From 53bf479bab05e689b1403a27a175bedad379ea6d Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Fri, 23 Oct 2009 01:11:40 -0700
Subject: Commented out noisy debugging about resent packets (normal) and
 agents setting throttles (normal)

---
 OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 4 ++--
 OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index a9bc7d2..460938e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -304,8 +304,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 
             int total = resend + land + wind + cloud + task + texture + asset + state;
 
-            m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
-                AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
+            //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
+            //    AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
 
             // Update the token buckets with new throttle values
             TokenBucket bucket;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 734471e..2973d4b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 
             if (expiredPackets != null)
             {
-                m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
+                //m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
 
                 // Resend packets
                 for (int i = 0; i < expiredPackets.Count; i++)
-- 
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