From 7e73f609e5f61040358ec247d371306165945ca1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 5 Jul 2012 23:15:59 +0100 Subject: Log warning if time between invocations of the watchdog thread is twice the timer setting. This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems. --- OpenSim/Framework/Watchdog.cs | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs index 2b3a719..8a74f53 100644 --- a/OpenSim/Framework/Watchdog.cs +++ b/OpenSim/Framework/Watchdog.cs @@ -101,12 +101,24 @@ namespace OpenSim.Framework private static Dictionary m_threads; private static System.Timers.Timer m_watchdogTimer; + /// + /// Last time the watchdog thread ran. + /// + /// + /// Should run every WATCHDOG_INTERVAL_MS + /// + public static int LastWatchdogThreadTick { get; private set; } + static Watchdog() { m_threads = new Dictionary(); m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); m_watchdogTimer.AutoReset = false; m_watchdogTimer.Elapsed += WatchdogTimerElapsed; + + // Set now so we don't get alerted on the first run + LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue; + m_watchdogTimer.Start(); } @@ -264,6 +276,16 @@ namespace OpenSim.Framework /// private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) { + int now = Environment.TickCount & Int32.MaxValue; + int msElapsed = now - LastWatchdogThreadTick; + + if (msElapsed > WATCHDOG_INTERVAL_MS * 2) + m_log.WarnFormat( + "[WATCHDOG]: {0} ms since Watchdog last ran. Interval should be approximately {1} ms", + msElapsed, WATCHDOG_INTERVAL_MS); + + LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue; + Action callback = OnWatchdogTimeout; if (callback != null) @@ -272,8 +294,6 @@ namespace OpenSim.Framework lock (m_threads) { - int now = Environment.TickCount & Int32.MaxValue; - foreach (ThreadWatchdogInfo threadInfo in m_threads.Values) { if (threadInfo.Thread.ThreadState == ThreadState.Stopped) -- cgit v1.1