From 35dde94f01ae8af6fbac4b48445c672a866b846b Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Sun, 17 Aug 2008 22:38:52 +0000
Subject: Change the deselect processing to prevent gratuituous full update
when an attachment is deselected.
---
.../Environment/Scenes/Scene.PacketHandlers.cs | 56 ++++++++++++++++------
1 file changed, 42 insertions(+), 14 deletions(-)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index db05430..bdfe664 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -147,25 +147,53 @@ namespace OpenSim.Region.Environment.Scenes
///
public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
{
- List EntityList = GetEntities();
+ SceneObjectPart part = GetSceneObjectPart(primLocalID);
+ if(part == null)
+ return;
- foreach (EntityBase ent in EntityList)
+ bool isAttachment = false;
+
+ // If the parent group is null, we are in an inconsistent state
+ // try to recover gracefully by doing all that can be done on
+ // a lone prim
+ //
+ if (part.ParentGroup == null)
{
- if (ent is SceneObjectGroup)
+ if(part.IsAttachment)
+ isAttachment = true;
+ else
+ part.ScheduleFullUpdate();
+ }
+ else
+ {
+ part.ParentGroup.IsSelected = false;
+
+ // This is wrong, wrong, wrong. Selection should not be
+ // handled by group, but by prim. Legacy cruft.
+ // TODO: Make selection flagging per prim!
+ //
+ if (part.ParentGroup.RootPart != null)
{
- if (((SceneObjectGroup) ent).LocalId == primLocalID)
- {
- ((SceneObjectGroup) ent).IsSelected = false;
- ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
- if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
- || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
- {
- EventManager.TriggerParcelPrimCountTainted();
- break;
- }
- }
+ if (part.ParentGroup.RootPart.IsAttachment)
+ isAttachment = true;
+ else
+ part.ParentGroup.ScheduleGroupForFullUpdate();
}
}
+
+ // If it's not an attachment, and we are allowed to move it,
+ // then we might have done so. If we moved across a parcel
+ // boundary, we will need to recount prims on the parcels.
+ // For attachments, that makes no sense.
+ //
+ if (!isAttachment)
+ {
+ if (ExternalChecks.ExternalChecksCanEditObject(
+ part.UUID, remoteClient.AgentId)
+ || ExternalChecks.ExternalChecksCanMoveObject(
+ part.UUID, remoteClient.AgentId))
+ EventManager.TriggerParcelPrimCountTainted();
+ }
}
public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount,
--
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