From 796ae57bea5e7004ac8d41bee2d496d645db81ce Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 9 Jan 2008 15:46:45 +0000 Subject: Prim inventory script saving phase 2. * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 +- .../Region/Environment/Scenes/Scene.Inventory.cs | 82 ++++++++++------ .../Environment/Scenes/Scene.PacketHandlers.cs | 2 +- .../Scenes/SceneObjectGroup.Inventory.cs | 98 ++++++++++++++++++- .../Region/Environment/Scenes/SceneObjectGroup.cs | 7 +- .../Scenes/SceneObjectPart.Inventory.cs | 107 +++++++++++++++++---- 6 files changed, 241 insertions(+), 57 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 0935b43..8c0ba3c 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes } } return returnResult; - } + } public SceneObjectPart GetSceneObjectPart(uint localID) { diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 1a05bd9..db3da48 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -58,7 +58,9 @@ namespace OpenSim.Region.Environment.Scenes /// in which the item is to be placed. public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) { - CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); + CachedUserInfo userInfo + = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) { userInfo.AddItem(remoteClient.AgentId, item); @@ -157,28 +159,47 @@ namespace OpenSim.Region.Environment.Scenes /// /// The prim which contains the item to update /// Indicates whether the script to update is currently running - /// - /// Asset LLUID created + /// public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, LLUUID primId, bool isScriptRunning, byte[] data) { - // TODO Not currently doing anything with the isScriptRunning bool + // Retrieve group + SceneObjectPart part = GetSceneObjectPart(primId); + SceneObjectGroup group = part.ParentGroup; + if (null == group) + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", + itemId, primId); - MainLog.Instance.Verbose( - "PRIMINVENTORY", - "Prim inventory script save functionality not yet implemented." - + " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}", - remoteClient, itemId, primId, isScriptRunning); - - // TODO - // Retrieve client LLUID - // Retrieve sog containing primID + return; + } + // Retrieve item - // Create new asset and add to cache + TaskInventoryItem item = group.GetInventoryItem(part.LocalID, itemId); + if (null == item) + { + return; + } + + // Create new asset + // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this + AssetBase asset = + CreateAsset(item.name, item.desc, 10, 10, data); + AssetCache.AddAsset(asset); + // Update item with new asset - // Trigger SOG update (see RezScript) - // Trigger rerunning of script (use TriggerRezScript event, see RezScript) - // return new asset id + item.asset_id = asset.FullID; + group.UpdateInventoryItem(item); + group.GetProperites(remoteClient); + + // Trigger rerunning of script (use TriggerRezScript event, see RezScript) + if (isScriptRunning) + { + group.StopScript(part.LocalID, item.item_id); + group.StartScript(part.LocalID, item.item_id); + } } /// @@ -268,14 +289,14 @@ namespace OpenSim.Region.Environment.Scenes } else { - MainLog.Instance.Warn( + MainLog.Instance.Error( "AGENTINVENTORY", "Item ID " + itemID + " not found for an inventory item update."); } } else { - MainLog.Instance.Warn( + MainLog.Instance.Error( "AGENTINVENTORY", "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); } @@ -290,7 +311,7 @@ namespace OpenSim.Region.Environment.Scenes CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); if (userInfo == null) { - MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString()); + MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString()); return; } @@ -299,13 +320,13 @@ namespace OpenSim.Region.Environment.Scenes item = userInfo.RootFolder.HasItem(oldItemID); if (item == null) { - MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); + MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); return; } } else { - MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); + MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString()); return; } } @@ -346,7 +367,7 @@ namespace OpenSim.Region.Environment.Scenes CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); if (userInfo == null) { - MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString()); + MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString()); return; } @@ -367,13 +388,13 @@ namespace OpenSim.Region.Environment.Scenes } else { - MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString()); + MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString()); return; } } else { - MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); + MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder"); return; } } @@ -476,7 +497,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - MainLog.Instance.Warn( + MainLog.Instance.Error( "PRIMINVENTORY", "Inventory requested of prim {0} which doesn't exist", primLocalID); } } @@ -484,7 +505,8 @@ namespace OpenSim.Region.Environment.Scenes /// /// Remove an item from a prim (task) inventory /// - /// + /// Unused at the moment but retained since the avatar ID might + /// be necessary for a permissions check at some stage. /// /// public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) @@ -492,7 +514,7 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) { - int type = group.RemoveInventoryItem(remoteClient, localID, itemID); + int type = group.RemoveInventoryItem(localID, itemID); group.GetProperites(remoteClient); if (type == 10) { @@ -501,7 +523,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - MainLog.Instance.Warn( + MainLog.Instance.Error( "PRIMINVENTORY", "Removal of item {0} requested of prim {1} but this prim does not exist", itemID, @@ -752,4 +774,4 @@ namespace OpenSim.Region.Environment.Scenes rootPart.ScheduleFullUpdate(); } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 647fbf4..5a7d4de 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes agentData.AgentID = avatarID; agentData.QueryID = RequestID; replyPacket.AgentData = agentData; - byte[] bytes = new byte[AvatarResponses.Count*32]; + //byte[] bytes = new byte[AvatarResponses.Count*32]; int i = 0; foreach (AvatarPickerAvatar item in AvatarResponses) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index b72d743..4d25b5d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -60,6 +60,27 @@ namespace OpenSim.Region.Environment.Scenes } } +// /// Start a given script. +// /// +// /// +// /// A +// /// +// public void StartScript(LLUUID partID, LLUUID itemID) +// { +// SceneObjectPart part = GetChildPart(partID); +// if (part != null) +// { +// part.StartScript(itemID); +// } +// else +// { +// MainLog.Instance.Error( +// "PRIMINVENTORY", +// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", +// localID, Name, UUID, itemID); +// } +// } + /// /// Start the scripts contained in all the prims in this group. /// @@ -71,6 +92,27 @@ namespace OpenSim.Region.Environment.Scenes } } + /// Start a given script. + /// + /// + /// A + /// + public void StopScript(uint partID, LLUUID itemID) + { + SceneObjectPart part = GetChildPart(partID); + if (part != null) + { + part.StopScript(itemID); + } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", + partID, Name, UUID, itemID); + } + } + /// /// /// @@ -156,13 +198,63 @@ namespace OpenSim.Region.Environment.Scenes return false; } + + /// + /// Returns an existing inventory item. Returns the original, so any changes will be live. + /// + /// + /// + /// null if the item does not exist + public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) + { + SceneObjectPart part = GetChildPart(primID); + if (part != null) + { + return part.GetInventoryItem(itemID); + } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", + primID, part.Name, part.UUID, itemID); + } + + return null; + } + + /// + /// Update an existing inventory item. + /// + /// The updated item. An item with the same id must already exist + /// in this prim's inventory + /// false if the item did not exist, true if the update occurred succesfully + public bool UpdateInventoryItem(TaskInventoryItem item) + { + SceneObjectPart part = GetChildPart(item.ParentPartID); + if (part != null) + { + part.UpdateInventoryItem(item); + + return true; + } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Couldn't find prim ID {0} to update item {1}, {2}", + item.ParentPartID, item.name, item.item_id); + } + + return false; + } - public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) + public int RemoveInventoryItem(uint localID, LLUUID itemID) { SceneObjectPart part = GetChildPart(localID); if (part != null) { - int type = part.RemoveInventoryItem(remoteClient, localID, itemID); + int type = part.RemoveInventoryItem(itemID); // It might seem somewhat crude to update the whole group for a single prim inventory change, // but it's possible that other prim inventory changes will take place before the region @@ -177,4 +269,4 @@ namespace OpenSim.Region.Environment.Scenes return -1; } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index e8d12ff..c623e55 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -375,8 +375,9 @@ namespace OpenSim.Region.Environment.Scenes foreach (SceneObjectPart part in m_parts.Values) { - Vector3 partPosition = - new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); + // Temporary commented to stop compiler warning + //Vector3 partPosition = + // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); Quaternion parentrotation = new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); @@ -827,10 +828,8 @@ namespace OpenSim.Region.Environment.Scenes /// public bool HasChildPrim(LLUUID primID) { - SceneObjectPart childPart = null; if (m_parts.ContainsKey(primID)) { - childPart = m_parts[primID]; return true; } return false; diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 9e2c256..5d197e3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -144,7 +144,26 @@ namespace OpenSim.Region.Environment.Scenes itemId, Name, UUID); } - } + } + + /// + /// Stop a script which is in this prim's inventory. + /// + /// + public void StopScript(LLUUID itemId) + { + if (m_taskInventory.ContainsKey(itemId)) + { + m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); + } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", + itemId, Name, UUID); + } + } /// /// Add an item to this prim's inventory. @@ -173,33 +192,85 @@ namespace OpenSim.Region.Environment.Scenes m_inventorySerial++; } + + /// + /// Returns an existing inventory item. Returns the original, so any changes will be live. + /// + /// + /// null if the item does not exist + public TaskInventoryItem GetInventoryItem(LLUUID itemID) + { + if (m_taskInventory.ContainsKey(itemID)) + { + return m_taskInventory[itemID]; + } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", + itemID, Name, UUID); + } + + return null; + } + + /// + /// Update an existing inventory item. + /// + /// The updated item. An item with the same id must already exist + /// in this prim's inventory. + /// false if the item did not exist, true if the update occurred succesfully + public bool UpdateInventoryItem(TaskInventoryItem item) + { + if (m_taskInventory.ContainsKey(item.item_id)) + { + m_taskInventory[item.item_id] = item; + m_inventorySerial++; + + return true; + } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", + item.item_id, Name, UUID); + } + + return false; + } /// /// Remove an item from this prim's inventory /// - /// - /// /// - /// Numeric asset type of the item removed. - public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) + /// Numeric asset type of the item removed. Returns -1 if the item did not exist + /// in this prim's inventory. + public int RemoveInventoryItem(LLUUID itemID) { - if (localID == LocalID) + if (m_taskInventory.ContainsKey(itemID)) { - if (m_taskInventory.ContainsKey(itemID)) + string type = m_taskInventory[itemID].inv_type; + m_taskInventory.Remove(itemID); + m_inventorySerial++; + if (type == "lsltext") + { + return 10; + } + else { - string type = m_taskInventory[itemID].inv_type; - m_taskInventory.Remove(itemID); - m_inventorySerial++; - if (type == "lsltext") - { - return 10; - } - else - { - return 0; - } + return 0; } } + else + { + MainLog.Instance.Error( + "PRIMINVENTORY", + "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", + itemID, Name, UUID); + } + return -1; } -- cgit v1.1