From 21a6ef5bb63e56612b8e03002dbee9ff1fcdc4c0 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 21 Sep 2012 17:58:44 -0700 Subject: This fixes HG attachments' missing assets (textures, etc). Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again. --- .../EntityTransfer/HGEntityTransferModule.cs | 28 ++++++++++++++++++++++ OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 27 +++++++++++++-------- 2 files changed, 45 insertions(+), 10 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 0b386d3..a6698e6 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -150,6 +150,34 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (m_Enabled) scene.RegisterModuleInterface(this); + + scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; + } + + void OnIncomingSceneObject(SceneObjectGroup so) + { + if (!so.IsAttachment) + return; + + if (so.Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar)) + return; + + // foreign user + AgentCircuitData aCircuit = so.Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar); + if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) + { + if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) + { + string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); + Dictionary ids = new Dictionary(); + HGUuidGatherer uuidGatherer = new HGUuidGatherer(so.Scene.AssetService, url); + uuidGatherer.GatherAssetUuids(so, ids); + + foreach (KeyValuePair kvp in ids) + uuidGatherer.FetchAsset(kvp.Key); + } + } } protected override void OnNewClient(IClientAPI client) diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 383604d..28cd09f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -377,6 +377,8 @@ namespace OpenSim.Region.Framework.Scenes : base(assetService) { m_assetServerURL = assetServerURL; + if (!m_assetServerURL.EndsWith("/") && !m_assetServerURL.EndsWith("=")) + m_assetServerURL = m_assetServerURL + "/"; } protected override AssetBase GetAsset(UUID uuid) @@ -384,22 +386,27 @@ namespace OpenSim.Region.Framework.Scenes if (string.Empty == m_assetServerURL) return base.GetAsset(uuid); else - return FetchAsset(m_assetServerURL, uuid); + return FetchAsset(uuid); } - public AssetBase FetchAsset(string url, UUID assetID) + public AssetBase FetchAsset(UUID assetID) { - if (!url.EndsWith("/") && !url.EndsWith("=")) - url = url + "/"; - AssetBase asset = m_assetService.Get(url + assetID.ToString()); - - if (asset != null) + // Test if it's already here + AssetBase asset = m_assetService.Get(assetID.ToString()); + if (asset == null) { - m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); - return asset; + // It's not, so fetch it from abroad + asset = m_assetService.Get(m_assetServerURL + assetID.ToString()); + if (asset != null) + m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server", assetID, m_assetServerURL); + else + m_log.DebugFormat("[HGUUIDGatherer]: Failed to fetch asset {0} from {1}", assetID, m_assetServerURL); } - return null; + //else + // m_log.DebugFormat("[HGUUIDGatherer]: Asset {0} from {1} was already here", assetID, m_assetServerURL); + + return asset; } } } -- cgit v1.1