From 31dc5aa7287596cfa89112475bcb120f00cde228 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 6 Jan 2012 13:15:04 +0100 Subject: If dragging a script that is no copy from prim inventory into agent inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 29 ++++++++++++++++++---- 1 file changed, 24 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1746cfe..e005698 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -996,13 +996,24 @@ namespace OpenSim.Region.Framework.Scenes if (item == null) return; - if (item.Type == 10) + InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder); + + // Move the item to trash. If this is a copiable item, only + // a copy will be moved and we will still need to delete + // the item from the prim. If it was no copy, is will be + // deleted by this method. + MoveTaskInventoryItem(remoteClient, destFolder.ID, part, itemID); + + if (group.GetInventoryItem(localID, itemID) != null) { - part.RemoveScriptEvents(itemID); - EventManager.TriggerRemoveScript(localID, itemID); - } + if (item.Type == 10) + { + part.RemoveScriptEvents(itemID); + EventManager.TriggerRemoveScript(localID, itemID); + } - group.RemoveInventoryItem(localID, itemID); + group.RemoveInventoryItem(localID, itemID); + } part.SendPropertiesToClient(remoteClient); } } @@ -1065,7 +1076,15 @@ namespace OpenSim.Region.Framework.Scenes if (!Permissions.BypassPermissions()) { if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) + { + if (taskItem.Type == 10) + { + part.RemoveScriptEvents(itemId); + EventManager.TriggerRemoveScript(part.LocalId, itemId); + } + part.Inventory.RemoveInventoryItem(itemId); + } } return agentItem; -- cgit v1.1