From 61f63fdc38a4108305a833f56d9fd82d35c5d564 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 31 Dec 2009 23:51:53 +0000 Subject: Put PassCollision on the ignore list for testing, since we don't save that yet. --- OpenSim/Data/Tests/BasicRegionTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index f76962c..676c6ba 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs @@ -577,6 +577,7 @@ namespace OpenSim.Data.Tests .IgnoreProperty(x=>x.RegionUUID) .IgnoreProperty(x=>x.Scene) .IgnoreProperty(x=>x.Children) + .IgnoreProperty(x=>x.PassCollision) .IgnoreProperty(x=>x.RootPart)); } -- cgit v1.1 From 0d9591bf3562955a39c57dd289d0cc0bb0ba85a3 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 1 Jan 2010 22:51:00 +0000 Subject: Prevent the creation of duplicate inventory folders in the case of a login database issue. Now the login will instaead fail later. --- OpenSim/Data/MySQL/MySQLInventoryData.cs | 2 +- OpenSim/Services/InventoryService/InventoryService.cs | 13 ++++++++++++- 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index d560c5f..f7b286f 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs @@ -264,7 +264,7 @@ namespace OpenSim.Data.MySQL { database.Reconnect(); m_log.Error(e.ToString()); - return null; + throw; } } diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index d4da4d3..95007f1 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using System; using System.Collections.Generic; using System.Reflection; using log4net; @@ -102,7 +103,17 @@ namespace OpenSim.Services.InventoryService // See IInventoryServices public bool CreateUserInventory(UUID user) { - InventoryFolderBase existingRootFolder = GetRootFolder(user); + InventoryFolderBase existingRootFolder; + try + { + existingRootFolder = GetRootFolder(user); + } + catch (Exception e) + { + // Munch the exception, it has already been reported + // + return false; + } if (null != existingRootFolder) { -- cgit v1.1 From 9f273717a2e06fa462ba38ac61721af4c9c4f10f Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 2 Jan 2010 21:21:31 +0100 Subject: Add virtual method StateChange to ScriptBaseClass --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index 121159c..edbbc2a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs @@ -126,6 +126,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_InitialValues = GetVars(); } + public virtual void StateChange(string newState) + { + } + public void Close() { // m_sponser.Close(); -- cgit v1.1 From 70d5b1c34cf2eb6621f383169fdee03966850762 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 4 Jan 2010 06:10:45 +0900 Subject: Formatting cleanup. Add copyright headers. --- .../RemoteController/RemoteAdminPlugin.cs | 4 +- OpenSim/Client/MXP/ClientStack/MXPClientView.cs | 36 +- .../Sirikata/ClientStack/SirikataClientView.cs | 65 ++- .../Client/Sirikata/Protocol/MessageHeader.pbj.cs | 27 + OpenSim/Client/Sirikata/Protocol/PBJ.cs | 29 +- .../Client/Sirikata/Protocol/Persistence.pbj.cs | 45 +- OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs | 27 + OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs | 29 +- .../Client/Sirikata/Protocol/Subscription.pbj.cs | 27 + OpenSim/Client/Sirikata/Protocol/Test.pbj.cs | 33 +- OpenSim/Client/Sirikata/Protocol/Time.pbj.cs | 27 + OpenSim/Client/Sirikata/SirikataModule.cs | 4 +- .../Client/VWoHTTP/ClientStack/VWHClientView.cs | 36 +- OpenSim/Data/MySQL/MySQLInventoryData.cs | 6 +- OpenSim/Framework/IClientAPI.cs | 2 +- .../Framework/Servers/HttpServer/BaseHttpServer.cs | 2 +- .../Region/ClientStack/LindenUDP/LLClientView.cs | 12 +- .../CoreModules/Avatar/Friends/FriendsModule.cs | 34 +- .../Region/CoreModules/Avatar/Gods/GodsModule.cs | 2 +- .../Archiver/InventoryArchiveReadRequest.cs | 4 +- .../Archiver/InventoryArchiveWriteRequest.cs | 6 +- .../Framework/EventQueue/EventQueueHelper.cs | 10 +- .../World/Archiver/ArchiveReadRequest.cs | 2 +- .../World/Archiver/ArchiveWriteRequestExecution.cs | 2 +- .../CoreModules/World/Archiver/ArchiverModule.cs | 4 +- .../Region/CoreModules/World/Land/LandChannel.cs | 2 +- .../CoreModules/World/Land/LandManagementModule.cs | 2 +- .../World/Permissions/PermissionsModule.cs | 2 +- .../Region/Examples/SimpleModule/MyNpcCharacter.cs | 36 +- .../Region/Framework/Interfaces/ILandChannel.cs | 2 +- .../Framework/Interfaces/IRegionArchiverModule.cs | 2 +- OpenSim/Region/Framework/Scenes/Scene.cs | 10 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 42 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- .../Region/Framework/Scenes/SimStatsReporter.cs | 22 +- .../Server/IRCClientView.cs | 36 +- .../Scripting/Minimodule/Interfaces/IObject.cs | 4 +- .../Scripting/Minimodule/SOPObject.cs | 10 +- .../OptionalModules/Scripting/Minimodule/World.cs | 4 +- .../Region/OptionalModules/World/NPC/NPCAvatar.cs | 36 +- .../BasicPhysicsPlugin/BasicPhysicsActor.cs | 8 +- .../BulletDotNETPlugin/BulletDotNETCharacter.cs | 8 +- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 2 +- OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | 440 ++++++++-------- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 562 +++++++++++---------- .../Physics/OdePlugin/ODERayCastRequestManager.cs | 2 +- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 20 +- .../Shared/Api/Implementation/LSL_Api.cs | 6 +- .../Shared/Api/Implementation/OSSL_Api.cs | 158 +++--- .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 2 +- .../Shared/Api/Runtime/LSL_Constants.cs | 46 +- .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 12 +- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 +- OpenSim/Tests/Common/Mock/TestClient.cs | 36 +- 54 files changed, 1114 insertions(+), 877 deletions(-) diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index adf7967..9400788 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -322,8 +322,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result)) { // the url is valid - string fileType = file.Substring(file.LastIndexOf('/') + 1); - terrainModule.LoadFromStream(fileType, result); + string fileType = file.Substring(file.LastIndexOf('/') + 1); + terrainModule.LoadFromStream(fileType, result); } } else diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index b3582e9..dbb9611 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs @@ -757,24 +757,24 @@ namespace OpenSim.Client.MXP.ClientStack public event MuteListRequest OnMuteListRequest; public event AvatarInterestUpdate OnAvatarInterestUpdate; public event FindAgentUpdate OnFindAgentEvent; - public event TrackAgentUpdate OnTrackAgentEvent; - public event NewUserReport OnUserReportEvent; - public event SaveStateHandler OnSaveStateEvent; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; - public event FreezeUserUpdate OnParcelFreezeUserEvent; - public event EjectUserUpdate OnParcelEjectUserEvent; - public event ParcelBuyPass OnParcelBuyPass; - public event ParcelGodMark OnParcelGodMark; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; - public event SimWideDeletesDelegate OnSimWideDeletes; - public event SendPostcard OnSendPostcard; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent; - public event GodlikeMessage onGodlikeMessageEvent; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; + public event TrackAgentUpdate OnTrackAgentEvent; + public event NewUserReport OnUserReportEvent; + public event SaveStateHandler OnSaveStateEvent; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event FreezeUserUpdate OnParcelFreezeUserEvent; + public event EjectUserUpdate OnParcelEjectUserEvent; + public event ParcelBuyPass OnParcelBuyPass; + public event ParcelGodMark OnParcelGodMark; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; + public event SimWideDeletesDelegate OnSimWideDeletes; + public event SendPostcard OnSendPostcard; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent; + public event GodlikeMessage onGodlikeMessageEvent; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; public event PlacesQuery OnPlacesQuery; diff --git a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs index 75b2347..66c0eb2 100644 --- a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs +++ b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; @@ -375,24 +402,24 @@ namespace OpenSim.Client.Sirikata.ClientStack public event MuteListRequest OnMuteListRequest; public event PlacesQuery OnPlacesQuery; public event FindAgentUpdate OnFindAgentEvent; - public event TrackAgentUpdate OnTrackAgentEvent; - public event NewUserReport OnUserReportEvent; - public event SaveStateHandler OnSaveStateEvent; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; - public event FreezeUserUpdate OnParcelFreezeUserEvent; - public event EjectUserUpdate OnParcelEjectUserEvent; - public event ParcelBuyPass OnParcelBuyPass; - public event ParcelGodMark OnParcelGodMark; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; - public event SimWideDeletesDelegate OnSimWideDeletes; - public event SendPostcard OnSendPostcard; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent; - public event GodlikeMessage onGodlikeMessageEvent; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; + public event TrackAgentUpdate OnTrackAgentEvent; + public event NewUserReport OnUserReportEvent; + public event SaveStateHandler OnSaveStateEvent; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event FreezeUserUpdate OnParcelFreezeUserEvent; + public event EjectUserUpdate OnParcelEjectUserEvent; + public event ParcelBuyPass OnParcelBuyPass; + public event ParcelGodMark OnParcelGodMark; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; + public event SimWideDeletesDelegate OnSimWideDeletes; + public event SendPostcard OnSendPostcard; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent; + public event GodlikeMessage onGodlikeMessageEvent; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; public void SetDebugPacketLevel(int newDebug) { throw new System.NotImplementedException(); diff --git a/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs b/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs index eadb43b..fb4963f 100644 --- a/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/MessageHeader.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.Protocol { diff --git a/OpenSim/Client/Sirikata/Protocol/PBJ.cs b/OpenSim/Client/Sirikata/Protocol/PBJ.cs index 46888b5..9b1951a 100644 --- a/OpenSim/Client/Sirikata/Protocol/PBJ.cs +++ b/OpenSim/Client/Sirikata/Protocol/PBJ.cs @@ -1,4 +1,31 @@ -using System; +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; namespace PBJ { diff --git a/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs index 54ca1f4..196b0b9 100644 --- a/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/Persistence.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.Persistence.Protocol { @@ -812,7 +839,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Reads(int index) { return new StorageElement(super.GetReads(index)); } - public Builder AddReads(StorageElement value ) { + public Builder AddReads(StorageElement value) { super.AddReads(value._PBJSuper); return this; } @@ -919,7 +946,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Reads(int index) { return new StorageElement(super.GetReads(index)); } - public Builder AddReads(StorageElement value ) { + public Builder AddReads(StorageElement value) { super.AddReads(value._PBJSuper); return this; } @@ -1026,7 +1053,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Writes(int index) { return new StorageElement(super.GetWrites(index)); } - public Builder AddWrites(StorageElement value ) { + public Builder AddWrites(StorageElement value) { super.AddWrites(value._PBJSuper); return this; } @@ -1155,7 +1182,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Reads(int index) { return new StorageElement(super.GetReads(index)); } - public Builder AddReads(StorageElement value ) { + public Builder AddReads(StorageElement value) { super.AddReads(value._PBJSuper); return this; } @@ -1170,7 +1197,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Writes(int index) { return new StorageElement(super.GetWrites(index)); } - public Builder AddWrites(StorageElement value ) { + public Builder AddWrites(StorageElement value) { super.AddWrites(value._PBJSuper); return this; } @@ -1322,7 +1349,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Reads(int index) { return new StorageElement(super.GetReads(index)); } - public Builder AddReads(StorageElement value ) { + public Builder AddReads(StorageElement value) { super.AddReads(value._PBJSuper); return this; } @@ -1337,7 +1364,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Writes(int index) { return new StorageElement(super.GetWrites(index)); } - public Builder AddWrites(StorageElement value ) { + public Builder AddWrites(StorageElement value) { super.AddWrites(value._PBJSuper); return this; } @@ -1352,7 +1379,7 @@ namespace Sirikata.Persistence.Protocol { public CompareElement Compares(int index) { return new CompareElement(super.GetCompares(index)); } - public Builder AddCompares(CompareElement value ) { + public Builder AddCompares(CompareElement value) { super.AddCompares(value._PBJSuper); return this; } @@ -1493,7 +1520,7 @@ namespace Sirikata.Persistence.Protocol { public StorageElement Reads(int index) { return new StorageElement(super.GetReads(index)); } - public Builder AddReads(StorageElement value ) { + public Builder AddReads(StorageElement value) { super.AddReads(value._PBJSuper); return this; } diff --git a/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs index decd204..9fb5a28 100644 --- a/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/Physics.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.Physics.Protocol { diff --git a/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs index 9c0e3e7..fcf0152 100644 --- a/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/Sirikata.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.Protocol { @@ -3809,7 +3836,7 @@ namespace Sirikata.Protocol { public ConnectToSpace SpaceProperties(int index) { return new ConnectToSpace(super.GetSpaceProperties(index)); } - public Builder AddSpaceProperties(ConnectToSpace value ) { + public Builder AddSpaceProperties(ConnectToSpace value) { super.AddSpaceProperties(value._PBJSuper); return this; } diff --git a/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs index ca6c7e8..c8c2fbf 100644 --- a/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/Subscription.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.Subscription.Protocol { diff --git a/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs index c753c36..bcd02fa 100644 --- a/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/Test.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.PB { @@ -407,7 +434,7 @@ namespace Sirikata.PB { public Types.SubMessage Submessers(int index) { return new Types.SubMessage(super.GetSubmessers(index)); } - public Builder AddSubmessers(Types.SubMessage value ) { + public Builder AddSubmessers(Types.SubMessage value) { super.AddSubmessers(value._PBJSuper); return this; } @@ -1651,7 +1678,7 @@ namespace Sirikata.PB { public Types.SubMessage Submessers(int index) { return new Types.SubMessage(super.GetSubmessers(index)); } - public Builder AddSubmessers(Types.SubMessage value ) { + public Builder AddSubmessers(Types.SubMessage value) { super.AddSubmessers(value._PBJSuper); return this; } @@ -1709,7 +1736,7 @@ namespace Sirikata.PB { public ExternalMessage Extmessers(int index) { return new ExternalMessage(super.GetExtmessers(index)); } - public Builder AddExtmessers(ExternalMessage value ) { + public Builder AddExtmessers(ExternalMessage value) { super.AddExtmessers(value._PBJSuper); return this; } diff --git a/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs b/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs index c3e9e73..15b4ae7 100644 --- a/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs +++ b/OpenSim/Client/Sirikata/Protocol/Time.pbj.cs @@ -1,3 +1,30 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + using pbd = global::Google.ProtocolBuffers.Descriptors; using pb = global::Google.ProtocolBuffers; namespace Sirikata.Network.Protocol { diff --git a/OpenSim/Client/Sirikata/SirikataModule.cs b/OpenSim/Client/Sirikata/SirikataModule.cs index cbb6c23..01dc9d7 100644 --- a/OpenSim/Client/Sirikata/SirikataModule.cs +++ b/OpenSim/Client/Sirikata/SirikataModule.cs @@ -93,7 +93,7 @@ namespace OpenSim.Client.Sirikata public void PostInitialise() { - if(!m_enabled) + if (!m_enabled) return; m_listener = new TcpListener(IPAddress.Any, 5943); @@ -102,7 +102,7 @@ namespace OpenSim.Client.Sirikata private void ListenLoop() { - while(m_running) + while (m_running) { m_listener.BeginAcceptTcpClient(AcceptSocket, m_listener); } diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index 029e23f..6f6d231 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs @@ -406,24 +406,24 @@ namespace OpenSim.Client.VWoHTTP.ClientStack public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { }; public event PlacesQuery OnPlacesQuery = delegate { }; public event FindAgentUpdate OnFindAgentEvent = delegate { }; - public event TrackAgentUpdate OnTrackAgentEvent = delegate { }; - public event NewUserReport OnUserReportEvent = delegate { }; - public event SaveStateHandler OnSaveStateEvent = delegate { }; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { }; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { }; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { }; - public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { }; - public event EjectUserUpdate OnParcelEjectUserEvent = delegate { }; - public event ParcelBuyPass OnParcelBuyPass = delegate { }; - public event ParcelGodMark OnParcelGodMark = delegate { }; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { }; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { }; - public event SimWideDeletesDelegate OnSimWideDeletes = delegate { }; - public event SendPostcard OnSendPostcard = delegate { }; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { }; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { }; - public event GodlikeMessage onGodlikeMessageEvent = delegate { }; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { }; + public event TrackAgentUpdate OnTrackAgentEvent = delegate { }; + public event NewUserReport OnUserReportEvent = delegate { }; + public event SaveStateHandler OnSaveStateEvent = delegate { }; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { }; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { }; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { }; + public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { }; + public event EjectUserUpdate OnParcelEjectUserEvent = delegate { }; + public event ParcelBuyPass OnParcelBuyPass = delegate { }; + public event ParcelGodMark OnParcelGodMark = delegate { }; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { }; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { }; + public event SimWideDeletesDelegate OnSimWideDeletes = delegate { }; + public event SendPostcard OnSendPostcard = delegate { }; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { }; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { }; + public event GodlikeMessage onGodlikeMessageEvent = delegate { }; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { }; diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index f7b286f..f566fde 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs @@ -91,7 +91,7 @@ namespace OpenSim.Data.MySQL rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true"; opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true"; - if(rollbackStore) + if (rollbackStore) m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir); database = @@ -552,7 +552,7 @@ namespace OpenSim.Data.MySQL private void StoreRollbackItem(UUID ItemID) { - if(rollbackStore == true) + if (rollbackStore == true) { string todaysPath = RollbackGetTodaysPath(); @@ -1008,7 +1008,7 @@ namespace OpenSim.Data.MySQL StoreRollbackFolder(f.ID); deleteOneFolder(f.ID); - if(rollbackStore) + if (rollbackStore) { foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID)) { diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 9f2a0ae..60c1ac7 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -1075,7 +1075,7 @@ namespace OpenSim.Framework event SaveStateHandler OnSaveStateEvent; event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; event FreezeUserUpdate OnParcelFreezeUserEvent; event EjectUserUpdate OnParcelEjectUserEvent; event ParcelBuyPass OnParcelBuyPass; diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 857c584..214f936 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -741,7 +741,7 @@ namespace OpenSim.Framework.Servers.HttpServer xmlRpcResponse = new XmlRpcResponse(); // Code probably set in accordance with http://xmlrpc-epi.sourceforge.net/specs/rfc.fault_codes.php - xmlRpcResponse.SetFault(-32603, errorMessage); + xmlRpcResponse.SetFault(-32603, errorMessage); } // if the method wasn't found, we can't determine KeepAlive state anyway, so lets do it only here diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 0ec2ed5..9944852 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -304,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public event SaveStateHandler OnSaveStateEvent; public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; public event FreezeUserUpdate OnParcelFreezeUserEvent; public event EjectUserUpdate OnParcelEjectUserEvent; public event ParcelBuyPass OnParcelBuyPass; @@ -828,7 +828,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary VoteID, Dictionary VoteInitiator, Dictionary Majority, Dictionary Quorum, Dictionary TerseDateID, Dictionary StartDateTime, Dictionary EndDateTime, Dictionary ProposalText) { - foreach(KeyValuePair Blank in VoteID) + foreach (KeyValuePair Blank in VoteID) { GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket(); @@ -851,7 +851,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP GAPIRP.ProposalData[0] = ProposalData; OutPacket(GAPIRP, ThrottleOutPacketType.Task); } - if(VoteID.Count == 0) + if (VoteID.Count == 0) { GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket(); @@ -878,7 +878,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary VoteID, Dictionary VoteInitiator, Dictionary Majority, Dictionary Quorum, Dictionary TerseDateID, Dictionary StartDateTime, Dictionary EndDateTime, Dictionary VoteType, Dictionary VoteResult, Dictionary ProposalText) { - foreach(KeyValuePair Blank in VoteID) + foreach (KeyValuePair Blank in VoteID) { GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket(); @@ -904,7 +904,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP GVHIRP.VoteItem[0] = VoteItem; OutPacket(GVHIRP, ThrottleOutPacketType.Task); } - if(VoteID.Count == 0) + if (VoteID.Count == 0) { GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket(); @@ -5915,7 +5915,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId) { - // Linden Client limitation.. + // Linden Client limitation.. if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f || avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f) { diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 580e06f..a4a649c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -1119,23 +1119,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends } public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target) { - List friendList = GetUserFriends(hunter); - foreach (FriendListItem item in friendList) - { - if(item.onlinestatus == true) - { - if(item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0) - { - ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target); - string regionname = SPTarget.Scene.RegionInfo.RegionName; - remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat)); - } - } - else - { - remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false); - } - } + List friendList = GetUserFriends(hunter); + foreach (FriendListItem item in friendList) + { + if (item.onlinestatus == true) + { + if (item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0) + { + ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target); + string regionname = SPTarget.Scene.RegionInfo.RegionName; + remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat)); + } + } + else + { + remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false); + } + } } public List GetUserFriends(UUID agentID) diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 7e1bed5..50171a3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs @@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods m_scene.ForEachClient( delegate(IClientAPI controller) - { + { if (controller.AgentId != godID) controller.Kick(reasonStr); } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 0ced2f9..160a9bd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -359,12 +359,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); if (UUID.Zero != ospResolvedId) - { + { item.CreatorIdAsUuid = ospResolvedId; // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the // database). Instead, replace with the UUID that we found. - item.CreatorId = ospResolvedId.ToString(); + item.CreatorId = ospResolvedId.ToString(); } else { diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index c85d974..98b686e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -117,12 +117,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } protected void ReceivedAllAssets(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids) - { + { Exception reportedException = null; bool succeeded = true; try - { + { // We're almost done. Just need to write out the control file now m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile()); m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); @@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_module.TriggerInventoryArchiveSaved( m_id, false, m_userInfo, m_invPath, m_saveStream, new Exception(errorMessage)); - return; + return; } m_archiveWriter = new TarArchiveWriter(m_saveStream); diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs index 67fc8e6..efa60bb 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueHelper.cs @@ -484,11 +484,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue QueryDataMap.Add("GlobalZ", OSD.FromInteger((int)groupDataBlock.GlobalZ)); QueryDataMap.Add("Name", OSD.FromBinary(groupDataBlock.Name)); QueryDataMap.Add("OwnerID", OSD.FromUUID(groupDataBlock.OwnerID)); - QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName)); - QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID)); - QueryDataMap.Add("ProductSku", OSD.FromInteger(0)); - QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price)); - + QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName)); + QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID)); + QueryDataMap.Add("ProductSku", OSD.FromInteger(0)); + QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price)); + QueryData.Add(QueryDataMap); } body.Add("QueryData", QueryData); diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index af72968..52add23 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver List serialisedParcels = new List(); string filePath = "NONE"; - TarArchiveReader archive = new TarArchiveReader(m_loadStream); + TarArchiveReader archive = new TarArchiveReader(m_loadStream); byte[] data; TarArchiveReader.TarEntryType entryType; diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs index 75c4557..9fc6ec4 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs @@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName); - m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty); + m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty); } protected internal void Save(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 27763bb..fc8d4e1 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs @@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// /// The file used to load and save an opensimulator archive if no filename has been specified /// - protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar"; + protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar"; public string Name { @@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver { DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty); } - } + } /// /// Save a region to a file, including all the assets needed to restore it. diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 81024db..1fbc733 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs @@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land ILandObject obj = new LandObject(UUID.Zero, false, m_scene); obj.LandData.Name = "NO LAND"; return obj; - } + } public List AllParcels() { diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 9a2ef50..9b39b09 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -627,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land return null; } } - } + } #endregion diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index c9b3071..e837e9a 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -800,7 +800,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions } protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers) - { + { if (parcel.LandData.OwnerID == user) { // Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 086103b..27fad61 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -275,24 +275,24 @@ namespace OpenSim.Region.Examples.SimpleModule public event PlacesQuery OnPlacesQuery; public event FindAgentUpdate OnFindAgentEvent; - public event TrackAgentUpdate OnTrackAgentEvent; - public event NewUserReport OnUserReportEvent; - public event SaveStateHandler OnSaveStateEvent; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; - public event FreezeUserUpdate OnParcelFreezeUserEvent; - public event EjectUserUpdate OnParcelEjectUserEvent; - public event ParcelBuyPass OnParcelBuyPass; - public event ParcelGodMark OnParcelGodMark; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; - public event SimWideDeletesDelegate OnSimWideDeletes; - public event SendPostcard OnSendPostcard; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent; - public event GodlikeMessage onGodlikeMessageEvent; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; + public event TrackAgentUpdate OnTrackAgentEvent; + public event NewUserReport OnUserReportEvent; + public event SaveStateHandler OnSaveStateEvent; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event FreezeUserUpdate OnParcelFreezeUserEvent; + public event EjectUserUpdate OnParcelEjectUserEvent; + public event ParcelBuyPass OnParcelBuyPass; + public event ParcelGodMark OnParcelGodMark; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; + public event SimWideDeletesDelegate OnSimWideDeletes; + public event SendPostcard OnSendPostcard; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent; + public event GodlikeMessage onGodlikeMessageEvent; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; #pragma warning restore 67 diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs index 6fe6118..f71e31d 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// /// - List ParcelsNearPoint(Vector3 position); + List ParcelsNearPoint(Vector3 position); /// /// Get the parcel given the land's local id. diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 1a8babc..991d60c 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs @@ -34,7 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces /// Interface to region archive functionality /// public interface IRegionArchiverModule - { + { void HandleLoadOarConsoleCommand(string module, string[] cmdparams); void HandleSaveOarConsoleCommand(string module, string[] cmdparams); diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0e1e2be..764ac60 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -387,11 +387,11 @@ namespace OpenSim.Region.Framework.Scenes { get { return StatsReporter.getLastReportedSimFPS(); } } - - public float[] SimulatorStats - { - get { return StatsReporter.getLastReportedSimStats(); } - } + + public float[] SimulatorStats + { + get { return StatsReporter.getLastReportedSimStats(); } + } public string DefaultScriptEngine { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b50def3..22a8ca1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes string data = ""; if (obj != null) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this object - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = obj.UUID; @@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = obj.UUID; @@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes if (av.LocalId == localId) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentGroup.Scene == null) return; - if(m_parentGroup.PassCollision == true) + if (m_parentGroup.PassCollision == true) { //TODO: Add pass to root prim! } @@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes string data = ""; if (obj != null) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this object - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = obj.UUID; @@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = obj.UUID; @@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes if (av.LocalId == localId) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes string data = ""; if (obj != null) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this object - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = obj.UUID; @@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = obj.UUID; @@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes if (av.LocalId == localId) { - if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if(found) + if (found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -2881,8 +2881,8 @@ namespace OpenSim.Region.Framework.Scenes { m_parentGroup.stopLookAt(); - m_parentGroup.ScheduleGroupForTerseUpdate(); - } + m_parentGroup.ScheduleGroupForTerseUpdate(); + } /// /// Set the text displayed for this part. diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 277081a..8545425 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) { SitRaycastFindEdge(collisionPoint, normal); - m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal ); + m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); } else { diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index e368c2a..fd23294 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs @@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes private int m_fps = 0; // saved last reported value so there is something available for llGetRegionFPS private float lastReportedSimFPS = 0; - private float[] lastReportedSimStats = new float[21]; + private float[] lastReportedSimStats = new float[21]; private float m_pfps = 0; private int m_agentUpdates = 0; @@ -263,11 +263,11 @@ namespace OpenSim.Region.Framework.Scenes sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; - - for (int i = 0; i < 21; i++) - { - lastReportedSimStats[i] = sb[i].StatValue; - } + + for (int i = 0; i < 21; i++) + { + lastReportedSimStats[i] = sb[i].StatValue; + } SimStats simStats = new SimStats( @@ -447,11 +447,11 @@ namespace OpenSim.Region.Framework.Scenes { return lastReportedSimFPS; } - - public float[] getLastReportedSimStats() - { - return lastReportedSimStats; - } + + public float[] getLastReportedSimStats() + { + return lastReportedSimStats; + } public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) { diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 6c2b94a..5d97a12 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -837,24 +837,24 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public event AvatarInterestUpdate OnAvatarInterestUpdate; public event PlacesQuery OnPlacesQuery; public event FindAgentUpdate OnFindAgentEvent; - public event TrackAgentUpdate OnTrackAgentEvent; - public event NewUserReport OnUserReportEvent; - public event SaveStateHandler OnSaveStateEvent; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; - public event FreezeUserUpdate OnParcelFreezeUserEvent; - public event EjectUserUpdate OnParcelEjectUserEvent; - public event ParcelBuyPass OnParcelBuyPass; - public event ParcelGodMark OnParcelGodMark; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; - public event SimWideDeletesDelegate OnSimWideDeletes; - public event SendPostcard OnSendPostcard; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent; - public event GodlikeMessage onGodlikeMessageEvent; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; + public event TrackAgentUpdate OnTrackAgentEvent; + public event NewUserReport OnUserReportEvent; + public event SaveStateHandler OnSaveStateEvent; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event FreezeUserUpdate OnParcelFreezeUserEvent; + public event EjectUserUpdate OnParcelEjectUserEvent; + public event ParcelBuyPass OnParcelBuyPass; + public event ParcelGodMark OnParcelGodMark; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; + public event SimWideDeletesDelegate OnSimWideDeletes; + public event SendPostcard OnSendPostcard; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent; + public event GodlikeMessage onGodlikeMessageEvent; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; #pragma warning restore 67 diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs index 9d64667..30580e7 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs @@ -179,8 +179,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule /// /// The message to send to the user void Say(string msg); - - void Say(string msg,int channel); + + void Say(string msg,int channel); //// /// Grants access to the objects inventory diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index 9596d13..31f28e0 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs @@ -264,7 +264,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule if (CanEdit()) { GetSOP().SitTargetPosition = value; - } + } } } @@ -276,7 +276,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule if (CanEdit()) { GetSOP().SitName = value; - } + } } } @@ -288,7 +288,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule if (CanEdit()) { GetSOP().TouchName = value; - } + } } } @@ -384,7 +384,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); } - public void Say(string msg,int channel) + public void Say(string msg,int channel) { if (!CanEdit()) return; @@ -392,7 +392,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule SceneObjectPart sop = GetSOP(); m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false); } - + #endregion diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 82020cb..c7cd37b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs @@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); e.Text = chat.Message; e.Channel = chat.Channel; - + _OnChat(this, e); return; } @@ -160,7 +160,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); e.Text = chat.Message; e.Channel = chat.Channel; - + _OnChat(this, e); return; } diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index da7f018..e3392c8 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -381,24 +381,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC public event PlacesQuery OnPlacesQuery; public event FindAgentUpdate OnFindAgentEvent; - public event TrackAgentUpdate OnTrackAgentEvent; - public event NewUserReport OnUserReportEvent; - public event SaveStateHandler OnSaveStateEvent; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; - public event FreezeUserUpdate OnParcelFreezeUserEvent; - public event EjectUserUpdate OnParcelEjectUserEvent; - public event ParcelBuyPass OnParcelBuyPass; - public event ParcelGodMark OnParcelGodMark; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; - public event SimWideDeletesDelegate OnSimWideDeletes; - public event SendPostcard OnSendPostcard; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent; - public event GodlikeMessage onGodlikeMessageEvent; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; + public event TrackAgentUpdate OnTrackAgentEvent; + public event NewUserReport OnUserReportEvent; + public event SaveStateHandler OnSaveStateEvent; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event FreezeUserUpdate OnParcelFreezeUserEvent; + public event EjectUserUpdate OnParcelEjectUserEvent; + public event ParcelBuyPass OnParcelBuyPass; + public event ParcelGodMark OnParcelGodMark; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; + public event SimWideDeletesDelegate OnSimWideDeletes; + public event SendPostcard OnSendPostcard; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent; + public event GodlikeMessage onGodlikeMessageEvent; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; #pragma warning restore 67 diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index f411dd7..31366db 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs @@ -305,22 +305,22 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin public override Quaternion APIDTarget { - set { return; } + set { return; } } public override bool APIDActive { - set { return; } + set { return; } } public override float APIDStrength { - set { return; } + set { return; } } public override float APIDDamping { - set { return; } + set { return; } } public override void SubscribeEvents(int ms) diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 02328b5..97eb6a2 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs @@ -623,22 +623,22 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin public override Quaternion APIDTarget { - set { return; } + set { return; } } public override bool APIDActive { - set { return; } + set { return; } } public override float APIDStrength { - set { return; } + set { return; } } public override float APIDDamping { - set { return; } + set { return; } } /// diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 10b153d..9c192ed 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -243,7 +243,7 @@ namespace OpenSim.Region.Physics.Manager public abstract PIDHoverType PIDHoverType { set;} public abstract float PIDHoverTau { set;} - // For RotLookAt + // For RotLookAt public abstract Quaternion APIDTarget { set;} public abstract bool APIDActive { set;} public abstract float APIDStrength { set;} diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 39cdc0f..008070b 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs @@ -32,11 +32,11 @@ * ODEDynamics.cs contains methods dealing with Prim Physical motion * (dynamics) and the associated settings. Old Linear and angular * motors for dynamic motion have been replace with MoveLinear() - * and MoveAngular(); 'Physical' is used only to switch ODE dynamic + * and MoveAngular(); 'Physical' is used only to switch ODE dynamic * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_ is to * switch between 'VEHICLE' parameter use and general dynamics * settings use. - */ + */ using System; using System.Collections.Generic; @@ -53,7 +53,7 @@ namespace OpenSim.Region.Physics.OdePlugin public class ODEDynamics { public Vehicle Type - { + { get { return m_type; } } @@ -62,14 +62,14 @@ namespace OpenSim.Region.Physics.OdePlugin get { return m_body; } } - private int frcount = 0; // Used to limit dynamics debug output to - // every 100th frame + private int frcount = 0; // Used to limit dynamics debug output to + // every 100th frame // private OdeScene m_parentScene = null; private IntPtr m_body = IntPtr.Zero; // private IntPtr m_jointGroup = IntPtr.Zero; // private IntPtr m_aMotor = IntPtr.Zero; - + // Vehicle properties private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind @@ -82,7 +82,7 @@ namespace OpenSim.Region.Physics.OdePlugin // HOVER_UP_ONLY // LIMIT_MOTOR_UP // LIMIT_ROLL_ONLY - + // Linear properties private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL @@ -91,47 +91,43 @@ namespace OpenSim.Region.Physics.OdePlugin private float m_linearMotorDecayTimescale = 0; private float m_linearMotorTimescale = 0; private Vector3 m_lastLinearVelocityVector = Vector3.Zero; - // private bool m_LinearMotorSetLastFrame = false; + // private bool m_LinearMotorSetLastFrame = false; // private Vector3 m_linearMotorOffset = Vector3.Zero; - + //Angular properties - private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor + private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor private int m_angularMotorApply = 0; // application frame counter - private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity + private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body - //Deflection properties + //Deflection properties // private float m_angularDeflectionEfficiency = 0; // private float m_angularDeflectionTimescale = 0; // private float m_linearDeflectionEfficiency = 0; // private float m_linearDeflectionTimescale = 0; - + //Banking properties // private float m_bankingEfficiency = 0; // private float m_bankingMix = 0; // private float m_bankingTimescale = 0; - + //Hover and Buoyancy properties private float m_VhoverHeight = 0f; // private float m_VhoverEfficiency = 0f; private float m_VhoverTimescale = 0f; - private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height + private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. - // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) - // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. - // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. - - //Attractor properties + // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) + // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. + // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. + + //Attractor properties private float m_verticalAttractionEfficiency = 1.0f; // damped private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. - - - - internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) { @@ -166,13 +162,13 @@ namespace OpenSim.Region.Physics.OdePlugin // m_bankingTimescale = pValue; break; case Vehicle.BUOYANCY: - if (pValue < -1f) pValue = -1f; - if (pValue > 1f) pValue = 1f; + if (pValue < -1f) pValue = -1f; + if (pValue > 1f) pValue = 1f; m_VehicleBuoyancy = pValue; break; // case Vehicle.HOVER_EFFICIENCY: -// if (pValue < 0f) pValue = 0f; -// if (pValue > 1f) pValue = 1f; +// if (pValue < 0f) pValue = 0f; +// if (pValue > 1f) pValue = 1f; // m_VhoverEfficiency = pValue; // break; case Vehicle.HOVER_HEIGHT: @@ -199,7 +195,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_linearMotorTimescale = pValue; break; case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: - if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable + if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable if (pValue > 1.0f) pValue = 1.0f; m_verticalAttractionEfficiency = pValue; break; @@ -207,8 +203,8 @@ namespace OpenSim.Region.Physics.OdePlugin if (pValue < 0.01f) pValue = 0.01f; m_verticalAttractionTimescale = pValue; break; - - // These are vector properties but the engine lets you use a single float value to + + // These are vector properties but the engine lets you use a single float value to // set all of the components to the same value case Vehicle.ANGULAR_FRICTION_TIMESCALE: m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); @@ -229,7 +225,6 @@ namespace OpenSim.Region.Physics.OdePlugin break; } - }//end ProcessFloatVehicleParam internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) @@ -242,12 +237,12 @@ namespace OpenSim.Region.Physics.OdePlugin case Vehicle.ANGULAR_MOTOR_DIRECTION: m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // Limit requested angular speed to 2 rps= 4 pi rads/sec - if(m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f; - if(m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f; - if(m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f; - if(m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f; - if(m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f; - if(m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f; + if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f; + if (m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f; + if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f; + if (m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f; + if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f; + if (m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f; m_angularMotorApply = 10; break; case Vehicle.LINEAR_FRICTION_TIMESCALE: @@ -261,7 +256,6 @@ namespace OpenSim.Region.Physics.OdePlugin // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); break; } - }//end ProcessVectorVehicleParam internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) @@ -272,12 +266,11 @@ namespace OpenSim.Region.Physics.OdePlugin // m_referenceFrame = pValue; break; } - }//end ProcessRotationVehicleParam internal void ProcessTypeChange(Vehicle pType) { - // Set Defaults For Type + // Set Defaults For Type m_type = pType; switch (pType) { @@ -357,8 +350,8 @@ namespace OpenSim.Region.Physics.OdePlugin // m_bankingMix = 0.8f; // m_bankingTimescale = 1; // m_referenceFrame = Quaternion.Identity; - m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | - VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); + m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | + VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.LIMIT_MOTOR_UP); break; @@ -432,24 +425,25 @@ namespace OpenSim.Region.Physics.OdePlugin { if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) return; - frcount++; // used to limit debug comment output + frcount++; // used to limit debug comment output if (frcount > 100) frcount = 0; - MoveLinear(pTimestep, pParentScene); + MoveLinear(pTimestep, pParentScene); MoveAngular(pTimestep); }// end Step private void MoveLinear(float pTimestep, OdeScene _pParentScene) { - if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant + if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant { - if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); + if (!d.BodyIsEnabled(Body)) + d.BodyEnable(Body); // add drive to body Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep); - m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector? - + m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector? + // This will work temporarily, but we really need to compare speed on an axis // KF: Limit body velocity to applied velocity? if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X)) @@ -458,7 +452,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_lastLinearVelocityVector.Y = m_linearMotorDirectionLASTSET.Y; if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z)) m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z; - + // decay applied velocity Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep))); //Console.WriteLine("decay: " + decayfraction); @@ -466,194 +460,192 @@ namespace OpenSim.Region.Physics.OdePlugin //Console.WriteLine("actual: " + m_linearMotorDirection); } else - { // requested is not significant - // if what remains of applied is small, zero it. - if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f)) - m_lastLinearVelocityVector = Vector3.Zero; - } - - - // convert requested object velocity to world-referenced vector + { // requested is not significant + // if what remains of applied is small, zero it. + if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f)) + m_lastLinearVelocityVector = Vector3.Zero; + } + + // convert requested object velocity to world-referenced vector m_dir = m_lastLinearVelocityVector; d.Quaternion rot = d.BodyGetQuaternion(Body); - Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object - m_dir *= rotq; // apply obj rotation to velocity vector + Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object + m_dir *= rotq; // apply obj rotation to velocity vector - // add Gravity andBuoyancy - // KF: So far I have found no good method to combine a script-requested - // .Z velocity and gravity. Therefore only 0g will used script-requested - // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. + // add Gravity andBuoyancy + // KF: So far I have found no good method to combine a script-requested + // .Z velocity and gravity. Therefore only 0g will used script-requested + // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. Vector3 grav = Vector3.Zero; - if(m_VehicleBuoyancy < 1.0f) - { - // There is some gravity, make a gravity force vector - // that is applied after object velocity. - d.Mass objMass; - d.BodyGetMass(Body, out objMass); - // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; - grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); - // Preserve the current Z velocity - d.Vector3 vel_now = d.BodyGetLinearVel(Body); - m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity - } // else its 1.0, no gravity. - - // Check if hovering - if( (m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) - { - // We should hover, get the target height - d.Vector3 pos = d.BodyGetPosition(Body); - if((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) - { - m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; - } - else if((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) - { - m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; - } - else if((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) - { - m_VhoverTargetHeight = m_VhoverHeight; - } - - if((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) - { - // If body is aready heigher, use its height as target height - if(pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; - } - -// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped -// m_VhoverTimescale = 0f; // time to acheive height -// pTimestep is time since last frame,in secs - float herr0 = pos.Z - m_VhoverTargetHeight; - // Replace Vertical speed with correction figure if significant - if(Math.Abs(herr0) > 0.01f ) - { - d.Mass objMass; - d.BodyGetMass(Body, out objMass); - m_dir.Z = - ( (herr0 * pTimestep * 50.0f) / m_VhoverTimescale); - //KF: m_VhoverEfficiency is not yet implemented - } - else - { - m_dir.Z = 0f; - } - } - - // Apply velocity - d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); + if (m_VehicleBuoyancy < 1.0f) + { + // There is some gravity, make a gravity force vector + // that is applied after object velocity. + d.Mass objMass; + d.BodyGetMass(Body, out objMass); + // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; + grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); + // Preserve the current Z velocity + d.Vector3 vel_now = d.BodyGetLinearVel(Body); + m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity + } // else its 1.0, no gravity. + + // Check if hovering + if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) + { + // We should hover, get the target height + d.Vector3 pos = d.BodyGetPosition(Body); + if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) + { + m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; + } + else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) + { + m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; + } + else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) + { + m_VhoverTargetHeight = m_VhoverHeight; + } + + if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) + { + // If body is aready heigher, use its height as target height + if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; + } + +// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped +// m_VhoverTimescale = 0f; // time to acheive height +// pTimestep is time since last frame,in secs + float herr0 = pos.Z - m_VhoverTargetHeight; + // Replace Vertical speed with correction figure if significant + if (Math.Abs(herr0) > 0.01f) + { + d.Mass objMass; + d.BodyGetMass(Body, out objMass); + m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); + //KF: m_VhoverEfficiency is not yet implemented + } + else + { + m_dir.Z = 0f; + } + } + + // Apply velocity + d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); // apply gravity force - d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); + d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); - // apply friction + // apply friction Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; } // end MoveLinear() - + private void MoveAngular(float pTimestep) { - /* - private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor - private int m_angularMotorApply = 0; // application frame counter - private float m_angularMotorVelocity = 0; // current angular motor velocity (ramps up and down) - private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate - private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate - private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate - private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body - */ - - // Get what the body is doing, this includes 'external' influences - d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); - // Vector3 angularVelocity = Vector3.Zero; - - if (m_angularMotorApply > 0) - { - // ramp up to new value - // current velocity += error / ( time to get there / step interval ) - // requested speed - last motor speed - m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); - m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); - m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); - - m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected - // velocity may still be acheived. - } - else - { - // no motor recently applied, keep the body velocity - /* m_angularMotorVelocity.X = angularVelocity.X; - m_angularMotorVelocity.Y = angularVelocity.Y; - m_angularMotorVelocity.Z = angularVelocity.Z; */ - - // and decay the velocity - m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); - } // end motor section - + /* + private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor + private int m_angularMotorApply = 0; // application frame counter + private float m_angularMotorVelocity = 0; // current angular motor velocity (ramps up and down) + private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate + private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate + private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate + private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body + */ + + // Get what the body is doing, this includes 'external' influences + d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); + // Vector3 angularVelocity = Vector3.Zero; + + if (m_angularMotorApply > 0) + { + // ramp up to new value + // current velocity += error / (time to get there / step interval) + // requested speed - last motor speed + m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); + m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); + m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); + + m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected + // velocity may still be acheived. + } + else + { + // no motor recently applied, keep the body velocity + /* m_angularMotorVelocity.X = angularVelocity.X; + m_angularMotorVelocity.Y = angularVelocity.Y; + m_angularMotorVelocity.Z = angularVelocity.Z; */ + + // and decay the velocity + m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); + } // end motor section // Vertical attractor section - Vector3 vertattr = Vector3.Zero; - - if(m_verticalAttractionTimescale < 300) - { - float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep); - // get present body rotation - d.Quaternion rot = d.BodyGetQuaternion(Body); - Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); - // make a vector pointing up - Vector3 verterr = Vector3.Zero; - verterr.Z = 1.0f; - // rotate it to Body Angle - verterr = verterr * rotq; - // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. - // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go - // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. - if (verterr.Z < 0.0f) - { - verterr.X = 2.0f - verterr.X; - verterr.Y = 2.0f - verterr.Y; - } - // Error is 0 (no error) to +/- 2 (max error) - // scale it by VAservo - verterr = verterr * VAservo; -//if(frcount == 0) Console.WriteLine("VAerr=" + verterr); - - // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so - // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. - vertattr.X = verterr.Y; - vertattr.Y = - verterr.X; - vertattr.Z = 0f; - - // scaling appears better usingsquare-law - float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); - vertattr.X += bounce * angularVelocity.X; - vertattr.Y += bounce * angularVelocity.Y; - - } // else vertical attractor is off - - // m_lastVertAttractor = vertattr; - - // Bank section tba - // Deflection section tba - - // Sum velocities - m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection - - if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) + Vector3 vertattr = Vector3.Zero; + + if (m_verticalAttractionTimescale < 300) { - if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); - } - else - { - m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. - } - - // apply friction + float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep); + // get present body rotation + d.Quaternion rot = d.BodyGetQuaternion(Body); + Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); + // make a vector pointing up + Vector3 verterr = Vector3.Zero; + verterr.Z = 1.0f; + // rotate it to Body Angle + verterr = verterr * rotq; + // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. + // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go + // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. + if (verterr.Z < 0.0f) + { + verterr.X = 2.0f - verterr.X; + verterr.Y = 2.0f - verterr.Y; + } + // Error is 0 (no error) to +/- 2 (max error) + // scale it by VAservo + verterr = verterr * VAservo; +//if (frcount == 0) Console.WriteLine("VAerr=" + verterr); + + // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so + // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. + vertattr.X = verterr.Y; + vertattr.Y = - verterr.X; + vertattr.Z = 0f; + + // scaling appears better usingsquare-law + float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); + vertattr.X += bounce * angularVelocity.X; + vertattr.Y += bounce * angularVelocity.Y; + + } // else vertical attractor is off + + // m_lastVertAttractor = vertattr; + + // Bank section tba + // Deflection section tba + + // Sum velocities + m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection + + if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) + { + if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); + } + else + { + m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. + } + + // apply friction Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep); - m_lastAngularVelocity -= m_lastAngularVelocity * decayamount; - - // Apply to the body - d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); - - } //end MoveAngular - } + m_lastAngularVelocity -= m_lastAngularVelocity * decayamount; + + // Apply to the body + d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); + + } //end MoveAngular + } } diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 3eb3b28..973aa84 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -1,5 +1,7 @@ -/* Copyright (c) Contributors, http://opensimulator.org/ +/* + * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright @@ -93,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin private float m_targetHoverHeight; private float m_groundHeight; private float m_waterHeight; - private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. + private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. // private float m_tensor = 5f; private int body_autodisable_frames = 20; @@ -294,7 +296,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_taintselected = value; m_isSelected = value; } - if(m_isSelected) disableBodySoft(); + if (m_isSelected) disableBodySoft(); } } @@ -302,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin { prev_geom = prim_geom; prim_geom = geom; -//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); +//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); if (prim_geom != IntPtr.Zero) { d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); @@ -314,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (_parent != null && _parent is OdePrim) { OdePrim parent = (OdePrim)_parent; -//Console.WriteLine("SetGeom calls ChildSetGeom"); +//Console.WriteLine("SetGeom calls ChildSetGeom"); parent.ChildSetGeom(this); } } @@ -331,7 +333,7 @@ namespace OpenSim.Region.Physics.OdePlugin { d.BodyEnable(Body); if (m_vehicle.Type != Vehicle.TYPE_NONE) - m_vehicle.Enable(Body, _parent_scene); + m_vehicle.Enable(Body, _parent_scene); } m_disabled = false; @@ -376,7 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin d.BodySetAutoDisableSteps(Body, body_autodisable_frames); // disconnect from world gravity so we can apply buoyancy - d.BodySetGravityMode (Body, false); + d.BodySetGravityMode (Body, false); m_interpenetrationcount = 0; m_collisionscore = 0; @@ -872,7 +874,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void ProcessTaints(float timestep) { -//Console.WriteLine("ProcessTaints for " + m_primName ); +//Console.WriteLine("ProcessTaints for " + m_primName); if (m_taintadd) { changeadd(timestep); @@ -880,24 +882,24 @@ namespace OpenSim.Region.Physics.OdePlugin if (prim_geom != IntPtr.Zero) { - if (!_position.ApproxEquals(m_taintposition, 0f)) - changemove(timestep); - - if (m_taintrot != _orientation) - { - if(childPrim && IsPhysical) // For physical child prim... - { - rotate(timestep); - // KF: ODE will also rotate the parent prim! - // so rotate the root back to where it was - OdePrim parent = (OdePrim)_parent; - parent.rotate(timestep); + if (!_position.ApproxEquals(m_taintposition, 0f)) + changemove(timestep); + + if (m_taintrot != _orientation) + { + if (childPrim && IsPhysical) // For physical child prim... + { + rotate(timestep); + // KF: ODE will also rotate the parent prim! + // so rotate the root back to where it was + OdePrim parent = (OdePrim)_parent; + parent.rotate(timestep); } else { - //Just rotate the prim - rotate(timestep); - } + //Just rotate the prim + rotate(timestep); + } } // @@ -1006,7 +1008,7 @@ namespace OpenSim.Region.Physics.OdePlugin // destroy link else if (_parent != null && m_taintparent == null) { -//Console.WriteLine(" changelink B"); +//Console.WriteLine(" changelink B"); if (_parent is OdePrim) { @@ -1033,7 +1035,7 @@ namespace OpenSim.Region.Physics.OdePlugin // prim is the child public void ParentPrim(OdePrim prim) { -//Console.WriteLine("ParentPrim " + m_primName); +//Console.WriteLine("ParentPrim " + m_primName); if (this.m_localID != prim.m_localID) { if (Body == IntPtr.Zero) @@ -1047,7 +1049,7 @@ namespace OpenSim.Region.Physics.OdePlugin { if (!childrenPrim.Contains(prim)) { -//Console.WriteLine("childrenPrim.Add " + prim); +//Console.WriteLine("childrenPrim.Add " + prim); childrenPrim.Add(prim); foreach (OdePrim prm in childrenPrim) @@ -1080,7 +1082,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); continue; } -//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName); +//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName); d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); @@ -1128,7 +1130,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_collisionCategories |= CollisionCategories.Body; m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); -//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName); +//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName); d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); //Console.WriteLine(" Post GeomSetCategoryBits 2"); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); @@ -1203,7 +1205,7 @@ namespace OpenSim.Region.Physics.OdePlugin { foreach (OdePrim prm in childrenPrim) { -//Console.WriteLine("ChildSetGeom calls ParentPrim"); +//Console.WriteLine("ChildSetGeom calls ParentPrim"); ParentPrim(prm); } } @@ -1230,7 +1232,7 @@ namespace OpenSim.Region.Physics.OdePlugin lock (childrenPrim) { - //Console.WriteLine("childrenPrim.Remove " + odePrim); + //Console.WriteLine("childrenPrim.Remove " + odePrim); childrenPrim.Remove(odePrim); } @@ -1248,7 +1250,7 @@ namespace OpenSim.Region.Physics.OdePlugin { foreach (OdePrim prm in childrenPrim) { -//Console.WriteLine("ChildDelink calls ParentPrim"); +//Console.WriteLine("ChildDelink calls ParentPrim"); ParentPrim(prm); } } @@ -1350,7 +1352,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) { -//Console.WriteLine("CreateGeom:"); +//Console.WriteLine("CreateGeom:"); if (_mesh != null) { setMesh(_parent_scene, _mesh); @@ -1381,7 +1383,7 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.waitForSpaceUnlock(m_targetSpace); try { -//Console.WriteLine(" CreateGeom 2"); +//Console.WriteLine(" CreateGeom 2"); SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); } catch (AccessViolationException) @@ -1397,7 +1399,7 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.waitForSpaceUnlock(m_targetSpace); try { -//Console.WriteLine(" CreateGeom 3"); +//Console.WriteLine(" CreateGeom 3"); SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); } catch (AccessViolationException) @@ -1414,7 +1416,7 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.waitForSpaceUnlock(m_targetSpace); try { -//Console.WriteLine(" CreateGeom 4"); +//Console.WriteLine(" CreateGeom 4"); SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); } catch (AccessViolationException) @@ -1451,7 +1453,7 @@ namespace OpenSim.Region.Physics.OdePlugin lock (_parent_scene.OdeLock) { -//Console.WriteLine("changeadd 1"); +//Console.WriteLine("changeadd 1"); CreateGeom(m_targetSpace, _mesh); if (prim_geom != IntPtr.Zero) @@ -1508,7 +1510,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body) { // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used?? -Console.WriteLine(" JointCreateFixed"); +Console.WriteLine(" JointCreateFixed"); m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); d.JointAttach(m_linkJoint, Body, odParent.Body); d.JointSetFixed(m_linkJoint); @@ -1562,244 +1564,244 @@ Console.WriteLine(" JointCreateFixed"); float fz = 0; - if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. - { - if (m_vehicle.Type != Vehicle.TYPE_NONE) - { - // 'VEHICLES' are dealt with in ODEDynamics.cs - m_vehicle.Step(timestep, _parent_scene); - } - else - { -//Console.WriteLine("Move " + m_primName); - if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 - // NON-'VEHICLES' are dealt with here - if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) - { - d.Vector3 avel2 = d.BodyGetAngularVel(Body); - if (m_angularlock.X == 1) - avel2.X = 0; - if (m_angularlock.Y == 1) - avel2.Y = 0; - if (m_angularlock.Z == 1) - avel2.Z = 0; - d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); - } - //float PID_P = 900.0f; - - float m_mass = CalculateMass(); - -// fz = 0f; + if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. + { + if (m_vehicle.Type != Vehicle.TYPE_NONE) + { + // 'VEHICLES' are dealt with in ODEDynamics.cs + m_vehicle.Step(timestep, _parent_scene); + } + else + { +//Console.WriteLine("Move " + m_primName); + if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 + // NON-'VEHICLES' are dealt with here + if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) + { + d.Vector3 avel2 = d.BodyGetAngularVel(Body); + if (m_angularlock.X == 1) + avel2.X = 0; + if (m_angularlock.Y == 1) + avel2.Y = 0; + if (m_angularlock.Z == 1) + avel2.Z = 0; + d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); + } + //float PID_P = 900.0f; + + float m_mass = CalculateMass(); + +// fz = 0f; //m_log.Info(m_collisionFlags.ToString()); - - //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. - // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? - // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up - // gravityz multiplier = 1 - m_buoyancy - fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; - - if (m_usePID) - { -//Console.WriteLine("PID " + m_primName); - // KF - this is for object move? eg. llSetPos() ? - //if (!d.BodyIsEnabled(Body)) - //d.BodySetForce(Body, 0f, 0f, 0f); - // If we're using the PID controller, then we have no gravity - //fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply... - fz = 0f; - - // no lock; for now it's only called from within Simulate() - - // If the PID Controller isn't active then we set our force - // calculating base velocity to the current position - - if ((m_PIDTau < 1) && (m_PIDTau != 0)) - { - //PID_G = PID_G / m_PIDTau; - m_PIDTau = 1; - } - - if ((PID_G - m_PIDTau) <= 0) - { - PID_G = m_PIDTau + 1; - } - //PidStatus = true; - - // PhysicsVector vec = new PhysicsVector(); - d.Vector3 vel = d.BodyGetLinearVel(Body); - - d.Vector3 pos = d.BodyGetPosition(Body); - _target_velocity = + + //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. + // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? + // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up + // gravityz multiplier = 1 - m_buoyancy + fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; + + if (m_usePID) + { +//Console.WriteLine("PID " + m_primName); + // KF - this is for object move? eg. llSetPos() ? + //if (!d.BodyIsEnabled(Body)) + //d.BodySetForce(Body, 0f, 0f, 0f); + // If we're using the PID controller, then we have no gravity + //fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply... + fz = 0f; + + // no lock; for now it's only called from within Simulate() + + // If the PID Controller isn't active then we set our force + // calculating base velocity to the current position + + if ((m_PIDTau < 1) && (m_PIDTau != 0)) + { + //PID_G = PID_G / m_PIDTau; + m_PIDTau = 1; + } + + if ((PID_G - m_PIDTau) <= 0) + { + PID_G = m_PIDTau + 1; + } + //PidStatus = true; + + // PhysicsVector vec = new PhysicsVector(); + d.Vector3 vel = d.BodyGetLinearVel(Body); + + d.Vector3 pos = d.BodyGetPosition(Body); + _target_velocity = new Vector3( - (m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep), - (m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep), - (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep) - ); - - // if velocity is zero, use position control; otherwise, velocity control - - if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f)) - { - // keep track of where we stopped. No more slippin' & slidin' - - // We only want to deactivate the PID Controller if we think we want to have our surrogate - // react to the physics scene by moving it's position. - // Avatar to Avatar collisions - // Prim to avatar collisions - - //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2); - //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2); - //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; - d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); - d.BodySetLinearVel(Body, 0, 0, 0); - d.BodyAddForce(Body, 0, 0, fz); - return; - } - else - { - _zeroFlag = false; - - // We're flying and colliding with something - fx = ((_target_velocity.X) - vel.X) * (PID_D); - fy = ((_target_velocity.Y) - vel.Y) * (PID_D); - - // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; - - fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); - } - } // end if (m_usePID) - - // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller - if (m_useHoverPID && !m_usePID) - { -//Console.WriteLine("Hover " + m_primName); - - // If we're using the PID controller, then we have no gravity - fz = (-1 * _parent_scene.gravityz) * m_mass; - - // no lock; for now it's only called from within Simulate() - - // If the PID Controller isn't active then we set our force - // calculating base velocity to the current position - - if ((m_PIDTau < 1)) - { - PID_G = PID_G / m_PIDTau; - } - - if ((PID_G - m_PIDTau) <= 0) - { - PID_G = m_PIDTau + 1; - } + (m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep), + (m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep), + (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep) + ); + + // if velocity is zero, use position control; otherwise, velocity control + + if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f)) + { + // keep track of where we stopped. No more slippin' & slidin' + + // We only want to deactivate the PID Controller if we think we want to have our surrogate + // react to the physics scene by moving it's position. + // Avatar to Avatar collisions + // Prim to avatar collisions + + //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2); + //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2); + //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; + d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); + d.BodySetLinearVel(Body, 0, 0, 0); + d.BodyAddForce(Body, 0, 0, fz); + return; + } + else + { + _zeroFlag = false; + + // We're flying and colliding with something + fx = ((_target_velocity.X) - vel.X) * (PID_D); + fy = ((_target_velocity.Y) - vel.Y) * (PID_D); + + // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; + + fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); + } + } // end if (m_usePID) + + // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller + if (m_useHoverPID && !m_usePID) + { +//Console.WriteLine("Hover " + m_primName); + // If we're using the PID controller, then we have no gravity + fz = (-1 * _parent_scene.gravityz) * m_mass; + + // no lock; for now it's only called from within Simulate() - // Where are we, and where are we headed? - d.Vector3 pos = d.BodyGetPosition(Body); - d.Vector3 vel = d.BodyGetLinearVel(Body); - - - // Non-Vehicles have a limited set of Hover options. - // determine what our target height really is based on HoverType - switch (m_PIDHoverType) - { - case PIDHoverType.Ground: - m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); - m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; - break; - case PIDHoverType.GroundAndWater: - m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); - m_waterHeight = _parent_scene.GetWaterLevel(); - if (m_groundHeight > m_waterHeight) - { - m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; - } - else - { - m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; - } - break; - - } // end switch (m_PIDHoverType) - - - _target_velocity = + // If the PID Controller isn't active then we set our force + // calculating base velocity to the current position + + if ((m_PIDTau < 1)) + { + PID_G = PID_G / m_PIDTau; + } + + if ((PID_G - m_PIDTau) <= 0) + { + PID_G = m_PIDTau + 1; + } + + + // Where are we, and where are we headed? + d.Vector3 pos = d.BodyGetPosition(Body); + d.Vector3 vel = d.BodyGetLinearVel(Body); + + + // Non-Vehicles have a limited set of Hover options. + // determine what our target height really is based on HoverType + switch (m_PIDHoverType) + { + case PIDHoverType.Ground: + m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); + m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; + break; + case PIDHoverType.GroundAndWater: + m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); + m_waterHeight = _parent_scene.GetWaterLevel(); + if (m_groundHeight > m_waterHeight) + { + m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; + } + else + { + m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; + } + break; + + } // end switch (m_PIDHoverType) + + + _target_velocity = new Vector3(0.0f, 0.0f, - (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep) - ); - - // if velocity is zero, use position control; otherwise, velocity control - - if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) - { - // keep track of where we stopped. No more slippin' & slidin' - - // We only want to deactivate the PID Controller if we think we want to have our surrogate - // react to the physics scene by moving it's position. - // Avatar to Avatar collisions - // Prim to avatar collisions - - d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); - d.BodySetLinearVel(Body, vel.X, vel.Y, 0); - d.BodyAddForce(Body, 0, 0, fz); - return; - } - else - { - _zeroFlag = false; - - // We're flying and colliding with something - fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); - } - } - - fx *= m_mass; - fy *= m_mass; - //fz *= m_mass; - - fx += m_force.X; - fy += m_force.Y; - fz += m_force.Z; - - //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); - if (fx != 0 || fy != 0 || fz != 0) - { - //m_taintdisable = true; - //base.RaiseOutOfBounds(Position); - //d.BodySetLinearVel(Body, fx, fy, 0f); - if (!d.BodyIsEnabled(Body)) - { - // A physical body at rest on a surface will auto-disable after a while, - // this appears to re-enable it incase the surface it is upon vanishes, - // and the body should fall again. - d.BodySetLinearVel(Body, 0f, 0f, 0f); - d.BodySetForce(Body, 0, 0, 0); - enableBodySoft(); - } - - // 35x10 = 350n times the mass per second applied maximum. - float nmax = 35f * m_mass; - float nmin = -35f * m_mass; + (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep) + ); + + // if velocity is zero, use position control; otherwise, velocity control + + if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) + { + // keep track of where we stopped. No more slippin' & slidin' + + // We only want to deactivate the PID Controller if we think we want to have our surrogate + // react to the physics scene by moving it's position. + // Avatar to Avatar collisions + // Prim to avatar collisions + + d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); + d.BodySetLinearVel(Body, vel.X, vel.Y, 0); + d.BodyAddForce(Body, 0, 0, fz); + return; + } + else + { + _zeroFlag = false; + + // We're flying and colliding with something + fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); + } + } + + fx *= m_mass; + fy *= m_mass; + //fz *= m_mass; + + fx += m_force.X; + fy += m_force.Y; + fz += m_force.Z; + + //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); + if (fx != 0 || fy != 0 || fz != 0) + { + //m_taintdisable = true; + //base.RaiseOutOfBounds(Position); + //d.BodySetLinearVel(Body, fx, fy, 0f); + if (!d.BodyIsEnabled(Body)) + { + // A physical body at rest on a surface will auto-disable after a while, + // this appears to re-enable it incase the surface it is upon vanishes, + // and the body should fall again. + d.BodySetLinearVel(Body, 0f, 0f, 0f); + d.BodySetForce(Body, 0, 0, 0); + enableBodySoft(); + } + + // 35x10 = 350n times the mass per second applied maximum. + float nmax = 35f * m_mass; + float nmin = -35f * m_mass; - if (fx > nmax) - fx = nmax; - if (fx < nmin) - fx = nmin; - if (fy > nmax) - fy = nmax; - if (fy < nmin) - fy = nmin; - d.BodyAddForce(Body, fx, fy, fz); -//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); - } - } + if (fx > nmax) + fx = nmax; + if (fx < nmin) + fx = nmin; + if (fy > nmax) + fy = nmax; + if (fy < nmin) + fy = nmin; + d.BodyAddForce(Body, fx, fy, fz); +//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); + } + } } else - { // is not physical, or is not a body or is selected + { // is not physical, or is not a body or is selected // _zeroPosition = d.BodyGetPosition(Body); return; -//Console.WriteLine("Nothing " + m_primName); +//Console.WriteLine("Nothing " + m_primName); } } @@ -1815,18 +1817,18 @@ Console.WriteLine(" JointCreateFixed"); myrot.W = _orientation.W; if (Body != IntPtr.Zero) { - // KF: If this is a root prim do BodySet + // KF: If this is a root prim do BodySet d.BodySetQuaternion(Body, ref myrot); - if (m_isphysical) - { + if (m_isphysical) + { if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) - createAMotor(m_angularlock); - } - } - else - { - // daughter prim, do Geom set - d.GeomSetQuaternion(prim_geom, ref myrot); + createAMotor(m_angularlock); + } + } + else + { + // daughter prim, do Geom set + d.GeomSetQuaternion(prim_geom, ref myrot); } resetCollisionAccounting(); @@ -1890,7 +1892,7 @@ Console.WriteLine(" JointCreateFixed"); m_log.Error("[PHYSICS]: PrimGeom dead"); } } -//Console.WriteLine("changePhysicsStatus for " + m_primName ); +//Console.WriteLine("changePhysicsStatus for " + m_primName); changeadd(2f); } if (childPrim) @@ -1976,7 +1978,7 @@ Console.WriteLine(" JointCreateFixed"); else { _mesh = null; -//Console.WriteLine("changesize 2"); +//Console.WriteLine("changesize 2"); CreateGeom(m_targetSpace, _mesh); } @@ -2083,7 +2085,7 @@ Console.WriteLine(" JointCreateFixed"); else { _mesh = null; -//Console.WriteLine("changeshape"); +//Console.WriteLine("changeshape"); CreateGeom(m_targetSpace, null); } @@ -2454,7 +2456,7 @@ Console.WriteLine(" JointCreateFixed"); if (QuaternionIsFinite(value)) { _orientation = value; - } + } else m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object"); @@ -2675,8 +2677,8 @@ Console.WriteLine(" JointCreateFixed"); //outofBounds = true; } - //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); -//Console.WriteLine("Adiff " + m_primName + " = " + Adiff); + //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); +//Console.WriteLine("Adiff " + m_primName + " = " + Adiff); if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) @@ -2684,7 +2686,7 @@ Console.WriteLine(" JointCreateFixed"); && (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)) < 0.0001)) // KF 0.01 is far to large { _zeroFlag = true; -//Console.WriteLine("ZFT 2"); +//Console.WriteLine("ZFT 2"); m_throttleUpdates = false; } else diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index 7314107..ba77dae 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs @@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin for (int i = 0; i < reqs.Length; i++) { if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast - RayCast(reqs[i]); // if there isn't anyone to send results + RayCast(reqs[i]); // if there isn't anyone to send results } /* foreach (ODERayCastRequest req in m_PendingRequests) diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0384d6e..7984bd9 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -2152,7 +2152,7 @@ namespace OpenSim.Region.Physics.OdePlugin /// public void RemovePrimThreadLocked(OdePrim prim) { -//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); +//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); lock (prim) { remCollisionEventReporting(prim); @@ -2603,12 +2603,12 @@ namespace OpenSim.Region.Physics.OdePlugin lock (_taintedPrimLock) { if (!(_taintedPrimH.Contains(taintedprim))) - { -//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); - _taintedPrimH.Add(taintedprim); // HashSet for searching - _taintedPrimL.Add(taintedprim); // List for ordered readout - } - } + { +//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); + _taintedPrimH.Add(taintedprim); // HashSet for searching + _taintedPrimL.Add(taintedprim); // List for ordered readout + } + } return; } else if (prim is OdeCharacter) @@ -2736,12 +2736,12 @@ namespace OpenSim.Region.Physics.OdePlugin { if (prim.m_taintremove) { - //Console.WriteLine("Simulate calls RemovePrimThreadLocked"); + //Console.WriteLine("Simulate calls RemovePrimThreadLocked"); RemovePrimThreadLocked(prim); } else { - //Console.WriteLine("Simulate calls ProcessTaints"); + //Console.WriteLine("Simulate calls ProcessTaints"); prim.ProcessTaints(timeStep); } processedtaints = true; @@ -2937,7 +2937,7 @@ namespace OpenSim.Region.Physics.OdePlugin } if (processedtaints) -//Console.WriteLine("Simulate calls Clear of _taintedPrim list"); +//Console.WriteLine("Simulate calls Clear of _taintedPrim list"); _taintedPrimH.Clear(); _taintedPrimL.Clear(); } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d242506..30457c3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2753,7 +2753,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); m_host.CollisionFilter.Clear(); - if(id != null) + if (id != null) { m_host.CollisionFilter.Add(accept,id); } @@ -4240,7 +4240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llPassCollisions(int pass) { m_host.AddScriptLPS(1); - if(pass == 0) + if (pass == 0) { m_host.ParentGroup.PassCollision = false; } @@ -7437,7 +7437,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // makes it more difficult to determine a child prim's actual inworld position). if (part.ParentID != 0) v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); - res.Add( v ); + res.Add(v); break; case (int)ScriptBaseClass.PRIM_SIZE: diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 5abe4b1..d8b9159 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -1948,7 +1948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return key.ToString(); } - + /// /// Return information regarding various simulator statistics (sim fps, physics fps, time /// dilation, total number of prims, total number of active scripts, script lps, various @@ -1956,19 +1956,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// client's Statistics Bar (Ctrl-Shift-1) /// /// List of floats - public LSL_List osGetRegionStats() - { + public LSL_List osGetRegionStats() + { CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats"); m_host.AddScriptLPS(1); LSL_List ret = new LSL_List(); - float[] stats = World.SimulatorStats; - - for (int i = 0; i < 21; i++) - { - ret.Add(new LSL_Float( stats[i] )); - } - return ret; - } + float[] stats = World.SimulatorStats; + + for (int i = 0; i < 21; i++) + { + ret.Add(new LSL_Float(stats[i])); + } + return ret; + } public int osGetSimulatorMemory() { @@ -1984,81 +1984,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return (int)pws; } public void osSetSpeed(string UUID, float SpeedModifier) - { - CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); + { + CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); m_host.AddScriptLPS(1); - ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); - avatar.SpeedModifier = SpeedModifier; - } + ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); + avatar.SpeedModifier = SpeedModifier; + } public void osKickAvatar(string FirstName,string SurName,string alert) - { - CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); - if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) - { - foreach (ScenePresence presence in World.GetAvatars()) - { - if ((presence.Firstname == FirstName) && - presence.Lastname == SurName) - { - // kick client... - if (alert != null) - presence.ControllingClient.Kick(alert); - - // ...and close on our side - presence.Scene.IncomingCloseAgent(presence.UUID); - } - } - } - } + { + CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); + if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) + { + foreach (ScenePresence presence in World.GetAvatars()) + { + if ((presence.Firstname == FirstName) && + presence.Lastname == SurName) + { + // kick client... + if (alert != null) + presence.ControllingClient.Kick(alert); + + // ...and close on our side + presence.Scene.IncomingCloseAgent(presence.UUID); + } + } + } + } public void osCauseDamage(string avatar, double damage) { - CheckThreatLevel(ThreatLevel.High, "osCauseDamage"); - m_host.AddScriptLPS(1); - - UUID avatarId = new UUID(avatar); - Vector3 pos = m_host.GetWorldPosition(); - - ScenePresence presence = World.GetScenePresence(avatarId); - if (presence != null) - { - LandData land = World.GetLandData((float)pos.X, (float)pos.Y); - if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) - { - float health = presence.Health; - health -= (float)damage; - presence.setHealthWithUpdate(health); - if (health <= 0) - { - float healthliveagain = 100; - presence.ControllingClient.SendAgentAlertMessage("You died!", true); - presence.setHealthWithUpdate(healthliveagain); - presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient); - } - } - } + CheckThreatLevel(ThreatLevel.High, "osCauseDamage"); + m_host.AddScriptLPS(1); + + UUID avatarId = new UUID(avatar); + Vector3 pos = m_host.GetWorldPosition(); + + ScenePresence presence = World.GetScenePresence(avatarId); + if (presence != null) + { + LandData land = World.GetLandData((float)pos.X, (float)pos.Y); + if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) + { + float health = presence.Health; + health -= (float)damage; + presence.setHealthWithUpdate(health); + if (health <= 0) + { + float healthliveagain = 100; + presence.ControllingClient.SendAgentAlertMessage("You died!", true); + presence.setHealthWithUpdate(healthliveagain); + presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient); + } + } + } } public void osCauseHealing(string avatar, double healing) { - CheckThreatLevel(ThreatLevel.High, "osCauseHealing"); - m_host.AddScriptLPS(1); - - UUID avatarId = new UUID(avatar); - ScenePresence presence = World.GetScenePresence(avatarId); - Vector3 pos = m_host.GetWorldPosition(); - bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z)); - if (result) - { - if (presence != null) - { - float health = presence.Health; - health += (float)healing; - if (health >= 100) - { - health = 100; - } - presence.setHealthWithUpdate(health); - } - } + CheckThreatLevel(ThreatLevel.High, "osCauseHealing"); + m_host.AddScriptLPS(1); + + UUID avatarId = new UUID(avatar); + ScenePresence presence = World.GetScenePresence(avatarId); + Vector3 pos = m_host.GetWorldPosition(); + bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z)); + if (result) + { + if (presence != null) + { + float health = presence.Health; + health += (float)healing; + if (health >= 100) + { + health = 100; + } + presence.setHealthWithUpdate(health); + } + } } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index ac9405e..60b8050 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces key osGetMapTexture(); key osGetRegionMapTexture(string regionName); - LSL_List osGetRegionStats(); + LSL_List osGetRegionStats(); int osGetSimulatorMemory(); void osKickAvatar(string FirstName,string SurName,string alert); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index acff8fb..13b855f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -515,29 +515,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f"; public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"; public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"; - - // Constants for osGetRegionStats - public const int STATS_TIME_DILATION = 0; - public const int STATS_SIM_FPS = 1; - public const int STATS_PHYSICS_FPS = 2; - public const int STATS_AGENT_UPDATES = 3; - public const int STATS_ROOT_AGENTS = 4; - public const int STATS_CHILD_AGENTS = 5; - public const int STATS_TOTAL_PRIMS = 6; - public const int STATS_ACTIVE_PRIMS = 7; - public const int STATS_FRAME_MS = 8; - public const int STATS_NET_MS = 9; - public const int STATS_PHYSICS_MS = 10; - public const int STATS_IMAGE_MS = 11; - public const int STATS_OTHER_MS = 12; - public const int STATS_IN_PACKETS_PER_SECOND = 13; - public const int STATS_OUT_PACKETS_PER_SECOND = 14; - public const int STATS_UNACKED_BYTES = 15; - public const int STATS_AGENT_MS = 16; - public const int STATS_PENDING_DOWNLOADS = 17; - public const int STATS_PENDING_UPLOADS = 18; - public const int STATS_ACTIVE_SCRIPTS = 19; - public const int STATS_SCRIPT_LPS = 20; + + // Constants for osGetRegionStats + public const int STATS_TIME_DILATION = 0; + public const int STATS_SIM_FPS = 1; + public const int STATS_PHYSICS_FPS = 2; + public const int STATS_AGENT_UPDATES = 3; + public const int STATS_ROOT_AGENTS = 4; + public const int STATS_CHILD_AGENTS = 5; + public const int STATS_TOTAL_PRIMS = 6; + public const int STATS_ACTIVE_PRIMS = 7; + public const int STATS_FRAME_MS = 8; + public const int STATS_NET_MS = 9; + public const int STATS_PHYSICS_MS = 10; + public const int STATS_IMAGE_MS = 11; + public const int STATS_OTHER_MS = 12; + public const int STATS_IN_PACKETS_PER_SECOND = 13; + public const int STATS_OUT_PACKETS_PER_SECOND = 14; + public const int STATS_UNACKED_BYTES = 15; + public const int STATS_AGENT_MS = 16; + public const int STATS_PENDING_DOWNLOADS = 17; + public const int STATS_PENDING_UPLOADS = 18; + public const int STATS_ACTIVE_SCRIPTS = 19; + public const int STATS_SCRIPT_LPS = 20; } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 2ec6226..3870af3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -632,11 +632,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase { return m_OSSL_Functions.osGetRegionMapTexture(regionName); } - - public LSL_List osGetRegionStats() - { - return m_OSSL_Functions.osGetRegionStats(); - } + + public LSL_List osGetRegionStats() + { + return m_OSSL_Functions.osGetRegionStats(); + } /// /// Returns the amount of memory in use by the Simulator Daemon. @@ -649,7 +649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase } public void osKickAvatar(string FirstName,string SurName,string alert) { - m_OSSL_Functions.osKickAvatar( FirstName, SurName, alert); + m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert); } public void osSetSpeed(string UUID, float SpeedModifier) { diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 95f7852..6dd94bb 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -591,7 +591,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine Dictionary, KeyValuePair> linemap; - lock(m_ScriptErrors) + lock (m_ScriptErrors) { try { diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 8da9209..1a22bdc 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -289,24 +289,24 @@ namespace OpenSim.Tests.Common.Mock public event PlacesQuery OnPlacesQuery; public event FindAgentUpdate OnFindAgentEvent; - public event TrackAgentUpdate OnTrackAgentEvent; - public event NewUserReport OnUserReportEvent; - public event SaveStateHandler OnSaveStateEvent; - public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; - public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; - public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; - public event FreezeUserUpdate OnParcelFreezeUserEvent; - public event EjectUserUpdate OnParcelEjectUserEvent; - public event ParcelBuyPass OnParcelBuyPass; - public event ParcelGodMark OnParcelGodMark; - public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; - public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; - public event SimWideDeletesDelegate OnSimWideDeletes; - public event SendPostcard OnSendPostcard; - public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; - public event MuteListEntryRemove OnRemoveMuteListEntryEvent; - public event GodlikeMessage onGodlikeMessageEvent; - public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; + public event TrackAgentUpdate OnTrackAgentEvent; + public event NewUserReport OnUserReportEvent; + public event SaveStateHandler OnSaveStateEvent; + public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; + public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; + public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; + public event FreezeUserUpdate OnParcelFreezeUserEvent; + public event EjectUserUpdate OnParcelEjectUserEvent; + public event ParcelBuyPass OnParcelBuyPass; + public event ParcelGodMark OnParcelGodMark; + public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; + public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; + public event SimWideDeletesDelegate OnSimWideDeletes; + public event SendPostcard OnSendPostcard; + public event MuteListEntryUpdate OnUpdateMuteListEntryEvent; + public event MuteListEntryRemove OnRemoveMuteListEntryEvent; + public event GodlikeMessage onGodlikeMessageEvent; + public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent; #pragma warning restore 67 -- cgit v1.1 From e69ec1108ff6d7f043d11196e2e0d8f4bad54695 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 3 Jan 2010 21:42:22 +0000 Subject: Cause llSetText to send prim updates. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 30457c3..39b597e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3818,6 +3818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Util.Clip((float)color.z, 0.0f, 1.0f)); m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); m_host.ParentGroup.HasGroupChanged = true; + m_host.ParentGroup.ScheduleGroupForFullUpdate(); } public LSL_Float llWater(LSL_Vector offset) -- cgit v1.1