From 05c4e27a30e9bfa4657aac911ddbb69cafe3c9a0 Mon Sep 17 00:00:00 2001
From: Teravus Ovares (Dan Olivares)
Date: Thu, 14 Oct 2010 09:57:42 -0400
Subject: * A few additional cleanup elements * At this point, I want to make
 sure to thank the fabulous developers of the LibOpenMetaverse library for
 tirelessly keeping things updated and hammering away at the protocols and
 providing excellent tools to figure out where things go wrong. * Special
 thanks to John Hurliman and Latif Khalifa for their valuable insight.

---
 OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs            | 1 +
 .../Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs        | 5 +++++
 2 files changed, 6 insertions(+)

diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
index a090c0c..b8aed0b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
@@ -113,6 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
         }
 
         #endregion
+
         public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
         {
             
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 9029f58..35f054f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
 
         public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
         {
+
+            //TODO:  The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
+            // You need to be aware of this and 
+
+
             //if (llsdRequest.asset_type == "texture" ||
            //     llsdRequest.asset_type == "animation" ||
            //     llsdRequest.asset_type == "sound")
-- 
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