From 781db43a7665cf0c219889e85eadd7cdc4e8b79b Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Thu, 3 Dec 2009 20:21:10 -0500 Subject: * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 +++- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 3 +++ OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 ++ bin/OpenSim.ini.example | 3 +++ 4 files changed, 11 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7359011..6badaf5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2589,7 +2589,9 @@ namespace OpenSim.Region.Framework.Scenes { foreach (SceneObjectPart part in m_parts.Values) { - if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) + if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || + part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || + part.Scale.Z > m_scene.RegionInfo.PhysPrimMax) { UsePhysics = false; // Reset physics break; diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 9e9c36f..d241574 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -723,6 +723,8 @@ namespace OpenSim.Region.Physics.OdePlugin break; } } + if (returnMass > _parent_scene.maximumMassObject) + returnMass = _parent_scene.maximumMassObject; return returnMass; }// end CalculateMass @@ -733,6 +735,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (Body != (IntPtr) 0) { float newmass = CalculateMass(); + //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString()); d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z); diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a0aba2a..0384d6e 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -207,6 +207,7 @@ namespace OpenSim.Region.Physics.OdePlugin private float avMovementDivisorWalk = 1.3f; private float avMovementDivisorRun = 0.8f; private float minimumGroundFlightOffset = 3f; + public float maximumMassObject = 10000.01f; public bool meshSculptedPrim = true; public bool forceSimplePrimMeshing = false; @@ -480,6 +481,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); + maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); } } diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 3accee0..8efbcb4 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -594,6 +594,9 @@ body_motor_joint_maxforce_tensor_linux = 5 body_motor_joint_maxforce_tensor_win = 5 + ; Maximum mass an object can be before it is clamped + maximum_mass_object = 10000.01 + ; ## ; ## Sculpted Prim settings ; ## -- cgit v1.1