From 745a209bf2cf2465717f2d17fd5a506221c63ac5 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 10 Jun 2013 01:16:22 +0200 Subject: Explicitly set uploaded mesh object perms --- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 23 ++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 59b9585..8241e07 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -990,13 +990,20 @@ namespace OpenSim.Region.ClientStack.Linden else prim.Name = assetName + "#" + i.ToString(); + prim.EveryoneMask = 0; + prim.GroupMask = 0; + if (restrictPerms) { prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); - prim.EveryoneMask = 0; - prim.GroupMask = 0; - prim.NextOwnerMask = 0; prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); + prim.NextOwnerMask = 0; + } + else + { + prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; + prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; + prim.NextOwnerMask = (uint)PermissionMask.Transfer; } if(istest) @@ -1099,21 +1106,17 @@ namespace OpenSim.Region.ClientStack.Linden if (restrictPerms) { - item.CurrentPermissions - = (uint)(PermissionMask.Move | PermissionMask.Modify); - item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); + item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); item.EveryOnePermissions = 0; item.NextPermissions = 0; } else { - item.CurrentPermissions - = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); - item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; + item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; item.EveryOnePermissions = 0; - item.NextPermissions = (uint)PermissionMask.All; + item.NextPermissions = (uint)PermissionMask.Transfer; } item.CreationDate = Util.UnixTimeSinceEpoch(); -- cgit v1.1 From a4a4898a0e136d01aa4d07d47b245c124ba39bf3 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 11 Jun 2013 20:39:09 +0200 Subject: Put the "script saved" and "notecard saved" messages back into the bottom right corner. --- .../CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 4c11135..ea22772 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -265,7 +265,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return UUID.Zero; } - remoteClient.SendAgentAlertMessage("Notecard saved", false); + remoteClient.SendAlertMessage("Notecard saved"); } else if ((InventoryType)item.InvType == InventoryType.LSL) { @@ -275,7 +275,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return UUID.Zero; } - remoteClient.SendAgentAlertMessage("Script saved", false); + remoteClient.SendAlertMessage("Script saved"); } AssetBase asset = -- cgit v1.1 From 689969e143dad47fd9c257f9824ec71e3fafc8e6 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 13 Jun 2013 02:50:39 +0100 Subject: * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs --- OpenSim/Data/MySQL/MySQLSimulationData.cs | 2 -- OpenSim/Data/SQLite/SQLiteSimulationData.cs | 3 +++ OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 +++++ 3 files changed, 8 insertions(+), 2 deletions(-) diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 5320543..537ec85 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs @@ -458,8 +458,6 @@ namespace OpenSim.Data.MySQL if (prim.ParentUUID == UUID.Zero) { objects[prim.UUID] = new SceneObjectGroup(prim); - if (prim.KeyframeMotion != null) - prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]); } } diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 99a6598..76f717d 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs @@ -732,9 +732,12 @@ namespace OpenSim.Data.SQLite } SceneObjectGroup group = new SceneObjectGroup(prim); + createdObjects.Add(group.UUID, group); retvals.Add(group); LoadItems(prim); + + } } catch (Exception e) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0ea4e09..a99261f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1072,6 +1072,11 @@ namespace OpenSim.Region.Framework.Scenes for (int i = 0; i < parts.Length; i++) { SceneObjectPart part = parts[i]; + if (part.KeyframeMotion != null) + { + part.KeyframeMotion.UpdateSceneObject(this); + } + if (Object.ReferenceEquals(part, m_rootPart)) continue; -- cgit v1.1 From 62c277ff9f7a335e0091bba0c891e5b739c656d6 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 13 Jun 2013 02:52:11 +0200 Subject: Add a result param to te money module interface --- OpenSim/Framework/IMoneyModule.cs | 2 +- .../Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | 3 ++- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 ++++-- 3 files changed, 7 insertions(+), 4 deletions(-) diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs index 415b7df..55c9613 100644 --- a/OpenSim/Framework/IMoneyModule.cs +++ b/OpenSim/Framework/IMoneyModule.cs @@ -33,7 +33,7 @@ namespace OpenSim.Framework public interface IMoneyModule { bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, - int amount, UUID txn); + int amount, UUID txn, out string reason); int GetBalance(UUID agentID); bool UploadCovered(UUID agentID, int amount); diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 0c9fdb9..5d10e93 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs @@ -203,8 +203,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule { } - public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn) + public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn, out string result) { + result = String.Empty; string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5ea14c7..4d03da1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3109,8 +3109,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } + string reason; money.ObjectGiveMoney( - m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); + m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason); }); return 0; @@ -12784,8 +12785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } + string reason; bool result = money.ObjectGiveMoney( - m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); + m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason); if (result) { -- cgit v1.1 From 0be80e58133bc049be82201e9778ad74e3675529 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 13 Jun 2013 02:52:51 +0200 Subject: Forward the reason to the script --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4d03da1..e8502ac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -12795,7 +12795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } - replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; + replydata = reason; } finally { -- cgit v1.1 From c78cb96c62c0a62499e8af9d0bde725276ce19fe Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 18 Jun 2013 04:42:20 +0200 Subject: Allow coalesced objects to be rezzed even if they extend past the sim bounds --- .../Framework/InventoryAccess/InventoryAccessModule.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index ea22772..d09ea3e 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -788,6 +788,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess XmlDocument doc = new XmlDocument(); doc.LoadXml(xmlData); XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); + Vector3 rez_pos; if (e == null || attachment) // Single { SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); @@ -809,6 +810,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess RayStart, RayEnd, RayTargetID, Quaternion.Identity, BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false); pos.Z += offsetHeight; + rez_pos = pos; } else { @@ -823,6 +825,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess BypassRayCast, bRayEndIsIntersection, true, bbox, false); + rez_pos = pos; + pos -= bbox / 2; XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); @@ -859,7 +863,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess primcount += g.PrimCount; if (!m_Scene.Permissions.CanRezObject( - primcount, remoteClient.AgentId, pos) + primcount, remoteClient.AgentId, rez_pos) && !attachment) { // The client operates in no fail mode. It will @@ -876,7 +880,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return null; } - if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) + if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, rez_pos, attachment)) return null; for (int i = 0; i < objlist.Count; i++) -- cgit v1.1 From 8e9d6c6c56c7169adfa4b99c328933df4b68107b Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 23 Jun 2013 01:14:07 +0200 Subject: Fix prim locking to behave like SL --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a99261f..f306651 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3488,8 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes part.ClonePermissions(RootPart); }); - uint lockMask = ~(uint)PermissionMask.Move; - uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move; + uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); + uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); RootPart.ScheduleFullUpdate(); } -- cgit v1.1 From bdc48e3e0f746fb691d99c17bd0e45bb3ca3e493 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 1 Aug 2013 23:30:32 +0200 Subject: Make attachment state load work again --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f2f789b..6495f3f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -302,7 +302,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // If we're an NPC then skip all the item checks and manipulations since we don't have an // inventory right now. RezSingleAttachmentFromInventoryInternal( - sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, null); + sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, d); } catch (Exception e) { -- cgit v1.1 From 55400ff7be55b1c8dbededca68e6fce42cd6ce0f Mon Sep 17 00:00:00 2001 From: teravus Date: Fri, 23 Aug 2013 00:28:36 -0500 Subject: * This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. --- OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index d773ee7..f96b56a 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs @@ -644,8 +644,8 @@ namespace OpenSim.Region.Framework.Scenes // m_group.AbsolutePosition += motionThisFrame; m_nextPosition = m_group.AbsolutePosition + motionThisFrame; m_group.AbsolutePosition = m_nextPosition; - - //m_group.RootPart.Velocity = v; + if ((m_group.AbsolutePosition.X < 10 || m_group.AbsolutePosition.Y < 10 || m_group.AbsolutePosition.X > Constants.RegionSize - 10 || m_group.AbsolutePosition.Y > Constants.RegionSize - 10)) + m_group.RootPart.Velocity = v; update = true; } @@ -736,12 +736,12 @@ namespace OpenSim.Region.Framework.Scenes m_waitingCrossing = true; // to remove / retune to smoth crossings - if (m_group.RootPart.Velocity != Vector3.Zero) - { - m_group.RootPart.Velocity = Vector3.Zero; - m_group.SendGroupRootTerseUpdate(); + //if (m_group.RootPart.Velocity != Vector3.Zero) + //{ + // m_group.RootPart.Velocity = Vector3.Zero; + // m_group.SendGroupRootTerseUpdate(); // m_group.RootPart.ScheduleTerseUpdate(); - } + //} } public void CrossingFailure() -- cgit v1.1 From 58359788a915afd80d5fb2ff9f069cda6c841c81 Mon Sep 17 00:00:00 2001 From: teravus Date: Sat, 24 Aug 2013 05:54:08 -0500 Subject: Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f. --- OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index f96b56a..d773ee7 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs @@ -644,8 +644,8 @@ namespace OpenSim.Region.Framework.Scenes // m_group.AbsolutePosition += motionThisFrame; m_nextPosition = m_group.AbsolutePosition + motionThisFrame; m_group.AbsolutePosition = m_nextPosition; - if ((m_group.AbsolutePosition.X < 10 || m_group.AbsolutePosition.Y < 10 || m_group.AbsolutePosition.X > Constants.RegionSize - 10 || m_group.AbsolutePosition.Y > Constants.RegionSize - 10)) - m_group.RootPart.Velocity = v; + + //m_group.RootPart.Velocity = v; update = true; } @@ -736,12 +736,12 @@ namespace OpenSim.Region.Framework.Scenes m_waitingCrossing = true; // to remove / retune to smoth crossings - //if (m_group.RootPart.Velocity != Vector3.Zero) - //{ - // m_group.RootPart.Velocity = Vector3.Zero; - // m_group.SendGroupRootTerseUpdate(); + if (m_group.RootPart.Velocity != Vector3.Zero) + { + m_group.RootPart.Velocity = Vector3.Zero; + m_group.SendGroupRootTerseUpdate(); // m_group.RootPart.ScheduleTerseUpdate(); - //} + } } public void CrossingFailure() -- cgit v1.1 From 01c3be27460fd3f28efd17b8d6606b883350f653 Mon Sep 17 00:00:00 2001 From: teravus Date: Sat, 24 Aug 2013 05:55:53 -0500 Subject: * Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. --- .../CoreModules/Avatar/Combat/CombatModule.cs | 2 + .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 1 + OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 56 +++++++++++++++++----- 3 files changed, 48 insertions(+), 11 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 343cdb5..c52d586 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs @@ -182,6 +182,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule try { ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); + if (obj == null) + return; if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) { diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 26850c4..a2ac9c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -231,6 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance ItemID = ScriptTask.ItemID; AssetID = ScriptTask.AssetID; } + LocalID = part.LocalId; PrimName = part.ParentGroup.Name; StartParam = startParam; diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 17243ab..04a4e53 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -1316,13 +1316,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine ScriptInstance instance = null; // Create the object record + UUID appDomain = assetID; + + + lockScriptsForRead(true); if ((!m_Scripts.ContainsKey(itemID)) || (m_Scripts[itemID].AssetID != assetID)) { lockScriptsForRead(false); - - UUID appDomain = assetID; + instance = new ScriptInstance(this, part, + item, + startParam, postOnRez, + m_MaxScriptQueue); + + if (part.ParentGroup.IsAttachment) appDomain = part.ParentGroup.RootPart.UUID; @@ -1345,9 +1353,39 @@ namespace OpenSim.Region.ScriptEngine.XEngine sandbox = AppDomain.CreateDomain( m_Scene.RegionInfo.RegionID.ToString(), evidence, appSetup); - m_AppDomains[appDomain].AssemblyResolve += - new ResolveEventHandler( - AssemblyResolver.OnAssemblyResolve); + if (m_AppDomains.ContainsKey(appDomain)) + { + m_AppDomains[appDomain].AssemblyResolve += + new ResolveEventHandler( + AssemblyResolver.OnAssemblyResolve); + if (m_DomainScripts.ContainsKey(appDomain)) + { + m_DomainScripts[appDomain].Add(itemID); + } + else + { + m_DomainScripts.Add(appDomain, new List()); + m_DomainScripts[appDomain].Add(itemID); + } + } + else + { + m_AppDomains.Add(appDomain, sandbox); + m_AppDomains[appDomain].AssemblyResolve += + new ResolveEventHandler( + AssemblyResolver.OnAssemblyResolve); + if (m_DomainScripts.ContainsKey(appDomain)) + { + m_DomainScripts[appDomain].Add(itemID); + } + else + { + m_DomainScripts.Add(appDomain, new List()); + m_DomainScripts[appDomain].Add(itemID); + } + + } + } else { @@ -1373,12 +1411,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine return false; } } - m_DomainScripts[appDomain].Add(itemID); - - instance = new ScriptInstance(this, part, - item, - startParam, postOnRez, - m_MaxScriptQueue); + instance.Load(m_AppDomains[appDomain], assembly, stateSource); // m_log.DebugFormat( @@ -1502,6 +1535,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine if (handlerObjectRemoved != null) { SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); + if (part != null) handlerObjectRemoved(part.UUID); } -- cgit v1.1 From e0399ccaec68889c12e4679b4d62142b49b379df Mon Sep 17 00:00:00 2001 From: teravus Date: Sat, 24 Aug 2013 18:55:21 -0500 Subject: * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. --- OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 24 +++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index d773ee7..d9df95c 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs @@ -478,6 +478,7 @@ namespace OpenSim.Region.Framework.Scenes k.Position = pos; // k.Velocity = Vector3.Zero; } + k.AngularVelocity = (Vector3)k.Position; k.StartRotation = rot; if (k.Rotation.HasValue) @@ -612,13 +613,13 @@ namespace OpenSim.Region.Framework.Scenes // Do the frame processing double steps = (double)m_currentFrame.TimeMS / tickDuration; - + if (steps <= 0.0) { m_group.RootPart.Velocity = Vector3.Zero; m_group.RootPart.AngularVelocity = Vector3.Zero; - m_nextPosition = (Vector3)m_currentFrame.Position; + m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity); m_group.AbsolutePosition = m_nextPosition; // we are sending imediate updates, no doing force a extra terseUpdate @@ -706,7 +707,26 @@ namespace OpenSim.Region.Framework.Scenes m_group.SendGroupRootTerseUpdate(); } } + private Vector3 NormalizeVector(Vector3? pPosition) + { + if (pPosition == null) + return Vector3.Zero; + + Vector3 tmp = (Vector3) pPosition; + while (tmp.X > Constants.RegionSize) + tmp.X -= Constants.RegionSize; + while (tmp.X < 0) + tmp.X += Constants.RegionSize; + while (tmp.Y > Constants.RegionSize) + tmp.Y -= Constants.RegionSize; + while (tmp.Y < 0) + tmp.Y += Constants.RegionSize; + + return tmp; + + + } public Byte[] Serialize() { StopTimer(); -- cgit v1.1 From f7378829c3da999fcd200a5d0e6189a563cbda39 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 25 Aug 2013 06:26:56 +0200 Subject: Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject was being called twice on each crossing. --- OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 22 +--------------------- OpenSim/Region/Framework/Scenes/Scene.cs | 6 ++++-- 2 files changed, 5 insertions(+), 23 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index d9df95c..276b61f 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs @@ -478,7 +478,6 @@ namespace OpenSim.Region.Framework.Scenes k.Position = pos; // k.Velocity = Vector3.Zero; } - k.AngularVelocity = (Vector3)k.Position; k.StartRotation = rot; if (k.Rotation.HasValue) @@ -619,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes m_group.RootPart.Velocity = Vector3.Zero; m_group.RootPart.AngularVelocity = Vector3.Zero; - m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity); + m_nextPosition = (Vector3)m_currentFrame.Position; m_group.AbsolutePosition = m_nextPosition; // we are sending imediate updates, no doing force a extra terseUpdate @@ -707,26 +706,7 @@ namespace OpenSim.Region.Framework.Scenes m_group.SendGroupRootTerseUpdate(); } } - private Vector3 NormalizeVector(Vector3? pPosition) - { - if (pPosition == null) - return Vector3.Zero; - - Vector3 tmp = (Vector3) pPosition; - - while (tmp.X > Constants.RegionSize) - tmp.X -= Constants.RegionSize; - while (tmp.X < 0) - tmp.X += Constants.RegionSize; - while (tmp.Y > Constants.RegionSize) - tmp.Y -= Constants.RegionSize; - while (tmp.Y < 0) - tmp.Y += Constants.RegionSize; - return tmp; - - - } public Byte[] Serialize() { StopTimer(); diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2b58795..b189599 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2802,8 +2802,10 @@ namespace OpenSim.Region.Framework.Scenes newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); newObject.ResumeScripts(); - if (newObject.RootPart.KeyframeMotion != null) - newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); + // AddSceneObject already does this and doing it again messes + // up region crossings, so don't. + //if (newObject.RootPart.KeyframeMotion != null) + // newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); } // Do this as late as possible so that listeners have full access to the incoming object -- cgit v1.1 From 823e8b5d19099fcc560cefeec5943b9a19571a37 Mon Sep 17 00:00:00 2001 From: root Date: Sat, 7 Sep 2013 17:57:02 +0200 Subject: Add support for simple external CAPS texture services --- .../ClientStack/Linden/Caps/GetTextureModule.cs | 50 ++++++++++++++-------- 1 file changed, 31 insertions(+), 19 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index a42c96c..0570144 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs @@ -77,6 +77,8 @@ namespace OpenSim.Region.ClientStack.Linden private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; + private string m_Url = "localhost"; + private static OpenMetaverse.BlockingQueue m_queue = new OpenMetaverse.BlockingQueue(); @@ -86,6 +88,9 @@ namespace OpenSim.Region.ClientStack.Linden public void Initialise(IConfigSource source) { + IConfig config = source.Configs["ClientStack.LindenCaps"]; + if (config != null) + m_Url = config.GetString("Cap_GetTexture", "localhost"); } public void AddRegion(Scene s) @@ -343,27 +348,34 @@ namespace OpenSim.Region.ClientStack.Linden private void RegisterCaps(UUID agentID, Caps caps) { - string capUrl = "/CAPS/" + UUID.Random() + "/"; - - // Register this as a poll service - PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); - - args.Type = PollServiceEventArgs.EventType.Texture; - MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); - - string hostName = m_scene.RegionInfo.ExternalHostName; - uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; - string protocol = "http"; - - if (MainServer.Instance.UseSSL) + if (m_Url == "localhost") + { + string capUrl = "/CAPS/" + UUID.Random() + "/"; + + // Register this as a poll service + PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); + + args.Type = PollServiceEventArgs.EventType.Texture; + MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); + + string hostName = m_scene.RegionInfo.ExternalHostName; + uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; + string protocol = "http"; + + if (MainServer.Instance.UseSSL) + { + hostName = MainServer.Instance.SSLCommonName; + port = MainServer.Instance.SSLPort; + protocol = "https"; + } + caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); + m_pollservices[agentID] = args; + m_capsDict[agentID] = capUrl; + } + else { - hostName = MainServer.Instance.SSLCommonName; - port = MainServer.Instance.SSLPort; - protocol = "https"; + caps.RegisterHandler("GetTexture", m_Url); } - caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); - m_pollservices[agentID] = args; - m_capsDict[agentID] = capUrl; } private void DeregisterCaps(UUID agentID, Caps caps) -- cgit v1.1 From 66715a69a73d78c2da9b68b8776a02195bb2e953 Mon Sep 17 00:00:00 2001 From: root Date: Sat, 7 Sep 2013 17:57:53 +0200 Subject: Add two argument constructor to GridInstantMessage --- OpenSim/Framework/GridInstantMessage.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/OpenSim/Framework/GridInstantMessage.cs b/OpenSim/Framework/GridInstantMessage.cs index 6ae0488..da3690c 100644 --- a/OpenSim/Framework/GridInstantMessage.cs +++ b/OpenSim/Framework/GridInstantMessage.cs @@ -53,6 +53,24 @@ namespace OpenSim.Framework binaryBucket = new byte[0]; } + public GridInstantMessage(GridInstantMessage im, bool addTimestamp) + { + fromAgentID = im.fromAgentID; + fromAgentName = im.fromAgentName; + toAgentID = im.toAgentID; + dialog = im.dialog; + fromGroup = im.fromGroup; + message = im.message; + imSessionID = im.imSessionID; + offline = im.offline; + Position = im.Position; + binaryBucket = im.binaryBucket; + RegionID = im.RegionID; + + if (addTimestamp) + timestamp = (uint)Util.UnixTimeSinceEpoch(); + } + public GridInstantMessage(IScene scene, UUID _fromAgentID, string _fromAgentName, UUID _toAgentID, byte _dialog, bool _fromGroup, string _message, -- cgit v1.1 From 844ae7720e02d01b839986e0ba8fab93f9c93c05 Mon Sep 17 00:00:00 2001 From: root Date: Sat, 7 Sep 2013 17:58:32 +0200 Subject: Bring Core Groups up to current version --- OpenSim/Addons/Groups/GroupsExtendedData.cs | 24 ++ OpenSim/Addons/Groups/GroupsMessagingModule.cs | 430 +++++++++++++++------ OpenSim/Addons/Groups/GroupsModule.cs | 109 +++--- .../Hypergrid/GroupsServiceHGConnectorModule.cs | 42 +- .../Hypergrid/HGGroupsServiceRobustConnector.cs | 2 - OpenSim/Addons/Groups/IGroupsServicesConnector.cs | 6 - .../Local/GroupsServiceLocalConnectorModule.cs | 22 -- .../Groups/Remote/GroupsServiceRemoteConnector.cs | 31 ++ .../Remote/GroupsServiceRemoteConnectorModule.cs | 24 +- .../Groups/Remote/GroupsServiceRobustConnector.cs | 45 ++- .../Addons/Groups/RemoteConnectorCacheWrapper.cs | 13 +- OpenSim/Addons/Groups/Service/GroupsService.cs | 40 +- 12 files changed, 504 insertions(+), 284 deletions(-) diff --git a/OpenSim/Addons/Groups/GroupsExtendedData.cs b/OpenSim/Addons/Groups/GroupsExtendedData.cs index 6f4db28..1632aee 100644 --- a/OpenSim/Addons/Groups/GroupsExtendedData.cs +++ b/OpenSim/Addons/Groups/GroupsExtendedData.cs @@ -504,6 +504,30 @@ namespace OpenSim.Groups return notice; } + + public static Dictionary DirGroupsReplyData(DirGroupsReplyData g) + { + Dictionary dict = new Dictionary(); + + dict["GroupID"] = g.groupID; + dict["Name"] = g.groupName; + dict["NMembers"] = g.members; + dict["SearchOrder"] = g.searchOrder; + + return dict; + } + + public static DirGroupsReplyData DirGroupsReplyData(Dictionary dict) + { + DirGroupsReplyData g; + + g.groupID = new UUID(dict["GroupID"].ToString()); + g.groupName = dict["Name"].ToString(); + Int32.TryParse(dict["NMembers"].ToString(), out g.members); + float.TryParse(dict["SearchOrder"].ToString(), out g.searchOrder); + + return g; + } } } diff --git a/OpenSim/Addons/Groups/GroupsMessagingModule.cs b/OpenSim/Addons/Groups/GroupsMessagingModule.cs index d172d48..be59c62 100644 --- a/OpenSim/Addons/Groups/GroupsMessagingModule.cs +++ b/OpenSim/Addons/Groups/GroupsMessagingModule.cs @@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; +using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Groups { @@ -51,7 +52,7 @@ namespace OpenSim.Groups private IPresenceService m_presenceService; private IMessageTransferModule m_msgTransferModule = null; - + private IUserManagement m_UserManagement = null; private IGroupsServicesConnector m_groupData = null; // Config Options @@ -79,6 +80,10 @@ namespace OpenSim.Groups private int m_usersOnlineCacheExpirySeconds = 20; + private Dictionary> m_groupsAgentsDroppedFromChatSession = new Dictionary>(); + private Dictionary> m_groupsAgentsInvitedToChatSession = new Dictionary>(); + + #region Region Module interfaceBase Members public void Initialise(IConfigSource config) @@ -124,10 +129,12 @@ namespace OpenSim.Groups m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; + scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; + scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; } - + public void RegionLoaded(Scene scene) { if (!m_groupMessagingEnabled) @@ -155,6 +162,17 @@ namespace OpenSim.Groups return; } + m_UserManagement = scene.RequestModuleInterface(); + + // No groups module, no groups messaging + if (m_UserManagement == null) + { + m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled."); + RemoveRegion(scene); + return; + } + + if (m_presenceService == null) m_presenceService = scene.PresenceService; @@ -227,87 +245,107 @@ namespace OpenSim.Groups public void SendMessageToGroup(GridInstantMessage im, UUID groupID) { - List groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID); + UUID fromAgentID = new UUID(im.fromAgentID); + List groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID); int groupMembersCount = groupMembers.Count; + PresenceInfo[] onlineAgents = null; - if (m_messageOnlineAgentsOnly) - { - string[] t1 = groupMembers.ConvertAll(gmd => gmd.AgentID.ToString()).ToArray(); + // In V2 we always only send to online members. + // Sending to offline members is not an option. + string[] t1 = groupMembers.ConvertAll(gmd => gmd.AgentID.ToString()).ToArray(); - // We cache in order not to overwhlem the presence service on large grids with many groups. This does - // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. - // (assuming this is the same across all grid simulators). - PresenceInfo[] onlineAgents; - if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) - { - onlineAgents = m_presenceService.GetAgents(t1); - m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); - } + // We cache in order not to overwhlem the presence service on large grids with many groups. This does + // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. + // (assuming this is the same across all grid simulators). + if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) + { + onlineAgents = m_presenceService.GetAgents(t1); + m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); + } - HashSet onlineAgentsUuidSet = new HashSet(); - Array.ForEach(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); + HashSet onlineAgentsUuidSet = new HashSet(); + Array.ForEach(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); - groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); + groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); - // if (m_debugEnabled) +// if (m_debugEnabled) // m_log.DebugFormat( // "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", // groupID, groupMembersCount, groupMembers.Count()); - } - else + + int requestStartTick = Environment.TickCount; + + im.imSessionID = groupID.Guid; + im.fromGroup = true; + IClientAPI thisClient = GetActiveClient(fromAgentID); + if (thisClient != null) { - if (m_debugEnabled) - m_log.DebugFormat( - "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members", - groupID, groupMembers.Count); + im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid; } - int requestStartTick = Environment.TickCount; + // Send to self first of all + im.toAgentID = im.fromAgentID; + im.fromGroup = true; + ProcessMessageFromGroupSession(im); + List regions = new List(); + List clientsAlreadySent = new List(); + + // Then send to everybody else foreach (GroupMembersData member in groupMembers) { - if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID)) + if (member.AgentID.Guid == im.fromAgentID) + continue; + + if (clientsAlreadySent.Contains(member.AgentID)) + continue; + clientsAlreadySent.Add(member.AgentID); + + if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID)) { // Don't deliver messages to people who have dropped this session if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID); continue; } - // Copy Message - GridInstantMessage msg = new GridInstantMessage(); - msg.imSessionID = groupID.Guid; - msg.fromAgentName = im.fromAgentName; - msg.message = im.message; - msg.dialog = im.dialog; - msg.offline = im.offline; - msg.ParentEstateID = im.ParentEstateID; - msg.Position = im.Position; - msg.RegionID = im.RegionID; - msg.binaryBucket = im.binaryBucket; - msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); - - msg.fromAgentID = im.fromAgentID; - msg.fromGroup = true; - - msg.toAgentID = member.AgentID.Guid; + im.toAgentID = member.AgentID.Guid; IClientAPI client = GetActiveClient(member.AgentID); if (client == null) { // If they're not local, forward across the grid + // BUT do it only once per region, please! Sim would be even better! if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID); - m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); + + bool reallySend = true; + if (onlineAgents != null) + { + PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString()); + if (regions.Contains(presence.RegionID)) + reallySend = false; + else + regions.Add(presence.RegionID); + } + + if (reallySend) + { + // We have to create a new IM structure because the transfer module + // uses async send + GridInstantMessage msg = new GridInstantMessage(im, true); + m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); + } } else { // Deliver locally, directly if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name); - ProcessMessageFromGroupSession(msg); + + ProcessMessageFromGroupSession(im); } + } - // Temporary for assessing how long it still takes to send messages to large online groups. - if (m_messageOnlineAgentsOnly) + if (m_debugEnabled) m_log.DebugFormat( "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); @@ -324,9 +362,20 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name); - client.OnInstantMessage += OnInstantMessage; + ResetAgentGroupChatSessions(client.AgentId.ToString()); + } + + void OnMakeRootAgent(ScenePresence sp) + { + sp.ControllingClient.OnInstantMessage += OnInstantMessage; + } + + void OnMakeChildAgent(ScenePresence sp) + { + sp.ControllingClient.OnInstantMessage -= OnInstantMessage; } + private void OnGridInstantMessage(GridInstantMessage msg) { // The instant message module will only deliver messages of dialog types: @@ -335,21 +384,91 @@ namespace OpenSim.Groups // Any other message type will not be delivered to a client by the // Instant Message Module - + UUID regionID = new UUID(msg.RegionID); if (m_debugEnabled) { - m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); + m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}", + System.Reflection.MethodBase.GetCurrentMethod().Name, regionID); DebugGridInstantMessage(msg); } // Incoming message from a group - if ((msg.fromGroup == true) && - ((msg.dialog == (byte)InstantMessageDialog.SessionSend) - || (msg.dialog == (byte)InstantMessageDialog.SessionAdd) - || (msg.dialog == (byte)InstantMessageDialog.SessionDrop))) + if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend)) { - ProcessMessageFromGroupSession(msg); + // We have to redistribute the message across all members of the group who are here + // on this sim + + UUID GroupID = new UUID(msg.imSessionID); + + Scene aScene = m_sceneList[0]; + GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID); + + List groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID); + + //if (m_debugEnabled) + // foreach (GroupMembersData m in groupMembers) + // m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID); + + foreach (Scene s in m_sceneList) + { + s.ForEachScenePresence(sp => + { + // If we got this via grid messaging, it's because the caller thinks + // that the root agent is here. We should only send the IM to root agents. + if (sp.IsChildAgent) + return; + + GroupMembersData m = groupMembers.Find(gmd => + { + return gmd.AgentID == sp.UUID; + }); + if (m.AgentID == UUID.Zero) + { + if (m_debugEnabled) + m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID); + return; + } + + // Check if the user has an agent in the region where + // the IM came from, and if so, skip it, because the IM + // was already sent via that agent + if (regionOfOrigin != null) + { + AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID); + if (aCircuit != null) + { + if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle)) + { + if (m_debugEnabled) + m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID); + return; + } + else + { + if (m_debugEnabled) + m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID); + } + } + } + + UUID AgentID = sp.UUID; + msg.toAgentID = AgentID.Guid; + + if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)) + { + if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)) + AddAgentToSession(AgentID, GroupID, msg); + else + { + if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name); + + ProcessMessageFromGroupSession(msg); + } + } + }); + + } } } @@ -359,82 +478,40 @@ namespace OpenSim.Groups UUID AgentID = new UUID(msg.fromAgentID); UUID GroupID = new UUID(msg.imSessionID); + UUID toAgentID = new UUID(msg.toAgentID); switch (msg.dialog) { case (byte)InstantMessageDialog.SessionAdd: - m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); + AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); break; case (byte)InstantMessageDialog.SessionDrop: - m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID); + AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID); break; case (byte)InstantMessageDialog.SessionSend: - if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID) - && !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID) - ) + // User hasn't dropped, so they're in the session, + // maybe we should deliver it. + IClientAPI client = GetActiveClient(new UUID(msg.toAgentID)); + if (client != null) { - // Agent not in session and hasn't dropped from session - // Add them to the session for now, and Invite them - m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); + // Deliver locally, directly + if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name); - UUID toAgentID = new UUID(msg.toAgentID); - IClientAPI activeClient = GetActiveClient(toAgentID); - if (activeClient != null) + if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID)) { - GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null); - if (groupInfo != null) - { - if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message"); - - // Force? open the group session dialog??? - // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg); - IEventQueue eq = activeClient.Scene.RequestModuleInterface(); - eq.ChatterboxInvitation( - GroupID - , groupInfo.GroupName - , new UUID(msg.fromAgentID) - , msg.message - , new UUID(msg.toAgentID) - , msg.fromAgentName - , msg.dialog - , msg.timestamp - , msg.offline == 1 - , (int)msg.ParentEstateID - , msg.Position - , 1 - , new UUID(msg.imSessionID) - , msg.fromGroup - , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName) - ); - - eq.ChatterBoxSessionAgentListUpdates( - new UUID(GroupID) - , new UUID(msg.fromAgentID) - , new UUID(msg.toAgentID) - , false //canVoiceChat - , false //isModerator - , false //text mute - ); - } + if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID)) + // This actually sends the message too, so no need to resend it + // with client.SendInstantMessage + AddAgentToSession(toAgentID, GroupID, msg); + else + client.SendInstantMessage(msg); } } - else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)) + else { - // User hasn't dropped, so they're in the session, - // maybe we should deliver it. - IClientAPI client = GetActiveClient(new UUID(msg.toAgentID)); - if (client != null) - { - // Deliver locally, directly - if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name); - client.SendInstantMessage(msg); - } - else - { - m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID); - } + m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID); } break; @@ -444,6 +521,53 @@ namespace OpenSim.Groups } } + private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg) + { + // Agent not in session and hasn't dropped from session + // Add them to the session for now, and Invite them + AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); + + IClientAPI activeClient = GetActiveClient(AgentID); + if (activeClient != null) + { + GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null); + if (groupInfo != null) + { + if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message"); + + // Force? open the group session dialog??? + // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg); + IEventQueue eq = activeClient.Scene.RequestModuleInterface(); + eq.ChatterboxInvitation( + GroupID + , groupInfo.GroupName + , new UUID(msg.fromAgentID) + , msg.message + , AgentID + , msg.fromAgentName + , msg.dialog + , msg.timestamp + , msg.offline == 1 + , (int)msg.ParentEstateID + , msg.Position + , 1 + , new UUID(msg.imSessionID) + , msg.fromGroup + , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName) + ); + + eq.ChatterBoxSessionAgentListUpdates( + new UUID(GroupID) + , AgentID + , new UUID(msg.toAgentID) + , false //canVoiceChat + , false //isModerator + , false //text mute + ); + } + } + } + #endregion @@ -469,7 +593,7 @@ namespace OpenSim.Groups if (groupInfo != null) { - m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); + AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID); @@ -495,7 +619,7 @@ namespace OpenSim.Groups m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString()); //If this agent is sending a message, then they want to be in the session - m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); + AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); SendMessageToGroup(im, GroupID); } @@ -566,12 +690,12 @@ namespace OpenSim.Groups { if (!sp.IsChildAgent) { - if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name); + if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name); return sp.ControllingClient; } else { - if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name); + if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name); child = sp.ControllingClient; } } @@ -590,5 +714,71 @@ namespace OpenSim.Groups } #endregion + + #region GroupSessionTracking + + public void ResetAgentGroupChatSessions(string agentID) + { + foreach (List agentList in m_groupsAgentsDroppedFromChatSession.Values) + agentList.Remove(agentID); + + foreach (List agentList in m_groupsAgentsInvitedToChatSession.Values) + agentList.Remove(agentID); + } + + public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID) + { + // If we're tracking this group, and we can find them in the tracking, then they've been invited + return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID) + && m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID); + } + + public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID) + { + // If we're tracking drops for this group, + // and we find them, well... then they've dropped + return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID) + && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID); + } + + public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID) + { + if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)) + { + // If not in dropped list, add + if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID)) + { + m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID); + } + } + } + + public void AgentInvitedToGroupChatSession(string agentID, UUID groupID) + { + // Add Session Status if it doesn't exist for this session + CreateGroupChatSessionTracking(groupID); + + // If nessesary, remove from dropped list + if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID)) + { + m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID); + } + + // Add to invited + if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID)) + m_groupsAgentsInvitedToChatSession[groupID].Add(agentID); + } + + private void CreateGroupChatSessionTracking(UUID groupID) + { + if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)) + { + m_groupsAgentsDroppedFromChatSession.Add(groupID, new List()); + m_groupsAgentsInvitedToChatSession.Add(groupID, new List()); + } + + } + #endregion + } } diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index f805d69..b0493fa 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs @@ -141,6 +141,8 @@ namespace OpenSim.Groups if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); scene.EventManager.OnNewClient += OnNewClient; + scene.EventManager.OnMakeRootAgent += OnMakeRoot; + scene.EventManager.OnMakeChildAgent += OnMakeChild; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; // The InstantMessageModule itself doesn't do this, // so lets see if things explode if we don't do it @@ -194,6 +196,8 @@ namespace OpenSim.Groups if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); scene.EventManager.OnNewClient -= OnNewClient; + scene.EventManager.OnMakeRootAgent -= OnMakeRoot; + scene.EventManager.OnMakeChildAgent -= OnMakeChild; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; lock (m_sceneList) @@ -232,16 +236,29 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); - client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; - client.OnDirFindQuery += OnDirFindQuery; client.OnRequestAvatarProperties += OnRequestAvatarProperties; + } + private void OnMakeRoot(ScenePresence sp) + { + if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); + + sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; // Used for Notices and Group Invites/Accept/Reject - client.OnInstantMessage += OnInstantMessage; + sp.ControllingClient.OnInstantMessage += OnInstantMessage; // Send client their groups information. - SendAgentGroupDataUpdate(client, client.AgentId); + SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID); + } + + private void OnMakeChild(ScenePresence sp) + { + if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); + + sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest; + // Used for Notices and Group Invites/Accept/Reject + sp.ControllingClient.OnInstantMessage -= OnInstantMessage; } private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID) @@ -287,21 +304,6 @@ namespace OpenSim.Groups } */ - void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart) - { - if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups) - { - if (m_debugEnabled) - m_log.DebugFormat( - "[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})", - System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart); - - // TODO: This currently ignores pretty much all the query flags including Mature and sort order - remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray()); - } - - } - private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID) { if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); @@ -347,7 +349,7 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); - m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog); + //m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog); // Group invitations if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)) { @@ -465,12 +467,12 @@ namespace OpenSim.Groups } // Send notice out to everyone that wants notices - // Build notice IIM - GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice); foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID)) { if (member.AcceptNotices) { + // Build notice IIM, one of reach, because the sending may be async + GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice); msg.toAgentID = member.AgentID.Guid; OutgoingInstantMessage(msg, member.AgentID); } @@ -485,7 +487,7 @@ namespace OpenSim.Groups return; //// 16 bytes are the UUID. Maybe. - UUID folderID = new UUID(im.binaryBucket, 0); +// UUID folderID = new UUID(im.binaryBucket, 0); UUID noticeID = new UUID(im.imSessionID); GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID); @@ -766,14 +768,17 @@ namespace OpenSim.Groups remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group."); return UUID.Zero; } - money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate); } + string reason = string.Empty; UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, remoteClient.AgentId, out reason); if (groupID != UUID.Zero) { + if (money != null) + money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate); + remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly"); // Update the founder with new group information. @@ -904,23 +909,7 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID); - //GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null); - GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested); - //GridInstantMessage msg = new GridInstantMessage(); - //msg.imSessionID = UUID.Zero.Guid; - //msg.fromAgentID = data.GroupID.Guid; - //msg.toAgentID = GetRequestingAgentID(remoteClient).Guid; - //msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); - //msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName; - //msg.message = data.noticeData.Subject + "|" + data.Message; - //msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested; - //msg.fromGroup = true; - //msg.offline = (byte)0; - //msg.ParentEstateID = 0; - //msg.Position = Vector3.Zero; - //msg.RegionID = UUID.Zero.Guid; - //msg.binaryBucket = data.BinaryBucket; OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient)); } @@ -1002,6 +991,10 @@ namespace OpenSim.Groups // Should this send updates to everyone in the group? SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); + + if (reason != string.Empty) + // A warning + remoteClient.SendAlertMessage("Warning: " + reason); } else remoteClient.SendJoinGroupReply(groupID, false); @@ -1186,6 +1179,11 @@ namespace OpenSim.Groups } } + public List FindGroups(IClientAPI remoteClient, string query) + { + return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query); + } + #endregion #region Client/Update Tools @@ -1225,12 +1223,16 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); + // NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information + // to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything. + if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc) + return; + OSDArray AgentData = new OSDArray(1); OSDMap AgentDataMap = new OSDMap(1); AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID)); AgentData.Add(AgentDataMap); - OSDArray GroupData = new OSDArray(data.Length); OSDArray NewGroupData = new OSDArray(data.Length); @@ -1276,8 +1278,7 @@ namespace OpenSim.Groups if (queue != null) { queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient)); - } - + } } private void SendScenePresenceUpdate(UUID AgentID, string Title) @@ -1339,6 +1340,7 @@ namespace OpenSim.Groups GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID); SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray); + //remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray); if (remoteClient.AgentId == dataForAgentID) remoteClient.RefreshGroupMembership(); @@ -1399,19 +1401,18 @@ namespace OpenSim.Groups if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff - UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID); - string firstname, lastname; - if (account != null) - { - firstname = account.FirstName; - lastname = account.LastName; - } - else + string firstname = "Unknown", lastname = "Unknown"; + string name = m_UserManagement.GetUserName(dataForAgentID); + if (!string.IsNullOrEmpty(name)) { - firstname = "Unknown"; - lastname = "Unknown"; + string[] parts = name.Split(new char[] { ' ' }); + if (parts.Length >= 2) + { + firstname = parts[0]; + lastname = parts[1]; + } } - + remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname, lastname, activeGroupPowers, activeGroupName, activeGroupTitle); diff --git a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs index f670272..4642b2a 100644 --- a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs +++ b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs @@ -186,7 +186,6 @@ namespace OpenSim.Groups public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason) { - m_log.DebugFormat("[Groups]: Creating group {0}", name); reason = string.Empty; if (m_UserManagement.IsLocalGridUser(RequestingAgentID)) return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID, @@ -255,7 +254,10 @@ namespace OpenSim.Groups { string url = string.Empty, gname = string.Empty; if (IsLocal(GroupID, out url, out gname)) - return m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), GroupID); + { + string agentID = AgentUUI(RequestingAgentID); + return m_LocalGroupsConnector.GetGroupMembers(agentID, GroupID); + } else if (!string.IsNullOrEmpty(url)) { ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID); @@ -397,17 +399,21 @@ namespace OpenSim.Groups if (success) { + // Here we always return true. The user has been added to the local group, + // independent of whether the remote operation succeeds or not url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI"); if (url == string.Empty) { - reason = "User doesn't have a groups server"; - return false; + reason = "You don't have an accessible groups server in your home world. You membership to this group in only within this grid."; + return true; } GroupsServiceHGConnector c = GetConnector(url); if (c != null) - return c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason); + c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason); + return true; } + return false; } } else if (m_UserManagement.IsLocalGridUser(uid)) // local user @@ -544,7 +550,6 @@ namespace OpenSim.Groups List urls = new List(); foreach (GroupMembersData m in members) { - UUID userID = UUID.Zero; if (!m_UserManagement.IsLocalGridUser(m.AgentID)) { string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI"); @@ -592,28 +597,6 @@ namespace OpenSim.Groups return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID); } - public void ResetAgentGroupChatSessions(string agentID) - { - } - - public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID) - { - return false; - } - - public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID) - { - return false; - } - - public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID) - { - } - - public void AgentInvitedToGroupChatSession(string agentID, UUID groupID) - { - } - #endregion #region hypergrid groups @@ -685,6 +668,9 @@ namespace OpenSim.Groups { serviceLocation = string.Empty; name = string.Empty; + if (groupID.Equals(UUID.Zero)) + return true; + ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty); if (group == null) { diff --git a/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs b/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs index 3584f78..6f58922 100644 --- a/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs +++ b/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs @@ -47,7 +47,6 @@ namespace OpenSim.Groups private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private HGGroupsService m_GroupsService; - private string m_HomeURI = string.Empty; private string m_ConfigName = "Groups"; // Called by Robust shell @@ -209,7 +208,6 @@ namespace OpenSim.Groups UUID groupID = new UUID(request["GroupID"].ToString()); string agentID = request["AgentID"].ToString(); string token = request["AccessToken"].ToString(); - string reason = string.Empty; m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token); } diff --git a/OpenSim/Addons/Groups/IGroupsServicesConnector.cs b/OpenSim/Addons/Groups/IGroupsServicesConnector.cs index 73deb7a..a09b59e 100644 --- a/OpenSim/Addons/Groups/IGroupsServicesConnector.cs +++ b/OpenSim/Addons/Groups/IGroupsServicesConnector.cs @@ -92,12 +92,6 @@ namespace OpenSim.Groups GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID); List GetGroupNotices(string RequestingAgentID, UUID GroupID); - void ResetAgentGroupChatSessions(string agentID); - bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID); - bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID); - void AgentDroppedFromGroupChatSession(string agentID, UUID groupID); - void AgentInvitedToGroupChatSession(string agentID, UUID groupID); - } public class GroupInviteInfo diff --git a/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs b/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs index 905bc91..564dec4 100644 --- a/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs +++ b/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs @@ -320,28 +320,6 @@ namespace OpenSim.Groups return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID); } - public void ResetAgentGroupChatSessions(string agentID) - { - } - - public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID) - { - return false; - } - - public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID) - { - return false; - } - - public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID) - { - } - - public void AgentInvitedToGroupChatSession(string agentID, UUID groupID) - { - } - #endregion } } diff --git a/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnector.cs b/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnector.cs index 04328c9..161ca0c 100644 --- a/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnector.cs +++ b/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnector.cs @@ -133,6 +133,36 @@ namespace OpenSim.Groups return GroupsDataUtils.GroupRecord((Dictionary)ret["RESULT"]); } + public List FindGroups(string RequestingAgentID, string query) + { + List hits = new List(); + if (string.IsNullOrEmpty(query)) + return hits; + + Dictionary sendData = new Dictionary(); + sendData["Query"] = query; + sendData["RequestingAgentID"] = RequestingAgentID; + + Dictionary ret = MakeRequest("FINDGROUPS", sendData); + + if (ret == null) + return hits; + + if (!ret.ContainsKey("RESULT")) + return hits; + + if (ret["RESULT"].ToString() == "NULL") + return hits; + + foreach (object v in ((Dictionary)ret["RESULT"]).Values) + { + DirGroupsReplyData m = GroupsDataUtils.DirGroupsReplyData((Dictionary)v); + hits.Add(m); + } + + return hits; + } + public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason) { reason = string.Empty; @@ -226,6 +256,7 @@ namespace OpenSim.Groups Dictionary sendData = new Dictionary(); sendData["GroupID"] = GroupID.ToString(); sendData["RequestingAgentID"] = RequestingAgentID; + Dictionary ret = MakeRequest("GETGROUPMEMBERS", sendData); if (ret == null) diff --git a/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnectorModule.cs b/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnectorModule.cs index f1cf66c..d3de0e8 100644 --- a/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnectorModule.cs +++ b/OpenSim/Addons/Groups/Remote/GroupsServiceRemoteConnectorModule.cs @@ -199,7 +199,7 @@ namespace OpenSim.Groups public List FindGroups(string RequestingAgentID, string search) { // TODO! - return new List(); + return m_GroupsService.FindGroups(RequestingAgentID, search); } public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason) @@ -406,28 +406,6 @@ namespace OpenSim.Groups }); } - public void ResetAgentGroupChatSessions(string agentID) - { - } - - public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID) - { - return false; - } - - public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID) - { - return false; - } - - public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID) - { - } - - public void AgentInvitedToGroupChatSession(string agentID, UUID groupID) - { - } - #endregion } diff --git a/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs b/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs index f991d01..7e55d3c 100644 --- a/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs +++ b/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs @@ -133,6 +133,8 @@ namespace OpenSim.Groups return HandleAddNotice(request); case "GETNOTICES": return HandleGetNotices(request); + case "FINDGROUPS": + return HandleFindGroups(request); } m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method); } @@ -170,11 +172,16 @@ namespace OpenSim.Groups } - grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID); - if (grec == null) - NullResult(result, "Internal Error"); + if (grec.GroupID != UUID.Zero) + { + grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID); + if (grec == null) + NullResult(result, "Internal Error"); + else + result["RESULT"] = GroupsDataUtils.GroupRecord(grec); + } else - result["RESULT"] = GroupsDataUtils.GroupRecord(grec); + NullResult(result, reason); } string xmlString = ServerUtils.BuildXmlResponse(result); @@ -264,7 +271,6 @@ namespace OpenSim.Groups UUID groupID = new UUID(request["GroupID"].ToString()); string agentID = request["AgentID"].ToString(); string requestingAgentID = request["RequestingAgentID"].ToString(); - string reason = string.Empty; m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID); } @@ -495,7 +501,6 @@ namespace OpenSim.Groups else { string op = request["OP"].ToString(); - string reason = string.Empty; bool success = false; if (op == "ADD") @@ -563,7 +568,6 @@ namespace OpenSim.Groups else { string op = request["OP"].ToString(); - string reason = string.Empty; if (op == "GROUP") { @@ -626,7 +630,6 @@ namespace OpenSim.Groups else { string op = request["OP"].ToString(); - string reason = string.Empty; if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID")) { @@ -739,6 +742,32 @@ namespace OpenSim.Groups return Util.UTF8NoBomEncoding.GetBytes(xmlString); } + byte[] HandleFindGroups(Dictionary request) + { + Dictionary result = new Dictionary(); + + if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("Query")) + NullResult(result, "Bad network data"); + + List hits = m_GroupsService.FindGroups(request["RequestingAgentID"].ToString(), request["Query"].ToString()); + + if (hits == null || (hits != null && hits.Count == 0)) + NullResult(result, "No hits"); + else + { + Dictionary dict = new Dictionary(); + int i = 0; + foreach (DirGroupsReplyData n in hits) + dict["n-" + i++] = GroupsDataUtils.DirGroupsReplyData(n); + + result["RESULT"] = dict; + } + + + string xmlString = ServerUtils.BuildXmlResponse(result); + return Util.UTF8NoBomEncoding.GetBytes(xmlString); + } + #region Helpers diff --git a/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs b/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs index e7d38c2..3ac74fc 100644 --- a/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs +++ b/OpenSim/Addons/Groups/RemoteConnectorCacheWrapper.cs @@ -53,7 +53,7 @@ namespace OpenSim.Groups private ForeignImporter m_ForeignImporter; private Dictionary m_ActiveRequests = new Dictionary(); - private const int GROUPS_CACHE_TIMEOUT = 5 * 60; // 5 minutes + private const int GROUPS_CACHE_TIMEOUT = 1 * 60; // 1 minutes // This all important cache cahces objects of different types: // group- or group- => ExtendedGroupRecord @@ -209,13 +209,10 @@ namespace OpenSim.Groups public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d) { GroupMembershipData activeGroup = d(); - if (activeGroup != null) - { - string cacheKey = "active-" + AgentID.ToString(); - lock (m_Cache) - if (m_Cache.Contains(cacheKey)) - m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT); - } + string cacheKey = "active-" + AgentID.ToString(); + lock (m_Cache) + if (m_Cache.Contains(cacheKey)) + m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT); } public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d) diff --git a/OpenSim/Addons/Groups/Service/GroupsService.cs b/OpenSim/Addons/Groups/Service/GroupsService.cs index 0668870..037ef59 100644 --- a/OpenSim/Addons/Groups/Service/GroupsService.cs +++ b/OpenSim/Addons/Groups/Service/GroupsService.cs @@ -130,6 +130,13 @@ namespace OpenSim.Groups { reason = string.Empty; + // Check if the group already exists + if (m_Database.RetrieveGroup(name) != null) + { + reason = "A group with that name already exists"; + return UUID.Zero; + } + // Create the group GroupData data = new GroupData(); data.GroupID = UUID.Random(); @@ -248,13 +255,20 @@ namespace OpenSim.Groups return members; List rolesList = new List(roles); - // Is the requester a member of the group? - bool isInGroup = false; - if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null) - isInGroup = true; + // Check visibility? + // When we don't want to check visibility, we pass it "all" as the requestingAgentID + bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString()); - if (!isInGroup) // reduce the roles to the visible ones - rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0); + if (checkVisibility) + { + // Is the requester a member of the group? + bool isInGroup = false; + if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null) + isInGroup = true; + + if (!isInGroup) // reduce the roles to the visible ones + rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0); + } MembershipData[] datas = m_Database.RetrieveMembers(GroupID); if (datas == null || (datas != null && datas.Length == 0)) @@ -723,12 +737,12 @@ namespace OpenSim.Groups #region Actions without permission checks - private void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) + protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { _AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty); } - public void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID) + protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID) { // 1. Delete membership m_Database.DeleteMember(GroupID, AgentID); @@ -780,7 +794,7 @@ namespace OpenSim.Groups } - private bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add) + protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add) { RoleData data = m_Database.RetrieveRole(groupID, roleID); @@ -810,12 +824,12 @@ namespace OpenSim.Groups return m_Database.StoreRole(data); } - private void _RemoveGroupRole(UUID groupID, UUID roleID) + protected void _RemoveGroupRole(UUID groupID, UUID roleID) { m_Database.DeleteRole(groupID, roleID); } - private void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) + protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID); if (data != null) @@ -840,7 +854,7 @@ namespace OpenSim.Groups } - private List _GetGroupRoles(UUID groupID) + protected List _GetGroupRoles(UUID groupID) { List roles = new List(); @@ -865,7 +879,7 @@ namespace OpenSim.Groups return roles; } - private List _GetGroupRoleMembers(UUID GroupID, bool isInGroup) + protected List _GetGroupRoleMembers(UUID GroupID, bool isInGroup) { List rmembers = new List(); -- cgit v1.1 From 59290854f24f47ee7cb8b2a242e3f771fa30229b Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 8 Sep 2013 17:53:21 +0200 Subject: Reinstate SecurePermissionsLoading functionality, default ON --- OpenSim/Region/Application/OpenSimBase.cs | 40 +++++++++++++------------------ 1 file changed, 16 insertions(+), 24 deletions(-) diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 7361f50..25af9ac 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -195,7 +195,9 @@ namespace OpenSim m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true); - string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule"); + string permissionModules = Util.GetConfigVarFromSections(Config, "permissionmodules", + new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule"); + m_permsModules = new List(permissionModules.Split(',')); } @@ -392,29 +394,19 @@ namespace OpenSim } else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); - // XPTO: Fix this -// if (m_securePermissionsLoading) -// { -// foreach (string s in m_permsModules) -// { -// if (!scene.RegionModules.ContainsKey(s)) -// { -// bool found = false; -// foreach (IRegionModule m in modules) -// { -// if (m.Name == s) -// { -// found = true; -// } -// } -// if (!found) -// { -// m_log.Fatal("[MODULES]: Required module " + s + " not found."); -// Environment.Exit(0); -// } -// } -// } -// } + if (m_securePermissionsLoading) + { + foreach (string s in m_permsModules) + { + if (!scene.RegionModules.ContainsKey(s)) + { + m_log.Fatal("[MODULES]: Required module " + s + " not found."); + Environment.Exit(0); + } + } + + m_log.InfoFormat("[SCENE]: Secure permissions loading enabled, modules loaded: {0}", String.Join(" ", m_permsModules)); + } scene.SetModuleInterfaces(); // First Step of bootreport sequence -- cgit v1.1 From b41ae0f98f85db76b9a412cee29e9bcba5b4d9d9 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 8 Sep 2013 17:54:00 +0200 Subject: Harmonize the class name, ID and Name of the default perms module --- OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 6 +++--- OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | 6 +++--- OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | 4 ++-- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 6 +++--- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 79dd4a0..26e9131 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -42,8 +42,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.CoreModules.World.Permissions { - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] - public class PermissionsModule : INonSharedRegionModule, IPermissionsModule + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")] + public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions public string Name { - get { return "PermissionsModule"; } + get { return "DefaultPermissionsModule"; } } public Type ReplaceableInterface diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 52ad538..9557cd0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs @@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests IConfigSource configSource = new IniConfigSource(); IConfig config = configSource.AddConfig("Startup"); config.Set("serverside_object_permissions", true); - SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() }); IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. @@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests IConfigSource configSource = new IniConfigSource(); IConfig config = configSource.AddConfig("Startup"); config.Set("serverside_object_permissions", true); - SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() }); IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. @@ -195,4 +195,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Assert.That(retrievedPart, Is.Null); } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c7eaff9..e7a1fe0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs @@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests SceneHelpers.SetupSceneModules( scene, configSource, new object[] - { new PermissionsModule(), + { new DefaultPermissionsModule(), new GroupsModule(), new MockGroupsServicesConnector() }); @@ -82,4 +82,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true); } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index de4458d..8d94d29 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -216,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // We need to set up the permisions module on scene B so that our later use of agent limit to deny // QueryAccess won't succeed anyway because administrators are always allowed in and the default // IsAdministrator if no permissions module is present is true. - SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); + SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB }); // Shared scene modules SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); @@ -381,7 +381,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // We need to set up the permisions module on scene B so that our later use of agent limit to deny // QueryAccess won't succeed anyway because administrators are always allowed in and the default // IsAdministrator if no permissions module is present is true. - SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); + SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB }); // Shared scene modules SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); @@ -507,4 +507,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests // TestHelpers.DisableLogging(); } } -} \ No newline at end of file +} -- cgit v1.1 From 528fc5358df93ae7a6f9e32f696550d21ef3d08c Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 8 Sep 2013 18:23:06 +0200 Subject: Fix exception when brokering HG asset ids --- OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index 4b502b7..8b702e0 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs @@ -137,7 +137,13 @@ namespace OpenSim.Services.Connectors string prefix = id.Substring(0, 2).ToLower(); - string host = m_UriMap[prefix]; + string host; + + // HG URLs will not be valid UUIDS + if (m_UriMap.ContainsKey(prefix)) + host = m_UriMap[prefix]; + else + host = m_UriMap["00"]; serverUri.Host = host; -- cgit v1.1 From ddf67bf929fbc32d8319f777b248642b4da0305a Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 8 Sep 2013 19:41:51 +0200 Subject: Mono 2.0 fix - call ToArray() explicitly --- OpenSim/Region/Application/OpenSimBase.cs | 2 +- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 12 ++++++++++++ OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 + OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 +++++---- 4 files changed, 19 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 25af9ac..88bd869 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -405,7 +405,7 @@ namespace OpenSim } } - m_log.InfoFormat("[SCENE]: Secure permissions loading enabled, modules loaded: {0}", String.Join(" ", m_permsModules)); + m_log.InfoFormat("[SCENE]: Secure permissions loading enabled, modules loaded: {0}", String.Join(" ", m_permsModules.ToArray())); } scene.SetModuleInterfaces(); diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index eebb8ae..f4ea975 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3933,6 +3933,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP part.Shape.ProfileHollow = 27500; } } + else if (update.Entity is ScenePresence) + { + ScenePresence presence = (ScenePresence)update.Entity; + + // If ParentUUID is not UUID.Zero and ParentID is 0, this + // avatar is in the process of crossing regions while + // sat on an object. In this state, we don't want any + // updates because they will visually orbit the avatar. + // Update will be forced once crossing is completed anyway. + if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) + continue; + } ++updatesThisCall; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f306651..3e1dcaa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -591,6 +591,7 @@ namespace OpenSim.Region.Framework.Scenes avinfo.ParentID = av.ParentID; avsToCross.Add(avinfo); + av.PrevSitOffset = av.OffsetPosition; av.ParentID = 0; } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0ab267a..7004d23 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes private int m_movementAnimationUpdateCounter = 0; - private Vector3 m_prevSitOffset; + public Vector3 PrevSitOffset { get; set; } protected AvatarAppearance m_appearance; @@ -957,7 +957,7 @@ namespace OpenSim.Region.Framework.Scenes // ParentPosition = part.GetWorldPosition(); ParentID = part.LocalId; ParentPart = part; - m_pos = m_prevSitOffset; + m_pos = PrevSitOffset; // pos = ParentPosition; pos = part.GetWorldPosition(); } @@ -2261,6 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes if (ParentID != 0) { + PrevSitOffset = m_pos; // Save sit offset SceneObjectPart part = ParentPart; UnRegisterSeatControls(part.ParentGroup.UUID); @@ -3487,7 +3488,7 @@ namespace OpenSim.Region.Framework.Scenes cAgent.Appearance = new AvatarAppearance(Appearance); cAgent.ParentPart = ParentUUID; - cAgent.SitOffset = m_pos; + cAgent.SitOffset = PrevSitOffset; lock (scriptedcontrols) { @@ -3530,7 +3531,7 @@ namespace OpenSim.Region.Framework.Scenes CameraLeftAxis = cAgent.LeftAxis; CameraUpAxis = cAgent.UpAxis; ParentUUID = cAgent.ParentPart; - m_prevSitOffset = cAgent.SitOffset; + PrevSitOffset = cAgent.SitOffset; // When we get to the point of re-computing neighbors everytime this // changes, then start using the agent's drawdistance rather than the -- cgit v1.1 From 321bde8a3afc7cba63e008d8aa2a3adc733031c7 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 15 Jan 2014 22:20:42 +0100 Subject: Minor: Add prentheses to make a condition clearer --- OpenSim/Services/GridService/GridService.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index daebf8b..7f71835 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs @@ -283,7 +283,7 @@ namespace OpenSim.Services.GridService int flags = Convert.ToInt32(region.Data["flags"]); - if (!m_DeleteOnUnregister || (flags & (int)OpenSim.Framework.RegionFlags.Persistent) != 0) + if ((!m_DeleteOnUnregister) || ((flags & (int)OpenSim.Framework.RegionFlags.Persistent) != 0)) { flags &= ~(int)OpenSim.Framework.RegionFlags.RegionOnline; region.Data["flags"] = flags.ToString(); @@ -298,7 +298,6 @@ namespace OpenSim.Services.GridService } return true; - } return m_Database.Delete(regionID); -- cgit v1.1 From c0cdc6b74f634da9fc79691a7965b0648cbcf800 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 18 Mar 2014 02:16:00 +0100 Subject: Add delete maptile ability to MapImageService - yet untested --- .../MapImage/MapImageServicesConnector.cs | 60 ++++++++++++++++++++++ OpenSim/Services/Interfaces/IMapImageService.cs | 1 + .../Services/MapImageService/MapImageService.cs | 33 +++++++++++- 3 files changed, 92 insertions(+), 2 deletions(-) diff --git a/OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs b/OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs index 30bfb70..267dd71 100644 --- a/OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs +++ b/OpenSim/Services/Connectors/MapImage/MapImageServicesConnector.cs @@ -86,6 +86,66 @@ namespace OpenSim.Services.Connectors m_ServerURI = serviceURI.TrimEnd('/'); } + public bool RemoveMapTile(int x, int y, out string reason) + { + reason = string.Empty; + int tickstart = Util.EnvironmentTickCount(); + Dictionary sendData = new Dictionary(); + sendData["X"] = x.ToString(); + sendData["Y"] = y.ToString(); + + string reqString = ServerUtils.BuildQueryString(sendData); + string uri = m_ServerURI + "/removemap"; + + try + { + string reply = SynchronousRestFormsRequester.MakeRequest("POST", + uri, + reqString); + if (reply != string.Empty) + { + Dictionary replyData = ServerUtils.ParseXmlResponse(reply); + + if (replyData.ContainsKey("Result") && (replyData["Result"].ToString().ToLower() == "success")) + { + return true; + } + else if (replyData.ContainsKey("Result") && (replyData["Result"].ToString().ToLower() == "failure")) + { + m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Delete failed: {0}", replyData["Message"].ToString()); + reason = replyData["Message"].ToString(); + return false; + } + else if (!replyData.ContainsKey("Result")) + { + m_log.DebugFormat("[MAP IMAGE CONNECTOR]: reply data does not contain result field"); + } + else + { + m_log.DebugFormat("[MAP IMAGE CONNECTOR]: unexpected result {0}", replyData["Result"].ToString()); + reason = "Unexpected result " + replyData["Result"].ToString(); + } + + } + else + { + m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Map post received null reply"); + } + } + catch (Exception e) + { + m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting map server at {0}: {1}", uri, e.Message); + } + finally + { + // This just dumps a warning for any operation that takes more than 100 ms + int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); + m_log.DebugFormat("[MAP IMAGE CONNECTOR]: map tile deleted in {0}ms", tickdiff); + } + + return false; + } + public bool AddMapTile(int x, int y, byte[] jpgData, out string reason) { reason = string.Empty; diff --git a/OpenSim/Services/Interfaces/IMapImageService.cs b/OpenSim/Services/Interfaces/IMapImageService.cs index a7b2cf1..78daa5f 100644 --- a/OpenSim/Services/Interfaces/IMapImageService.cs +++ b/OpenSim/Services/Interfaces/IMapImageService.cs @@ -35,6 +35,7 @@ namespace OpenSim.Services.Interfaces { //List GetMapBlocks(UUID scopeID, int minX, int minY, int maxX, int maxY); bool AddMapTile(int x, int y, byte[] imageData, out string reason); + bool RemoveMapTile(int x, int y, out string reason); byte[] GetMapTile(string fileName, out string format); } } diff --git a/OpenSim/Services/MapImageService/MapImageService.cs b/OpenSim/Services/MapImageService/MapImageService.cs index a85ee70..e2f256f 100644 --- a/OpenSim/Services/MapImageService/MapImageService.cs +++ b/OpenSim/Services/MapImageService/MapImageService.cs @@ -112,9 +112,38 @@ namespace OpenSim.Services.MapImageService reason = e.Message; return false; } + } + + return UpdateMultiResolutionFiles(x, y, out reason); + } + + public bool RemoveMapTile(int x, int y, out string reason) + { + reason = String.Empty; + string fileName = GetFileName(1, x, y); + + lock (m_Sync) + { + try + { + File.Delete(fileName); + } + catch (Exception e) + { + m_log.WarnFormat("[MAP IMAGE SERVICE]: Unable to save delete file {0}: {1}", fileName, e); + reason = e.Message; + return false; + } + } - // Also save in png format? + return UpdateMultiResolutionFiles(x, y, out reason); + } + private bool UpdateMultiResolutionFiles(int x, int y, out string reason) + { + reason = String.Empty; + lock (m_Sync) + { // Stitch seven more aggregate tiles together for (uint zoomLevel = 2; zoomLevel <= ZOOM_LEVELS; zoomLevel++) { @@ -126,7 +155,7 @@ namespace OpenSim.Services.MapImageService if (!CreateTile(zoomLevel, x1, y1)) { - m_log.WarnFormat("[MAP IMAGE SERVICE]: Unable to create tile for {0} at zoom level {1}", fileName, zoomLevel); + m_log.WarnFormat("[MAP IMAGE SERVICE]: Unable to create tile for {0},{1} at zoom level {1}", x, y, zoomLevel); reason = string.Format("Map tile at zoom level {0} failed", zoomLevel); return false; } -- cgit v1.1 From 17aeec88602509a9628ba3ba06dc2fed6ef4af63 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 25 Mar 2014 03:16:37 +0100 Subject: Reinstate the timed region change signal --- OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index a5f5749..834fd77 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -96,6 +96,10 @@ namespace OpenSim.Region.CoreModules.World.Estate m_commands = new EstateManagementCommands(this); m_commands.Initialise(); + + m_regionChangeTimer.Interval = 10000; + m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; + m_regionChangeTimer.AutoReset = false; } public void RemoveRegion(Scene scene) {} -- cgit v1.1 From 075cf2baa3eeb43c6a54921cd2a8489b3ca35d37 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 25 Mar 2014 03:17:04 +0100 Subject: Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels --- .../OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index e756c70..9e6cc1a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs @@ -635,15 +635,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice // TODO: EstateSettings don't seem to get propagated... if (!scene.RegionInfo.EstateSettings.AllowVoice) { - m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", - scene.RegionInfo.RegionName); + //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", + // scene.RegionInfo.RegionName); channel_uri = String.Empty; } if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0) { - m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", - scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); + //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", + // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); channel_uri = String.Empty; } else -- cgit v1.1 From a30ad71651cb49720bf8b04e2d651bd28f5b8ea2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 25 Mar 2014 03:17:44 +0100 Subject: Guard against Scene being null in attachments it the wearing avatar is in the process of logging out. --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 30 ++++++++++++---------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3e1dcaa..86f60bb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1886,25 +1886,27 @@ namespace OpenSim.Region.Framework.Scenes { SceneObjectPart part = parts[i]; - Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) + if (Scene != null) { - if (avatar.ParentID == LocalId) - avatar.StandUp(); - - if (!silent) + Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) { - part.ClearUpdateSchedule(); - if (part == m_rootPart) + if (avatar.ParentID == LocalId) + avatar.StandUp(); + + if (!silent) { - if (!IsAttachment - || AttachedAvatar == avatar.ControllingClient.AgentId - || !HasPrivateAttachmentPoint) - avatar.ControllingClient.SendKillObject(m_regionHandle, new List { part.LocalId }); + part.ClearUpdateSchedule(); + if (part == m_rootPart) + { + if (!IsAttachment + || AttachedAvatar == avatar.ControllingClient.AgentId + || !HasPrivateAttachmentPoint) + avatar.ControllingClient.SendKillObject(m_regionHandle, new List { part.LocalId }); + } } - } - }); + }); + } } - } public void AddScriptLPS(int count) -- cgit v1.1 From bb841ea9cefb937c548646d366f689ef3bb80c61 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 6 Apr 2014 23:22:37 +0200 Subject: Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins --- .../Avatar/InstantMessage/OfflineMessageModule.cs | 55 ++++++++++++++++++---- 1 file changed, 47 insertions(+), 8 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 2d46276..41958b3 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs @@ -40,6 +40,13 @@ using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { + public struct SendReply + { + public bool Success; + public string Message; + public int Disposition; + } + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] public class OfflineMessageModule : ISharedRegionModule { @@ -50,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage private string m_RestURL = String.Empty; IMessageTransferModule m_TransferModule = null; private bool m_ForwardOfflineGroupMessages = true; + private Dictionary> m_repliesSent= new Dictionary>(); public void Initialise(IConfigSource config) { @@ -169,6 +177,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage private void OnNewClient(IClientAPI client) { client.OnRetrieveInstantMessages += RetrieveInstantMessages; + client.OnLogout += OnClientLoggedOut; + } + + public void OnClientLoggedOut(IClientAPI client) + { + m_repliesSent.Remove(client); } private void RetrieveInstantMessages(IClientAPI client) @@ -228,7 +242,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage if (scene == null) scene = m_SceneList[0]; - bool success = SynchronousRestObjectRequester.MakeRequest( + SendReply reply = SynchronousRestObjectRequester.MakeRequest( "POST", m_RestURL+"/SaveMessage/?scope=" + scene.RegionInfo.ScopeID.ToString(), im); @@ -238,13 +252,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage if (client == null) return; - client.SendInstantMessage(new GridInstantMessage( - null, new UUID(im.toAgentID), - "System", new UUID(im.fromAgentID), - (byte)InstantMessageDialog.MessageFromAgent, - "User is not logged in. "+ - (success ? "Message saved." : "Message not saved"), - false, new Vector3())); + if (reply.Message == String.Empty) + reply.Message = "User is not logged in. " + (reply.Success ? "Message saved." : "Message not saved"); + + bool sendReply = true; + + switch (reply.Disposition) + { + case 0: // Normal + break; + case 1: // Only once per user + if (m_repliesSent.ContainsKey(client) && m_repliesSent[client].Contains(new UUID(im.toAgentID))) + { + sendReply = false; + } + else + { + if (!m_repliesSent.ContainsKey(client)) + m_repliesSent[client] = new List(); + m_repliesSent[client].Add(new UUID(im.toAgentID)); + } + break; + } + + if (sendReply) + { + client.SendInstantMessage(new GridInstantMessage( + null, new UUID(im.toAgentID), + "System", new UUID(im.fromAgentID), + (byte)InstantMessageDialog.MessageFromAgent, + reply.Message, + false, new Vector3())); + } } } } -- cgit v1.1 From f93dac9239dc71020f143339997b3b7abc15f69d Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 20 Apr 2014 10:47:31 +0200 Subject: Implement Oren's fix to prevent a privilege escalation with groups --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f4ea975..7c62f90 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -2233,9 +2233,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) { - m_activeGroupID = activegroupid; - m_activeGroupName = groupname; - m_activeGroupPowers = grouppowers; + if (agentid == AgentId) + { + m_activeGroupID = activegroupid; + m_activeGroupName = groupname; + m_activeGroupPowers = grouppowers; + } AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid; -- cgit v1.1 From fb321a05736c7ba4516f2f69ec04190b10925df5 Mon Sep 17 00:00:00 2001 From: Dev Random Date: Wed, 23 Apr 2014 12:58:31 -0400 Subject: Prevent sending Land Properties for unprivileged users --- OpenSim/Region/CoreModules/World/Land/LandObject.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 07d00c0..4ea1739 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -27,6 +27,7 @@ using System; using System.Collections.Generic; +using System.Linq; using System.Reflection; using log4net; using OpenMetaverse; @@ -389,12 +390,14 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelFlags.DenyAgeUnverified); } - uint preserve = LandData.Flags & ~allowedDelta; - newData.Flags = preserve | (args.ParcelFlags & allowedDelta); - - m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); + if (allowedDelta != 0) + { + uint preserve = LandData.Flags & ~allowedDelta; + newData.Flags = preserve | (args.ParcelFlags & allowedDelta); - SendLandUpdateToAvatarsOverMe(snap_selection); + m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); + SendLandUpdateToAvatarsOverMe(snap_selection); + } } public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) -- cgit v1.1 From c77cd6adc78164e0e43e6c65d77162e348346241 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Apr 2014 19:55:51 +0100 Subject: minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28 --- OpenSim/Region/CoreModules/World/Land/LandObject.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 4ea1739..7325e48 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -27,7 +27,6 @@ using System; using System.Collections.Generic; -using System.Linq; using System.Reflection; using log4net; using OpenMetaverse; @@ -390,7 +389,7 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelFlags.DenyAgeUnverified); } - if (allowedDelta != 0) + if (allowedDelta != (uint)ParcelFlags.None) { uint preserve = LandData.Flags & ~allowedDelta; newData.Flags = preserve | (args.ParcelFlags & allowedDelta); -- cgit v1.1 From 5c661baf6c197caef73e6a8fe5a2223d00a2a6ba Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 26 Apr 2014 02:42:30 +0200 Subject: Allow opening a https port using only http so that nginx can be used for ssl --- OpenSim/Framework/NetworkServersInfo.cs | 2 ++ .../Region/ClientStack/RegionApplicationBase.cs | 26 +++++++++++++----- OpenSim/Server/Base/HttpServerBase.cs | 32 ++++++++++++++-------- 3 files changed, 42 insertions(+), 18 deletions(-) diff --git a/OpenSim/Framework/NetworkServersInfo.cs b/OpenSim/Framework/NetworkServersInfo.cs index 4b7d4c7..dfe9695 100644 --- a/OpenSim/Framework/NetworkServersInfo.cs +++ b/OpenSim/Framework/NetworkServersInfo.cs @@ -41,6 +41,7 @@ namespace OpenSim.Framework // "Out of band" managemnt https public bool ssl_listener = false; + public bool ssl_external = false; public uint https_port = 0; public string cert_path = String.Empty; public string cert_pass = String.Empty; @@ -64,6 +65,7 @@ namespace OpenSim.Framework // "Out of band management https" ssl_listener = config.Configs["Network"].GetBoolean("https_listener",false); + ssl_external = config.Configs["Network"].GetBoolean("https_external",false); if( ssl_listener) { cert_path = config.Configs["Network"].GetString("cert_path",String.Empty); diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 853b72d..287c278 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -100,13 +100,25 @@ namespace OpenSim.Region.ClientStack // "OOB" Server if (m_networkServersInfo.ssl_listener) { - BaseHttpServer server = new BaseHttpServer( - m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path, - m_networkServersInfo.cert_pass); + if (!m_networkServersInfo.ssl_external) + { + BaseHttpServer server = new BaseHttpServer( + m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path, + m_networkServersInfo.cert_pass); - m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port); - MainServer.AddHttpServer(server); - server.Start(); + m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port); + MainServer.AddHttpServer(server); + server.Start(); + } + else + { + BaseHttpServer server = new BaseHttpServer( + m_networkServersInfo.https_port); + + m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0} for external HTTPS", server.Port); + MainServer.AddHttpServer(server); + server.Start(); + } } base.StartupSpecific(); @@ -132,4 +144,4 @@ namespace OpenSim.Region.ClientStack return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); } } -} \ No newline at end of file +} diff --git a/OpenSim/Server/Base/HttpServerBase.cs b/OpenSim/Server/Base/HttpServerBase.cs index 954783c..eed2645 100644 --- a/OpenSim/Server/Base/HttpServerBase.cs +++ b/OpenSim/Server/Base/HttpServerBase.cs @@ -40,7 +40,7 @@ namespace OpenSim.Server.Base { public class HttpServerBase : ServicesServerBase { -// private static readonly ILog m_Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private uint m_consolePort; @@ -69,6 +69,7 @@ namespace OpenSim.Server.Base bool ssl_main = networkConfig.GetBoolean("https_main",false); bool ssl_listener = networkConfig.GetBoolean("https_listener",false); + bool ssl_external = networkConfig.GetBoolean("https_external",false); m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0); @@ -113,20 +114,29 @@ namespace OpenSim.Server.Base uint https_port = (uint)networkConfig.GetInt("https_port", 0); - string cert_path = networkConfig.GetString("cert_path",String.Empty); - if ( cert_path == String.Empty ) + m_log.WarnFormat("[SSL]: External flag is {0}", ssl_external); + if (!ssl_external) { - System.Console.WriteLine("Path to X509 certificate is missing, server can't start."); - Thread.CurrentThread.Abort(); + string cert_path = networkConfig.GetString("cert_path",String.Empty); + if ( cert_path == String.Empty ) + { + System.Console.WriteLine("Path to X509 certificate is missing, server can't start."); + Thread.CurrentThread.Abort(); + } + string cert_pass = networkConfig.GetString("cert_pass",String.Empty); + if ( cert_pass == String.Empty ) + { + System.Console.WriteLine("Password for X509 certificate is missing, server can't start."); + Thread.CurrentThread.Abort(); + } + + MainServer.AddHttpServer(new BaseHttpServer(https_port, ssl_listener, cert_path, cert_pass)); } - string cert_pass = networkConfig.GetString("cert_pass",String.Empty); - if ( cert_pass == String.Empty ) + else { - System.Console.WriteLine("Password for X509 certificate is missing, server can't start."); - Thread.CurrentThread.Abort(); + m_log.WarnFormat("[SSL]: SSL port is active but no SSL is used because external SSL was requested."); + MainServer.AddHttpServer(new BaseHttpServer(https_port)); } - - MainServer.AddHttpServer(new BaseHttpServer(https_port, ssl_listener, cert_path, cert_pass)); } } -- cgit v1.1 From 1d1e444aed5f9eb3a77092f01f1f4d4ed3e18d11 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 26 Apr 2014 02:43:13 +0200 Subject: Convert region loading to new format --- OpenSim/Framework/RegionInfo.cs | 10 ++++++---- OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs | 4 ++-- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 6dde62f..24ec181 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs @@ -224,10 +224,12 @@ namespace OpenSim.Framework // public RegionInfo(string description, XmlNode xmlNode, bool skipConsoleConfig, IConfigSource configSource) { - // m_configSource = configSource; - configMember = - new ConfigurationMember(xmlNode, description, loadConfigurationOptions, handleIncomingConfiguration, !skipConsoleConfig); - configMember.performConfigurationRetrieve(); + XmlElement elem = (XmlElement)xmlNode; + string name = elem.GetAttribute("Name"); + string xmlstr = "" + xmlNode.OuterXml + ""; + XmlConfigSource source = new XmlConfigSource(XmlReader.Create(new StringReader(xmlstr))); + ReadNiniConfig(source, name); + m_serverURI = string.Empty; } diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs index c7caf6f..65de563 100644 --- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs +++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs @@ -93,8 +93,8 @@ namespace OpenSim.Framework.RegionLoader.Web xmlSource.Length); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlSource); - if (xmlDoc.FirstChild.Name == "Regions") - { + if (xmlDoc.FirstChild.Name == "Nini") + { regionCount = xmlDoc.FirstChild.ChildNodes.Count; if (regionCount > 0) -- cgit v1.1 From d97896d39a50cdcbf1d96a9a9382b4dde7b76b53 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 26 Apr 2014 20:32:27 +0200 Subject: Differentiate between requests only the owner should be able to do and those that managers can do when setting parcel data --- .../CoreModules/World/Land/LandManagementModule.cs | 12 ++++++------ .../Region/CoreModules/World/Land/LandObject.cs | 22 +++++++++++----------- .../World/Permissions/PermissionsModule.cs | 2 +- .../Region/Framework/Scenes/Scene.Permissions.cs | 6 +++--- .../RegionCombinerPermissionModule.cs | 4 ++-- .../Shared/Api/Implementation/LSL_Api.cs | 10 +++++----- .../Shared/Api/Implementation/OSSL_Api.cs | 2 +- 7 files changed, 29 insertions(+), 29 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index c307998..4e21724 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -565,7 +565,7 @@ namespace OpenSim.Region.CoreModules.World.Land requiredPowers = GroupPowers.LandManageBanned; if (m_scene.Permissions.CanEditParcelProperties(agentID, - land, requiredPowers)) + land, requiredPowers, false)) { land.UpdateAccessList(flags, transactionID, sequenceID, sections, entries, remote_client); @@ -927,7 +927,7 @@ namespace OpenSim.Region.CoreModules.World.Land //If we are still here, then they are subdividing within one piece of land //Check owner - if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin)) + if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin, true)) { return; } @@ -996,7 +996,7 @@ namespace OpenSim.Region.CoreModules.World.Land { return; } - if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin)) + if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin, true)) { return; } @@ -1727,7 +1727,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (land == null) return; - if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions)) + if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions, false)) return; land.LandData.OtherCleanTime = otherCleanTime; @@ -1827,7 +1827,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (targetAvatar.UserLevel == 0) { ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); - if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) + if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true)) return; if (flags == 0) { @@ -1876,7 +1876,7 @@ namespace OpenSim.Region.CoreModules.World.Land // Check if you even have permission to do this ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); - if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && + if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true) && !m_scene.Permissions.IsAdministrator(client.AgentId)) return; diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 7325e48..2eafd44 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -286,7 +286,7 @@ namespace OpenSim.Region.CoreModules.World.Land // ParcelFlags.ForSaleObjects // ParcelFlags.LindenHome - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, false)) { allowedDelta |= (uint)(ParcelFlags.AllowLandmark | ParcelFlags.AllowTerraform | @@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelFlags.AllowFly); } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale, true)) { if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) @@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.Land allowedDelta |= (uint)ParcelFlags.ForSale; } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces, false)) { newData.Category = args.Category; @@ -333,21 +333,21 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelFlags.MaturePublish) | (uint)(1 << 23); } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity, false)) { newData.Description = args.Desc; newData.Name = args.Name; newData.SnapshotID = args.SnapshotID; } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint, false)) { newData.LandingType = args.LandingType; newData.UserLocation = args.UserLocation; newData.UserLookAt = args.UserLookAt; } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia, false)) { newData.MediaAutoScale = args.MediaAutoScale; newData.MediaID = args.MediaID; @@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.World.Land ParcelFlags.UseEstateVoiceChan); } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses, false)) { newData.PassHours = args.PassHours; newData.PassPrice = args.PassPrice; @@ -376,13 +376,13 @@ namespace OpenSim.Region.CoreModules.World.Land allowedDelta |= (uint)ParcelFlags.UsePassList; } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed, false)) { allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | ParcelFlags.UseAccessList); } - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned, false)) { allowedDelta |= (uint)(ParcelFlags.UseBanList | ParcelFlags.DenyAnonymous | @@ -952,7 +952,7 @@ namespace OpenSim.Region.CoreModules.World.Land public void SendForceObjectSelect(int local_id, int request_type, List returnIDs, IClientAPI remote_client) { - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) { List resultLocalIDs = new List(); try @@ -1002,7 +1002,7 @@ namespace OpenSim.Region.CoreModules.World.Land /// public void SendLandObjectOwners(IClientAPI remote_client) { - if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) + if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) { Dictionary primCount = new Dictionary(); List groups = new List(); diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 26e9131..4f5b9b7 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -1047,7 +1047,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions return GenericObjectPermission(editorID, objectID, false); } - private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene) + private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager) { DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); if (m_bypassPermissions) return m_bypassPermissionsValue; diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 535d87a..4d90726 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); public delegate bool IsAdministratorHandler(UUID user); public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); - public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); + public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager); public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); @@ -763,7 +763,7 @@ namespace OpenSim.Region.Framework.Scenes #region EDIT PARCEL - public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p) + public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, bool allowManager) { EditParcelPropertiesHandler handler = OnEditParcelProperties; if (handler != null) @@ -771,7 +771,7 @@ namespace OpenSim.Region.Framework.Scenes Delegate[] list = handler.GetInvocationList(); foreach (EditParcelPropertiesHandler h in list) { - if (h(user, parcel, p, m_scene) == false) + if (h(user, parcel, p, m_scene, allowManager) == false) return false; } } diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs index 7c662c9..40ed3fd 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs @@ -105,9 +105,9 @@ namespace OpenSim.Region.RegionCombinerModule return m_rootScene.Permissions.CanEditObject(objectid, editorid); } - public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene) + public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene, bool allowManager) { - return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g); + return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g, allowManager); } public bool CanInstantMessage(UUID user, UUID target, Scene startscene) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e8502ac..3f0af6d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -7106,7 +7106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); - if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) + if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false)) { int expires = 0; if (hours != 0) @@ -10431,7 +10431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // according to the docs, this command only works if script owner and land owner are the same // lets add estate owners and gods, too, and use the generic permission check. ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); - if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; + if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false)) return; bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? byte loop = 0; @@ -10874,7 +10874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); - if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) + if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false)) { int expires = 0; if (hours != 0) @@ -10915,7 +10915,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); - if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) + if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed, false)) { if (UUID.TryParse(avatar, out key)) { @@ -10942,7 +10942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); UUID key; ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); - if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) + if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false)) { if (UUID.TryParse(avatar, out key)) { diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f4e4f44..9c148d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -1434,7 +1434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } - if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions)) + if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false)) { OSSLShoutError("You do not have permission to modify the parcel"); return; -- cgit v1.1