From 59a0c50d48100527d00ea87935fdc24055249ba5 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 16 Jan 2012 23:04:08 +0000
Subject: Comment out noisy log lines I accidentally included in the nant build
 target adjustment commit.

Left in the method doc.
---
 OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 12 ++++++------
 OpenSim/Region/Framework/Scenes/ScenePresence.cs      |  2 +-
 bin/OpenSim.exe.config                                |  2 +-
 3 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2553b3a..4ba441e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 
         public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
         {
-            m_log.DebugFormat(
-                "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
-                agentID, textureEntry.Length, Name, AgentId);
+//            m_log.DebugFormat(
+//                "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
+//                agentID, textureEntry.Length, Name, AgentId);
 
             AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
             // TODO: don't create new blocks if recycling an old packet
@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
         /// </summary>
         public void SendAvatarDataImmediate(ISceneEntity avatar)
         {
-            m_log.DebugFormat(
-                "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
-                avatar.Name, avatar.UUID, Name, AgentId);
+//            m_log.DebugFormat(
+//                "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
+//                avatar.Name, avatar.UUID, Name, AgentId);
             
             ScenePresence presence = avatar as ScenePresence;
             if (presence == null)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 230cf91..c66f30e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
                 m_callbackURI = null;
             }
 
-            m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
+//            m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
 
             ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
             ValidateAndSendAppearanceAndAgentData();
diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config
index 40b18a7..4a49fc5 100755
--- a/bin/OpenSim.exe.config
+++ b/bin/OpenSim.exe.config
@@ -12,7 +12,7 @@
   <log4net>
     <appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
       <layout type="log4net.Layout.PatternLayout">
-        <conversionPattern value="%date{HH:mm:ss.fff} - %message" />
+        <conversionPattern value="%date{HH:mm:ss} - %message" />
         <!-- console log with milliseconds.  Useful for debugging -->
 <!--        <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
       </layout>
-- 
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