From 45096b6238a3b6335429a680fa0bae0a6c0ce190 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Mon, 1 May 2017 07:06:50 -0700
Subject: Initial commit of the emerging test suite for permissions and more.

---
 OpenSim/Tests/Permissions/DirectTransferTests.cs | 252 +++++++++++++++++++++++
 1 file changed, 252 insertions(+)
 create mode 100644 OpenSim/Tests/Permissions/DirectTransferTests.cs

diff --git a/OpenSim/Tests/Permissions/DirectTransferTests.cs b/OpenSim/Tests/Permissions/DirectTransferTests.cs
new file mode 100644
index 0000000..7716776
--- /dev/null
+++ b/OpenSim/Tests/Permissions/DirectTransferTests.cs
@@ -0,0 +1,252 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Threading;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.CoreModules.World.Permissions;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
+using OpenSim.Region.CoreModules.Framework.InventoryAccess;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using PermissionMask = OpenSim.Framework.PermissionMask;
+
+namespace OpenSim.Tests.Permissions
+{
+    /// <summary>
+    /// Basic scene object tests (create, read and delete but not update).
+    /// </summary>
+    [TestFixture]
+    public class DirectTransferTests : OpenSimTestCase
+    {
+        private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
+        protected TestScene m_Scene;
+        private ScenePresence[] m_Avatars = new ScenePresence[3];
+
+        [SetUp]
+        public override void SetUp()
+        {
+            base.SetUp();
+            TestHelpers.EnableLogging();
+
+            IConfigSource config = new IniConfigSource();
+            config.AddConfig("Messaging");
+            config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
+            config.AddConfig("Modules");
+            config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
+            config.AddConfig("InventoryService");
+            config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
+            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
+
+            m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
+            // Add modules
+            SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
+
+            // Add 3 avatars
+            for (int i = 0; i < 3; i++)
+            {
+                UUID id = TestHelpers.ParseTail(i+1);
+
+                m_Avatars[i] = AddScenePresence("Bot", "Bot_" + i, id);
+                Assert.That(m_Avatars[i], Is.Not.Null);
+                Assert.That(m_Avatars[i].IsChildAgent, Is.False);
+                Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
+
+                Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i+1));
+            }
+        }
+
+        /// <summary>
+        /// Test adding an object to a scene.
+        /// </summary>
+        [Test]
+        public void TestGiveCBox()
+        {
+            TestHelpers.InMethod();
+
+            // Create a C Box
+            SceneObjectGroup boxC = AddSceneObject("Box C", 10, 1, m_Avatars[0].UUID);
+
+            // field = 16 is NextOwner 
+            // set = 1 means add the permission; set = 0 means remove permission
+            m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+                ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Copy, 1);
+
+            m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
+                ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Transfer, 0);
+            PrintPerms(boxC);
+
+            Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Copy) != 0);
+            Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
+            Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) == 0);
+
+            InventoryItemBase item = TakeCopyToInventory(boxC);
+
+            GiveInventoryItem(item.ID, m_Avatars[0], m_Avatars[1]);
+
+            item = GetItemFromInventory(m_Avatars[1].UUID, "Objects", "Box C");
+
+            // Check the receiver
+            PrintPerms(item);
+            Assert.True((item.BasePermissions & (int)PermissionMask.Copy) != 0);
+            Assert.True((item.BasePermissions & (int)PermissionMask.Modify) == 0);
+            Assert.True((item.BasePermissions & (int)PermissionMask.Transfer) == 0);
+
+            // Rez it and check perms in scene too
+            m_Scene.RezObject(m_Avatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
+            Assert.That(m_Scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
+            SceneObjectGroup copyBoxC = m_Scene.GetSceneObjectGroups().Find(sog => sog.OwnerID == m_Avatars[1].UUID);
+            PrintPerms(copyBoxC);
+            Assert.That(copyBoxC, Is.Not.Null);
+
+        }
+
+        #region Helper Functions
+
+        private void PrintPerms(SceneObjectGroup sog)
+        {
+            Console.WriteLine("SOG " + sog.Name + ": " + String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
+                 (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
+
+        }
+
+        private void PrintPerms(InventoryItemBase item)
+        {
+            Console.WriteLine("Inv " + item.Name + ": " + String.Format(Perms, (PermissionMask)item.BasePermissions,
+                 (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
+
+        }
+
+        private ScenePresence AddScenePresence(string first, string last, UUID id)
+        {
+            UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
+            ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
+            Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
+
+            return sp;
+        }
+
+        private SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
+        {
+            TestHelpers.InMethod();
+
+            SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
+            so.Name = name;
+            so.Description = name;
+
+            Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
+            SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
+
+            // If the parts have the same UUID then we will consider them as one and the same
+            Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
+
+            return so;
+        }
+
+        private InventoryItemBase TakeCopyToInventory(SceneObjectGroup sog)
+        {
+            InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
+            Assert.That(objsFolder, Is.Not.Null);
+
+            List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
+            m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
+            Thread.Sleep(5000);
+
+            List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(sog.OwnerID, objsFolder.ID);
+            InventoryItemBase item = items.Find(i => i.Name == sog.Name);
+            Assert.That(item, Is.Not.Null);
+
+            return item;
+
+        }
+
+        private InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
+        {
+            InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
+            Assert.That(objsFolder, Is.Not.Null);
+            List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
+            InventoryItemBase item = items.Find(i => i.Name == itemName);
+            Assert.That(item, Is.Not.Null);
+
+            return item;
+        }
+
+        private void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
+        {
+            TestClient giverClient = (TestClient)giverSp.ControllingClient;
+            TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
+
+            UUID initialSessionId = TestHelpers.ParseTail(0x10);
+            byte[] giveImBinaryBucket = new byte[17];
+            byte[] itemIdBytes = itemId.GetBytes();
+            Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
+
+            GridInstantMessage giveIm
+                = new GridInstantMessage(
+                    m_Scene,
+                    giverSp.UUID,
+                    giverSp.Name,
+                    receiverSp.UUID,
+                    (byte)InstantMessageDialog.InventoryOffered,
+                    false,
+                    "inventory offered msg",
+                    initialSessionId,
+                    false,
+                    Vector3.Zero,
+                    giveImBinaryBucket,
+                    true);
+
+            giverClient.HandleImprovedInstantMessage(giveIm);
+
+            // These details might not all be correct.
+            GridInstantMessage acceptIm
+                = new GridInstantMessage(
+                    m_Scene,
+                    receiverSp.UUID,
+                    receiverSp.Name,
+                    giverSp.UUID,
+                    (byte)InstantMessageDialog.InventoryAccepted,
+                    false,
+                    "inventory accepted msg",
+                    initialSessionId,
+                    false,
+                    Vector3.Zero,
+                    null,
+                    true);
+
+            receiverClient.HandleImprovedInstantMessage(acceptIm);
+        }
+        #endregion
+    }
+}
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