /// Start a user account service
+ ///
+ ///
+ ///
+ private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
+ {
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.AddConfig("UserAccountService");
+ config.Configs["Modules"].Set("UserAccountServices", "LocalUserAccountServicesConnector");
+ config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
+ config.Configs["UserAccountService"].Set(
+ "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
+
+ LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
+ userAccountService.Initialise(config);
+
+ userAccountService.AddRegion(testScene);
+ userAccountService.RegionLoaded(testScene);
+ testScene.AddRegionModule(userAccountService.Name, userAccountService);
+
+ return userAccountService;
+ }
+
+ ///
+ /// Start a presence service
+ ///
+ ///
+ private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
+ {
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.AddConfig("PresenceService");
+ config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
+ config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
+ config.Configs["PresenceService"].Set(
+ "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
+
+ LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
+ presenceService.Initialise(config);
+
+ presenceService.AddRegion(testScene);
+ presenceService.RegionLoaded(testScene);
+ testScene.AddRegionModule(presenceService.Name, presenceService);
+
+ return presenceService;
+ }
+
+ ///
+ /// Setup modules for a scene using their default settings.
+ ///
+ ///
+ ///
+ public static void SetupSceneModules(Scene scene, params object[] modules)
+ {
+ SetupSceneModules(scene, new IniConfigSource(), modules);
+ }
+
+ ///
+ /// Setup modules for a scene.
+ ///
+ ///
+ ///
+ ///
+ public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
+ {
+ List newModules = new List();
+ foreach (object module in modules)
+ {
+ if (module is IRegionModule)
+ {
+ IRegionModule m = (IRegionModule)module;
+ m.Initialise(scene, config);
+ scene.AddModule(m.Name, m);
+ m.PostInitialise();
+ }
+ else if (module is IRegionModuleBase)
+ {
+ // for the new system, everything has to be initialised first,
+ // shared modules have to be post-initialised, then all get an AddRegion with the scene
+ IRegionModuleBase m = (IRegionModuleBase)module;
+ m.Initialise(config);
+ newModules.Add(m);
+ }
+ }
+
+ foreach (IRegionModuleBase module in newModules)
+ {
+ if (module is ISharedRegionModule) ((ISharedRegionModule)module).PostInitialise();
+ }
+
+ foreach (IRegionModuleBase module in newModules)
+ {
+ module.AddRegion(scene);
+ scene.AddRegionModule(module.Name, module);
+ }
+
+ // RegionLoaded is fired after all modules have been appropriately added to all scenes
+ foreach (IRegionModuleBase module in newModules)
+ module.RegionLoaded(scene);
+
+ scene.SetModuleInterfaces();
+ }
+
+ ///
+ /// Generate some standard agent connection data.
+ ///
+ ///
+ ///
+ public static AgentCircuitData GenerateAgentData(UUID agentId)
+ {
+ string firstName = "testfirstname";
+
+ AgentCircuitData agentData = new AgentCircuitData();
+ agentData.AgentID = agentId;
+ agentData.firstname = firstName;
+ agentData.lastname = "testlastname";
+ agentData.SessionID = UUID.Zero;
+ agentData.SecureSessionID = UUID.Zero;
+ agentData.circuitcode = 123;
+ agentData.BaseFolder = UUID.Zero;
+ agentData.InventoryFolder = UUID.Zero;
+ agentData.startpos = Vector3.Zero;
+ agentData.CapsPath = "http://wibble.com";
+
+ return agentData;
+ }
+
+ ///
+ /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
+ ///
+ ///
+ ///
+ ///
+ public static TestClient AddRootAgent(Scene scene, UUID agentId)
+ {
+ return AddRootAgent(scene, GenerateAgentData(agentId));
+ }
+
+ ///
+ /// Add a root agent.
+ ///
+ ///
+ /// This function
+ ///
+ /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
+ /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
+ /// agent was coming.
+ ///
+ /// 2) Connects the agent with the scene
+ ///
+ /// This function performs actions equivalent with notifying the scene that an agent is
+ /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
+ ///
+ ///
+ ///
+ ///
+ public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
+ {
+ string reason;
+
+ // We emulate the proper login sequence here by doing things in four stages
+
+ // Stage 0: log the presence
+ scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
+
+ // Stage 1: simulate login by telling the scene to expect a new user connection
+ if (!scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
+ Console.WriteLine("NewUserConnection failed: " + reason);
+
+ // Stage 2: add the new client as a child agent to the scene
+ TestClient client = new TestClient(agentData, scene);
+ scene.AddNewClient(client);
+
+ // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
+ ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
+ scp.CompleteMovement(client);
+ //scp.MakeRootAgent(new Vector3(90, 90, 90), true);
+
+ return client;
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ public static SceneObjectPart AddSceneObject(Scene scene)
+ {
+ return AddSceneObject(scene, "Test Object");
+ }
+
+ ///
+ /// Add a test object
+ ///
+ ///
+ ///
+ ///
+ public static SceneObjectPart AddSceneObject(Scene scene, string name)
+ {
+ SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
+
+ //part.UpdatePrimFlags(false, false, true);
+ //part.ObjectFlags |= (uint)PrimFlags.Phantom;
+
+ scene.AddNewSceneObject(new SceneObjectGroup(part), false);
+
+ return part;
+ }
+
+ ///
+ /// Create a scene object part.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
+ {
+ return new SceneObjectPart(
+ ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
+ }
+
+ ///
+ /// Create a scene object but do not add it to the scene.
+ ///
+ ///
+ /// UUID always starts at 00000000-0000-0000-0000-000000000001
+ ///
+ /// The number of parts that should be in the scene object
+ ///
+ ///
+ public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
+ {
+ return CreateSceneObject(parts, ownerId, "", 0x1);
+ }
+
+ ///
+ /// Create a scene object but do not add it to the scene.
+ ///
+ ///
+ /// The number of parts that should be in the scene object
+ ///
+ ///
+ ///
+ /// The prefix to be given to part names. This will be suffixed with "Part"
+ /// (e.g. mynamePart0 for the root part)
+ ///
+ ///
+ /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
+ /// will be given to the root part, and incremented for each part thereafter.
+ ///
+ ///
+ public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
+ {
+ string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
+
+ SceneObjectGroup sog
+ = new SceneObjectGroup(
+ CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
+
+ if (parts > 1)
+ for (int i = 1; i < parts; i++)
+ sog.AddPart(
+ CreateSceneObjectPart(
+ string.Format("{0}Part{1}", partNamePrefix, i),
+ new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
+ ownerId));
+
+ return sog;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
new file mode 100644
index 0000000..fbf00d6
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -0,0 +1,89 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenMetaverse.Assets;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Utility functions for carrying out task inventory tests.
+ ///
+ ///
+ public static class TaskInventoryHelpers
+ {
+ ///
+ /// Add a notecard item to the given part.
+ ///
+ ///
+ ///
+ /// The item that was added
+ public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
+ {
+ AssetNotecard nc = new AssetNotecard();
+ nc.BodyText = "Hello World!";
+ nc.Encode();
+ UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
+ UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
+ AssetBase ncAsset
+ = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
+ scene.AssetService.Store(ncAsset);
+ TaskInventoryItem ncItem
+ = new TaskInventoryItem
+ { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
+ Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
+ part.Inventory.AddInventoryItem(ncItem, true);
+
+ return ncItem;
+ }
+
+ ///
+ /// Add a scene object item to the given part.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
+ {
+ SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
+ AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
+ scene.AssetService.Store(taskSceneObjectAsset);
+ TaskInventoryItem taskSceneObjectItem
+ = new TaskInventoryItem
+ { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
+ Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
+ sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
+
+ return taskSceneObjectItem;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
new file mode 100644
index 0000000..346f78a
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -0,0 +1,145 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common.Setup
+{
+ ///
+ /// Utility functions for carrying out user profile related tests.
+ ///
+ public static class UserAccountHelpers
+ {
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
+// {
+// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
+// return CreateUserWithInventory(commsManager, userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// First name of user
+// /// Last name of user
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, string firstName, string lastName,
+// UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
+// }
+//
+// ///
+// /// Create a test user with a standard inventory
+// ///
+// ///
+// /// First name of user
+// /// Last name of user
+// /// Password
+// /// User ID
+// ///
+// /// Callback to invoke when inventory has been loaded. This is required because
+// /// loading may be asynchronous, even on standalone
+// ///
+// ///
+// public static CachedUserInfo CreateUserWithInventory(
+// CommunicationsManager commsManager, string firstName, string lastName, string password,
+// UUID userId, OnInventoryReceivedDelegate callback)
+// {
+// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
+// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
+//
+// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
+// userInfo.OnInventoryReceived += callback;
+// userInfo.FetchInventory();
+//
+// return userInfo;
+// }
+
+ public static UserAccount CreateUserWithInventory(Scene scene)
+ {
+ return CreateUserWithInventory(
+ scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
+ }
+
+ public static UserAccount CreateUserWithInventory(
+ Scene scene, string firstName, string lastName, UUID userId, string pw)
+ {
+ UserAccount ua
+ = new UserAccount(userId)
+ { FirstName = firstName, LastName = lastName };
+ CreateUserWithInventory(scene, ua, pw);
+ return ua;
+ }
+
+ public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
+ {
+ // FIXME: This should really be set up by UserAccount itself
+ ua.ServiceURLs = new Dictionary();
+
+ scene.UserAccountService.StoreUserAccount(ua);
+ scene.InventoryService.CreateUserInventory(ua.PrincipalID);
+ scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
new file mode 100644
index 0000000..0419134
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -0,0 +1,115 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// Utility functions for carrying out user inventory tests.
+ ///
+ public static class UserInventoryHelpers
+ {
+ public static readonly string PATH_DELIMITER = "/";
+
+ public static InventoryItemBase CreateInventoryItem(
+ Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+ item.Name = itemName;
+ item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
+ item.ID = itemId;
+
+ // Really quite bad since the objs folder could be moved in the future and confuse the tests
+ InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+
+ item.Folder = objsFolder.ID;
+ scene.AddInventoryItem(item);
+
+ return item;
+ }
+
+ ///
+ /// Create inventory folders starting from the user's root folder.
+ ///
+ ///
+ /// Ignores any existing folders with the same name
+ ///
+ ///
+ ///
+ ///
+ /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
+ ///
+ ///
+ /// The folder created. If the path contains multiple folders then the last one created is returned.
+ /// Will return null if the root folder could not be found.
+ ///
+ public static InventoryFolderBase CreateInventoryFolder(
+ IInventoryService inventoryService, UUID userId, string path)
+ {
+ InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
+
+ if (null == rootFolder)
+ return null;
+
+ return CreateInventoryFolder(inventoryService, rootFolder, path);
+ }
+
+ ///
+ /// Create inventory folders starting from a given parent folder
+ ///
+ ///
+ /// Ignores any existing folders with the same name
+ ///
+ ///
+ ///
+ ///
+ /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
+ ///
+ ///
+ /// The folder created. If the path contains multiple folders then the last one created is returned.
+ ///
+ public static InventoryFolderBase CreateInventoryFolder(
+ IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
+ {
+ string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
+
+ InventoryFolderBase newFolder
+ = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
+ inventoryService.AddFolder(newFolder);
+
+ if (components.Length > 1)
+ return CreateInventoryFolder(inventoryService, newFolder, components[1]);
+ else
+ return newFolder;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
deleted file mode 100644
index aa55bcd..0000000
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Text;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Serialization;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common
-{
- public class AssetHelpers
- {
- ///
- /// Create a notecard asset with a random uuid and dummy text.
- ///
- /// /param>
- ///
- public static AssetBase CreateAsset(UUID creatorId)
- {
- return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
- }
-
- ///
- /// Create and store a notecard asset with a random uuid and dummy text.
- ///
- /// /param>
- ///
- public static AssetBase CreateAsset(Scene scene, UUID creatorId)
- {
- AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
- scene.AssetService.Store(asset);
- return asset;
- }
-
- ///
- /// Create an asset from the given object.
- ///
- ///
- /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
- /// will be used.
- ///
- ///
- ///
- public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
- {
- return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
- }
-
- ///
- /// Create an asset from the given object.
- ///
- ///
- ///
- ///
- public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
- {
- return CreateAsset(
- assetUuid,
- AssetType.Object,
- Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
- sog.OwnerID);
- }
-
- ///
- /// Create an asset from the given scene object.
- ///
- ///
- /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
- /// will be used.
- ///
- ///
- ///
- public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
- {
- return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
- }
-
- ///
- /// Create an asset from the given scene object.
- ///
- ///
- ///
- ///
- public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
- {
- return CreateAsset(
- assetUuid,
- AssetType.Object,
- Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
- coa.CreatorId);
- }
-
- ///
- /// Create an asset from the given data.
- ///
- public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
- {
- return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
- }
-
- ///
- /// Create an asset from the given data.
- ///
- public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
- {
- AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
- asset.Data = data;
- return asset;
- }
-
- public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
- {
- byte[] assetData = assetService.GetData(uuid.ToString());
- return Encoding.ASCII.GetString(assetData);
- }
- }
-}
diff --git a/OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs
deleted file mode 100644
index 286e6ff..0000000
--- a/OpenSim/Tests/Common/Setup/BaseRequestHandlerHelpers.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-using NUnit.Framework;
-using OpenSim.Framework;
-using OpenSim.Framework.Servers;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Tests.Common.Setup
-{
- public class BaseRequestHandlerHelpers
- {
- private static string[] m_emptyStringArray = new string[] { };
-
- public static void BaseTestGetParams(BaseRequestHandler handler, string assetsPath)
- {
- Assert.AreEqual(String.Empty, handler.GetParam(null), "Failed on null path.");
- Assert.AreEqual(String.Empty, handler.GetParam(""), "Failed on empty path.");
- Assert.AreEqual(String.Empty, handler.GetParam("s"), "Failed on short url.");
- Assert.AreEqual(String.Empty, handler.GetParam("corruptUrl"), "Failed on corruptUrl.");
-
- Assert.AreEqual(String.Empty, handler.GetParam(assetsPath));
- Assert.AreEqual("/", handler.GetParam(assetsPath + "/"));
- Assert.AreEqual("/a", handler.GetParam(assetsPath + "/a"));
- Assert.AreEqual("/b/", handler.GetParam(assetsPath + "/b/"));
- Assert.AreEqual("/c/d", handler.GetParam(assetsPath + "/c/d"));
- Assert.AreEqual("/e/f/", handler.GetParam(assetsPath + "/e/f/"));
- }
-
- public static void BaseTestSplitParams(BaseRequestHandler handler, string assetsPath)
- {
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null.");
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path.");
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url.");
-
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params.");
- Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash.");
-
- Assert.AreEqual(new string[] { "a" }, handler.SplitParams(assetsPath + "/a"), "Failed on first segment.");
- Assert.AreEqual(new string[] { "b" }, handler.SplitParams(assetsPath + "/b/"), "Failed on second slash.");
- Assert.AreEqual(new string[] { "c", "d" }, handler.SplitParams(assetsPath + "/c/d"), "Failed on second segment.");
- Assert.AreEqual(new string[] { "e", "f" }, handler.SplitParams(assetsPath + "/e/f/"), "Failed on trailing slash.");
- }
-
- public static byte[] EmptyByteArray = new byte[] {};
-
- }
-}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
deleted file mode 100644
index d122409..0000000
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ /dev/null
@@ -1,483 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Net;
-using System.Collections.Generic;
-using Nini.Config;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Console;
-using OpenSim.Framework.Servers;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Region.Physics.Manager;
-using OpenSim.Region.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.CoreModules.Avatar.Gods;
-using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
-using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
-using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
-using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
-using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
-using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
-using OpenSim.Services.Interfaces;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Tests.Common.Setup
-{
- ///
- /// Helpers for setting up scenes.
- ///
- public class SceneSetupHelpers
- {
- ///
- /// Set up a test scene
- ///
- ///
- /// Automatically starts service threads, as would the normal runtime.
- ///
- ///
- public static TestScene SetupScene()
- {
- return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
- }
-
- ///
- /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
- /// or a different, to get a brand new scene with new shared region modules.
- ///
- /// Name of the region
- /// ID of the region
- /// X co-ordinate of the region
- /// Y co-ordinate of the region
- /// This should be the same if simulating two scenes within a standalone
- ///
- public static TestScene SetupScene(string name, UUID id, uint x, uint y)
- {
- Console.WriteLine("Setting up test scene {0}", name);
-
- // We must set up a console otherwise setup of some modules may fail
- MainConsole.Instance = new MockConsole("TEST PROMPT");
-
- RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
- regInfo.RegionName = name;
- regInfo.RegionID = id;
-
- AgentCircuitManager acm = new AgentCircuitManager();
- SceneCommunicationService scs = new SceneCommunicationService();
-
- ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin("OpenSim.Tests.Common.dll", null);
- IEstateDataService estateDataService = null;
- IConfigSource configSource = new IniConfigSource();
-
- TestScene testScene = new TestScene(
- regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
-
- IRegionModule godsModule = new GodsModule();
- godsModule.Initialise(testScene, new IniConfigSource());
- testScene.AddModule(godsModule.Name, godsModule);
-
- LocalAssetServicesConnector assetService = StartAssetService(testScene);
- StartAuthenticationService(testScene);
- LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
- StartGridService(testScene);
- LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
- LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
-
- inventoryService.PostInitialise();
- assetService.PostInitialise();
- userAccountService.PostInitialise();
- presenceService.PostInitialise();
-
- testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
- testScene.SetModuleInterfaces();
-
- testScene.LandChannel = new TestLandChannel(testScene);
- testScene.LoadWorldMap();
-
- PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
- testScene.PhysicsScene
- = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
-
- testScene.RegionInfo.EstateSettings = new EstateSettings();
- testScene.LoginsDisabled = false;
-
- return testScene;
- }
-
- private static LocalAssetServicesConnector StartAssetService(Scene testScene)
- {
- LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
- IConfigSource config = new IniConfigSource();
-
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
- config.AddConfig("AssetService");
- config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
- config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
-
- assetService.Initialise(config);
- assetService.AddRegion(testScene);
- assetService.RegionLoaded(testScene);
- testScene.AddRegionModule(assetService.Name, assetService);
-
- return assetService;
- }
-
- private static void StartAuthenticationService(Scene testScene)
- {
- ISharedRegionModule service = new LocalAuthenticationServicesConnector();
- IConfigSource config = new IniConfigSource();
-
- config.AddConfig("Modules");
- config.AddConfig("AuthenticationService");
- config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
- config.Configs["AuthenticationService"].Set(
- "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
- config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
-
- service.Initialise(config);
- service.AddRegion(testScene);
- service.RegionLoaded(testScene);
- testScene.AddRegionModule(service.Name, service);
- //m_authenticationService = service;
- }
-
- private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
- {
- LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
-
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.AddConfig("InventoryService");
- config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
- config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
-
- inventoryService.Initialise(config);
- inventoryService.AddRegion(testScene);
- inventoryService.RegionLoaded(testScene);
- testScene.AddRegionModule(inventoryService.Name, inventoryService);
-
- return inventoryService;
- }
-
- private static LocalGridServicesConnector StartGridService(Scene testScene)
- {
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.AddConfig("GridService");
- config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
- config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
- config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
-
- LocalGridServicesConnector gridService = new LocalGridServicesConnector();
- gridService.Initialise(config);
- gridService.AddRegion(testScene);
- gridService.RegionLoaded(testScene);
-
- return gridService;
- }
-
- ///
- /// Start a user account service
- ///
- ///
- ///
- private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
- {
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.AddConfig("UserAccountService");
- config.Configs["Modules"].Set("UserAccountServices", "LocalUserAccountServicesConnector");
- config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
- config.Configs["UserAccountService"].Set(
- "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
-
- LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
- userAccountService.Initialise(config);
-
- userAccountService.AddRegion(testScene);
- userAccountService.RegionLoaded(testScene);
- testScene.AddRegionModule(userAccountService.Name, userAccountService);
-
- return userAccountService;
- }
-
- ///
- /// Start a presence service
- ///
- ///
- private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
- {
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- config.AddConfig("PresenceService");
- config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
- config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
- config.Configs["PresenceService"].Set(
- "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
-
- LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
- presenceService.Initialise(config);
-
- presenceService.AddRegion(testScene);
- presenceService.RegionLoaded(testScene);
- testScene.AddRegionModule(presenceService.Name, presenceService);
-
- return presenceService;
- }
-
- ///
- /// Setup modules for a scene using their default settings.
- ///
- ///
- ///
- public static void SetupSceneModules(Scene scene, params object[] modules)
- {
- SetupSceneModules(scene, new IniConfigSource(), modules);
- }
-
- ///
- /// Setup modules for a scene.
- ///
- ///
- ///
- ///
- public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
- {
- List newModules = new List();
- foreach (object module in modules)
- {
- if (module is IRegionModule)
- {
- IRegionModule m = (IRegionModule)module;
- m.Initialise(scene, config);
- scene.AddModule(m.Name, m);
- m.PostInitialise();
- }
- else if (module is IRegionModuleBase)
- {
- // for the new system, everything has to be initialised first,
- // shared modules have to be post-initialised, then all get an AddRegion with the scene
- IRegionModuleBase m = (IRegionModuleBase)module;
- m.Initialise(config);
- newModules.Add(m);
- }
- }
-
- foreach (IRegionModuleBase module in newModules)
- {
- if (module is ISharedRegionModule) ((ISharedRegionModule)module).PostInitialise();
- }
-
- foreach (IRegionModuleBase module in newModules)
- {
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- }
-
- // RegionLoaded is fired after all modules have been appropriately added to all scenes
- foreach (IRegionModuleBase module in newModules)
- module.RegionLoaded(scene);
-
- scene.SetModuleInterfaces();
- }
-
- ///
- /// Generate some standard agent connection data.
- ///
- ///
- ///
- public static AgentCircuitData GenerateAgentData(UUID agentId)
- {
- string firstName = "testfirstname";
-
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.AgentID = agentId;
- agentData.firstname = firstName;
- agentData.lastname = "testlastname";
- agentData.SessionID = UUID.Zero;
- agentData.SecureSessionID = UUID.Zero;
- agentData.circuitcode = 123;
- agentData.BaseFolder = UUID.Zero;
- agentData.InventoryFolder = UUID.Zero;
- agentData.startpos = Vector3.Zero;
- agentData.CapsPath = "http://wibble.com";
-
- return agentData;
- }
-
- ///
- /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
- ///
- ///
- ///
- ///
- public static TestClient AddRootAgent(Scene scene, UUID agentId)
- {
- return AddRootAgent(scene, GenerateAgentData(agentId));
- }
-
- ///
- /// Add a root agent.
- ///
- ///
- /// This function
- ///
- /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
- /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
- /// agent was coming.
- ///
- /// 2) Connects the agent with the scene
- ///
- /// This function performs actions equivalent with notifying the scene that an agent is
- /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
- ///
- ///
- ///
- ///
- public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
- {
- string reason;
-
- // We emulate the proper login sequence here by doing things in four stages
-
- // Stage 0: log the presence
- scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
-
- // Stage 1: simulate login by telling the scene to expect a new user connection
- if (!scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
- Console.WriteLine("NewUserConnection failed: " + reason);
-
- // Stage 2: add the new client as a child agent to the scene
- TestClient client = new TestClient(agentData, scene);
- scene.AddNewClient(client);
-
- // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
- ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
- scp.CompleteMovement(client);
- //scp.MakeRootAgent(new Vector3(90, 90, 90), true);
-
- return client;
- }
-
- ///
- /// Add a test object
- ///
- ///
- ///
- public static SceneObjectPart AddSceneObject(Scene scene)
- {
- return AddSceneObject(scene, "Test Object");
- }
-
- ///
- /// Add a test object
- ///
- ///
- ///
- ///
- public static SceneObjectPart AddSceneObject(Scene scene, string name)
- {
- SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
-
- //part.UpdatePrimFlags(false, false, true);
- //part.ObjectFlags |= (uint)PrimFlags.Phantom;
-
- scene.AddNewSceneObject(new SceneObjectGroup(part), false);
-
- return part;
- }
-
- ///
- /// Create a scene object part.
- ///
- ///
- ///
- ///
- ///
- public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
- {
- return new SceneObjectPart(
- ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
- }
-
- ///
- /// Create a scene object but do not add it to the scene.
- ///
- ///
- /// UUID always starts at 00000000-0000-0000-0000-000000000001
- ///
- /// The number of parts that should be in the scene object
- ///
- ///
- public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
- {
- return CreateSceneObject(parts, ownerId, "", 0x1);
- }
-
- ///
- /// Create a scene object but do not add it to the scene.
- ///
- ///
- /// The number of parts that should be in the scene object
- ///
- ///
- ///
- /// The prefix to be given to part names. This will be suffixed with "Part"
- /// (e.g. mynamePart0 for the root part)
- ///
- ///
- /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
- /// will be given to the root part, and incremented for each part thereafter.
- ///
- ///
- public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
- {
- string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
-
- SceneObjectGroup sog
- = new SceneObjectGroup(
- CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
-
- if (parts > 1)
- for (int i = 1; i < parts; i++)
- sog.AddPart(
- CreateSceneObjectPart(
- string.Format("{0}Part{1}", partNamePrefix, i),
- new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
- ownerId));
-
- return sog;
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
deleted file mode 100644
index fbf00d6..0000000
--- a/OpenSim/Tests/Common/Setup/TaskInventoryHelpers.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using OpenMetaverse;
-using OpenMetaverse.Assets;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common.Setup
-{
- ///
- /// Utility functions for carrying out task inventory tests.
- ///
- ///
- public static class TaskInventoryHelpers
- {
- ///
- /// Add a notecard item to the given part.
- ///
- ///
- ///
- /// The item that was added
- public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
- {
- AssetNotecard nc = new AssetNotecard();
- nc.BodyText = "Hello World!";
- nc.Encode();
- UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
- UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
- AssetBase ncAsset
- = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
- scene.AssetService.Store(ncAsset);
- TaskInventoryItem ncItem
- = new TaskInventoryItem
- { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
- Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
- part.Inventory.AddInventoryItem(ncItem, true);
-
- return ncItem;
- }
-
- ///
- /// Add a scene object item to the given part.
- ///
- ///
- ///
- ///
- ///
- public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
- {
- SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
- AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
- scene.AssetService.Store(taskSceneObjectAsset);
- TaskInventoryItem taskSceneObjectItem
- = new TaskInventoryItem
- { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
- Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
- sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
-
- return taskSceneObjectItem;
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs b/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
deleted file mode 100644
index 346f78a..0000000
--- a/OpenSim/Tests/Common/Setup/UserAccountHelpers.cs
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-using OpenSim.Framework.Communications;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common.Setup
-{
- ///
- /// Utility functions for carrying out user profile related tests.
- ///
- public static class UserAccountHelpers
- {
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
-// {
-// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
-// return CreateUserWithInventory(commsManager, userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// First name of user
-// /// Last name of user
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, string firstName, string lastName,
-// UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
-// }
-//
-// ///
-// /// Create a test user with a standard inventory
-// ///
-// ///
-// /// First name of user
-// /// Last name of user
-// /// Password
-// /// User ID
-// ///
-// /// Callback to invoke when inventory has been loaded. This is required because
-// /// loading may be asynchronous, even on standalone
-// ///
-// ///
-// public static CachedUserInfo CreateUserWithInventory(
-// CommunicationsManager commsManager, string firstName, string lastName, string password,
-// UUID userId, OnInventoryReceivedDelegate callback)
-// {
-// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
-// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
-//
-// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
-// userInfo.OnInventoryReceived += callback;
-// userInfo.FetchInventory();
-//
-// return userInfo;
-// }
-
- public static UserAccount CreateUserWithInventory(Scene scene)
- {
- return CreateUserWithInventory(
- scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
- }
-
- public static UserAccount CreateUserWithInventory(
- Scene scene, string firstName, string lastName, UUID userId, string pw)
- {
- UserAccount ua
- = new UserAccount(userId)
- { FirstName = firstName, LastName = lastName };
- CreateUserWithInventory(scene, ua, pw);
- return ua;
- }
-
- public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
- {
- // FIXME: This should really be set up by UserAccount itself
- ua.ServiceURLs = new Dictionary();
-
- scene.UserAccountService.StoreUserAccount(ua);
- scene.InventoryService.CreateUserInventory(ua.PrincipalID);
- scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
deleted file mode 100644
index 0419134..0000000
--- a/OpenSim/Tests/Common/Setup/UserInventoryHelpers.cs
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Services.Interfaces;
-
-namespace OpenSim.Tests.Common
-{
- ///
- /// Utility functions for carrying out user inventory tests.
- ///
- public static class UserInventoryHelpers
- {
- public static readonly string PATH_DELIMITER = "/";
-
- public static InventoryItemBase CreateInventoryItem(
- Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
- {
- InventoryItemBase item = new InventoryItemBase();
- item.Name = itemName;
- item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
- item.ID = itemId;
-
- // Really quite bad since the objs folder could be moved in the future and confuse the tests
- InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
-
- item.Folder = objsFolder.ID;
- scene.AddInventoryItem(item);
-
- return item;
- }
-
- ///
- /// Create inventory folders starting from the user's root folder.
- ///
- ///
- /// Ignores any existing folders with the same name
- ///
- ///
- ///
- ///
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- ///
- ///
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- /// Will return null if the root folder could not be found.
- ///
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, UUID userId, string path)
- {
- InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
-
- if (null == rootFolder)
- return null;
-
- return CreateInventoryFolder(inventoryService, rootFolder, path);
- }
-
- ///
- /// Create inventory folders starting from a given parent folder
- ///
- ///
- /// Ignores any existing folders with the same name
- ///
- ///
- ///
- ///
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- ///
- ///
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- ///
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
- {
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
-
- InventoryFolderBase newFolder
- = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
- inventoryService.AddFolder(newFolder);
-
- if (components.Length > 1)
- return CreateInventoryFolder(inventoryService, newFolder, components[1]);
- else
- return newFolder;
- }
- }
-}
\ No newline at end of file
--
cgit v1.1
From bb9b317f1521720a6da98c6f21735126d9c060ce Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 May 2011 01:05:20 +0100
Subject: Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just
OpenSim.Tests.Common instead
---
OpenSim/Framework/Tests/AnimationTests.cs | 1 -
.../Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | 1 -
.../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 1 -
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | 1 -
.../Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | 1 -
.../CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | 1 -
.../ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | 1 -
OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 1 -
OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 1 -
OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | 1 -
OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | 1 -
OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | 1 -
.../OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | 1 -
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 1 -
OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | 1 -
OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs | 2 +-
OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs | 2 +-
OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 2 +-
OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | 2 +-
30 files changed, 4 insertions(+), 30 deletions(-)
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs
index 9aa95af..aa4c6aa 100644
--- a/OpenSim/Framework/Tests/AnimationTests.cs
+++ b/OpenSim/Framework/Tests/AnimationTests.cs
@@ -33,7 +33,6 @@ using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
using Animation = OpenSim.Framework.Animation;
namespace OpenSim.Framework.Tests
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 9421f22..aadeedb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index db57d90..d97311a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 7e15a3d..127d5f8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index 75faab0..733ad25 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -45,7 +45,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
{
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index 18db9fa..c044407 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
{
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index e471f75..4556df3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
using OpenSim.Region.Framework.Scenes;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
{
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 729e9f7..2eb2861 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -43,7 +43,6 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index 67b00ac..a3aa38d 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -37,7 +37,6 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Land.Tests
{
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 5b85830..d5b7082 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
{
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index a866fd9..4f752ab 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
index 855b589..cff649b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index 667b74e..f69a4b4 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -37,7 +37,6 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index ca635d7..895f2bb 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index a6a95ef..0a82c4f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 0d26026..5357a06 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -37,7 +37,6 @@ using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index bdfcd1d..cb1d531 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
using log4net;
namespace OpenSim.Region.Framework.Scenes.Tests
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 8876a43..77bd4c2 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index efb757f..03ac252 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -44,7 +44,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index abcce66..13d93f9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index dd28416..1b5a54e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -36,7 +36,6 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
using System.Threading;
namespace OpenSim.Region.Framework.Scenes.Tests
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 74eab63..f4e14d4 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -46,7 +46,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Tests
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index dbf9e0f..4da8df1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -33,7 +33,6 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Setup;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index 6de97b7..ee52a39 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
{
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index 1d55b95..80b60a4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -29,7 +29,6 @@ using System.Collections.Generic;
using NUnit.Framework;
using OpenSim.Tests.Common;
using OpenSim.Region.ScriptEngine.Shared;
-using OpenSim.Tests.Common.Setup;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Shared.Api;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index 045abb4..b635d5c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
-using OpenSim.Tests.Common.Setup;
using OpenSim.Tests.Common.Mock;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
diff --git a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
index 286e6ff..49c99c5 100644
--- a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
@@ -34,7 +34,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Tests.Common.Mock;
-namespace OpenSim.Tests.Common.Setup
+namespace OpenSim.Tests.Common
{
public class BaseRequestHandlerHelpers
{
diff --git a/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
index d122409..bef0481 100644
--- a/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs
@@ -49,7 +49,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common.Mock;
-namespace OpenSim.Tests.Common.Setup
+namespace OpenSim.Tests.Common
{
///
/// Helpers for setting up scenes.
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index fbf00d6..5215c34 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
-namespace OpenSim.Tests.Common.Setup
+namespace OpenSim.Tests.Common
{
///
/// Utility functions for carrying out task inventory tests.
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index 346f78a..8cfad79 100644
--- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -31,7 +31,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
-namespace OpenSim.Tests.Common.Setup
+namespace OpenSim.Tests.Common
{
///
/// Utility functions for carrying out user profile related tests.
--
cgit v1.1
From dc95e38e42dbc2d1386375a2ff70341f4a92be94 Mon Sep 17 00:00:00 2001
From: BlueWall
Date: Sun, 22 May 2011 14:59:18 -0400
Subject: Add stubs for unimplemented lsl functions
---
.../Shared/Api/Implementation/LSL_Api.cs | 85 +++++++++++++++++-----
1 file changed, 67 insertions(+), 18 deletions(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1cf03b8..e3d0dac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3316,12 +3316,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return m_ScriptEngine.GetStartParameter(m_itemID);
}
- public void llGodLikeRezObject(string inventory, LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGodLikeRezObject");
- }
-
public void llRequestPermissions(string agent, int perm)
{
UUID agentID = new UUID();
@@ -4189,12 +4183,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.CollisionSoundVolume = (float)impact_volume;
}
- public void llCollisionSprite(string impact_sprite)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionSprite");
- }
-
public LSL_String llGetAnimation(string id)
{
// This should only return a value if the avatar is in the same region
@@ -5526,12 +5514,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(100);
}
- public void llSetSoundQueueing(int queue)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetSoundQueueing");
- }
-
public void llSetSoundRadius(double radius)
{
m_host.AddScriptLPS(1);
@@ -10312,6 +10294,73 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return rq.ToString();
}
+
+ #region Not Implemented
+ //
+ // Listing the unimplemented lsl functions here, please move
+ // them from this region as they are completed
+ //
+ public void llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCastRay");
+
+ }
+
+ public void llGetEnv(LSL_String name)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetEnv");
+
+ }
+
+ public void llGetSPMaxMemory()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetSPMaxMemory");
+
+ }
+
+ public void llGetUsedMemory()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetUsedMemory");
+
+ }
+
+ public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg )
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRegionSayTo");
+
+ }
+
+ public void llScriptProfiler( LSL_Integer flags )
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llScriptProfiler");
+
+ }
+
+ public void llSetSoundQueueing(int queue)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetSoundQueueing");
+ }
+
+ public void llCollisionSprite(string impact_sprite)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCollisionSprite");
+ }
+
+ public void llGodLikeRezObject(string inventory, LSL_Vector pos)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGodLikeRezObject");
+ }
+
+ #endregion
}
public class NotecardCache
--
cgit v1.1