From 387d564aadc38c28af78d5b60a3bad57f1a8a2d5 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 24 Aug 2016 07:41:11 +0100 Subject: do similar changes to unused checksManager --- OpenSim/Framework/Monitoring/ChecksManager.cs | 45 +++++++++++++-------------- OpenSim/Framework/Monitoring/StatsManager.cs | 3 -- 2 files changed, 21 insertions(+), 27 deletions(-) diff --git a/OpenSim/Framework/Monitoring/ChecksManager.cs b/OpenSim/Framework/Monitoring/ChecksManager.cs index e4a7f8c..ff3b041 100644 --- a/OpenSim/Framework/Monitoring/ChecksManager.cs +++ b/OpenSim/Framework/Monitoring/ChecksManager.cs @@ -132,8 +132,8 @@ namespace OpenSim.Framework.Monitoring /// public static bool RegisterCheck(Check check) { - SortedDictionary> category = null, newCategory; - SortedDictionary container = null, newContainer; + SortedDictionary> category = null; + SortedDictionary container = null; lock (RegisteredChecks) { @@ -146,19 +146,15 @@ namespace OpenSim.Framework.Monitoring // We take a copy-on-write approach here of replacing dictionaries when keys are added or removed. // This means that we don't need to lock or copy them on iteration, which will be a much more // common operation after startup. - if (container != null) - newContainer = new SortedDictionary(container); - else - newContainer = new SortedDictionary(); + if (container == null) + container = new SortedDictionary(); - if (category != null) - newCategory = new SortedDictionary>(category); - else - newCategory = new SortedDictionary>(); + if (category == null) + category = new SortedDictionary>(); - newContainer[check.ShortName] = check; - newCategory[check.Container] = newContainer; - RegisteredChecks[check.Category] = newCategory; + container[check.ShortName] = check; + category[check.Container] = container; + RegisteredChecks[check.Category] = category; } return true; @@ -171,23 +167,24 @@ namespace OpenSim.Framework.Monitoring /// public static bool DeregisterCheck(Check check) { - SortedDictionary> category = null, newCategory; - SortedDictionary container = null, newContainer; + SortedDictionary> category = null; + SortedDictionary container = null; lock (RegisteredChecks) { if (!TryGetCheckParents(check, out category, out container)) return false; - newContainer = new SortedDictionary(container); - newContainer.Remove(check.ShortName); - - newCategory = new SortedDictionary>(category); - newCategory.Remove(check.Container); - - newCategory[check.Container] = newContainer; - RegisteredChecks[check.Category] = newCategory; - + if(container != null) + { + container.Remove(check.ShortName); + if(category != null && container.Count == 0) + { + category.Remove(check.Container); + if(category.Count == 0) + RegisteredChecks.Remove(check.Category); + } + } return true; } } diff --git a/OpenSim/Framework/Monitoring/StatsManager.cs b/OpenSim/Framework/Monitoring/StatsManager.cs index c0be87b..6277d44 100644 --- a/OpenSim/Framework/Monitoring/StatsManager.cs +++ b/OpenSim/Framework/Monitoring/StatsManager.cs @@ -363,9 +363,6 @@ namespace OpenSim.Framework.Monitoring if (TryGetStatParents(stat, out category, out container)) return false; - // We take a copy-on-write approach here of replacing dictionaries when keys are added or removed. - // This means that we don't need to lock or copy them on iteration, which will be a much more - // common operation after startup. if (container == null) container = new SortedDictionary(); -- cgit v1.1