From 23c7c6dabde17130531c5a807f9f1cb621f400dd Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 15 Feb 2008 12:39:45 +0000 Subject: Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted. --- .../Environment/Modules/AvatarFactoryModule.cs | 55 +++++++++++----------- OpenSim/Region/Environment/Scenes/Scene.cs | 1 + 2 files changed, 29 insertions(+), 27 deletions(-) diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index f43657c..24afdb4 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs @@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) { - + //should only let one thread at a time do this part EventWaitHandle waitHandle = null; bool fetchInProgress = false; @@ -99,7 +99,6 @@ namespace OpenSim.Region.Environment.Modules waitHandle = null; return false; } - } else { @@ -144,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules m_fetchesInProgress.Remove(avatarId); waitHandle.Set(); } - // waitHandle.Close(); + // waitHandle.Close(); waitHandle = null; return true; } @@ -158,7 +157,7 @@ namespace OpenSim.Region.Environment.Modules m_fetchesInProgress.Remove(avatarId); waitHandle.Set(); } - //waitHandle.Close(); + //waitHandle.Close(); waitHandle = null; return false; } @@ -179,7 +178,6 @@ namespace OpenSim.Region.Environment.Modules private AvatarAppearance CheckDatabase(LLUUID avatarId) { AvatarAppearance appearance = null; - //check db if (m_enablePersist) { if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) @@ -198,13 +196,11 @@ namespace OpenSim.Region.Environment.Modules private AvatarAppearance CheckCache(LLUUID avatarId) { AvatarAppearance appearance = null; - //check cache lock (m_avatarsAppearance) { if (m_avatarsAppearance.ContainsKey(avatarId)) { appearance = m_avatarsAppearance[avatarId]; - // return true; } } return appearance; @@ -212,10 +208,8 @@ namespace OpenSim.Region.Environment.Modules public void Initialise(Scene scene, IConfigSource source) { - - scene.RegisterModuleInterface(this); - scene.EventManager.OnNewClient += NewClient; - + scene.RegisterModuleInterface(this); + scene.EventManager.OnNewClient += NewClient; if (m_scene == null) { @@ -277,31 +271,38 @@ namespace OpenSim.Region.Environment.Modules { if (profile.RootFolder != null) { - //Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs - // then store assetid and itemId and wearable type in a database - foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) + if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) { - if (wear.Type < 13) + AvatarAppearance avatAppearance = null; + lock (m_avatarsAppearance) { - LLUUID assetId; + avatAppearance = m_avatarsAppearance[clientView.AgentId]; + } - InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); - if (baseItem != null) + foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) + { + if (wear.Type < 13) { - assetId = baseItem.assetID; + if (wear.ItemID == LLUUID.Zero) + { + avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero; + avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero; - if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) + UpdateDatabase(clientView.AgentId, avatAppearance); + } + else { - AvatarAppearance avatAppearance = null; + LLUUID assetId; - lock (m_avatarsAppearance) + InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); + if (baseItem != null) { - avatAppearance = m_avatarsAppearance[clientView.AgentId]; - } - avatAppearance.Wearables[wear.Type].AssetID = assetId; - avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; + assetId = baseItem.assetID; + avatAppearance.Wearables[wear.Type].AssetID = assetId; + avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; - UpdateDatabase(clientView.AgentId, avatAppearance); + UpdateDatabase(clientView.AgentId, avatAppearance); + } } } } diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index eec51e6..708da15 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1422,6 +1422,7 @@ namespace OpenSim.Region.Environment.Scenes !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) { //not found Appearance + m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); byte[] visualParams; AvatarWearable[] wearables; AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); -- cgit v1.1