From 19b4770fe7620b184060b57fe5fa4418c5010c14 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 12 Mar 2010 22:18:48 +0000
Subject: start laoding griduser local connector, though it isn't invoked by
anything yet
---
.../Resources/CoreModulePlugin.addin.xml | 3 ++
bin/config-include/Standalone.ini | 40 ++++++++++++----------
2 files changed, 25 insertions(+), 18 deletions(-)
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index 0195c03..aaa318c 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -56,6 +56,9 @@
+
+
+
diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini
index 54e11af..92c2154 100644
--- a/bin/config-include/Standalone.ini
+++ b/bin/config-include/Standalone.ini
@@ -5,17 +5,18 @@
;;
[Modules]
- AssetServices = "LocalAssetServicesConnector"
- InventoryServices = "LocalInventoryServicesConnector"
- NeighbourServices = "LocalNeighbourServicesConnector"
- AuthenticationServices = "LocalAuthenticationServicesConnector"
- GridServices = "LocalGridServicesConnector"
- PresenceServices = "LocalPresenceServicesConnector"
- UserAccountServices = "LocalUserAccountServicesConnector"
- SimulationServices = "LocalSimulationConnectorModule"
- AvatarServices = "LocalAvatarServicesConnector"
- EntityTransferModule = "BasicEntityTransferModule"
- InventoryAccessModule = "BasicInventoryAccessModule"
+ AssetServices = "LocalAssetServicesConnector"
+ InventoryServices = "LocalInventoryServicesConnector"
+ NeighbourServices = "LocalNeighbourServicesConnector"
+ AuthenticationServices = "LocalAuthenticationServicesConnector"
+ GridServices = "LocalGridServicesConnector"
+ PresenceServices = "LocalPresenceServicesConnector"
+ UserAccountServices = "LocalUserAccountServicesConnector"
+ GridUserServices = "LocalGridUserServicesConnector"
+ SimulationServices = "LocalSimulationConnectorModule"
+ AvatarServices = "LocalAvatarServicesConnector"
+ EntityTransferModule = "BasicEntityTransferModule"
+ InventoryAccessModule = "BasicInventoryAccessModule"
LibraryModule = true
LLLoginServiceInConnector = true
@@ -57,6 +58,9 @@
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
+[GridUserService]
+ LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
+
[FriendsService]
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
@@ -64,14 +68,14 @@
Connector = "OpenSim.Services.FriendsService.dll"
[LoginService]
- LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
+ LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
+ UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
- FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
+ InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
+ PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
+ GridService = "OpenSim.Services.GridService.dll:GridService"
+ AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
+ FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!"
--
cgit v1.1
From b9f5cd75bc9b46b067d151a1a13d4e95cc98cedb Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 12 Mar 2010 22:39:15 +0000
Subject: refactor: move client invoked AttachObject from SceneGraph to
AttachmentsModule
---
.../Avatar/Attachments/AttachmentsModule.cs | 32 +++++++++++++++++++-
.../Framework/Interfaces/IAttachmentsModule.cs | 17 +++++++++--
OpenSim/Region/Framework/Scenes/Scene.cs | 13 ++++----
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 35 ----------------------
4 files changed, 53 insertions(+), 44 deletions(-)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 3b7fe88..3c2cc42 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -67,6 +67,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
get { return false; }
}
+ public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
+ {
+ m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
+
+ // If we can't take it, we can't attach it!
+ SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
+ if (part == null)
+ return;
+
+ if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
+ return;
+
+ // Calls attach with a Zero position
+ if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
+ {
+ m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
+
+ // Save avatar attachment information
+ ScenePresence presence;
+ if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
+ {
+ m_log.Info(
+ "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ + ", AttachmentPoint: " + AttachmentPt);
+
+ m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
+ }
+ }
+ }
+
public bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
@@ -143,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
- "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
+ "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 6cf2a2e..21c1056 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -35,17 +35,28 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAttachmentsModule
{
///
+ /// Attach an object to an avatar from the world.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void AttachObject(
+ IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
+
+ ///
/// Attach an object to an avatar.
///
///
///
///
///
- ///
+ ///
///
- /// true if the object was successfully attached, false otherwise
+ /// true if the object was successfully attached, false otherwise
bool AttachObject(
- IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
+ IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent);
///
/// Update the user inventory to the attachment of an item
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 87a753e..d4d134f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2644,12 +2644,14 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
- client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
- client.OnObjectAttach += m_sceneGraph.AttachObject;
+ client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnObjectDetach += m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
+ {
+ client.OnObjectAttach += AttachmentsModule.AttachObject;
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
+ }
}
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2774,7 +2776,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRezObject -= RezObject;
}
-
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
@@ -2799,12 +2800,14 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
- client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
- client.OnObjectAttach -= m_sceneGraph.AttachObject;
+ client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
+ {
+ client.OnObjectAttach -= AttachmentsModule.AttachObject;
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
+ }
}
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 380722d..a88d456 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -487,41 +487,6 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Event Handling routine for Attach Object
- ///
- ///
- ///
- ///
- ///
- protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
- {
- // If we can't take it, we can't attach it!
- SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
- if (part == null)
- return;
-
- if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
- return;
-
- // Calls attach with a Zero position
- if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
- {
- m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
-
- // Save avatar attachment information
- ScenePresence presence;
- if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
- {
- m_log.Info(
- "[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
- + ", AttachmentPoint: " + AttachmentPt);
-
- m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
- }
- }
- }
-
- ///
/// Rez an attachment
///
///
--
cgit v1.1