From 60cf42cb8dda3931c87267c989eb7bb9abe5da2f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 16 Sep 2013 22:56:08 +0100
Subject: Make llGetLinkPrimitiveParams() abort and return existing list of
 params when it encounters an invalid link number, rather than throwing an
 exception

Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
---
 .../Shared/Api/Implementation/LSL_Api.cs           |  13 +-
 .../Shared/Tests/LSL_ApiObjectTests.cs             | 385 +++++++++++++++++++++
 .../ScriptEngine/Shared/Tests/LSL_ApiTest.cs       | 238 +------------
 3 files changed, 397 insertions(+), 239 deletions(-)
 create mode 100644 OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs

diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 924f4d9..bd451a5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8190,6 +8190,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 
             while (true)
             {
+//                m_log.DebugFormat(
+//                    "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}", 
+//                    rules.Length, entity != null ? entity.Name : "NULL");
+
+                if (entity == null)
+                    return result;
+
                 if (entity is SceneObjectPart)
                     remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
                 else
@@ -8400,7 +8407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
             while (idx < rules.Length)
             {
                 int code = (int)rules.GetLSLIntegerItem(idx++);
-                int remain = rules.Length-idx;
+                int remain = rules.Length - idx;
 
                 switch (code)
                 {
@@ -8777,7 +8784,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                         ));
                         break;
                     case (int)ScriptBaseClass.PRIM_LINK_TARGET:
-                        if(remain < 3)
+
+                        // TODO: Should be issuing a runtime script warning in this case.
+                        if (remain < 3)
                             return null;
 
                         return rules.GetSublist(idx, -1);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs
new file mode 100644
index 0000000..ff87cc1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs
@@ -0,0 +1,385 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenMetaverse.Assets;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
+using OpenSim.Region.OptionalModules.World.NPC;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.ScriptEngine.Shared;
+using OpenSim.Region.ScriptEngine.Shared.Api;
+using OpenSim.Region.ScriptEngine.Shared.Instance;
+using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
+using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Tests
+{
+    [TestFixture]
+    public class LSL_ApiObjectTests : OpenSimTestCase
+    {
+        private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
+        private const float FLOAT_ACCURACY = 0.00005f;
+
+        protected Scene m_scene;
+        protected XEngine.XEngine m_engine;
+
+        [SetUp]
+        public override void SetUp()
+        {
+            base.SetUp();
+
+            IConfigSource initConfigSource = new IniConfigSource();
+            IConfig config = initConfigSource.AddConfig("XEngine");
+            config.Set("Enabled", "true");
+
+            m_scene = new SceneHelpers().SetupScene();
+            SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
+
+            m_engine = new XEngine.XEngine();
+            m_engine.Initialise(initConfigSource);
+            m_engine.AddRegion(m_scene);
+        }
+
+        [Test]
+        public void TestllGetLinkPrimitiveParams()
+        {
+            TestHelpers.InMethod();
+            TestHelpers.EnableLogging();
+
+            UUID ownerId = TestHelpers.ParseTail(0x1);
+
+            SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
+            grp1.AbsolutePosition = new Vector3(10, 11, 12);
+            m_scene.AddSceneObject(grp1);
+
+            LSL_Api apiGrp1 = new LSL_Api();
+            apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
+
+            // Check simple 1 prim case
+            {
+                LSL_List resList 
+                    = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
+
+                Assert.That(resList.Length, Is.EqualTo(1));
+            }
+
+            // Check invalid parameters are ignored
+            {
+                LSL_List resList 
+                    = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
+
+                Assert.That(resList.Length, Is.EqualTo(0));
+            }
+
+            // Check all parameters are ignored if an initial bad link is given
+            {
+                LSL_List resList 
+                    = apiGrp1.llGetLinkPrimitiveParams(
+                        3, 
+                        new LSL_List(
+                            new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), 
+                            new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
+                            new LSL_Integer(1),
+                            new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
+
+                Assert.That(resList.Length, Is.EqualTo(0));
+            }
+
+            // Check only subsequent parameters are ignored when we hit the first bad link number
+            {
+                LSL_List resList 
+                    = apiGrp1.llGetLinkPrimitiveParams(
+                        1, 
+                        new LSL_List(
+                            new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), 
+                            new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
+                            new LSL_Integer(3),
+                            new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
+
+                Assert.That(resList.Length, Is.EqualTo(1));
+            }
+        }
+
+        [Test]
+        // llSetPrimitiveParams and llGetPrimitiveParams test.
+        public void TestllSetPrimitiveParams()
+        {
+            TestHelpers.InMethod();
+
+            // Create Prim1.
+            Scene scene = new SceneHelpers().SetupScene();
+            string obj1Name = "Prim1";
+            UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
+            SceneObjectPart part1 =
+                new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
+                Vector3.Zero, Quaternion.Identity,
+                Vector3.Zero) { Name = obj1Name, UUID = objUuid };
+            Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
+
+            LSL_Api apiGrp1 = new LSL_Api();
+            apiGrp1.Initialize(m_engine, part1, null, null);
+
+            // Note that prim hollow check is passed with the other prim params in order to allow the
+            // specification of a different check value from the prim param. A cylinder, prism, sphere,
+            // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
+            // specifies a value of 95% and checks to see if 70% was properly returned.
+
+            // Test a sphere.
+            CheckllSetPrimitiveParams(
+                apiGrp1,
+                "test 1",                                   // Prim test identification string
+                new LSL_Types.Vector3(6.0d, 9.9d, 9.9d),    // Prim size
+                ScriptBaseClass.PRIM_TYPE_SPHERE,           // Prim type
+                ScriptBaseClass.PRIM_HOLE_DEFAULT,          // Prim hole type
+                new LSL_Types.Vector3(0.0d, 0.075d, 0.0d),  // Prim cut
+                0.80f,                                      // Prim hollow
+                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim twist
+                new LSL_Types.Vector3(0.32d, 0.76d, 0.0d),  // Prim dimple
+                0.80f);                                     // Prim hollow check
+
+            // Test a prism.
+            CheckllSetPrimitiveParams(
+                apiGrp1,
+                "test 2",                                   // Prim test identification string
+                new LSL_Types.Vector3(3.5d, 3.5d, 3.5d),    // Prim size
+                ScriptBaseClass.PRIM_TYPE_PRISM,            // Prim type
+                ScriptBaseClass.PRIM_HOLE_CIRCLE,           // Prim hole type
+                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
+                0.90f,                                      // Prim hollow
+                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim twist
+                new LSL_Types.Vector3(2.0d, 1.0d, 0.0d),    // Prim taper 
+                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim shear
+                0.90f);                                     // Prim hollow check
+
+            // Test a box.
+            CheckllSetPrimitiveParams(
+                apiGrp1,
+                "test 3",                                   // Prim test identification string
+                new LSL_Types.Vector3(3.5d, 3.5d, 3.5d),    // Prim size
+                ScriptBaseClass.PRIM_TYPE_BOX,              // Prim type
+                ScriptBaseClass.PRIM_HOLE_TRIANGLE,         // Prim hole type
+                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
+                0.95f,                                      // Prim hollow
+                new LSL_Types.Vector3(1.0d, 0.0d, 0.0d),    // Prim twist
+                new LSL_Types.Vector3(1.0d, 1.0d, 0.0d),    // Prim taper 
+                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim shear
+                0.95f);                                     // Prim hollow check
+
+            // Test a tube.
+            CheckllSetPrimitiveParams(
+                apiGrp1,
+                "test 4",                                   // Prim test identification string
+                new LSL_Types.Vector3(4.2d, 4.2d, 4.2d),    // Prim size
+                ScriptBaseClass.PRIM_TYPE_TUBE,             // Prim type
+                ScriptBaseClass.PRIM_HOLE_SQUARE,           // Prim hole type
+                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
+                0.00f,                                      // Prim hollow
+                new LSL_Types.Vector3(1.0d, -1.0d, 0.0d),   // Prim twist
+                new LSL_Types.Vector3(1.0d, 0.05d, 0.0d),   // Prim hole size
+                // Expression for y selected to test precision problems during byte
+                // cast in SetPrimitiveShapeParams.
+                new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d),    // Prim shear
+                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim profile cut
+                // Expression for y selected to test precision problems during sbyte
+                // cast in SetPrimitiveShapeParams.
+                new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d),    // Prim taper
+                1.11f,                                      // Prim revolutions
+                0.88f,                                      // Prim radius
+                0.95f,                                      // Prim skew
+                0.00f);                                     // Prim hollow check
+
+            // Test a prism.
+            CheckllSetPrimitiveParams(
+                apiGrp1,
+                "test 5",                                   // Prim test identification string
+                new LSL_Types.Vector3(3.5d, 3.5d, 3.5d),    // Prim size
+                ScriptBaseClass.PRIM_TYPE_PRISM,            // Prim type
+                ScriptBaseClass.PRIM_HOLE_SQUARE,           // Prim hole type
+                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
+                0.95f,                                      // Prim hollow
+                // Expression for x selected to test precision problems during sbyte
+                // cast in SetPrimitiveShapeBlockParams.
+                new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d),     // Prim twist
+                // Expression for y selected to test precision problems during sbyte
+                // cast in SetPrimitiveShapeParams.
+                new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d),   // Prim taper 
+                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim shear
+                0.70f);                                     // Prim hollow check
+
+            // Test a sculpted prim.
+            CheckllSetPrimitiveParams(
+                apiGrp1,
+                "test 6",                                   // Prim test identification string
+                new LSL_Types.Vector3(2.0d, 2.0d, 2.0d),    // Prim size
+                ScriptBaseClass.PRIM_TYPE_SCULPT,           // Prim type
+                "be293869-d0d9-0a69-5989-ad27f1946fd4",     // Prim map
+                ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE);   // Prim sculpt type
+        }
+
+        // Set prim params for a box, cylinder or prism and check results.
+        public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
+            LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
+            float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
+            float primHollowCheck)
+        {
+            // Set the prim params.
+            api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
+                ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
+                primCut, primHollow, primTwist, primTaper, primShear));
+
+            // Get params for prim to validate settings.
+            LSL_Types.list primParams =
+                api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
+
+            // Validate settings.
+            CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
+            Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
+                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
+            Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
+                "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
+            CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
+            Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
+                "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
+            CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
+            CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper");
+            CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
+        }
+
+        // Set prim params for a sphere and check results.
+        public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
+            LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
+            float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
+        {
+            // Set the prim params.
+            api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
+                ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
+                primCut, primHollow, primTwist, primDimple));
+
+            // Get params for prim to validate settings.
+            LSL_Types.list primParams =
+                api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
+
+            // Validate settings.
+            CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
+            Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
+                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
+            Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
+                "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
+            CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
+            Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
+                "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
+            CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
+            CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple");
+        }
+
+        // Set prim params for a torus, tube or ring and check results.
+        public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
+            LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
+            float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
+            LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
+            float primRev, float primRadius, float primSkew, float primHollowCheck)
+        {
+            // Set the prim params.
+            api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
+                ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
+                primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
+                primTaper, primRev, primRadius, primSkew));
+
+            // Get params for prim to validate settings.
+            LSL_Types.list primParams =
+                api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
+
+            // Valdate settings.
+            CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
+            Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
+                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
+            Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
+                "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
+            CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
+            Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
+                "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
+            CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
+            CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size");
+            CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
+            CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut");
+            CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper");
+            Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY,
+                "TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
+            Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY,
+                "TestllSetPrimitiveParams " + primTest + " prim radius fail");
+            Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY,
+                "TestllSetPrimitiveParams " + primTest + " prim skew fail");
+        }
+
+        // Set prim params for a sculpted prim and check results.
+        public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
+            LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
+        {
+            // Set the prim params.
+            api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
+                ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
+
+            // Get params for prim to validate settings.
+            LSL_Types.list primParams =
+                api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
+
+            // Validate settings.
+            CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
+            Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
+                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
+            Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2),
+                "TestllSetPrimitiveParams " + primTest + " prim map check fail");
+            Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3),
+                "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
+        }
+
+        public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
+        {
+            // Check each vector component against expected result.
+            Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
+                "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
+            Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
+                "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
+            Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
+                "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
+        }
+
+    }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index e97ae06..7e3726a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -47,9 +47,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
     [TestFixture, LongRunning]
     public class LSL_ApiTest
     {
-        private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
         private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
-        private const float FLOAT_ACCURACY = 0.00005f;
+        private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
         private LSL_Api m_lslApi;
 
         [SetUp]
@@ -255,241 +254,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
         }
 
         [Test]
-        // llSetPrimitiveParams and llGetPrimitiveParams test.
-        public void TestllSetPrimitiveParams()
-        {
-            TestHelpers.InMethod();
-
-            // Create Prim1.
-            Scene scene = new SceneHelpers().SetupScene();
-            string obj1Name = "Prim1";
-            UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
-            SceneObjectPart part1 =
-                new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
-                Vector3.Zero, Quaternion.Identity,
-                Vector3.Zero) { Name = obj1Name, UUID = objUuid };
-            Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
-
-            // Note that prim hollow check is passed with the other prim params in order to allow the
-            // specification of a different check value from the prim param. A cylinder, prism, sphere,
-            // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
-            // specifies a value of 95% and checks to see if 70% was properly returned.
-
-            // Test a sphere.
-            CheckllSetPrimitiveParams(
-                "test 1",                                   // Prim test identification string
-                new LSL_Types.Vector3(6.0d, 9.9d, 9.9d),    // Prim size
-                ScriptBaseClass.PRIM_TYPE_SPHERE,           // Prim type
-                ScriptBaseClass.PRIM_HOLE_DEFAULT,          // Prim hole type
-                new LSL_Types.Vector3(0.0d, 0.075d, 0.0d),  // Prim cut
-                0.80f,                                      // Prim hollow
-                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim twist
-                new LSL_Types.Vector3(0.32d, 0.76d, 0.0d),  // Prim dimple
-                0.80f);                                     // Prim hollow check
-
-            // Test a prism.
-            CheckllSetPrimitiveParams(
-                "test 2",                                   // Prim test identification string
-                new LSL_Types.Vector3(3.5d, 3.5d, 3.5d),    // Prim size
-                ScriptBaseClass.PRIM_TYPE_PRISM,            // Prim type
-                ScriptBaseClass.PRIM_HOLE_CIRCLE,           // Prim hole type
-                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
-                0.90f,                                      // Prim hollow
-                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim twist
-                new LSL_Types.Vector3(2.0d, 1.0d, 0.0d),    // Prim taper 
-                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim shear
-                0.90f);                                     // Prim hollow check
-
-            // Test a box.
-            CheckllSetPrimitiveParams(
-                "test 3",                                   // Prim test identification string
-                new LSL_Types.Vector3(3.5d, 3.5d, 3.5d),    // Prim size
-                ScriptBaseClass.PRIM_TYPE_BOX,              // Prim type
-                ScriptBaseClass.PRIM_HOLE_TRIANGLE,         // Prim hole type
-                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
-                0.95f,                                      // Prim hollow
-                new LSL_Types.Vector3(1.0d, 0.0d, 0.0d),    // Prim twist
-                new LSL_Types.Vector3(1.0d, 1.0d, 0.0d),    // Prim taper 
-                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim shear
-                0.95f);                                     // Prim hollow check
-
-            // Test a tube.
-            CheckllSetPrimitiveParams(
-                "test 4",                                   // Prim test identification string
-                new LSL_Types.Vector3(4.2d, 4.2d, 4.2d),    // Prim size
-                ScriptBaseClass.PRIM_TYPE_TUBE,             // Prim type
-                ScriptBaseClass.PRIM_HOLE_SQUARE,           // Prim hole type
-                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
-                0.00f,                                      // Prim hollow
-                new LSL_Types.Vector3(1.0d, -1.0d, 0.0d),   // Prim twist
-                new LSL_Types.Vector3(1.0d, 0.05d, 0.0d),   // Prim hole size
-                // Expression for y selected to test precision problems during byte
-                // cast in SetPrimitiveShapeParams.
-                new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d),    // Prim shear
-                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim profile cut
-                // Expression for y selected to test precision problems during sbyte
-                // cast in SetPrimitiveShapeParams.
-                new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d),    // Prim taper
-                1.11f,                                      // Prim revolutions
-                0.88f,                                      // Prim radius
-                0.95f,                                      // Prim skew
-                0.00f);                                     // Prim hollow check
-
-            // Test a prism.
-            CheckllSetPrimitiveParams(
-                "test 5",                                   // Prim test identification string
-                new LSL_Types.Vector3(3.5d, 3.5d, 3.5d),    // Prim size
-                ScriptBaseClass.PRIM_TYPE_PRISM,            // Prim type
-                ScriptBaseClass.PRIM_HOLE_SQUARE,           // Prim hole type
-                new LSL_Types.Vector3(0.0d, 1.0d, 0.0d),    // Prim cut
-                0.95f,                                      // Prim hollow
-                // Expression for x selected to test precision problems during sbyte
-                // cast in SetPrimitiveShapeBlockParams.
-                new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d),     // Prim twist
-                // Expression for y selected to test precision problems during sbyte
-                // cast in SetPrimitiveShapeParams.
-                new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d),   // Prim taper 
-                new LSL_Types.Vector3(0.0d, 0.0d, 0.0d),    // Prim shear
-                0.70f);                                     // Prim hollow check
-
-            // Test a sculpted prim.
-            CheckllSetPrimitiveParams(
-                "test 6",                                   // Prim test identification string
-                new LSL_Types.Vector3(2.0d, 2.0d, 2.0d),    // Prim size
-                ScriptBaseClass.PRIM_TYPE_SCULPT,           // Prim type
-                "be293869-d0d9-0a69-5989-ad27f1946fd4",     // Prim map
-                ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE);   // Prim sculpt type
-        }
-
-        // Set prim params for a box, cylinder or prism and check results.
-        public void CheckllSetPrimitiveParams(string primTest,
-            LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
-            float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
-            float primHollowCheck)
-        {
-            // Set the prim params.
-            m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
-                ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
-                primCut, primHollow, primTwist, primTaper, primShear));
-
-            // Get params for prim to validate settings.
-            LSL_Types.list primParams =
-                m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
-
-            // Validate settings.
-            CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
-            Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
-                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
-            Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
-                "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
-            CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
-            Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
-                "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
-            CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
-            CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
-            CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
-        }
-
-        // Set prim params for a sphere and check results.
-        public void CheckllSetPrimitiveParams(string primTest,
-            LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
-            float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
-        {
-            // Set the prim params.
-            m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
-                ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
-                primCut, primHollow, primTwist, primDimple));
-
-            // Get params for prim to validate settings.
-            LSL_Types.list primParams =
-                m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
-
-            // Validate settings.
-            CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
-            Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
-                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
-            Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
-                "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
-            CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
-            Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
-                "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
-            CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
-            CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
-        }
-
-        // Set prim params for a torus, tube or ring and check results.
-        public void CheckllSetPrimitiveParams(string primTest,
-            LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
-            float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
-            LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
-            float primRev, float primRadius, float primSkew, float primHollowCheck)
-        {
-            // Set the prim params.
-            m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
-                ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
-                primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
-                primTaper, primRev, primRadius, primSkew));
-
-            // Get params for prim to validate settings.
-            LSL_Types.list primParams =
-                m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
-
-            // Valdate settings.
-            CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
-            Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
-                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
-            Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
-                "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
-            CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
-            Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
-                "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
-            CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
-            CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
-            CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
-            CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
-            CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
-            Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
-                "TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
-            Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
-                "TestllSetPrimitiveParams " + primTest + " prim radius fail");
-            Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
-                "TestllSetPrimitiveParams " + primTest + " prim skew fail");
-        }
-
-        // Set prim params for a sculpted prim and check results.
-        public void CheckllSetPrimitiveParams(string primTest,
-            LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
-        {
-            // Set the prim params.
-            m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
-                ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
-
-            // Get params for prim to validate settings.
-            LSL_Types.list primParams =
-                m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
-
-            // Validate settings.
-            CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
-            Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
-                "TestllSetPrimitiveParams " + primTest + " prim type check fail");
-            Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
-                "TestllSetPrimitiveParams " + primTest + " prim map check fail");
-            Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
-                "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
-        }
-
-        public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
-        {
-            // Check each vector component against expected result.
-            Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
-                "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
-            Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
-                "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
-            Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
-                "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
-        }
-
-        [Test]
         public void TestllVecNorm()
         {
             TestHelpers.InMethod();
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