From 7d7736dc738c92261bbdcbe2873fd669f51219ce Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 16 Feb 2013 01:57:42 +0000
Subject: Separate IAR tests into separate files for load/save/loadpath tests
---
.../Tests/InventoryArchiveLoadPathTests.cs | 362 ++++++++++++++
.../Archiver/Tests/InventoryArchiveLoadTests.cs | 194 ++++++++
.../Archiver/Tests/InventoryArchiveSaveTests.cs | 424 ++++++++++++++++
.../Archiver/Tests/InventoryArchiverTests.cs | 550 ---------------------
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 477 ------------------
5 files changed, 980 insertions(+), 1027 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
create mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
create mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
delete mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
delete mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
new file mode 100644
index 0000000..95f562e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
@@ -0,0 +1,362 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Data;
+using OpenSim.Framework;
+using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
+{
+ [TestFixture]
+ public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase
+ {
+ ///
+ /// Test loading an IAR to various different inventory paths.
+ ///
+ [Test]
+ public void TestLoadIarToInventoryPaths()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+
+ // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
+ Scene scene = new SceneHelpers().SetupScene();
+
+ SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
+
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
+
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
+
+ // Now try loading to a root child folder
+ UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
+ MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
+
+ InventoryItemBase foundItem2
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
+ Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
+
+ // Now try loading to a more deeply nested folder
+ UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
+ archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
+
+ InventoryItemBase foundItem3
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
+ Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
+ }
+
+ ///
+ /// Test that things work when the load path specified starts with a slash
+ ///
+ [Test]
+ public void TestLoadIarPathStartsWithSlash()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+ Scene scene = new SceneHelpers().SetupScene();
+ SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
+
+ UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
+
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(
+ scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
+ }
+
+ [Test]
+ public void TestLoadIarPathWithEscapedChars()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ string itemName = "You & you are a mean/man/";
+ string humanEscapedItemName = @"You & you are a mean\/man\/";
+ string userPassword = "meowfood";
+
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+
+ Scene scene = new SceneHelpers().SetupScene();
+ SceneHelpers.SetupSceneModules(scene, archiverModule);
+
+ // Create user
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
+ UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
+
+ // Create asset
+ SceneObjectGroup object1;
+ SceneObjectPart part1;
+ {
+ string partName = "part name";
+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+ PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
+ Vector3 groupPosition = new Vector3(10, 20, 30);
+ Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
+ Vector3 offsetPosition = new Vector3(5, 10, 15);
+
+ part1
+ = new SceneObjectPart(
+ ownerId, shape, groupPosition, rotationOffset, offsetPosition);
+ part1.Name = partName;
+
+ object1 = new SceneObjectGroup(part1);
+ scene.AddNewSceneObject(object1, false);
+ }
+
+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
+ scene.AssetService.Store(asset1);
+
+ // Create item
+ UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
+ InventoryItemBase item1 = new InventoryItemBase();
+ item1.Name = itemName;
+ item1.AssetID = asset1.FullID;
+ item1.ID = item1Id;
+ InventoryFolderBase objsFolder
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
+ item1.Folder = objsFolder.ID;
+ scene.AddInventoryItem(item1);
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+
+ mre.Reset();
+ archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
+ mre.WaitOne(60000, false);
+
+ // LOAD ITEM
+ MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
+
+ archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
+
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(
+ scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
+// Assert.That(
+// foundItem1.CreatorId, Is.EqualTo(userUuid),
+// "Loaded item non-uuid creator doesn't match that of the loading user");
+ Assert.That(
+ foundItem1.Name, Is.EqualTo(itemName),
+ "Loaded item name doesn't match saved name");
+ }
+
+ ///
+ /// Test replication of an archive path to the user's inventory.
+ ///
+ [Test]
+ public void TestNewIarPath()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = new SceneHelpers().SetupScene();
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
+
+ Dictionary foldersCreated = new Dictionary();
+ HashSet nodesLoaded = new HashSet();
+
+ string folder1Name = "1";
+ string folder2aName = "2a";
+ string folder2bName = "2b";
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
+ string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
+ string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
+
+ string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
+ string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
+
+ {
+ // Test replication of path1
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
+ .ReplicateArchivePathToUserInventory(
+ iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ foldersCreated, nodesLoaded);
+
+ List folder1Candidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
+ Assert.That(folder1Candidates.Count, Is.EqualTo(1));
+
+ InventoryFolderBase folder1 = folder1Candidates[0];
+ List folder2aCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
+ Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
+ }
+
+ {
+ // Test replication of path2
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
+ .ReplicateArchivePathToUserInventory(
+ iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ foldersCreated, nodesLoaded);
+
+ List folder1Candidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
+ Assert.That(folder1Candidates.Count, Is.EqualTo(1));
+
+ InventoryFolderBase folder1 = folder1Candidates[0];
+
+ List folder2aCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
+ Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
+
+ List folder2bCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
+ Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
+ }
+ }
+
+ ///
+ /// Test replication of a partly existing archive path to the user's inventory. This should create
+ /// a duplicate path without the merge option.
+ ///
+ [Test]
+ public void TestPartExistingIarPath()
+ {
+ TestHelpers.InMethod();
+ //log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = new SceneHelpers().SetupScene();
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
+
+ string folder1ExistingName = "a";
+ string folder2Name = "b";
+
+ InventoryFolderBase folder1
+ = UserInventoryHelpers.CreateInventoryFolder(
+ scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
+ string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
+
+ string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
+
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
+ .ReplicateArchivePathToUserInventory(
+ itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ new Dictionary(), new HashSet());
+
+ List folder1PostCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
+ Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
+
+ // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
+ InventoryFolderBase folder1Post = null;
+ foreach (InventoryFolderBase folder in folder1PostCandidates)
+ {
+ if (folder.ID != folder1.ID)
+ {
+ folder1Post = folder;
+ break;
+ }
+ }
+// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
+
+ List folder2PostCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
+ Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
+ }
+
+ ///
+ /// Test replication of a partly existing archive path to the user's inventory. This should create
+ /// a merged path.
+ ///
+ [Test]
+ public void TestMergeIarPath()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = new SceneHelpers().SetupScene();
+ UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
+
+ string folder1ExistingName = "a";
+ string folder2Name = "b";
+
+ InventoryFolderBase folder1
+ = UserInventoryHelpers.CreateInventoryFolder(
+ scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
+ string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
+
+ string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
+
+ new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
+ .ReplicateArchivePathToUserInventory(
+ itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ new Dictionary(), new HashSet());
+
+ List folder1PostCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
+ Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
+ Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
+
+ List folder2PostCandidates
+ = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
+ Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
+ }
+ }
+}
+
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
new file mode 100644
index 0000000..1b521fc
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadTests.cs
@@ -0,0 +1,194 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Data;
+using OpenSim.Framework;
+using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
+{
+ [TestFixture]
+ public class InventoryArchiveLoadTests : InventoryArchiveTestCase
+ {
+ protected TestScene m_scene;
+ protected InventoryArchiverModule m_archiverModule;
+
+ [SetUp]
+ public override void SetUp()
+ {
+ base.SetUp();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ m_archiverModule = new InventoryArchiverModule();
+
+ m_scene = new SceneHelpers().SetupScene();
+ SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
+ }
+
+ [Test]
+ public void TestLoadCoalesecedItem()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
+ m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
+
+ InventoryItemBase coaItem
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
+
+ Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
+
+ string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
+
+ CoalescedSceneObjects coa;
+ bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
+
+ Assert.That(readResult, Is.True);
+ Assert.That(coa.Count, Is.EqualTo(2));
+
+ List coaObjects = coa.Objects;
+ Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
+ Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
+
+ Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
+ Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
+ }
+
+ ///
+ /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
+ /// objects.
+ ///
+ [Test]
+ public void TestLoadIarCreatorAccountPresent()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
+
+ m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
+
+ Assert.That(
+ foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
+ "Loaded item non-uuid creator doesn't match original");
+ Assert.That(
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
+ "Loaded item uuid creator doesn't match original");
+ Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
+ "Loaded item owner doesn't match inventory reciever");
+
+ AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
+ string xmlData = Utils.BytesToString(asset1.Data);
+ SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
+ }
+
+// ///
+// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
+// /// an account exists with the same name as the creator, though not the same id.
+// ///
+// [Test]
+// public void TestLoadIarV0_1SameNameCreator()
+// {
+// TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+//
+// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
+// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
+//
+// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
+// InventoryItemBase foundItem1
+// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
+//
+// Assert.That(
+// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
+// "Loaded item non-uuid creator doesn't match original");
+// Assert.That(
+// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
+// "Loaded item uuid creator doesn't match original");
+// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
+// "Loaded item owner doesn't match inventory reciever");
+//
+// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
+// string xmlData = Utils.BytesToString(asset1.Data);
+// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+//
+// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
+// }
+
+ ///
+ /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
+ /// the creator or an account with the creator's name does not exist within the system.
+ ///
+ [Test]
+ public void TestLoadIarV0_1AbsentCreator()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
+ m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
+
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
+ Assert.That(
+ foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
+ "Loaded item non-uuid creator doesn't match that of the loading user");
+ Assert.That(
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
+ "Loaded item uuid creator doesn't match that of the loading user");
+
+ AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
+ string xmlData = Utils.BytesToString(asset1.Data);
+ SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
new file mode 100644
index 0000000..5e7e24c
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs
@@ -0,0 +1,424 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Data;
+using OpenSim.Framework;
+using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
+{
+ [TestFixture]
+ public class InventoryArchiveSaveTests : InventoryArchiveTestCase
+ {
+ protected TestScene m_scene;
+ protected InventoryArchiverModule m_archiverModule;
+
+ [SetUp]
+ public override void SetUp()
+ {
+ base.SetUp();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ m_archiverModule = new InventoryArchiverModule();
+
+ m_scene = new SceneHelpers().SetupScene();
+ SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
+ }
+
+ ///
+ /// Test that the IAR has the required files in the right order.
+ ///
+ ///
+ /// At the moment, the only thing that matters is that the control file is the very first one.
+ ///
+ [Test]
+ public void TestOrder()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+ byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
+ Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
+
+ InventoryArchiveReadRequest iarr
+ = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
+ iarr.LoadControlFile(filePath, data);
+
+ Assert.That(iarr.ControlFileLoaded, Is.True);
+ }
+
+ [Test]
+ public void TestSaveRootFolderToIar()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ string userPassword = "troll";
+ UUID userId = TestHelpers.ParseTail(0x20);
+
+ UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+
+ mre.Reset();
+ m_archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "/", userPassword, archiveWriteStream);
+ mre.WaitOne(60000, false);
+
+ // Test created iar
+ byte[] archive = archiveWriteStream.ToArray();
+ MemoryStream archiveReadStream = new MemoryStream(archive);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+
+// InventoryArchiveUtils.
+ bool gotObjectsFolder = false;
+
+ string objectsFolderName
+ = string.Format(
+ "{0}{1}",
+ ArchiveConstants.INVENTORY_PATH,
+ InventoryArchiveWriteRequest.CreateArchiveFolderName(
+ UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects")));
+
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
+ {
+// Console.WriteLine("Got {0}", filePath);
+
+ // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory()
+ // XXX: But really we need to stop all that stuff being created in tests or check for such folders
+ // more thoroughly
+ if (filePath == objectsFolderName)
+ gotObjectsFolder = true;
+ }
+
+ Assert.That(gotObjectsFolder, Is.True);
+ }
+
+ [Test]
+ public void TestSaveNonRootFolderToIar()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ string userPassword = "troll";
+ UUID userId = TestHelpers.ParseTail(0x20);
+
+ UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
+
+ // Create base folder
+ InventoryFolderBase f1
+ = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
+
+ // Create item1
+ SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);
+ InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");
+
+ // Create embedded folder
+ InventoryFolderBase f1_1
+ = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);
+
+ // Create embedded item
+ SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);
+ InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+
+ mre.Reset();
+ m_archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "f1", userPassword, archiveWriteStream);
+ mre.WaitOne(60000, false);
+
+ // Test created iar
+ byte[] archive = archiveWriteStream.ToArray();
+ MemoryStream archiveReadStream = new MemoryStream(archive);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+
+// InventoryArchiveUtils.
+ bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;
+
+ string f1FileName
+ = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
+ string f1_1FileName
+ = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
+ string so1FileName
+ = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
+ string so2FileName
+ = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));
+
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
+ {
+// Console.WriteLine("Got {0}", filePath);
+
+ if (filePath == f1FileName)
+ gotf1 = true;
+ else if (filePath == f1_1FileName)
+ gotf1_1 = true;
+ else if (filePath == so1FileName)
+ gotso1 = true;
+ else if (filePath == so2FileName)
+ gotso2 = true;
+ }
+
+// Assert.That(gotControlFile, Is.True, "No control file in archive");
+ Assert.That(gotf1, Is.True);
+ Assert.That(gotf1_1, Is.True);
+ Assert.That(gotso1, Is.True);
+ Assert.That(gotso2, Is.True);
+
+ // TODO: Test presence of more files and contents of files.
+ }
+
+ ///
+ /// Test saving a single inventory item to an IAR
+ /// (subject to change since there is no fixed format yet).
+ ///
+ [Test]
+ public void TestSaveItemToIar()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ // Create user
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ string userPassword = "troll";
+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
+
+ // Create asset
+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+ SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
+
+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
+ m_scene.AssetService.Store(asset1);
+
+ // Create item
+ UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
+ string item1Name = "My Little Dog";
+ InventoryItemBase item1 = new InventoryItemBase();
+ item1.Name = item1Name;
+ item1.AssetID = asset1.FullID;
+ item1.ID = item1Id;
+ InventoryFolderBase objsFolder
+ = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
+ item1.Folder = objsFolder.ID;
+ m_scene.AddInventoryItem(item1);
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+
+ mre.Reset();
+ m_archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
+ mre.WaitOne(60000, false);
+
+ byte[] archive = archiveWriteStream.ToArray();
+ MemoryStream archiveReadStream = new MemoryStream(archive);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+
+ //bool gotControlFile = false;
+ bool gotObject1File = false;
+ //bool gotObject2File = false;
+ string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
+ string expectedObject1FilePath = string.Format(
+ "{0}{1}",
+ ArchiveConstants.INVENTORY_PATH,
+ expectedObject1FileName);
+
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+// Console.WriteLine("Reading archive");
+
+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
+ {
+ Console.WriteLine("Got {0}", filePath);
+
+// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
+// {
+// gotControlFile = true;
+// }
+
+ if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
+ {
+// string fileName = filePath.Remove(0, "Objects/".Length);
+//
+// if (fileName.StartsWith(part1.Name))
+// {
+ Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
+ gotObject1File = true;
+// }
+// else if (fileName.StartsWith(part2.Name))
+// {
+// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
+// gotObject2File = true;
+// }
+ }
+ }
+
+// Assert.That(gotControlFile, Is.True, "No control file in archive");
+ Assert.That(gotObject1File, Is.True, "No item1 file in archive");
+// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
+
+ // TODO: Test presence of more files and contents of files.
+ }
+
+ ///
+ /// Test saving a single inventory item to an IAR without its asset
+ ///
+ [Test]
+ public void TestSaveItemToIarNoAssets()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ // Create user
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ string userPassword = "troll";
+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
+ UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
+
+ // Create asset
+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+ SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
+
+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
+ m_scene.AssetService.Store(asset1);
+
+ // Create item
+ UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
+ string item1Name = "My Little Dog";
+ InventoryItemBase item1 = new InventoryItemBase();
+ item1.Name = item1Name;
+ item1.AssetID = asset1.FullID;
+ item1.ID = item1Id;
+ InventoryFolderBase objsFolder
+ = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
+ item1.Folder = objsFolder.ID;
+ m_scene.AddInventoryItem(item1);
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+
+ Dictionary options = new Dictionary();
+ options.Add("noassets", true);
+
+ // When we're not saving assets, archiving is being done synchronously.
+ m_archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);
+
+ byte[] archive = archiveWriteStream.ToArray();
+ MemoryStream archiveReadStream = new MemoryStream(archive);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+
+ //bool gotControlFile = false;
+ bool gotObject1File = false;
+ //bool gotObject2File = false;
+ string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
+ string expectedObject1FilePath = string.Format(
+ "{0}{1}",
+ ArchiveConstants.INVENTORY_PATH,
+ expectedObject1FileName);
+
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+// Console.WriteLine("Reading archive");
+
+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
+ {
+ Console.WriteLine("Got {0}", filePath);
+
+// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
+// {
+// gotControlFile = true;
+// }
+
+ if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
+ {
+// string fileName = filePath.Remove(0, "Objects/".Length);
+//
+// if (fileName.StartsWith(part1.Name))
+// {
+ Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
+ gotObject1File = true;
+// }
+// else if (fileName.StartsWith(part2.Name))
+// {
+// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
+// gotObject2File = true;
+// }
+ }
+ else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
+ {
+ Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
+ }
+ }
+
+// Assert.That(gotControlFile, Is.True, "No control file in archive");
+ Assert.That(gotObject1File, Is.True, "No item1 file in archive");
+// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
+
+ // TODO: Test presence of more files and contents of files.
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
deleted file mode 100644
index 7ff29e5..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ /dev/null
@@ -1,550 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-using System.Threading;
-using NUnit.Framework;
-using OpenMetaverse;
-using OpenSim.Data;
-using OpenSim.Framework;
-using OpenSim.Framework.Serialization;
-using OpenSim.Framework.Serialization.External;
-using OpenSim.Framework.Communications;
-using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
-using OpenSim.Region.CoreModules.World.Serialiser;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Serialization;
-using OpenSim.Services.Interfaces;
-using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
-{
- [TestFixture]
- public class InventoryArchiverTests : InventoryArchiveTestCase
- {
- protected TestScene m_scene;
- protected InventoryArchiverModule m_archiverModule;
-
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
-
- SerialiserModule serialiserModule = new SerialiserModule();
- m_archiverModule = new InventoryArchiverModule();
-
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
- }
-
- [Test]
- public void TestLoadCoalesecedItem()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
- m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
-
- InventoryItemBase coaItem
- = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
-
- Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
-
- string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
-
- CoalescedSceneObjects coa;
- bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
-
- Assert.That(readResult, Is.True);
- Assert.That(coa.Count, Is.EqualTo(2));
-
- List coaObjects = coa.Objects;
- Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
- Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
-
- Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
- Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
- }
-
- ///
- /// Test that the IAR has the required files in the right order.
- ///
- ///
- /// At the moment, the only thing that matters is that the control file is the very first one.
- ///
- [Test]
- public void TestOrder()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
- byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
- Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
-
- InventoryArchiveReadRequest iarr
- = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false);
- iarr.LoadControlFile(filePath, data);
-
- Assert.That(iarr.ControlFileLoaded, Is.True);
- }
-
- [Test]
- public void TestSaveRootFolderToIar()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = TestHelpers.ParseTail(0x20);
-
- UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
-
- MemoryStream archiveWriteStream = new MemoryStream();
- m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- mre.Reset();
- m_archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "/", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- // Test created iar
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
-// InventoryArchiveUtils.
- bool gotObjectsFolder = false;
-
- string objectsFolderName
- = string.Format(
- "{0}{1}",
- ArchiveConstants.INVENTORY_PATH,
- InventoryArchiveWriteRequest.CreateArchiveFolderName(
- UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects")));
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
-// Console.WriteLine("Got {0}", filePath);
-
- // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory()
- // XXX: But really we need to stop all that stuff being created in tests or check for such folders
- // more thoroughly
- if (filePath == objectsFolderName)
- gotObjectsFolder = true;
- }
-
- Assert.That(gotObjectsFolder, Is.True);
- }
-
- [Test]
- public void TestSaveNonRootFolderToIar()
- {
- TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = TestHelpers.ParseTail(0x20);
-
- UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
-
- // Create base folder
- InventoryFolderBase f1
- = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
-
- // Create item1
- SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);
- InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");
-
- // Create embedded folder
- InventoryFolderBase f1_1
- = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);
-
- // Create embedded item
- SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);
- InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");
-
- MemoryStream archiveWriteStream = new MemoryStream();
- m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- mre.Reset();
- m_archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "f1", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- // Test created iar
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
-// InventoryArchiveUtils.
- bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;
-
- string f1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
- string f1_1FileName
- = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
- string so1FileName
- = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
- string so2FileName
- = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
-// Console.WriteLine("Got {0}", filePath);
-
- if (filePath == f1FileName)
- gotf1 = true;
- else if (filePath == f1_1FileName)
- gotf1_1 = true;
- else if (filePath == so1FileName)
- gotso1 = true;
- else if (filePath == so2FileName)
- gotso2 = true;
- }
-
-// Assert.That(gotControlFile, Is.True, "No control file in archive");
- Assert.That(gotf1, Is.True);
- Assert.That(gotf1_1, Is.True);
- Assert.That(gotso1, Is.True);
- Assert.That(gotso2, Is.True);
-
- // TODO: Test presence of more files and contents of files.
- }
-
- ///
- /// Test saving a single inventory item to an IAR
- /// (subject to change since there is no fixed format yet).
- ///
- [Test]
- public void TestSaveItemToIar()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
-
- // Create asset
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
-
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- m_scene.AssetService.Store(asset1);
-
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- string item1Name = "My Little Dog";
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = item1Name;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- m_scene.AddInventoryItem(item1);
-
- MemoryStream archiveWriteStream = new MemoryStream();
- m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- mre.Reset();
- m_archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
- //bool gotControlFile = false;
- bool gotObject1File = false;
- //bool gotObject2File = false;
- string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
- string expectedObject1FilePath = string.Format(
- "{0}{1}",
- ArchiveConstants.INVENTORY_PATH,
- expectedObject1FileName);
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
-// Console.WriteLine("Reading archive");
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
- Console.WriteLine("Got {0}", filePath);
-
-// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
-// {
-// gotControlFile = true;
-// }
-
- if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
- {
-// string fileName = filePath.Remove(0, "Objects/".Length);
-//
-// if (fileName.StartsWith(part1.Name))
-// {
- Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
- gotObject1File = true;
-// }
-// else if (fileName.StartsWith(part2.Name))
-// {
-// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
-// gotObject2File = true;
-// }
- }
- }
-
-// Assert.That(gotControlFile, Is.True, "No control file in archive");
- Assert.That(gotObject1File, Is.True, "No item1 file in archive");
-// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
-
- // TODO: Test presence of more files and contents of files.
- }
-
- ///
- /// Test saving a single inventory item to an IAR without its asset
- ///
- [Test]
- public void TestSaveItemToIarNoAssets()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
-
- // Create asset
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
-
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- m_scene.AssetService.Store(asset1);
-
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- string item1Name = "My Little Dog";
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = item1Name;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- m_scene.AddInventoryItem(item1);
-
- MemoryStream archiveWriteStream = new MemoryStream();
-
- Dictionary options = new Dictionary();
- options.Add("noassets", true);
-
- // When we're not saving assets, archiving is being done synchronously.
- m_archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);
-
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
- //bool gotControlFile = false;
- bool gotObject1File = false;
- //bool gotObject2File = false;
- string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
- string expectedObject1FilePath = string.Format(
- "{0}{1}",
- ArchiveConstants.INVENTORY_PATH,
- expectedObject1FileName);
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
-// Console.WriteLine("Reading archive");
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
- Console.WriteLine("Got {0}", filePath);
-
-// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
-// {
-// gotControlFile = true;
-// }
-
- if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
- {
-// string fileName = filePath.Remove(0, "Objects/".Length);
-//
-// if (fileName.StartsWith(part1.Name))
-// {
- Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
- gotObject1File = true;
-// }
-// else if (fileName.StartsWith(part2.Name))
-// {
-// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
-// gotObject2File = true;
-// }
- }
- else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
- {
- Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
- }
- }
-
-// Assert.That(gotControlFile, Is.True, "No control file in archive");
- Assert.That(gotObject1File, Is.True, "No item1 file in archive");
-// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
-
- // TODO: Test presence of more files and contents of files.
- }
-
- ///
- /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
- /// objects.
- ///
- [Test]
- public void TestLoadIarCreatorAccountPresent()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
-
- m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
-
- Assert.That(
- foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
- "Loaded item non-uuid creator doesn't match original");
- Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
- "Loaded item uuid creator doesn't match original");
- Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
- "Loaded item owner doesn't match inventory reciever");
-
- AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
- string xmlData = Utils.BytesToString(asset1.Data);
- SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
-
- Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
- }
-
-// ///
-// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
-// /// an account exists with the same name as the creator, though not the same id.
-// ///
-// [Test]
-// public void TestLoadIarV0_1SameNameCreator()
-// {
-// TestHelpers.InMethod();
-// TestHelpers.EnableLogging();
-//
-// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
-// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
-//
-// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
-// InventoryItemBase foundItem1
-// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
-//
-// Assert.That(
-// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
-// "Loaded item non-uuid creator doesn't match original");
-// Assert.That(
-// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
-// "Loaded item uuid creator doesn't match original");
-// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
-// "Loaded item owner doesn't match inventory reciever");
-//
-// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
-// string xmlData = Utils.BytesToString(asset1.Data);
-// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
-//
-// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
-// }
-
- ///
- /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// the creator or an account with the creator's name does not exist within the system.
- ///
- [Test]
- public void TestLoadIarV0_1AbsentCreator()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
- m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
-
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
- Assert.That(
- foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
- "Loaded item non-uuid creator doesn't match that of the loading user");
- Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
- "Loaded item uuid creator doesn't match that of the loading user");
-
- AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
- string xmlData = Utils.BytesToString(asset1.Data);
- SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
-
- Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
deleted file mode 100644
index 1871576..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ /dev/null
@@ -1,477 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-using System.Threading;
-using NUnit.Framework;
-using OpenMetaverse;
-using OpenSim.Data;
-using OpenSim.Framework;
-using OpenSim.Framework.Serialization;
-using OpenSim.Framework.Serialization.External;
-using OpenSim.Framework.Communications;
-using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
-using OpenSim.Region.CoreModules.World.Serialiser;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Serialization;
-using OpenSim.Services.Interfaces;
-using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
-{
- [TestFixture]
- public class PathTests : InventoryArchiveTestCase
- {
- ///
- /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
- /// (subject to change since there is no fixed format yet).
- ///
- [Test]
- public void TestSavePathToIarV0_1()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- Scene scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(scene, archiverModule);
-
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
-
- // Create asset
- SceneObjectGroup object1;
- SceneObjectPart part1;
- {
- string partName = "My Little Dog Object";
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
- Vector3 groupPosition = new Vector3(10, 20, 30);
- Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
- Vector3 offsetPosition = new Vector3(5, 10, 15);
-
- part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
- part1.Name = partName;
-
- object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
- }
-
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
-
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = "My Little Dog";
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(item1);
-
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- // Test saving a particular path
- mre.Reset();
- archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
- //bool gotControlFile = false;
- bool gotObject1File = false;
- //bool gotObject2File = false;
- string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
- string expectedObject1FilePath = string.Format(
- "{0}{1}{2}",
- ArchiveConstants.INVENTORY_PATH,
- InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
- expectedObject1FileName);
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
-// Console.WriteLine("Reading archive");
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
-// Console.WriteLine("Got {0}", filePath);
-
-// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
-// {
-// gotControlFile = true;
-// }
-
- if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
- {
-// string fileName = filePath.Remove(0, "Objects/".Length);
-//
-// if (fileName.StartsWith(part1.Name))
-// {
- Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
- gotObject1File = true;
-// }
-// else if (fileName.StartsWith(part2.Name))
-// {
-// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
-// gotObject2File = true;
-// }
- }
- }
-
-// Assert.That(gotControlFile, Is.True, "No control file in archive");
- Assert.That(gotObject1File, Is.True, "No item1 file in archive");
-// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
-
- // TODO: Test presence of more files and contents of files.
- }
-
- ///
- /// Test loading an IAR to various different inventory paths.
- ///
- [Test]
- public void TestLoadIarToInventoryPaths()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
- Scene scene = new SceneHelpers().SetupScene();
-
- SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
-
- UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
- UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
-
- archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
-
- // Now try loading to a root child folder
- UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
- MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
- archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
-
- InventoryItemBase foundItem2
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
- Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
-
- // Now try loading to a more deeply nested folder
- UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
- archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
- archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
-
- InventoryItemBase foundItem3
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
- Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
- }
-
- ///
- /// Test that things work when the load path specified starts with a slash
- ///
- [Test]
- public void TestLoadIarPathStartsWithSlash()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
- Scene scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
-
- UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
- archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
-
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(
- scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
- }
-
- [Test]
- public void TestLoadIarPathWithEscapedChars()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- string itemName = "You & you are a mean/man/";
- string humanEscapedItemName = @"You & you are a mean\/man\/";
- string userPassword = "meowfood";
-
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- Scene scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(scene, archiverModule);
-
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
-
- // Create asset
- SceneObjectGroup object1;
- SceneObjectPart part1;
- {
- string partName = "part name";
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
- Vector3 groupPosition = new Vector3(10, 20, 30);
- Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
- Vector3 offsetPosition = new Vector3(5, 10, 15);
-
- part1
- = new SceneObjectPart(
- ownerId, shape, groupPosition, rotationOffset, offsetPosition);
- part1.Name = partName;
-
- object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
- }
-
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
-
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = itemName;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(item1);
-
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- mre.Reset();
- archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- // LOAD ITEM
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
-
- archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
-
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(
- scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
-// Assert.That(
-// foundItem1.CreatorId, Is.EqualTo(userUuid),
-// "Loaded item non-uuid creator doesn't match that of the loading user");
- Assert.That(
- foundItem1.Name, Is.EqualTo(itemName),
- "Loaded item name doesn't match saved name");
- }
-
- ///
- /// Test replication of an archive path to the user's inventory.
- ///
- [Test]
- public void TestNewIarPath()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
-
- Dictionary foldersCreated = new Dictionary();
- HashSet nodesLoaded = new HashSet();
-
- string folder1Name = "1";
- string folder2aName = "2a";
- string folder2bName = "2b";
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
- string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
- string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
-
- string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
- string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
-
- {
- // Test replication of path1
- new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
- .ReplicateArchivePathToUserInventory(
- iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- foldersCreated, nodesLoaded);
-
- List folder1Candidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
- Assert.That(folder1Candidates.Count, Is.EqualTo(1));
-
- InventoryFolderBase folder1 = folder1Candidates[0];
- List folder2aCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
- Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
- }
-
- {
- // Test replication of path2
- new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
- .ReplicateArchivePathToUserInventory(
- iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- foldersCreated, nodesLoaded);
-
- List folder1Candidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
- Assert.That(folder1Candidates.Count, Is.EqualTo(1));
-
- InventoryFolderBase folder1 = folder1Candidates[0];
-
- List folder2aCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
- Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
-
- List folder2bCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
- Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
- }
- }
-
- ///
- /// Test replication of a partly existing archive path to the user's inventory. This should create
- /// a duplicate path without the merge option.
- ///
- [Test]
- public void TestPartExistingIarPath()
- {
- TestHelpers.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
-
- string folder1ExistingName = "a";
- string folder2Name = "b";
-
- InventoryFolderBase folder1
- = UserInventoryHelpers.CreateInventoryFolder(
- scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
- string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
-
- string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
-
- new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
- .ReplicateArchivePathToUserInventory(
- itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- new Dictionary(), new HashSet());
-
- List folder1PostCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
- Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
-
- // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
- InventoryFolderBase folder1Post = null;
- foreach (InventoryFolderBase folder in folder1PostCandidates)
- {
- if (folder.ID != folder1.ID)
- {
- folder1Post = folder;
- break;
- }
- }
-// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
-
- List folder2PostCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
- Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
- }
-
- ///
- /// Test replication of a partly existing archive path to the user's inventory. This should create
- /// a merged path.
- ///
- [Test]
- public void TestMergeIarPath()
- {
- TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
-
- string folder1ExistingName = "a";
- string folder2Name = "b";
-
- InventoryFolderBase folder1
- = UserInventoryHelpers.CreateInventoryFolder(
- scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
- string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
-
- string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
-
- new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
- .ReplicateArchivePathToUserInventory(
- itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- new Dictionary(), new HashSet());
-
- List folder1PostCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
- Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
- Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
-
- List folder2PostCandidates
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
- Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
- }
- }
-}
\ No newline at end of file
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