From 5a404a9ab1b8c684e5704efe09205f44d4a2e353 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 18 Apr 2011 21:07:11 +0100 Subject: Fix bug where objects were being coalesced in the wrong positions. This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e030ba1..326ef28 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -269,9 +269,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess ? 250 : objectGroup.AbsolutePosition.X) , - (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) + (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) ? 250 - : objectGroup.AbsolutePosition.X, + : objectGroup.AbsolutePosition.Y, objectGroup.AbsolutePosition.Z); originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; -- cgit v1.1