From 1de6cffa28348975a2492ce1e8a85c365df4dfaf Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 1 May 2008 20:47:33 +0000
Subject: * Refactor: Remove the unused userID parameter that was being passed
into almost every inventory method * This allows lots of redundant inventory
methods with only slightly different names to be eliminated.
---
OpenSim/Data/MySQL/MySQLInventoryData.cs | 63 ++--------------
.../Communications/Cache/CachedUserInfo.cs | 81 ++++++++++-----------
.../Cache/UserProfileCacheService.cs | 13 ++--
.../Framework/Communications/IInventoryServices.cs | 32 ++++-----
.../Communications/InventoryServiceBase.cs | 79 ++++++++++----------
.../Grid/InventoryServer/GridInventoryService.cs | 84 +---------------------
OpenSim/Grid/InventoryServer/Main.cs | 10 +--
.../Communications/Local/LocalInventoryService.cs | 35 ---------
.../Communications/OGS1/OGS1InventoryService.cs | 54 +++++++-------
9 files changed, 145 insertions(+), 306 deletions(-)
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index c9765c0..b529d4e 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -332,62 +332,13 @@ namespace OpenSim.Data.MySQL
item.InvType = (int) reader["invType"];
item.Creator = new LLUUID((string) reader["creatorID"]);
item.BasePermissions = (uint) reader["inventoryBasePermissions"];
- item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
-
- try
- {
- item.SalePrice = (int) reader["salePrice"];
- }
- catch (InvalidCastException)
- {
- m_log.WarnFormat("Could not cast salePrice {0} to {1}", reader["salePrice"], "int");
- }
-
- try
- {
- item.SaleType = Convert.ToByte(reader["saleType"]);
- }
- catch (InvalidCastException)
- {
- m_log.WarnFormat("Could not convert saleType {0} to {1}", reader["saleType"], "byte");
- }
-
- try
- {
- item.CreationDate = (int) reader["creationDate"];
- }
- catch (InvalidCastException)
- {
- m_log.WarnFormat("Could not cast creationDate {0} to {1}", reader["creationDate"], "int");
- }
-
- try
- {
- item.GroupID = new LLUUID(reader["groupID"].ToString());
- }
- catch (Exception)
- {
- item.GroupID = LLUUID.Zero;
- m_log.WarnFormat("Could not convert groupID {0} to {1}", reader["groupID"], "LLUUID");
- }
-
- try
- {
- item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
- }
- catch (InvalidCastException)
- {
- m_log.WarnFormat("Could not cast groupOwned {0} to {1}", reader["groupOwned"], "boolean");
- }
-
- try
- {
- item.Flags = (uint) reader["flags"];
- }
- catch (InvalidCastException)
- {
- m_log.WarnFormat("Could not cast flags {0} to {1}", reader["flags"], "uint");
- }
+ item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
+ item.SalePrice = (int) reader["salePrice"];
+ item.SaleType = Convert.ToByte(reader["saleType"]);
+ item.CreationDate = (int) reader["creationDate"];
+ item.GroupID = new LLUUID(reader["groupID"].ToString());
+ item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
+ item.Flags = (uint) reader["flags"];
return item;
}
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 7902240..adf01b9 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -166,12 +166,12 @@ namespace OpenSim.Framework.Communications.Cache
{
foreach (InventoryFolderImpl folder in folders)
{
- FolderReceive(userID, folder);
+ FolderReceive(folder);
}
foreach (InventoryItemBase item in items)
{
- ItemReceive(userID, item);
+ ItemReceive(item);
}
}
catch (Exception e)
@@ -198,56 +198,53 @@ namespace OpenSim.Framework.Communications.Cache
///
///
///
- private void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
+ private void FolderReceive(InventoryFolderImpl folderInfo)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
// folderInfo.Name, folderInfo.ID, userID);
-
- if (userID == UserProfile.ID)
+
+ if (RootFolder == null)
{
- if (RootFolder == null)
+ if (folderInfo.ParentID == LLUUID.Zero)
{
- if (folderInfo.ParentID == LLUUID.Zero)
- {
- m_rootFolder = folderInfo;
- }
+ m_rootFolder = folderInfo;
}
- else if (RootFolder.ID == folderInfo.ParentID)
+ }
+ else if (RootFolder.ID == folderInfo.ParentID)
+ {
+ lock (RootFolder.SubFolders)
{
- lock (RootFolder.SubFolders)
+ if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID))
{
- if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID))
- {
- RootFolder.SubFolders.Add(folderInfo.ID, folderInfo);
- }
- else
- {
- AddPendingFolder(folderInfo);
- }
+ RootFolder.SubFolders.Add(folderInfo.ID, folderInfo);
}
+ else
+ {
+ AddPendingFolder(folderInfo);
+ }
}
- else
+ }
+ else
+ {
+ InventoryFolderImpl folder = RootFolder.GetDescendentFolder(folderInfo.ParentID);
+ lock (folder.SubFolders)
{
- InventoryFolderImpl folder = RootFolder.GetDescendentFolder(folderInfo.ParentID);
- lock (folder.SubFolders)
+ if (folder != null)
{
- if (folder != null)
+ if (!folder.SubFolders.ContainsKey(folderInfo.ID))
{
- if (!folder.SubFolders.ContainsKey(folderInfo.ID))
- {
- folder.SubFolders.Add(folderInfo.ID, folderInfo);
- }
- }
- else
- {
- AddPendingFolder(folderInfo);
+ folder.SubFolders.Add(folderInfo.ID, folderInfo);
}
}
+ else
+ {
+ AddPendingFolder(folderInfo);
+ }
}
-
- ResolvePendingFolders(folderInfo);
}
+
+ ResolvePendingFolders(folderInfo);
}
///
@@ -256,15 +253,14 @@ namespace OpenSim.Framework.Communications.Cache
/// We're assuming here that items are always received after all the folders have been
/// received.
///
- ///
///
- private void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
+ private void ItemReceive(InventoryItemBase itemInfo)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
// itemInfo.Name, itemInfo.ID, userID);
- if ((userID == UserProfile.ID) && (RootFolder != null))
+ if (RootFolder != null)
{
if (itemInfo.Folder == RootFolder.ID)
{
@@ -305,14 +301,13 @@ namespace OpenSim.Framework.Communications.Cache
///
/// Add an item to the user's inventory
///
- ///
///
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
{
- if ((userID == UserProfile.ID) && HasInventory)
+ if (HasInventory)
{
- ItemReceive(userID, itemInfo);
- m_commsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
+ ItemReceive(itemInfo);
+ m_commsManager.InventoryService.AddItem(itemInfo);
}
}
@@ -325,7 +320,7 @@ namespace OpenSim.Framework.Communications.Cache
{
if ((userID == UserProfile.ID) && HasInventory)
{
- m_commsManager.InventoryService.UpdateInventoryItem(userID, itemInfo);
+ m_commsManager.InventoryService.UpdateItem(itemInfo);
}
}
@@ -343,7 +338,7 @@ namespace OpenSim.Framework.Communications.Cache
result = RootFolder.DeleteItem(item.ID);
if (result)
{
- m_commsManager.InventoryService.DeleteInventoryItem(userID, item);
+ m_commsManager.InventoryService.DeleteItem(item);
}
}
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 392d796..befb6c7 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -181,7 +181,8 @@ namespace OpenSim.Framework.Communications.Cache
createdBaseFolder.ParentID = createdFolder.ParentID;
createdBaseFolder.Type = createdFolder.Type;
createdBaseFolder.Version = createdFolder.Version;
- m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder);
+
+ m_commsManager.InventoryService.AddFolder(createdBaseFolder);
}
else
{
@@ -207,7 +208,7 @@ namespace OpenSim.Framework.Communications.Cache
createdBaseFolder.Type = createdFolder.Type;
createdBaseFolder.Version = createdFolder.Version;
- m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder);
+ m_commsManager.InventoryService.AddFolder(createdBaseFolder);
}
else
{
@@ -265,7 +266,8 @@ namespace OpenSim.Framework.Communications.Cache
baseFolder.ParentID = parentID;
baseFolder.Type = (short) type;
baseFolder.Version = userProfile.RootFolder.Version;
- m_commsManager.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder);
+
+ m_commsManager.InventoryService.AddFolder(baseFolder);
}
else
{
@@ -299,7 +301,8 @@ namespace OpenSim.Framework.Communications.Cache
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.ParentID = parentID;
- m_commsManager.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
+
+ m_commsManager.InventoryService.MoveFolder(baseFolder);
}
else
{
@@ -544,7 +547,7 @@ namespace OpenSim.Framework.Communications.Cache
purgedBaseFolder.Type = purgedFolder.Type;
purgedBaseFolder.Version = purgedFolder.Version;
- m_commsManager.InventoryService.PurgeInventoryFolder(remoteClient.AgentId, purgedBaseFolder);
+ m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder);
purgedFolder.Purge();
}
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index c82c946..5907c38 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -50,46 +50,46 @@ namespace OpenSim.Framework.Communications
void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
///
- /// Add a new folder to the given user's inventory
+ /// Add a new folder to the user's inventory
///
- ///
///
- void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
+ /// true if the folder was successfully added
+ bool AddFolder(InventoryFolderBase folder);
///
/// Move an inventory folder to a new location
///
- ///
/// A folder containing the details of the new location
- void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
+ /// true if the folder was successfully moved
+ bool MoveFolder(InventoryFolderBase folder);
///
/// Purge an inventory folder of all its items and subfolders.
///
- ///
///
- void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
+ /// true if the folder was successfully purged
+ bool PurgeFolder(InventoryFolderBase folder);
///
- /// Add a new item to the given user's inventory
+ /// Add a new item to the user's inventory
///
- ///
///
- void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
+ /// true if the item was successfully added
+ bool AddItem(InventoryItemBase item);
///
- /// Update an item in the given user's inventory
+ /// Update an item in the user's inventory
///
- ///
///
- void UpdateInventoryItem(LLUUID userID, InventoryItemBase item);
+ /// true if the item was successfully updated
+ bool UpdateItem(InventoryItemBase item);
///
- /// Delete an item from the given user's inventory
+ /// Delete an item from the user's inventory
///
- ///
///
- void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
+ /// true if the item was successfully deleted
+ bool DeleteItem(InventoryItemBase item);
///
/// Create a new inventory for the given user.
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index dab6a16..1601963 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -106,16 +106,6 @@ namespace OpenSim.Framework.Communications
return userFolders;
}
-
- // See IInventoryServices
- public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- // FIXME: Probably doesn't do what was originally intended - only ever queries the first plugin
- foreach (KeyValuePair plugin in m_plugins)
- {
- plugin.Value.moveInventoryFolder(folder);
- }
- }
// See IInventoryServices
public virtual bool HasInventoryForUser(LLUUID userID)
@@ -159,25 +149,7 @@ namespace OpenSim.Framework.Communications
}
// See IInventoryServices
- public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
-
- // See IInventoryServices
- public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
-
- // See IInventoryServices
- public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
-
- // See IInventoryServices
- public abstract void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
-
- // See IInventoryServices
- public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
-
- // See IInventoryServices
- public abstract void UpdateInventoryItem(LLUUID userID, InventoryItemBase item);
-
- // See IInventoryServices
- public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
+ public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
#endregion
@@ -206,47 +178,74 @@ namespace OpenSim.Framework.Communications
#endregion
- protected void AddFolder(InventoryFolderBase folder)
+ public bool AddFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
- "[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.Name, folder.ID, folder.ParentID);
+ "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
foreach (KeyValuePair plugin in m_plugins)
{
plugin.Value.addInventoryFolder(folder);
}
+
+ // FIXME: Should return false on failure
+ return true;
}
- protected void MoveFolder(InventoryFolderBase folder)
+ public bool MoveFolder(InventoryFolderBase folder)
{
+ m_log.DebugFormat(
+ "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
+
foreach (KeyValuePair plugin in m_plugins)
{
plugin.Value.moveInventoryFolder(folder);
}
+
+ // FIXME: Should return false on failure
+ return true;
}
- protected void AddItem(InventoryItemBase item)
+ public bool AddItem(InventoryItemBase item)
{
+ m_log.DebugFormat(
+ "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
+
foreach (KeyValuePair plugin in m_plugins)
{
plugin.Value.addInventoryItem(item);
}
+
+ // FIXME: Should return false on failure
+ return true;
}
- protected void UpdateItem(InventoryItemBase item)
+ public bool UpdateItem(InventoryItemBase item)
{
+ m_log.InfoFormat(
+ "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
+
foreach (KeyValuePair plugin in m_plugins)
{
plugin.Value.updateInventoryItem(item);
}
+
+ // FIXME: Should return false on failure
+ return true;
}
- protected void DeleteItem(InventoryItemBase item)
+ public bool DeleteItem(InventoryItemBase item)
{
+ m_log.InfoFormat(
+ "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
+
foreach (KeyValuePair plugin in m_plugins)
{
plugin.Value.deleteInventoryItem(item.ID);
}
+
+ // FIXME: Should return false on failure
+ return true;
}
///
@@ -256,8 +255,11 @@ namespace OpenSim.Framework.Communications
/// already know... Needs heavy refactoring.
///
///
- protected void PurgeFolder(InventoryFolderBase folder)
+ public bool PurgeFolder(InventoryFolderBase folder)
{
+ m_log.DebugFormat(
+ "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
+
List subFolders = RequestSubFolders(folder.ID);
foreach (InventoryFolderBase subFolder in subFolders)
@@ -276,6 +278,9 @@ namespace OpenSim.Framework.Communications
{
DeleteItem(item);
}
+
+ // FIXME: Should return false on failure
+ return true;
}
private void AddNewInventorySet(UsersInventory inventory)
@@ -283,7 +288,7 @@ namespace OpenSim.Framework.Communications
foreach (InventoryFolderBase folder in inventory.Folders.Values)
{
AddFolder(folder);
- }
+ }
}
///
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index db9a864..d9510e9 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -182,89 +182,7 @@ namespace OpenSim.Grid.InventoryServer
m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
- CreateNewUserInventory(userID);
- return true;
- }
-
-
- public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- AddFolder(folder);
- }
-
- public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
- {
- MoveFolder(folder);
- }
-
- public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- PurgeFolder(folder);
- }
-
- public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- AddItem(item);
- }
-
- public override void UpdateInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- UpdateItem(item);
- }
-
- public bool AddInventoryFolder(InventoryFolderBase folder)
- {
- // Right now, this actions act more like an update/insert combination than a simple create.
- m_log.InfoFormat(
- "[GRID AGENT INVENTORY]: Creating folder {0} {1} in folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- AddNewInventoryFolder(folder.Owner, folder);
- return true;
- }
-
- public bool MoveInventoryFolder(InventoryFolderBase folder)
- {
- m_log.InfoFormat(
- "[GRID AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
-
- MoveExistingInventoryFolder(folder);
- return true;
- }
-
- public bool PurgeInventoryFolder(InventoryFolderBase folder)
- {
- m_log.InfoFormat(
- "[GRID AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
-
- PurgeInventoryFolder(folder.Owner, folder);
- return true;
- }
-
- public bool AddInventoryItem(InventoryItemBase item)
- {
- // Right now, this actions act more like an update/insert combination than a simple create.
- m_log.InfoFormat("[GRID AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
-
- AddNewInventoryItem(item.Owner, item);
- return true;
- }
-
- public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- m_log.InfoFormat("[GRID AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
-
- DeleteItem(item);
- }
-
- ///
- /// FIXME: Get DeleteInventoryItem to return a bool
- ///
- ///
- ///
- public bool DeleteInvItem(InventoryItemBase item)
- {
- DeleteInventoryItem(item.Owner, item);
- return true;
+ return CreateNewUserInventory(userID);
}
}
}
diff --git a/OpenSim/Grid/InventoryServer/Main.cs b/OpenSim/Grid/InventoryServer/Main.cs
index 870997b..4076d21 100644
--- a/OpenSim/Grid/InventoryServer/Main.cs
+++ b/OpenSim/Grid/InventoryServer/Main.cs
@@ -95,23 +95,23 @@ namespace OpenSim.Grid.InventoryServer
m_httpServer.AddStreamHandler(
new RestDeserialisehandler(
- "POST", "/NewFolder/", m_inventoryService.AddInventoryFolder));
+ "POST", "/NewFolder/", m_inventoryService.AddFolder));
m_httpServer.AddStreamHandler(
new RestDeserialisehandler(
- "POST", "/MoveFolder/", m_inventoryService.MoveInventoryFolder));
+ "POST", "/MoveFolder/", m_inventoryService.MoveFolder));
m_httpServer.AddStreamHandler(
new RestDeserialisehandler(
- "POST", "/PurgeFolder/", m_inventoryService.PurgeInventoryFolder));
+ "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder));
m_httpServer.AddStreamHandler(
new RestDeserialisehandler(
- "POST", "/NewItem/", m_inventoryService.AddInventoryItem));
+ "POST", "/NewItem/", m_inventoryService.AddItem));
m_httpServer.AddStreamHandler(
new RestDeserialisehandler(
- "POST", "/DeleteItem/", m_inventoryService.DeleteInvItem));
+ "POST", "/DeleteItem/", m_inventoryService.DeleteItem));
// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index 0de00a1..80108e3 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -80,41 +80,6 @@ namespace OpenSim.Region.Communications.Local
callback(userID, folders, items);
}
- public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- AddFolder(folder);
- }
-
- public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
- {
- MoveFolder(folder);
- }
-
- public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- AddItem(item);
- }
-
- public override void UpdateInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- UpdateItem(item);
- }
-
- public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- DeleteItem(item);
- }
-
- ///
- ///
- ///
- ///
- ///
- public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- PurgeFolder(folder);
- }
-
public override bool HasInventoryForUser(LLUUID userID)
{
InventoryFolderBase root = RequestRootFolder(userID);
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
index 8a35519..ba91f14 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
@@ -154,14 +154,12 @@ namespace OpenSim.Region.Communications.OGS1
///
///
- ///
- ///
- ///
- public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
+ ///
+ public bool AddFolder(InventoryFolderBase folder)
{
try
{
- SynchronousRestObjectPoster.BeginPostObject(
+ return SynchronousRestObjectPoster.BeginPostObject(
"POST", _inventoryServerUrl + "/NewFolder/", folder);
}
catch (WebException e)
@@ -169,18 +167,19 @@ namespace OpenSim.Region.Communications.OGS1
m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Add new inventory folder operation failed, {0} {1}",
e.Source, e.Message);
}
+
+ return false;
}
///
///
///
- ///
///
- public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
+ public bool MoveFolder(InventoryFolderBase folder)
{
try
{
- SynchronousRestObjectPoster.BeginPostObject(
+ return SynchronousRestObjectPoster.BeginPostObject(
"POST", _inventoryServerUrl + "/MoveFolder/", folder);
}
catch (WebException e)
@@ -188,19 +187,18 @@ namespace OpenSim.Region.Communications.OGS1
m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
e.Source, e.Message);
}
+
+ return false;
}
///
///
///
- ///
- ///
- ///
- public void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
+ public bool PurgeFolder(InventoryFolderBase folder)
{
try
{
- SynchronousRestObjectPoster.BeginPostObject(
+ return SynchronousRestObjectPoster.BeginPostObject(
"POST", _inventoryServerUrl + "/PurgeFolder/", folder);
}
catch (WebException e)
@@ -208,33 +206,35 @@ namespace OpenSim.Region.Communications.OGS1
m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Move inventory folder operation failed, {0} {1}",
e.Source, e.Message);
}
+
+ return false;
}
///
///
- ///
- ///
- ///
- public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
+ ///
+ public bool AddItem(InventoryItemBase item)
{
try
{
- SynchronousRestObjectPoster.BeginPostObject(
+ return SynchronousRestObjectPoster.BeginPostObject(
"POST", _inventoryServerUrl + "/NewItem/", item);
}
catch (WebException e)
{
m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Add new inventory item operation failed, {0} {1}",
e.Source, e.Message);
- }
+ }
+
+ return false;
}
// TODO: this is a temporary workaround, the UpdateInventoryItem method need to be implemented
- public void UpdateInventoryItem(LLUUID userID, InventoryItemBase item)
+ public bool UpdateItem(InventoryItemBase item)
{
try
{
- SynchronousRestObjectPoster.BeginPostObject(
+ return SynchronousRestObjectPoster.BeginPostObject(
"POST", _inventoryServerUrl + "/NewItem/", item);
}
catch (WebException e)
@@ -242,18 +242,18 @@ namespace OpenSim.Region.Communications.OGS1
m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Update new inventory item operation failed, {0} {1}",
e.Source, e.Message);
}
+
+ return false;
}
///
///
- ///
- ///
- ///
- public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
+ ///
+ public bool DeleteItem(InventoryItemBase item)
{
try
{
- SynchronousRestObjectPoster.BeginPostObject(
+ return SynchronousRestObjectPoster.BeginPostObject(
"POST", _inventoryServerUrl + "/DeleteItem/", item);
}
catch (WebException e)
@@ -261,6 +261,8 @@ namespace OpenSim.Region.Communications.OGS1
m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Delete inventory item operation failed, {0} {1}",
e.Source, e.Message);
}
+
+ return false;
}
public bool HasInventoryForUser(LLUUID userID)
--
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