From 252ff78eb3fafe2c8214446973f3c7f2e80297a2 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 8 Jul 2007 19:28:53 +0000
Subject: Applied animations patch (#175) submitted by dalien
---
OpenSim/Framework/General/Interfaces/IClientAPI.cs | 1 +
OpenSim/Region/ClientStack/ClientView.API.cs | 15 ++++++++++
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 33 +++++++++++++++++++---
3 files changed, 45 insertions(+), 4 deletions(-)
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index acacabe..c7e0d22 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -145,6 +145,7 @@ namespace OpenSim.Framework.Interfaces
void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables);
+ void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index cefe856..dfae9e0 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -527,6 +527,21 @@ namespace OpenSim.Region.ClientStack
OutPacket(avp);
}
+ public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
+ {
+ AvatarAnimationPacket ani = new AvatarAnimationPacket();
+ ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
+ ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
+ ani.AnimationSourceList[0].ObjectID = sourceAgentId;
+ ani.Sender = new AvatarAnimationPacket.SenderBlock();
+ ani.Sender.ID = sourceAgentId;
+ ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
+ ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
+ ani.AnimationList[0].AnimID = animID;
+ ani.AnimationList[0].AnimSequenceID = seq;
+ this.OutPacket(ani);
+ }
+
#endregion
#region Avatar Packet/data sending Methods
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 14b7b2f..d1e2817 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -122,6 +122,8 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
+ Animations = new ScenePresence.AvatarAnimations();
+ Animations.LoadAnims();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
@@ -274,9 +276,27 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
-
+ UpdateMovementAnimations(update_movementflag);
}
+ protected void UpdateMovementAnimations(bool update_movementflag)
+ {
+ if (update_movementflag)
+ {
+ if (movementflag != 0) {
+ if (this._physActor.Flying) {
+ this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
+ } else {
+ this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
+ }
+ } else {
+ this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
+ }
+ }
+
+ }
+
+
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
@@ -403,8 +423,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
-
-
+ this.current_anim = animID;
+ this.anim_seq = anim_seq;
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
+ }
}
///
@@ -412,7 +437,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
-
+ this.SendAnimPack(this.current_anim, this.anim_seq);
}
#endregion
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