From 76c0935ec744f2d230489398f879eb7f42b11d37 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Tue, 17 Feb 2009 01:36:44 +0000
Subject: - remove the Metadata property from AssetBase and return all previous
properties as before - prefix private variables with m_ in AssetBase.cs -
related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html -
all services will likely need to be upgraded after this commit
---
.../Rest/Inventory/RestAssetServices.cs | 56 ++++----
.../Rest/Inventory/RestInventoryServices.cs | 24 ++--
OpenSim/Data/MSSQL/MSSQLAssetData.cs | 40 +++---
OpenSim/Data/MySQL/MySQLAssetData.cs | 34 ++---
OpenSim/Data/NHibernate/NHibernateAssetData.cs | 6 +-
.../Data/NHibernate/Resources/AssetBase.hbm.xml | 18 ++-
OpenSim/Data/SQLite/SQLiteAssetData.cs | 46 +++----
OpenSim/Data/Tests/BasicAssetTest.cs | 12 +-
OpenSim/Framework/AssetBase.cs | 144 +++++++++++++--------
OpenSim/Framework/AssetLandmark.cs | 8 +-
.../Filesystem/AssetLoaderFileSystem.cs | 2 +-
.../Framework/Communications/Cache/AssetCache.cs | 46 +++----
.../Communications/Cache/CryptoGridAssetClient.cs | 18 +--
.../Communications/Cache/FileAssetClient.cs | 4 +-
.../Communications/Cache/GridAssetClient.cs | 2 +-
.../Framework/Communications/Capabilities/Caps.cs | 8 +-
.../Plugins/OpenSim/OpenSimAssetStoragePlugin.cs | 2 +-
.../Plugins/Simple/SimpleAssetStoragePlugin.cs | 15 ++-
OpenSim/Grid/AssetServer/RestService.cs | 2 +-
.../Region/ClientStack/LindenUDP/LLClientView.cs | 2 +-
.../Region/ClientStack/LindenUDP/LLFileTransfer.cs | 22 ++--
.../Region/ClientStack/LindenUDP/LLImageManager.cs | 2 +-
.../Communications/Hypergrid/HGGridServices.cs | 6 +-
.../AssetTransaction/AgentAssetsTransactions.cs | 20 +--
.../Agent/AssetTransaction/AssetXferUploader.cs | 26 ++--
.../Agent/TextureSender/TextureSender.cs | 12 +-
.../Archiver/InventoryArchiveReadRequest.cs | 2 +-
.../DynamicTexture/DynamicTextureModule.cs | 18 +--
.../Scripting/EMailModules/EmailModule.cs | 2 -
.../World/Archiver/ArchiveReadRequest.cs | 2 +-
.../CoreModules/World/Archiver/AssetsArchiver.cs | 16 +--
.../CoreModules/World/Archiver/AssetsDearchiver.cs | 4 +-
.../World/Estate/EstateTerrainXferHandler.cs | 16 +--
.../CoreModules/World/WorldMap/WorldMapModule.cs | 10 +-
.../Framework/Scenes/Hypergrid/HGAssetMapper.cs | 28 ++--
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 54 ++++----
OpenSim/Region/Framework/Scenes/Scene.cs | 8 +-
.../Shared/Api/Implementation/OSSL_Api.cs | 14 +-
38 files changed, 393 insertions(+), 358 deletions(-)
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
index 2996030..3475d32 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
@@ -212,12 +212,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
rdata.writer.WriteStartElement(String.Empty,"Asset",String.Empty);
- rdata.writer.WriteAttributeString("id", asset.Metadata.ID);
- rdata.writer.WriteAttributeString("name", asset.Metadata.Name);
- rdata.writer.WriteAttributeString("desc", asset.Metadata.Description);
- rdata.writer.WriteAttributeString("type", asset.Metadata.Type.ToString());
- rdata.writer.WriteAttributeString("local", asset.Metadata.Local.ToString());
- rdata.writer.WriteAttributeString("temporary", asset.Metadata.Temporary.ToString());
+ rdata.writer.WriteAttributeString("id", asset.ID);
+ rdata.writer.WriteAttributeString("name", asset.Name);
+ rdata.writer.WriteAttributeString("desc", asset.Description);
+ rdata.writer.WriteAttributeString("type", asset.Type.ToString());
+ rdata.writer.WriteAttributeString("local", asset.Local.ToString());
+ rdata.writer.WriteAttributeString("temporary", asset.Temporary.ToString());
rdata.writer.WriteBase64(asset.Data,0,asset.Data.Length);
@@ -268,19 +268,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
modified = (asset != null);
created = !modified;
- asset = new AssetBase();
- asset.Metadata.FullID = uuid;
- asset.Metadata.Name = xml.GetAttribute("name");
- asset.Metadata.Description = xml.GetAttribute("desc");
- asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
- asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
- asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
- asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
+ asset = new AssetBase();
+ asset.FullID = uuid;
+ asset.Name = xml.GetAttribute("name");
+ asset.Description = xml.GetAttribute("desc");
+ asset.Type = SByte.Parse(xml.GetAttribute("type"));
+ asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
+ asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
+ asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
- if (asset.Metadata.ID != rdata.Parameters[0])
+ if (asset.ID != rdata.Parameters[0])
{
Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
- MsgId, rdata.Parameters[0], asset.Metadata.ID);
+ MsgId, rdata.Parameters[0], asset.ID);
}
Rest.AssetServices.AddAsset(asset);
@@ -294,14 +294,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
if (created)
{
- rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
+ rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
- rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
+ rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
@@ -348,27 +348,27 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
modified = (asset != null);
created = !modified;
- asset = new AssetBase();
- asset.Metadata.FullID = uuid;
- asset.Metadata.Name = xml.GetAttribute("name");
- asset.Metadata.Description = xml.GetAttribute("desc");
- asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
- asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
- asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
- asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
+ asset = new AssetBase();
+ asset.FullID = uuid;
+ asset.Name = xml.GetAttribute("name");
+ asset.Description = xml.GetAttribute("desc");
+ asset.Type = SByte.Parse(xml.GetAttribute("type"));
+ asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
+ asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
+ asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
Rest.AssetServices.AddAsset(asset);
if (created)
{
- rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
+ rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
- rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.FullID));
+ rdata.appendStatus(String.Format("
Modified asset {0}, UUID {1}
", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 853b004..9935046 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -488,12 +488,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
foreach (AssetBase asset in entity.Assets)
{
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
- MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
+ MsgId, asset.ID, asset.Type, asset.Name);
Rest.AssetServices.AddAsset(asset);
created = true;
rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
",
- asset.Metadata.Name, asset.Metadata.ID));
+ asset.Name, asset.ID));
if (Rest.DEBUG && Rest.DumpAsset)
{
@@ -691,14 +691,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
foreach (AssetBase asset in entity.Assets)
{
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
- MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
+ MsgId, asset.ID, asset.Type, asset.Name);
// The asset was validated during the collection process
Rest.AssetServices.AddAsset(asset);
created = true;
- rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Metadata.Name, asset.Metadata.ID));
+ rdata.appendStatus(String.Format("
Created asset {0}, UUID {1}
", asset.Name, asset.ID));
if (Rest.DEBUG && Rest.DumpAsset)
{
@@ -1884,10 +1884,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
asset = new AssetBase(uuid, name);
- asset.Metadata.Description = desc;
- asset.Metadata.Type = type; // type == 0 == texture
- asset.Metadata.Local = local;
- asset.Metadata.Temporary = temp;
+ asset.Description = desc;
+ asset.Type = type; // type == 0 == texture
+ asset.Local = local;
+ asset.Temporary = temp;
b64string = ic.xml.ReadElementContentAsString();
@@ -2039,10 +2039,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
if (ic.Asset != null)
{
- if (ic.Asset.Metadata.Name == String.Empty)
- ic.Asset.Metadata.Name = ic.Item.Name;
- if (ic.Asset.Metadata.Description == String.Empty)
- ic.Asset.Metadata.Description = ic.Item.Description;
+ if (ic.Asset.Name == String.Empty)
+ ic.Asset.Name = ic.Item.Name;
+ if (ic.Asset.Description == String.Empty)
+ ic.Asset.Description = ic.Item.Description;
}
// Assign permissions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 27deef7..0361a7d 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -132,12 +132,12 @@ namespace OpenSim.Data.MSSQL
{
AssetBase asset = new AssetBase();
// Region Main
- asset.Metadata.FullID = new UUID((string)reader["id"]);
- asset.Metadata.Name = (string)reader["name"];
- asset.Metadata.Description = (string)reader["description"];
- asset.Metadata.Type = Convert.ToSByte(reader["assetType"]);
- asset.Metadata.Local = Convert.ToBoolean(reader["local"]);
- asset.Metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
+ asset.FullID = new UUID((string)reader["id"]);
+ asset.Name = (string)reader["name"];
+ asset.Description = (string)reader["description"];
+ asset.Type = Convert.ToSByte(reader["assetType"]);
+ asset.Local = Convert.ToBoolean(reader["local"]);
+ asset.Temporary = Convert.ToBoolean(reader["temporary"]);
asset.Data = (byte[])reader["data"];
return asset;
}
@@ -152,7 +152,7 @@ namespace OpenSim.Data.MSSQL
/// the asset
override public void CreateAsset(AssetBase asset)
{
- if (ExistsAsset(asset.Metadata.FullID))
+ if (ExistsAsset(asset.FullID))
{
return;
}
@@ -163,12 +163,12 @@ namespace OpenSim.Data.MSSQL
"(@id, @name, @description, @assetType, @local, @temporary, @create_time, @access_time, @data)"))
{
int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
- command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
- command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
- command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
- command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
- command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
+ command.Parameters.Add(database.CreateParameter("id", asset.FullID));
+ command.Parameters.Add(database.CreateParameter("name", asset.Name));
+ command.Parameters.Add(database.CreateParameter("description", asset.Description));
+ command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
+ command.Parameters.Add(database.CreateParameter("local", asset.Local));
+ command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
command.Parameters.Add(database.CreateParameter("access_time", now));
command.Parameters.Add(database.CreateParameter("create_time", now));
command.Parameters.Add(database.CreateParameter("data", asset.Data));
@@ -192,14 +192,14 @@ namespace OpenSim.Data.MSSQL
"data = @data where " +
"id = @keyId;"))
{
- command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
- command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
- command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
- command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
- command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
- command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
+ command.Parameters.Add(database.CreateParameter("id", asset.FullID));
+ command.Parameters.Add(database.CreateParameter("name", asset.Name));
+ command.Parameters.Add(database.CreateParameter("description", asset.Description));
+ command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
+ command.Parameters.Add(database.CreateParameter("local", asset.Local));
+ command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
command.Parameters.Add(database.CreateParameter("data", asset.Data));
- command.Parameters.Add(database.CreateParameter("@keyId", asset.Metadata.FullID));
+ command.Parameters.Add(database.CreateParameter("@keyId", asset.FullID));
try
{
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 508e053..2211d4c 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -137,18 +137,18 @@ namespace OpenSim.Data.MySQL
{
asset = new AssetBase();
asset.Data = (byte[]) dbReader["data"];
- asset.Metadata.Description = (string) dbReader["description"];
- asset.Metadata.FullID = assetID;
+ asset.Description = (string) dbReader["description"];
+ asset.FullID = assetID;
try
{
- asset.Metadata.Local = (bool)dbReader["local"];
+ asset.Local = (bool)dbReader["local"];
}
catch (InvalidCastException)
{
- asset.Metadata.Local = false;
+ asset.Local = false;
}
- asset.Metadata.Name = (string) dbReader["name"];
- asset.Metadata.Type = (sbyte) dbReader["assetType"];
+ asset.Name = (string) dbReader["name"];
+ asset.Type = (sbyte) dbReader["assetType"];
}
dbReader.Close();
cmd.Dispose();
@@ -176,8 +176,8 @@ namespace OpenSim.Data.MySQL
{
lock (_dbConnection)
{
- //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
- if (ExistsAsset(asset.Metadata.FullID))
+ //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
+ if (ExistsAsset(asset.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
return;
@@ -198,12 +198,12 @@ namespace OpenSim.Data.MySQL
{
// create unix epoch time
int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
- cmd.Parameters.AddWithValue("?name", asset.Metadata.Name);
- cmd.Parameters.AddWithValue("?description", asset.Metadata.Description);
- cmd.Parameters.AddWithValue("?assetType", asset.Metadata.Type);
- cmd.Parameters.AddWithValue("?local", asset.Metadata.Local);
- cmd.Parameters.AddWithValue("?temporary", asset.Metadata.Temporary);
+ cmd.Parameters.AddWithValue("?id", asset.ID);
+ cmd.Parameters.AddWithValue("?name", asset.Name);
+ cmd.Parameters.AddWithValue("?description", asset.Description);
+ cmd.Parameters.AddWithValue("?assetType", asset.Type);
+ cmd.Parameters.AddWithValue("?local", asset.Local);
+ cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?data", asset.Data);
@@ -216,7 +216,7 @@ namespace OpenSim.Data.MySQL
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
+ + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
_dbConnection.Reconnect();
}
}
@@ -239,7 +239,7 @@ namespace OpenSim.Data.MySQL
{
// create unix epoch time
int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
- cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
+ cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
@@ -250,7 +250,7 @@ namespace OpenSim.Data.MySQL
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
- + Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
+ + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
_dbConnection.Reconnect();
}
}
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
index 8f4877d..95595db 100644
--- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Data.NHibernate
private void Save(AssetBase asset)
{
- AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.Metadata.FullID);
+ AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
if (temp == null)
{
manager.Insert(asset);
@@ -73,13 +73,13 @@ namespace OpenSim.Data.NHibernate
override public void CreateAsset(AssetBase asset)
{
- m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.Metadata.FullID);
+ m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
Save(asset);
}
override public void UpdateAsset(AssetBase asset)
{
- m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.Metadata.FullID);
+ m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
manager.Update(asset);
}
diff --git a/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml
index db400ea..cb8b36d 100644
--- a/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml
@@ -1,16 +1,14 @@
-
-
-
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index f6f62a7..1b42198 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -125,8 +125,8 @@ namespace OpenSim.Data.SQLite
/// Asset Base
override public void CreateAsset(AssetBase asset)
{
- //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
- if (ExistsAsset(asset.Metadata.FullID))
+ //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
+ if (ExistsAsset(asset.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
}
@@ -136,12 +136,12 @@ namespace OpenSim.Data.SQLite
{
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
+ cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
+ cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
+ cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
+ cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
+ cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
+ cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
@@ -162,12 +162,12 @@ namespace OpenSim.Data.SQLite
{
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
- cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
- cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
- cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
- cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
- cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
- cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
+ cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
+ cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
+ cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
+ cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
+ cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
+ cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
@@ -181,14 +181,14 @@ namespace OpenSim.Data.SQLite
///
private static void LogAssetLoad(AssetBase asset)
{
- string temporary = asset.Metadata.Temporary ? "Temporary" : "Stored";
- string local = asset.Metadata.Local ? "Local" : "Remote";
+ string temporary = asset.Temporary ? "Temporary" : "Stored";
+ string local = asset.Local ? "Local" : "Remote";
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
m_log.Info("[ASSET DB]: " +
string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
- asset.Metadata.FullID, asset.Metadata.Name, asset.Metadata.Description, asset.Metadata.Type,
+ asset.FullID, asset.Name, asset.Description, asset.Type,
temporary, local, assetLength));
}
@@ -246,12 +246,12 @@ namespace OpenSim.Data.SQLite
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
- asset.Metadata.FullID = new UUID((String) row["UUID"]);
- asset.Metadata.Name = (String) row["Name"];
- asset.Metadata.Description = (String) row["Description"];
- asset.Metadata.Type = Convert.ToSByte(row["Type"]);
- asset.Metadata.Local = Convert.ToBoolean(row["Local"]);
- asset.Metadata.Temporary = Convert.ToBoolean(row["Temporary"]);
+ asset.FullID = new UUID((String) row["UUID"]);
+ asset.Name = (String) row["Name"];
+ asset.Description = (String) row["Description"];
+ asset.Type = Convert.ToSByte(row["Type"]);
+ asset.Local = Convert.ToBoolean(row["Local"]);
+ asset.Temporary = Convert.ToBoolean(row["Temporary"]);
asset.Data = (byte[]) row["Data"];
return asset;
}
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 4d2bbc7..500b646 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -83,16 +83,16 @@ namespace OpenSim.Data.Tests
db.CreateAsset(a3);
AssetBase a1a = db.FetchAsset(uuid1);
- Assert.That(a1.Metadata.ID, Is.EqualTo(a1a.Metadata.ID));
- Assert.That(a1.Metadata.Name, Is.EqualTo(a1a.Metadata.Name));
+ Assert.That(a1.ID, Is.EqualTo(a1a.ID));
+ Assert.That(a1.Name, Is.EqualTo(a1a.Name));
AssetBase a2a = db.FetchAsset(uuid2);
- Assert.That(a2.Metadata.ID, Is.EqualTo(a2a.Metadata.ID));
- Assert.That(a2.Metadata.Name, Is.EqualTo(a2a.Metadata.Name));
+ Assert.That(a2.ID, Is.EqualTo(a2a.ID));
+ Assert.That(a2.Name, Is.EqualTo(a2a.Name));
AssetBase a3a = db.FetchAsset(uuid3);
- Assert.That(a3.Metadata.ID, Is.EqualTo(a3a.Metadata.ID));
- Assert.That(a3.Metadata.Name, Is.EqualTo(a3a.Metadata.Name));
+ Assert.That(a3.ID, Is.EqualTo(a3a.ID));
+ Assert.That(a3.Name, Is.EqualTo(a3a.Name));
}
[Test]
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index dfe559e..f3dd70a 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -33,128 +33,166 @@ namespace OpenSim.Framework
[Serializable]
public class AssetBase
{
- private byte[] _data;
- private AssetMetadata _metadata;
+ private byte[] m_data;
+ private AssetMetadata m_metadata;
public AssetBase()
{
- Metadata = new AssetMetadata();
+ m_metadata = new AssetMetadata();
}
public AssetBase(UUID assetId, string name)
{
- Metadata = new AssetMetadata();
- Metadata.FullID = assetId;
- Metadata.Name = name;
+ m_metadata = new AssetMetadata();
+ m_metadata.FullID = assetId;
+ m_metadata.Name = name;
}
public virtual byte[] Data
{
- get { return _data; }
- set { _data = value; }
+ get { return m_data; }
+ set { m_data = value; }
}
- public virtual AssetMetadata Metadata
+ public UUID FullID
{
- get { return _metadata; }
- set { _metadata = value; }
+ get { return m_metadata.FullID; }
+ set { m_metadata.FullID = value; }
}
- // We expose FullID here because the NHibernate mappers require a
- // property on the AssetBase class for its primary key (see
- // OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml).
- public UUID FullID
+ public string ID
+ {
+ get { return m_metadata.ID; }
+ set { m_metadata.ID = value; }
+ }
+
+ public string Name
+ {
+ get { return m_metadata.Name; }
+ set { m_metadata.Name = value; }
+ }
+
+ public string Description
+ {
+ get { return m_metadata.Description; }
+ set { m_metadata.Description = value; }
+ }
+
+ public sbyte Type
{
- get { return Metadata.FullID; }
- set { Metadata.FullID = value; }
+ get { return m_metadata.Type; }
+ set { m_metadata.Type = value; }
+ }
+
+ public bool Local
+ {
+ get { return m_metadata.Local; }
+ set { m_metadata.Local = value; }
+ }
+
+ public bool Temporary
+ {
+ get { return m_metadata.Temporary; }
+ set { m_metadata.Temporary = value; }
+ }
+
+ // We have methods here because properties are serialized, and we don't
+ // want that.
+ public virtual AssetMetadata getMetadata()
+ {
+ return m_metadata;
+ }
+
+ public virtual void setMetadata(AssetMetadata metadata)
+ {
+ m_metadata = metadata;
}
}
- [Serializable]
public class AssetMetadata
{
- private UUID _fullid;
- private string _name = String.Empty;
- private string _description = String.Empty;
- private DateTime _creation_date;
- private sbyte _type;
- private string _content_type;
- private byte[] _sha1;
- private bool _local = false;
- private bool _temporary = false;
- //private Dictionary _methods = new Dictionary();
- //private OSDMap _extra_data;
+ private UUID m_fullid;
+ private string m_name = String.Empty;
+ private string m_description = String.Empty;
+ private DateTime m_creation_date;
+ private sbyte m_type;
+ private string m_content_type;
+ private byte[] m_sha1;
+ private bool m_local = false;
+ private bool m_temporary = false;
+ //private Dictionary m_methods = new Dictionary();
+ //private OSDMap m_extra_data;
public UUID FullID
{
- get { return _fullid; }
- set { _fullid = value; }
+ get { return m_fullid; }
+ set { m_fullid = value; }
}
public string ID
{
- get { return _fullid.ToString(); }
- set { _fullid = new UUID(value); }
+ get { return m_fullid.ToString(); }
+ set { m_fullid = new UUID(value); }
}
public string Name
{
- get { return _name; }
- set { _name = value; }
+ get { return m_name; }
+ set { m_name = value; }
}
public string Description
{
- get { return _description; }
- set { _description = value; }
+ get { return m_description; }
+ set { m_description = value; }
}
public DateTime CreationDate
{
- get { return _creation_date; }
- set { _creation_date = value; }
+ get { return m_creation_date; }
+ set { m_creation_date = value; }
}
public sbyte Type
{
- get { return _type; }
- set { _type = value; }
+ get { return m_type; }
+ set { m_type = value; }
}
public string ContentType
{
- get { return _content_type; }
- set { _content_type = value; }
+ get { return m_content_type; }
+ set { m_content_type = value; }
}
public byte[] SHA1
{
- get { return _sha1; }
- set { _sha1 = value; }
+ get { return m_sha1; }
+ set { m_sha1 = value; }
}
public bool Local
{
- get { return _local; }
- set { _local = value; }
+ get { return m_local; }
+ set { m_local = value; }
}
public bool Temporary
{
- get { return _temporary; }
- set { _temporary = value; }
+ get { return m_temporary; }
+ set { m_temporary = value; }
}
//public Dictionary Methods
//{
- // get { return _methods; }
- // set { _methods = value; }
+ // get { return m_methods; }
+ // set { m_methods = value; }
//}
//public OSDMap ExtraData
//{
- // get { return _extra_data; }
- // set { _extra_data = value; }
+ // get { return m_extra_data; }
+ // set { m_extra_data = value; }
//}
}
}
diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs
index bbf25d8..d636d34 100644
--- a/OpenSim/Framework/AssetLandmark.cs
+++ b/OpenSim/Framework/AssetLandmark.cs
@@ -40,10 +40,10 @@ namespace OpenSim.Framework
public AssetLandmark(AssetBase a)
{
Data = a.Data;
- Metadata.FullID = a.Metadata.FullID;
- Metadata.Type = a.Metadata.Type;
- Metadata.Name = a.Metadata.Name;
- Metadata.Description = a.Metadata.Description;
+ FullID = a.FullID;
+ Type = a.Type;
+ Name = a.Name;
+ Description = a.Description;
InternData();
}
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 01cbfce..378eff5 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
- newAsset.Metadata.Type = type;
+ newAsset.Type = type;
assets.Add(newAsset);
}
}
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 76c6045..0e1f948 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -341,11 +341,11 @@ namespace OpenSim.Framework.Communications.Cache
///
public void AddAsset(AssetBase asset)
{
- if (!m_memcache.Contains(asset.Metadata.FullID))
+ if (!m_memcache.Contains(asset.FullID))
{
- m_log.Info("[CACHE] Caching " + asset.Metadata.FullID + " for 24 hours from last access");
+ m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access");
// Use 24 hour rolling asset cache.
- m_memcache.AddOrUpdate(asset.Metadata.FullID, asset, TimeSpan.FromHours(24));
+ m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24));
// According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
// information is stored locally. It could disappear, in which case we could send the
@@ -365,7 +365,7 @@ namespace OpenSim.Framework.Communications.Cache
// But for now, we're going to take the easy way out and store local assets globally.
//
// TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView.
- if (!asset.Metadata.Temporary || asset.Metadata.Local)
+ if (!asset.Temporary || asset.Local)
{
m_assetServer.StoreAsset(asset);
}
@@ -396,25 +396,25 @@ namespace OpenSim.Framework.Communications.Cache
{
AssetInfo assetInf = new AssetInfo(asset);
- if (!m_memcache.Contains(assetInf.Metadata.FullID))
+ if (!m_memcache.Contains(assetInf.FullID))
{
- m_memcache.AddOrUpdate(assetInf.Metadata.FullID, assetInf, TimeSpan.FromHours(24));
+ m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24));
if (StatsManager.SimExtraStats != null)
{
StatsManager.SimExtraStats.AddAsset(assetInf);
}
- if (RequestedAssets.ContainsKey(assetInf.Metadata.FullID))
+ if (RequestedAssets.ContainsKey(assetInf.FullID))
{
- AssetRequest req = RequestedAssets[assetInf.Metadata.FullID];
+ AssetRequest req = RequestedAssets[assetInf.FullID];
req.AssetInf = assetInf;
req.NumPackets = CalculateNumPackets(assetInf.Data);
- RequestedAssets.Remove(assetInf.Metadata.FullID);
+ RequestedAssets.Remove(assetInf.FullID);
// If it's a direct request for a script, drop it
// because it's a hacked client
- if (req.AssetRequestSource != 2 || assetInf.Metadata.Type != 10)
+ if (req.AssetRequestSource != 2 || assetInf.Type != 10)
AssetRequests.Add(req);
}
}
@@ -424,8 +424,8 @@ namespace OpenSim.Framework.Communications.Cache
lock (RequestLists)
{
- if (RequestLists.TryGetValue(asset.Metadata.FullID, out reqList))
- RequestLists.Remove(asset.Metadata.FullID);
+ if (RequestLists.TryGetValue(asset.FullID, out reqList))
+ RequestLists.Remove(asset.FullID);
}
if (reqList != null)
@@ -436,8 +436,8 @@ namespace OpenSim.Framework.Communications.Cache
foreach (NewAssetRequest req in reqList.Requests)
{
// Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
- // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.Metadata.FullID);
- req.Callback(asset.Metadata.FullID, asset);
+ // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID);
+ req.Callback(asset.FullID, asset);
}
}
}
@@ -545,7 +545,7 @@ namespace OpenSim.Framework.Communications.Cache
}
// Scripts cannot be retrieved by direct request
- if (transferRequest.TransferInfo.SourceType == 2 && asset.Metadata.Type == 10)
+ if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
return;
// The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
@@ -631,10 +631,10 @@ namespace OpenSim.Framework.Communications.Cache
public AssetInfo(AssetBase aBase)
{
Data = aBase.Data;
- Metadata.FullID = aBase.Metadata.FullID;
- Metadata.Type = aBase.Metadata.Type;
- Metadata.Name = aBase.Metadata.Name;
- Metadata.Description = aBase.Metadata.Description;
+ FullID = aBase.FullID;
+ Type = aBase.Type;
+ Name = aBase.Name;
+ Description = aBase.Description;
}
}
@@ -643,10 +643,10 @@ namespace OpenSim.Framework.Communications.Cache
public TextureImage(AssetBase aBase)
{
Data = aBase.Data;
- Metadata.FullID = aBase.Metadata.FullID;
- Metadata.Type = aBase.Metadata.Type;
- Metadata.Name = aBase.Metadata.Name;
- Metadata.Description = aBase.Metadata.Description;
+ FullID = aBase.FullID;
+ Type = aBase.Type;
+ Name = aBase.Name;
+ Description = aBase.Description;
}
}
diff --git a/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs b/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
index 0f4e8ac..f1c19fa 100644
--- a/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
@@ -441,17 +441,17 @@ namespace OpenSim.Framework.Communications.Cache
string salt = Convert.ToBase64String(rand);
x.Data = UtilRijndael.Encrypt(x.Data, file.Secret, salt, "SHA1", 2, file.IVBytes, file.Keysize);
- x.Metadata.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
- "OPENSIM_AES_AF1",
- file.AlsoKnownAs,
- salt,
- x.Metadata.Description);
+ x.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
+ "OPENSIM_AES_AF1",
+ file.AlsoKnownAs,
+ salt,
+ x.Description);
}
private bool DecryptAssetBase(AssetBase x)
{
// Check it's encrypted first.
- if (!x.Metadata.Description.Contains("ENCASS"))
+ if (!x.Description.Contains("ENCASS"))
return true;
// ENCASS:ALG:AKA:SALT:Description
@@ -459,7 +459,7 @@ namespace OpenSim.Framework.Communications.Cache
string[] splitchars = new string[1];
splitchars[0] = "#:~:#";
- string[] meta = x.Metadata.Description.Split(splitchars, StringSplitOptions.None);
+ string[] meta = x.Description.Split(splitchars, StringSplitOptions.None);
if (meta.Length < 5)
{
m_log.Warn("[ENCASSETS] Recieved Encrypted Asset, but header is corrupt");
@@ -470,7 +470,7 @@ namespace OpenSim.Framework.Communications.Cache
if (m_keyfiles.ContainsKey(meta[2]))
{
RjinKeyfile deckey = m_keyfiles[meta[2]];
- x.Metadata.Description = meta[4];
+ x.Description = meta[4];
switch (meta[1])
{
case "OPENSIM_AES_AF1":
@@ -544,7 +544,7 @@ namespace OpenSim.Framework.Communications.Cache
{
string assetUrl = _assetServerUrl + "/assets/";
- m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
+ m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
RestObjectPoster.BeginPostObject(assetUrl, asset);
}
diff --git a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
index e6574a1..8d03f56 100644
--- a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Framework.Communications.Cache
public override void StoreAsset(AssetBase asset)
{
- byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray();
+ byte[] idBytes = asset.FullID.Guid.ToByteArray();
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
+ Path.DirectorySeparatorChar + idBytes[1];
@@ -90,7 +90,7 @@ namespace OpenSim.Framework.Communications.Cache
if (!Directory.Exists(cdir))
Directory.CreateDirectory(cdir);
- FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.Metadata.FullID + ".xml", FileMode.Create);
+ FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
m_xs.Serialize(x, asset);
x.Flush();
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
index 6522ad0..3b6dc52 100644
--- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.Communications.Cache
// rc.Request(s);
//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
- m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
+ m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
RestObjectPoster.BeginPostObject(assetUrl, asset);
}
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index b68083e..a4c847d 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -740,9 +740,9 @@ namespace OpenSim.Framework.Communications.Capabilities
AssetBase asset;
asset = new AssetBase();
- asset.Metadata.FullID = assetID;
- asset.Metadata.Type = assType;
- asset.Metadata.Name = assetName;
+ asset.FullID = assetID;
+ asset.Type = assType;
+ asset.Name = assetName;
asset.Data = data;
m_assetCache.AddAsset(asset);
@@ -750,7 +750,7 @@ namespace OpenSim.Framework.Communications.Capabilities
item.Owner = m_agentID;
item.Creator = m_agentID;
item.ID = inventoryItem;
- item.AssetID = asset.Metadata.FullID;
+ item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetStoragePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetStoragePlugin.cs
index 8fa8474..dcacab2 100644
--- a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetStoragePlugin.cs
+++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimAssetStoragePlugin.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
if (asset == null) ret = BackendResponse.NotFound;
else
{
- metadata = asset.Metadata;
+ metadata = asset.getMetadata();
ret = BackendResponse.Success;
}
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleAssetStoragePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleAssetStoragePlugin.cs
index e7e898b..890a6a0 100644
--- a/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleAssetStoragePlugin.cs
+++ b/OpenSim/Grid/AssetInventoryServer/Plugins/Simple/SimpleAssetStoragePlugin.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
public BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset)
{
asset = new AssetBase();
- AssetMetadata metadata = asset.Metadata;
+ AssetMetadata metadata = asset.getMetadata();
string filename;
BackendResponse ret;
@@ -116,8 +116,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
ret = BackendResponse.Failure;
}
- asset.Metadata.Type = (sbyte) Utils.ContentTypeToSLAssetType(asset.Metadata.ContentType);
- asset.Metadata.Local = false;
+ asset.Type = (sbyte) Utils.ContentTypeToSLAssetType(metadata.ContentType);
+ asset.Local = false;
}
else
{
@@ -139,11 +139,12 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
public BackendResponse TryCreateAsset(AssetBase asset)
{
BackendResponse ret;
+ AssetMetadata metadata = asset.getMetadata();
string path;
- string filename = String.Format("{0}.{1}", asset.FullID, Utils.ContentTypeToExtension(asset.Metadata.ContentType));
+ string filename = String.Format("{0}.{1}", asset.FullID, Utils.ContentTypeToExtension(metadata.ContentType));
- if (asset.Metadata.Temporary)
+ if (asset.Temporary)
path = Path.Combine(TEMP_DATA_DIR, filename);
else
path = Path.Combine(DEFAULT_DATA_DIR, filename);
@@ -154,10 +155,10 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
lock (filenames) filenames[asset.FullID] = path;
// Set the creation date to right now
- asset.Metadata.CreationDate = DateTime.Now;
+ metadata.CreationDate = DateTime.Now;
lock (metadataStorage)
- metadataStorage[asset.FullID] = asset.Metadata;
+ metadataStorage[asset.FullID] = metadata;
ret = BackendResponse.Success;
}
diff --git a/OpenSim/Grid/AssetServer/RestService.cs b/OpenSim/Grid/AssetServer/RestService.cs
index ba62c55..1e01c44 100644
--- a/OpenSim/Grid/AssetServer/RestService.cs
+++ b/OpenSim/Grid/AssetServer/RestService.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Grid.AssetServer
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
AssetBase asset = (AssetBase) xs.Deserialize(request);
- m_log.InfoFormat("[REST]: Creating asset {0}", asset.Metadata.FullID);
+ m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
m_assetProvider.CreateAsset(asset);
return new byte[] {};
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3b8b48f..dd0f6ac 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -7679,7 +7679,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
Transfer.TransferInfo.Params = new byte[20];
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
- int assType = req.AssetInf.Metadata.Type;
+ int assType = req.AssetInf.Type;
Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
}
else if (req.AssetRequestSource == 3)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
index f79f62e..697bbe6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
@@ -198,13 +198,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void Initialise(UUID fileID, string fileName)
{
m_asset = new AssetBase();
- m_asset.Metadata.FullID = fileID;
- m_asset.Metadata.Type = type;
+ m_asset.FullID = fileID;
+ m_asset.Type = type;
m_asset.Data = new byte[0];
- m_asset.Metadata.Name = fileName;
- m_asset.Metadata.Description = "empty";
- m_asset.Metadata.Local = true;
- m_asset.Metadata.Temporary = true;
+ m_asset.Name = fileName;
+ m_asset.Description = "empty";
+ m_asset.Local = true;
+ m_asset.Temporary = true;
mXferID = Util.GetNextXferID();
}
@@ -215,13 +215,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void RequestStartXfer(IClientAPI pRemoteClient)
{
- if (!String.IsNullOrEmpty(m_asset.Metadata.Name))
+ if (!String.IsNullOrEmpty(m_asset.Name))
{
- pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
+ pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
}
else
{
- pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
+ pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
}
}
@@ -265,7 +265,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerUploadDone = UploadDone;
if (handlerUploadDone != null)
{
- handlerUploadDone(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, m_asset.Data, remoteClient);
+ handlerUploadDone(m_asset.Name, m_asset.FullID, mXferID, m_asset.Data, remoteClient);
}
}
@@ -274,7 +274,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerAbort = UploadAborted;
if (handlerAbort != null)
{
- handlerAbort(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, remoteClient);
+ handlerAbort(m_asset.Name, m_asset.FullID, mXferID, remoteClient);
}
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 6efe3e1..23ed798 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public UUID AssetId
{
- get { return m_asset_ref.Metadata.FullID; }
+ get { return m_asset_ref.FullID; }
}
///
diff --git a/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs b/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
index 72c0f42..a61c07a 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
@@ -318,9 +318,9 @@ namespace OpenSim.Region.Communications.Hypergrid
//Console.WriteLine("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
- info.RegionSettings.TerrainImageID = ass.Metadata.FullID;
- ass.Metadata.Type = (int)AssetType.Texture;
- ass.Metadata.Temporary = false;
+ info.RegionSettings.TerrainImageID = ass.FullID;
+ ass.Type = (int)AssetType.Texture;
+ ass.Temporary = false;
ass.Data = imageData;
m_assetcache.AddAsset(ass);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0bf91e0..eefcfe8 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -172,10 +172,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
item.Name, part.Name, transactionID);
- asset.Metadata.Name = item.Name;
- asset.Metadata.Description = item.Description;
- asset.Metadata.Type = (sbyte)item.Type;
- item.AssetID = asset.Metadata.FullID;
+ asset.Name = item.Name;
+ asset.Description = item.Description;
+ asset.Type = (sbyte)item.Type;
+ item.AssetID = asset.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
@@ -207,14 +207,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
asset = GetTransactionAsset(transactionID);
}
- if (asset != null && asset.Metadata.FullID == assetID)
+ if (asset != null && asset.FullID == assetID)
{
// Assets never get updated, new ones get created
- asset.Metadata.FullID = UUID.Random();
- asset.Metadata.Name = item.Name;
- asset.Metadata.Description = item.Description;
- asset.Metadata.Type = (sbyte)item.AssetType;
- item.AssetID = asset.Metadata.FullID;
+ asset.FullID = UUID.Random();
+ asset.Name = item.Name;
+ asset.Description = item.Description;
+ asset.Type = (sbyte)item.AssetType;
+ item.AssetID = asset.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 9af764f..b71c2a6 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -111,13 +111,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
ourClient = remoteClient;
m_asset = new AssetBase();
- m_asset.Metadata.FullID = assetID;
- m_asset.Metadata.Type = type;
+ m_asset.FullID = assetID;
+ m_asset.Type = type;
m_asset.Data = data;
- m_asset.Metadata.Name = "blank";
- m_asset.Metadata.Description = "empty";
- m_asset.Metadata.Local = storeLocal;
- m_asset.Metadata.Temporary = tempFile;
+ m_asset.Name = "blank";
+ m_asset.Description = "empty";
+ m_asset.Local = storeLocal;
+ m_asset.Temporary = tempFile;
TransactionID = transaction;
m_storeLocal = storeLocal;
@@ -138,12 +138,12 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
protected void RequestStartXfer()
{
XferID = Util.GetNextXferID();
- ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
+ ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
}
protected void SendCompleteMessage()
{
- ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
+ ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
m_finished = true;
if (m_createItem)
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
DateTime now = DateTime.Now;
string filename =
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
- now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
+ now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
SaveAssetToFile(filename, m_asset.Data);
}
}
@@ -194,9 +194,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
this.invType = invType;
this.wearableType = wearableType;
nextPerm = nextOwnerMask;
- m_asset.Metadata.Name = name;
- m_asset.Metadata.Description = description;
- m_asset.Metadata.Type = type;
+ m_asset.Name = name;
+ m_asset.Description = description;
+ m_asset.Type = type;
if (m_finished)
{
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
item.Owner = ourClient.AgentId;
item.Creator = ourClient.AgentId;
item.ID = UUID.Random();
- item.AssetID = m_asset.Metadata.FullID;
+ item.AssetID = m_asset.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs
index dde8566..e02ea6d 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
///
private AssetBase m_asset;
- //public UUID assetID { get { return m_asset.Metadata.FullID; } }
+ //public UUID assetID { get { return m_asset.FullID; } }
// private bool m_cancel = false;
@@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
// See ITextureSender
public bool SendTexturePacket()
{
- //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.Metadata.FullID);
+ //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
SendPacket();
counter++;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
if (NumPackets == 0)
{
- RequestUser.SendImageFirstPart(1, m_asset.Metadata.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
+ RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
PacketCounter++;
}
else
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
RequestUser.SendImageFirstPart(
- (ushort)(NumPackets), m_asset.Metadata.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
+ (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
PacketCounter++;
}
}
@@ -178,11 +178,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
catch (ArgumentOutOfRangeException)
{
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
- m_asset.Metadata.ID);
+ m_asset.ID);
return;
}
- RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.Metadata.FullID, imageData);
+ RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
PacketCounter++;
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 7189e36..6b57ac5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
- asset.Metadata.Type = assetType;
+ asset.Type = assetType;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index d6f0713..a8f841b 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -231,21 +231,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
// Create a new asset for user
AssetBase asset = new AssetBase();
- asset.Metadata.FullID = UUID.Random();
+ asset.FullID = UUID.Random();
asset.Data = assetData;
- asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
- asset.Metadata.Type = 0;
- asset.Metadata.Description = "dynamic image";
- asset.Metadata.Local = false;
- asset.Metadata.Temporary = true;
+ asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
+ asset.Type = 0;
+ asset.Description = "dynamic image";
+ asset.Local = false;
+ asset.Temporary = true;
scene.CommsManager.AssetCache.AddAsset(asset);
- LastAssetID = asset.Metadata.FullID;
+ LastAssetID = asset.FullID;
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface();
if (cacheLayerDecode != null)
{
- cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
+ cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
}
cacheLayerDecode = null;
@@ -256,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
UUID oldID = tmptex.DefaultTexture.TextureID;
scene.CommsManager.AssetCache.ExpireAsset(oldID);
- tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
+ tmptex.DefaultTexture.TextureID = asset.FullID;
// I'm pretty sure we always want to force this to true
tmptex.DefaultTexture.Fullbright = true;
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 43eccf3..f788433 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -326,8 +326,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
UUID toID = new UUID(address.Substring(0, address.IndexOf("@")));
- String unused;
-
if (IsLocal(toID)) // TODO FIX check to see if it is local
{
// object in this region
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 66fc43b..d7ab5fd 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
- asset.Metadata.Type = assetType;
+ asset.Type = assetType;
asset.Data = data;
m_scene.CommsManager.AssetCache.AddAsset(asset);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
index b3286f6..abd90de 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
@@ -86,16 +86,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
string extension = string.Empty;
- if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
+ if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
{
- extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
+ extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
}
xtw.WriteElementString("filename", uuid.ToString() + extension);
- xtw.WriteElementString("name", asset.Metadata.Name);
- xtw.WriteElementString("description", asset.Metadata.Description);
- xtw.WriteElementString("asset-type", asset.Metadata.Type.ToString());
+ xtw.WriteElementString("name", asset.Name);
+ xtw.WriteElementString("description", asset.Description);
+ xtw.WriteElementString("asset-type", asset.Type.ToString());
xtw.WriteEndElement();
}
@@ -123,15 +123,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
string extension = string.Empty;
- if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
+ if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
{
- extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
+ extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
}
else
{
m_log.ErrorFormat(
"[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
- asset.Metadata.Type, asset.Metadata.ID);
+ asset.Type, asset.ID);
}
archive.AddFile(
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
index 743f9a1..cb267d7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
@@ -157,8 +157,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
- asset.Metadata.Description = metadata.Description;
- asset.Metadata.Type = metadata.AssetType;
+ asset.Description = metadata.Description;
+ asset.Type = metadata.AssetType;
asset.Data = data;
m_cache.AddAsset(asset);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
index 1f2d5db..93e79f0 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
@@ -54,13 +54,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
m_asset = new AssetBase();
- m_asset.Metadata.FullID = UUID.Zero;
- m_asset.Metadata.Type = type;
+ m_asset.FullID = UUID.Zero;
+ m_asset.Type = type;
m_asset.Data = new byte[0];
- m_asset.Metadata.Name = pClientFilename;
- m_asset.Metadata.Description = "empty";
- m_asset.Metadata.Local = true;
- m_asset.Metadata.Temporary = true;
+ m_asset.Name = pClientFilename;
+ m_asset.Description = "empty";
+ m_asset.Local = true;
+ m_asset.Temporary = true;
}
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void RequestStartXfer(IClientAPI pRemoteClient)
{
mXferID = Util.GetNextXferID();
- pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
+ pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
}
///
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
handlerTerrainUploadDone = TerrainUploadDone;
if (handlerTerrainUploadDone != null)
{
- handlerTerrainUploadDone(m_asset.Metadata.Name, m_asset.Data, remoteClient);
+ handlerTerrainUploadDone(m_asset.Name, m_asset.Data, remoteClient);
}
}
}
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index e1c3d85..4f98e8b 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -985,14 +985,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
AssetBase asset = new AssetBase();
- asset.Metadata.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
+ asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
asset.Data = data;
- asset.Metadata.Name
+ asset.Name
= "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
- asset.Metadata.Description = m_scene.RegionInfo.RegionName;
+ asset.Description = m_scene.RegionInfo.RegionName;
- asset.Metadata.Type = 0;
- asset.Metadata.Temporary = temporary;
+ asset.Type = 0;
+ asset.Temporary = temporary;
m_scene.CommsManager.AssetCache.AddAsset(asset);
}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 1f01fa2..1a3c4c8 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -120,12 +120,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
{
- m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
+ m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
// I think I need to store it in the asset DB too.
// For now, let me just do it for textures and scripts
- if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
- ((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
- ((AssetType)asset.Metadata.Type == AssetType.LSLText))
+ if (((AssetType)asset.Type == AssetType.Texture) ||
+ ((AssetType)asset.Type == AssetType.LSLBytecode) ||
+ ((AssetType)asset.Type == AssetType.LSLText))
{
AssetBase asset1 = new AssetBase();
Copy(asset, asset1);
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
if (asset1 != null)
{
// See long comment in AssetCache.AddAsset
- if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
+ if (!asset1.Temporary || asset1.Local)
{
// The asset cache returns instances of subclasses of AssetBase:
// TextureImage or AssetInfo. So in passing them to the remote
@@ -170,14 +170,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private void Copy(AssetBase from, AssetBase to)
{
- to.Data = from.Data;
- to.Metadata.Description = from.Metadata.Description;
- to.Metadata.FullID = from.Metadata.FullID;
- to.Metadata.ID = from.Metadata.ID;
- to.Metadata.Local = from.Metadata.Local;
- to.Metadata.Name = from.Metadata.Name;
- to.Metadata.Temporary = from.Metadata.Temporary;
- to.Metadata.Type = from.Metadata.Type;
+ to.Data = from.Data;
+ to.Description = from.Description;
+ to.FullID = from.FullID;
+ to.ID = from.ID;
+ to.Local = from.Local;
+ to.Name = from.Name;
+ to.Temporary = from.Temporary;
+ to.Type = from.Type;
}
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private Dictionary SniffUUIDs(AssetBase asset)
{
Dictionary uuids = new Dictionary();
- if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
+ if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
{
string ass_str = Utils.BytesToString(asset.Data);
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c98629b..2800e9e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -193,11 +193,11 @@ namespace OpenSim.Region.Framework.Scenes
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
CommsManager.AssetCache.AddAsset(asset);
- item.AssetID = asset.Metadata.FullID;
+ item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
// remoteClient.SendInventoryItemCreateUpdate(item);
- return (asset.Metadata.FullID);
+ return (asset.FullID);
}
}
}
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// Update item with new asset
- item.AssetID = asset.Metadata.FullID;
+ item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
part.GetProperties(remoteClient);
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (newName != String.Empty)
{
- asset.Metadata.Name = newName;
+ asset.Name = newName;
}
else
{
@@ -728,10 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
{
AssetBase asset = new AssetBase();
- asset.Metadata.Name = name;
- asset.Metadata.Description = description;
- asset.Metadata.Type = assetType;
- asset.Metadata.FullID = UUID.Random();
+ asset.Name = name;
+ asset.Description = description;
+ asset.Type = assetType;
+ asset.FullID = UUID.Random();
asset.Data = (data == null) ? new byte[1] : data;
return asset;
@@ -831,11 +831,11 @@ namespace OpenSim.Region.Framework.Scenes
item.Owner = remoteClient.AgentId;
item.Creator = remoteClient.AgentId;
item.ID = UUID.Random();
- item.AssetID = asset.Metadata.FullID;
- item.Description = asset.Metadata.Description;
+ item.AssetID = asset.FullID;
+ item.Description = asset.Description;
item.Name = name;
item.Flags = flags;
- item.AssetType = asset.Metadata.Type;
+ item.AssetType = asset.Type;
item.InvType = invType;
item.Folder = folderID;
item.CurrentPermissions = currentMask;
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Framework.Scenes
AssetBase asset = CreateAsset(name, description, assetType, data);
CommsManager.AssetCache.AddAsset(asset);
- CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
+ CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
@@ -1553,7 +1553,7 @@ namespace OpenSim.Region.Framework.Scenes
taskItem.Flags = itemBase.Flags;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
- taskItem.AssetID = asset.Metadata.FullID;
+ taskItem.AssetID = asset.FullID;
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
@@ -1953,16 +1953,16 @@ namespace OpenSim.Region.Framework.Scenes
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset);
- assetID = asset.Metadata.FullID;
+ assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
- item.AssetID = asset.Metadata.FullID;
+ item.AssetID = asset.FullID;
userInfo.UpdateItem(item);
}
else
{
- item.AssetID = asset.Metadata.FullID;
+ item.AssetID = asset.FullID;
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
{
@@ -1995,9 +1995,9 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: add the new fields (Flags, Sale info, etc)
item.CreationDate = Util.UnixTimeSinceEpoch();
- item.Description = asset.Metadata.Description;
- item.Name = asset.Metadata.Name;
- item.AssetType = asset.Metadata.Type;
+ item.Description = asset.Description;
+ item.Name = asset.Name;
+ item.AssetType = asset.Type;
userInfo.AddItem(item);
@@ -2080,10 +2080,10 @@ namespace OpenSim.Region.Framework.Scenes
Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset);
- item.AssetID = asset.Metadata.FullID;
- item.Description = asset.Metadata.Description;
- item.Name = asset.Metadata.Name;
- item.AssetType = asset.Metadata.Type;
+ item.AssetID = asset.FullID;
+ item.Description = asset.Description;
+ item.Name = asset.Name;
+ item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = foundFolder;
@@ -2121,10 +2121,10 @@ namespace OpenSim.Region.Framework.Scenes
item.Creator = grp.RootPart.CreatorID;
item.Owner = remoteClient.AgentId;
item.ID = UUID.Random();
- item.AssetID = asset.Metadata.FullID;
- item.Description = asset.Metadata.Description;
- item.Name = asset.Metadata.Name;
- item.AssetType = asset.Metadata.Type;
+ item.AssetID = asset.FullID;
+ item.Description = asset.Description;
+ item.Name = asset.Name;
+ item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = UUID.Zero; // Objects folder!
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5badd2d..1d2f37a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3555,10 +3555,10 @@ namespace OpenSim.Region.Framework.Scenes
item.ID = UUID.Random();
item.Owner = remoteClient.AgentId;
- item.AssetID = asset.Metadata.FullID;
- item.Description = asset.Metadata.Description;
- item.Name = asset.Metadata.Name;
- item.AssetType = asset.Metadata.Type;
+ item.AssetID = asset.FullID;
+ item.Description = asset.Description;
+ item.Name = asset.Name;
+ item.AssetType = asset.Type;
item.InvType = (int)InventoryType.Object;
item.Folder = categoryID;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e4ef236..eeef58b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1025,10 +1025,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Create new asset
AssetBase asset = new AssetBase();
- asset.Metadata.Name = notecardName;
- asset.Metadata.Description = "Script Generated Notecard";
- asset.Metadata.Type = 7;
- asset.Metadata.FullID = UUID.Random();
+ asset.Name = notecardName;
+ asset.Description = "Script Generated Notecard";
+ asset.Type = 7;
+ asset.FullID = UUID.Random();
string notecardData = "";
for (int i = 0; i < contents.Length; i++) {
@@ -1048,8 +1048,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
taskItem.ResetIDs(m_host.UUID);
taskItem.ParentID = m_host.UUID;
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
- taskItem.Name = asset.Metadata.Name;
- taskItem.Description = asset.Metadata.Description;
+ taskItem.Name = asset.Name;
+ taskItem.Description = asset.Description;
taskItem.Type = 7;
taskItem.InvType = 7;
taskItem.OwnerID = m_host.OwnerID;
@@ -1063,7 +1063,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
taskItem.Flags = 0;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
- taskItem.AssetID = asset.Metadata.FullID;
+ taskItem.AssetID = asset.FullID;
m_host.Inventory.AddInventoryItem(taskItem, false);
}
--
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