From 88d0fc3b093e1ae79ef17e2496348251e196a5fa Mon Sep 17 00:00:00 2001
From: radams1
Date: Tue, 2 Feb 2010 16:20:02 -0800
Subject: allow terrain collision events after regular collision check

Signed-off-by: Melanie <melanie@t-data.com>
---
 OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ef9005f..b1c6fb9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1921,7 +1921,7 @@ namespace OpenSim.Region.Framework.Scenes
                     foreach (uint localId in startedColliders)
                     {
                         if (localId == 0)
-                            return;
+                            continue;
                         // always running this check because if the user deletes the object it would return a null reference.
                         if (m_parentGroup == null)
                             return;
@@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
                     {
                         // always running this check because if the user deletes the object it would return a null reference.
                         if (localId == 0)
-                            return;
+                            continue;
 
                         if (m_parentGroup == null)
                             return;
@@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Framework.Scenes
                     foreach (uint localId in endedColliders)
                     {
                         if (localId == 0)
-                            return;
+                            continue;
 
                         // always running this check because if the user deletes the object it would return a null reference.
                         if (m_parentGroup == null)
-- 
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