From 4c0ddacc160f3c25343eba73d2c2b026dfbbf67d Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 3 Dec 2007 07:26:27 +0000
Subject: minor meaningless changes

---
 .../Communications/RestClient/RestClient.cs        |  4 +-
 .../Environment/Interfaces/IAvatarFactory.cs       |  2 +-
 .../Environment/Modules/AvatarFactoryModule.cs     | 49 +++++++++++-----------
 OpenSim/Region/Environment/Scenes/Scene.cs         | 30 ++++---------
 4 files changed, 34 insertions(+), 51 deletions(-)

diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs
index acb3fd4..7a23e78 100644
--- a/OpenSim/Framework/Communications/RestClient/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs
@@ -177,7 +177,7 @@ namespace OpenSim.Framework.Communications
         }
 
         /// <summary>
-        /// Build a Uri based on the intial Url, path elements and parameters
+        /// Build a Uri based on the initial Url, path elements and parameters
         /// </summary>
         /// <returns>fully constructed Uri</returns>
         private Uri buildUri()
@@ -250,7 +250,7 @@ namespace OpenSim.Framework.Communications
         }
 
         /// <summary>
-        /// Async method, invoked when the intial response if received from the server
+        /// Async method, invoked when the initial response if received from the server
         /// </summary>
         /// <param name="ar"></param>
         private void ResponseIsReadyDelegate(IAsyncResult ar)
diff --git a/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
index e7ce957..dd3f75d 100644
--- a/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
@@ -5,6 +5,6 @@ namespace OpenSim.Region.Environment.Interfaces
 {
     public interface IAvatarFactory : IRegionModule
     {
-        bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams);
+        bool TryGetInitialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams);
     }
 }
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
index 7adfdc2..c11e039 100644
--- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
@@ -14,20 +14,20 @@ namespace OpenSim.Region.Environment.Modules
         private Scene m_scene = null;
         private Dictionary<LLUUID, AvatarAppearance> m_avatarsClothes = new Dictionary<LLUUID, AvatarAppearance>();
 
-        public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables,
-                                                 out byte[] visualParams)
+        public bool TryGetInitialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables,
+                                                  out byte[] visualParams)
         {
-            if (!m_avatarsClothes.ContainsKey(avatarId))
+            if (m_avatarsClothes.ContainsKey(avatarId))
             {
-                GetDefaultAvatarAppearance(out wearables, out visualParams);
-                AvatarAppearance wearing = new AvatarAppearance(wearables);
-                m_avatarsClothes[avatarId] = wearing;
+                visualParams = GetDefaultVisualParams();
+                wearables = m_avatarsClothes[avatarId].IsWearing;
                 return true;
             }
             else
             {
-                visualParams = GetDefaultVisualParams();
-                wearables = m_avatarsClothes[avatarId].IsWearing;
+                GetDefaultAvatarAppearance(out wearables, out visualParams);
+                AvatarAppearance wearing = new AvatarAppearance(wearables);
+                m_avatarsClothes[avatarId] = wearing;
                 return true;
             }
         }
@@ -76,29 +76,29 @@ namespace OpenSim.Region.Environment.Modules
             IClientAPI clientView = (IClientAPI)sender;
             //Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs
             // then store assetid and itemId and wearable type in a database
-                foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
+            foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
+            {
+                if (wear.Type < 13)
                 {
-                    if (wear.Type < 13)
+                    LLUUID assetId;
+                    CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
+                    if (profile != null)
                     {
-                        LLUUID assetId;
-                        CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
-                        if (profile != null)
+                        InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
+                        if (baseItem != null)
                         {
-                            InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
-                            if (baseItem != null)
+                            assetId = baseItem.assetID;
+                            //temporary dictionary storage. This should be storing to a database
+                            if (m_avatarsClothes.ContainsKey(clientView.AgentId))
                             {
-                                assetId = baseItem.assetID;
-                                //temporary dictionary storage. This should be storing to a database
-                                if (m_avatarsClothes.ContainsKey(clientView.AgentId))
-                                {
-                                    AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];
-                                    avWearing.IsWearing[wear.Type].AssetID = assetId;
-                                    avWearing.IsWearing[wear.Type].ItemID = wear.ItemID;
-                                }
+                                AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];
+                                avWearing.IsWearing[wear.Type].AssetID = assetId;
+                                avWearing.IsWearing[wear.Type].ItemID = wear.ItemID;
                             }
                         }
                     }
                 }
+            }
         }
 
         public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
@@ -155,5 +155,4 @@ namespace OpenSim.Region.Environment.Modules
             }
         }
     }
-
-}
\ No newline at end of file
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 19e0064..38cfc8c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -251,7 +251,6 @@ namespace OpenSim.Region.Environment.Scenes
 
             httpListener = httpServer;
             m_dumpAssetsToFile = dumpAssetsToFile;
-
         }
 
         #endregion
@@ -311,8 +310,6 @@ namespace OpenSim.Region.Environment.Scenes
                 m_restartTimer.Start();
                 SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes");
             }
-
-            
         }
 
         public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e)
@@ -329,7 +326,6 @@ namespace OpenSim.Region.Environment.Scenes
                 m_restartTimer.AutoReset = false;
                 RestartNow();
             }
-            
         }
 
         public void RestartNow()
@@ -391,7 +387,6 @@ namespace OpenSim.Region.Environment.Scenes
                         avatar.ControllingClient.Stop();
 
                     });
-            
 
             m_heartbeatTimer.Close();
             m_innerScene.Close();
@@ -407,7 +402,6 @@ namespace OpenSim.Region.Environment.Scenes
             Modules.Clear();
 
             base.Close();
-
         }
 
         /// <summary>
@@ -568,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes
                                       }
                                   });
 
-
                     Terrain.ResetTaint();
                 }
             }
@@ -631,7 +624,7 @@ namespace OpenSim.Region.Environment.Scenes
                 }
             }
 
-            foreach(AssetBase asset in textures)
+            foreach (AssetBase asset in textures)
             {
                System.Drawing.Image image= OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data);
                bitImages.Add(image);
@@ -642,7 +635,7 @@ namespace OpenSim.Region.Environment.Scenes
             System.Drawing.SolidBrush sea = new System.Drawing.SolidBrush(System.Drawing.Color.DarkBlue);
             g.FillRectangle(sea, 0, 0, 2560, 2560);
 
-            for(int i =0; i<mapBlocks.Count; i++)
+            for (int i = 0; i < mapBlocks.Count; i++)
             {
                 ushort x = (ushort) ((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10);
                 ushort y = (ushort) ((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10);
@@ -692,7 +685,6 @@ namespace OpenSim.Region.Environment.Scenes
 
                 CreateTerrainTexture(false);
                 //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
-
             }
             catch (Exception e)
             {
@@ -725,7 +717,6 @@ namespace OpenSim.Region.Environment.Scenes
             asset.Temporary = temporary;
             AssetCache.AddAsset(asset);
         }
-
         
         #endregion
 
@@ -795,7 +786,6 @@ namespace OpenSim.Region.Environment.Scenes
         /// <param name="ownerID"></param>
         public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
         {
-
             // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision
             // in the direction the client supplies (the ground level that we clicked)  
             // This function is pretty crappy right now..  so we're not affecting where the newly rezzed objects go
@@ -813,7 +803,6 @@ namespace OpenSim.Region.Environment.Scenes
 
                 Ray rezRay = new Ray(CameraPosition, rayDirection);
 
-
                 Vector3 RezDirectionFromCamera = rezRay.Direction;
 
                 EntityIntersection rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay);
@@ -838,14 +827,12 @@ namespace OpenSim.Region.Environment.Scenes
 
                     MainLog.Instance.Verbose("REZINFO", "Possible Rez Point:" + RezPoint.ToString());
                     //pos = new LLVector3(RezPoint.x, RezPoint.y, RezPoint.z);
-
                 }
                 else
                 {
                     // rez ON the ground, not IN the ground
                     pos.Z += 0.25F;
                 }
-
                 
                 SceneObjectGroup sceneOb =
                     new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
@@ -871,7 +858,6 @@ namespace OpenSim.Region.Environment.Scenes
                             new Quaternion(), UsePhysics);
                     // subscribe to physics events.
                     rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
-                    
                 }
             }
         }
@@ -1037,13 +1023,12 @@ namespace OpenSim.Region.Environment.Scenes
         protected void LoadAvatarAppearance(IClientAPI client, out byte[] visualParams, out AvatarWearable[] wearables)
         {
             if (m_AvatarFactory == null ||
-                !m_AvatarFactory.TryGetIntialAvatarAppearance(client.AgentId, out wearables, out visualParams))
+                !m_AvatarFactory.TryGetInitialAvatarAppearance(client.AgentId, out wearables, out visualParams))
             {
                 AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
             }
         }
 
-
         /// <summary>
         /// 
         /// </summary>
@@ -1066,7 +1051,6 @@ namespace OpenSim.Region.Environment.Scenes
                     }                    
                 });
 
-
             ForEachScenePresence(
                 delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
 
@@ -1096,8 +1080,6 @@ namespace OpenSim.Region.Environment.Scenes
 
             // Remove client agent from profile, so new logins will work
             CommsManager.UserService.clearUserAgent(agentID);
-
-            return;
         }
 
         public void NotifyMyCoarseLocationChange()
@@ -1223,6 +1205,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             m_sceneGridService.EnableNeighbourChildAgents(presence);
         }
+
         public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
         {
             m_sceneGridService.InformNeighborChildAgent(presence, region);
@@ -1281,6 +1264,7 @@ namespace OpenSim.Region.Environment.Scenes
         #endregion
 
         #region Module Methods
+
         public void AddModule(string name, IRegionModule module)
         {
             if (!Modules.ContainsKey(name))
@@ -1308,9 +1292,11 @@ namespace OpenSim.Region.Environment.Scenes
                 return default(T);
             }
         }
+
         #endregion
 
         #region Other Methods
+
         public void SetTimePhase(int phase)
         {
             m_timePhase = phase;
@@ -1343,7 +1329,6 @@ namespace OpenSim.Region.Environment.Scenes
             m_LandManager.landPrimCountTainted = false;
         }
 
-
         public void addPrimsToParcelCounts()
         {
             foreach (EntityBase obj in Entities.Values)
@@ -1409,7 +1394,6 @@ namespace OpenSim.Region.Environment.Scenes
             {
                 m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage("Request for god powers denied", false);
             }
-
         }
 
         public void handleGodlikeKickUser(LLUUID godid, LLUUID sessionid, LLUUID agentid, uint kickflags, byte[] reason)
-- 
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