From 7038f2b40634a3f17259be52ff67a887e003cb05 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 17 Oct 2010 10:41:38 -0700
Subject: Deleted all [XmlIgnore] from SOP, since those are meaningless now.
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 110 ++++++++++-----------
.../Scenes/Serialization/SceneObjectSerializer.cs | 6 +-
2 files changed, 58 insertions(+), 58 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index bf4c55c..7a6449d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Is this sop a root part?
///
- [XmlIgnore]
+
public bool IsRoot
{
get { return ParentGroup.RootPart == this; }
@@ -129,26 +129,26 @@ namespace OpenSim.Region.Framework.Scenes
public bool AllowedDrop;
- [XmlIgnore]
+
public bool DIE_AT_EDGE;
- [XmlIgnore]
+
public bool RETURN_AT_EDGE;
- [XmlIgnore]
+
public bool BlockGrab;
- [XmlIgnore]
+
public bool StatusSandbox;
- [XmlIgnore]
+
public Vector3 StatusSandboxPos;
// TODO: This needs to be persisted in next XML version update!
- [XmlIgnore]
+
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
- [XmlIgnore]
+
public PhysicsActor PhysActor
{
get { return m_physActor; }
@@ -163,43 +163,43 @@ namespace OpenSim.Region.Framework.Scenes
// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
// Not a big problem as long as the script that sets it remains in the prim on startup.
// for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
- [XmlIgnore]
+
public UUID Sound;
- [XmlIgnore]
+
public byte SoundFlags;
- [XmlIgnore]
+
public double SoundGain;
- [XmlIgnore]
+
public double SoundRadius;
- [XmlIgnore]
+
public uint TimeStampFull;
- [XmlIgnore]
+
public uint TimeStampLastActivity; // Will be used for AutoReturn
- [XmlIgnore]
+
public uint TimeStampTerse;
- [XmlIgnore]
+
public UUID FromItemID;
- [XmlIgnore]
+
public UUID FromFolderID;
- [XmlIgnore]
+
public int STATUS_ROTATE_X;
- [XmlIgnore]
+
public int STATUS_ROTATE_Y;
- [XmlIgnore]
+
public int STATUS_ROTATE_Z;
- [XmlIgnore]
+
private Dictionary m_CollisionFilter = new Dictionary();
///
@@ -208,68 +208,68 @@ namespace OpenSim.Region.Framework.Scenes
///
private UUID m_fromUserInventoryItemID;
- [XmlIgnore]
+
public UUID FromUserInventoryItemID
{
get { return m_fromUserInventoryItemID; }
}
- [XmlIgnore]
+
public bool IsAttachment;
- [XmlIgnore]
+
public scriptEvents AggregateScriptEvents;
- [XmlIgnore]
+
public UUID AttachedAvatar;
- [XmlIgnore]
+
public Vector3 AttachedPos;
- [XmlIgnore]
+
public uint AttachmentPoint;
- [XmlIgnore]
+
public Vector3 RotationAxis = Vector3.One;
- [XmlIgnore]
+
public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
// Certainly this must be a persistant setting finally
- [XmlIgnore]
+
public bool IsWaitingForFirstSpinUpdatePacket;
- [XmlIgnore]
+
public Quaternion SpinOldOrientation = Quaternion.Identity;
- [XmlIgnore]
+
public Quaternion m_APIDTarget = Quaternion.Identity;
- [XmlIgnore]
+
public float m_APIDDamp = 0;
- [XmlIgnore]
+
public float m_APIDStrength = 0;
///
/// This part's inventory
///
- [XmlIgnore]
+
public IEntityInventory Inventory
{
get { return m_inventory; }
}
protected SceneObjectPartInventory m_inventory;
- [XmlIgnore]
+
public bool Undoing;
- [XmlIgnore]
+
public bool IgnoreUndoUpdate = false;
- [XmlIgnore]
+
private PrimFlags LocalFlags;
- [XmlIgnore]
+
private float m_damage = -1.0f;
private byte[] m_TextureAnimation;
private byte m_clickAction;
@@ -277,9 +277,9 @@ namespace OpenSim.Region.Framework.Scenes
private string m_description = String.Empty;
private readonly List m_lastColliders = new List();
private int m_linkNum;
- [XmlIgnore]
+
private int m_scriptAccessPin;
- [XmlIgnore]
+
private readonly Dictionary m_scriptEvents = new Dictionary();
private string m_sitName = String.Empty;
private Quaternion m_sitTargetOrientation = Quaternion.Identity;
@@ -545,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes
}
- [XmlIgnore]
+
public Dictionary CollisionFilter
{
get { return m_CollisionFilter; }
@@ -555,21 +555,21 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- [XmlIgnore]
+
public Quaternion APIDTarget
{
get { return m_APIDTarget; }
set { m_APIDTarget = value; }
}
- [XmlIgnore]
+
public float APIDDamp
{
get { return m_APIDDamp; }
set { m_APIDDamp = value; }
}
- [XmlIgnore]
+
public float APIDStrength
{
get { return m_APIDStrength; }
@@ -615,35 +615,35 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundSlavePrims = value; }
}
- [XmlIgnore]
+
public Byte[] TextureAnimation
{
get { return m_TextureAnimation; }
set { m_TextureAnimation = value; }
}
- [XmlIgnore]
+
public Byte[] ParticleSystem
{
get { return m_particleSystem; }
set { m_particleSystem = value; }
}
- [XmlIgnore]
+
public DateTime Expires
{
get { return m_expires; }
set { m_expires = value; }
}
- [XmlIgnore]
+
public DateTime Rezzed
{
get { return m_rezzed; }
set { m_rezzed = value; }
}
- [XmlIgnore]
+
public float Damage
{
get { return m_damage; }
@@ -1016,7 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- [XmlIgnore]
+
public bool CreateSelected
{
get { return m_createSelected; }
@@ -1198,14 +1198,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- [XmlIgnore]
+
public UUID SitTargetAvatar
{
get { return m_sitTargetAvatar; }
set { m_sitTargetAvatar = value; }
}
- [XmlIgnore]
+
public virtual UUID RegionID
{
get
@@ -1219,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
}
private UUID _parentUUID = UUID.Zero;
- [XmlIgnore]
+
public UUID ParentUUID
{
get
@@ -1233,7 +1233,7 @@ namespace OpenSim.Region.Framework.Scenes
set { _parentUUID = value; }
}
- [XmlIgnore]
+
public string SitAnimation
{
get { return m_sitAnimation; }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 4897cd6..252304b 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
- ToOriginalXmlFormat(sceneObject.RootPart, writer);
+ ToXmlFormat(sceneObject.RootPart, writer);
writer.WriteEndElement();
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (part.UUID != sceneObject.RootPart.UUID)
{
writer.WriteStartElement(String.Empty, "Part", String.Empty);
- ToOriginalXmlFormat(part, writer);
+ ToXmlFormat(part, writer);
writer.WriteEndElement();
}
}
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
}
- protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
+ protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
{
SOPToXml2(writer, part, new Dictionary());
}
--
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