From 2a6dbd068ef48c7605f44153dcfea6b215749bed Mon Sep 17 00:00:00 2001 From: CasperW Date: Wed, 9 Dec 2009 03:58:56 +0100 Subject: Last bits and bobs to clean up the Meta7WindlightModule --- .../World/Meta7Windlight/Meta7WindlightModule.cs | 245 +++++++++++++++++++++ OpenSim/Region/Framework/Scenes/Scene.cs | 8 +- 2 files changed, 252 insertions(+), 1 deletion(-) create mode 100644 OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs diff --git a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs new file mode 100644 index 0000000..f180b47 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs @@ -0,0 +1,245 @@ +/* + * Copyright (c) Thomas Grimshaw and Magne Metaverse Research + * + * This module is not open source. All rights reserved. + * Unauthorised copying, distribution or public display is prohibited. + * + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using OpenMetaverse; +using log4net; +using Nini.Config; +using OpenSim.Data; +using OpenSim.Framework; +using OpenSim.Region.CoreModules.Framework.InterfaceCommander; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + + +namespace OpenSim.Region.CoreModules.World.Meta7Windlight +{ + public class Meta7WindlightModule : IRegionModule, ICommandableModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private readonly Commander m_commander = new Commander("windlight"); + private Scene m_scene; + private static bool m_enableWindlight; + + #region ICommandableModule Members + + public ICommander CommandInterface + { + get { return m_commander; } + } + + #endregion + + #region IRegionModule Members + + public static bool EnableWindlight + { + get + { + return m_enableWindlight; + } + set + { + } + } + + public void Initialise(Scene scene, IConfigSource config) + { + m_scene = scene; + m_scene.RegisterModuleInterface(this); + m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; + + // ini file settings + try + { + m_enableWindlight = config.Configs["Meta7Windlight"].GetBoolean("enable_windlight", false); + } + catch (Exception) + { + m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default"); + } + + if (m_enableWindlight) + { + m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; + m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; + } + + InstallCommands(); + + m_log.Debug("[WINDLIGHT]: Initialised windlight module"); + } + public void SendProfileToClient(ScenePresence presence) + { + if (m_enableWindlight) + { + if (presence.IsChildAgent == false) + { + IClientAPI client = presence.ControllingClient; + RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings; + byte[] mBlock = new Byte[249]; + int pos = 0; + + wl.waterColor.ToBytes(mBlock, 0); pos += 12; + Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4; + wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12; + Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4; + wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8; + wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8; + wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16; + wl.horizon.ToBytes(mBlock, pos); pos += 16; + Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4; + wl.blueDensity.ToBytes(mBlock, pos); pos += 16; + Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4; + wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16; + Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4; + wl.ambient.ToBytes(mBlock, pos); pos += 16; + Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4; + wl.cloudColor.ToBytes(mBlock, pos); pos += 16; + wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12; + Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4; + wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12; + Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4; + Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4; + Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2; + mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++; + mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++; + mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++; + List param = new List(); + param.Add(mBlock); + + client.SendGenericMessage("Windlight", param); + } + } + else + { + //We probably don't want to spam chat with this.. probably + //m_log.Debug("[WINDLIGHT]: Module disabled"); + } + } + private void EventManager_OnMakeRootAgent(ScenePresence presence) + { + m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); + SendProfileToClient(presence); + } + + private void EventManager_OnSaveNewWindlightProfile() + { + m_scene.ForEachScenePresence(SendProfileToClient); + } + + public void PostInitialise() + { + + } + + public void Close() + { + } + + public string Name + { + get { return "Meta7WindlightModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + #region events + + #endregion + + #region ICommandableModule Members + + private void InstallCommands() + { + Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); + Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); + Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin"); + + m_commander.RegisterCommand("load", wlload); + m_commander.RegisterCommand("enable", wlenable); + m_commander.RegisterCommand("disable", wldisable); + + m_scene.RegisterModuleCommander(m_commander); + } + + private void HandleLoad(Object[] args) + { + if (!m_enableWindlight) + { + m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first."); + } + else + { + m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database"); + m_scene.LoadWindlightProfile(); + m_log.InfoFormat("[WINDLIGHT]: Load complete"); + } + } + + private void HandleDisable(Object[] args) + { + m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled"); + m_enableWindlight=false; + } + + private void HandleEnable(Object[] args) + { + m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled"); + m_enableWindlight = true; + } + + /// + /// Processes commandline input. Do not call directly. + /// + /// Commandline arguments + private void EventManager_OnPluginConsole(string[] args) + { + if (args[0] == "windlight") + { + if (args.Length == 1) + { + m_commander.ProcessConsoleCommand("add", new string[0]); + return; + } + + string[] tmpArgs = new string[args.Length - 2]; + int i; + for (i = 2; i < args.Length; i++) + { + tmpArgs[i - 2] = args[i]; + } + + m_commander.ProcessConsoleCommand(args[1], tmpArgs); + } + } + #endregion + + } +} + diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 475d775..1b275b0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1504,7 +1504,7 @@ namespace OpenSim.Region.Framework.Scenes { m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); } - + public void StoreWindlightProfile(RegionMeta7WindlightData wl) { m_regInfo.WindlightSettings = wl; @@ -1512,6 +1512,12 @@ namespace OpenSim.Region.Framework.Scenes m_eventManager.TriggerOnSaveNewWindlightProfile(); } + public void LoadWindlightProfile() + { + m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); + m_eventManager.TriggerOnSaveNewWindlightProfile(); + } + /// /// Loads the World heightmap /// -- cgit v1.1