From 37a5eab0f5eb51204a3d6bc0bbaa40a2b9afc989 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 3 Nov 2014 00:03:53 +0000 Subject: BUG FIX prevent references to null scene (as happens on mesh uploads) --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 27 ++++++++++++---------- 1 file changed, 15 insertions(+), 12 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0e2e3c7..9a2707b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -529,21 +529,21 @@ namespace OpenSim.Region.Framework.Scenes set { Vector3 val = value; - - if (!IsAttachmentCheckFull() && !Scene.LoadingPrims && - ( Scene.TestBorderCross(val, Cardinals.E) || + if (Scene != null && !IsAttachmentCheckFull() + && !Scene.LoadingPrims && + (Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) ) { - if (!inTransit) - { - inTransit = true; - SOGCrossDelegate d = CrossAsync; - d.BeginInvoke(this, val, CrossAsyncCompleted, d); - } - return; + if (!inTransit) + { + inTransit = true; + SOGCrossDelegate d = CrossAsync; + d.BeginInvoke(this, val, CrossAsyncCompleted, d); + } + return; } if (RootPart.GetStatusSandbox()) @@ -582,6 +582,7 @@ namespace OpenSim.Region.Framework.Scenes av.sitSOGmoved(); } + // now that position is changed tell it to scripts if (triggerScriptEvent) { @@ -591,7 +592,9 @@ namespace OpenSim.Region.Framework.Scenes } } - Scene.EventManager.TriggerParcelPrimCountTainted(); + if (Scene != null) + Scene.EventManager.TriggerParcelPrimCountTainted(); + } } @@ -789,7 +792,7 @@ namespace OpenSim.Region.Framework.Scenes { if (agent.ParentUUID != UUID.Zero) { - agent.ClearControls(); + agent.HandleForceReleaseControls(agent.ControllingClient,agent.UUID); agent.ParentPart = null; // agent.ParentPosition = Vector3.Zero; // agent.ParentUUID = UUID.Zero; -- cgit v1.1