From 15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 26 Aug 2011 23:06:41 +0100
Subject: refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
---
.../CoreModules/Avatar/Attachments/AttachmentsModule.cs | 15 +++++----------
OpenSim/Region/Framework/Scenes/Prioritizer.cs | 7 +++----
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 12 ++++++++++--
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 +----
.../ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 8 ++++----
.../Shared/Api/Implementation/Plugins/SensorRepeat.cs | 4 ++--
.../Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 2 +-
7 files changed, 26 insertions(+), 27 deletions(-)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 93920b0..3e1cb02 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (so == null)
return;
- if (so.RootPart.AttachedAvatar != remoteClient.AgentId)
+ if (so.AttachedAvatar != remoteClient.AgentId)
return;
UUID inventoryID = so.GetFromItemID();
@@ -498,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
rootPart.FromItemID = UUID.Zero;
so.AbsolutePosition = sp.AbsolutePosition;
- so.ForEachPart(part => part.AttachedAvatar = UUID.Zero);
+ so.AttachedAvatar = UUID.Zero;
rootPart.SetParentLocalId(0);
so.ClearPartAttachmentData();
rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
@@ -534,11 +534,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
sp.RemoveAttachment(group);
// Prepare sog for storage
+ group.AttachedAvatar = UUID.Zero;
+
group.ForEachPart(
delegate(SceneObjectPart part)
{
- part.AttachedAvatar = UUID.Zero;
-
// If there are any scripts,
// then always trigger a new object and state persistence in UpdateKnownItem()
if (part.Inventory.ContainsScripts())
@@ -656,12 +656,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.DeleteFromStorage(so.UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted();
- so.RootPart.AttachedAvatar = avatar.UUID;
-
- //Anakin Lohner bug #3839
- SceneObjectPart[] parts = so.Parts;
- for (int i = 0; i < parts.Length; i++)
- parts[i].AttachedAvatar = avatar.UUID;
+ so.AttachedAvatar = avatar.UUID;
if (so.RootPart.PhysActor != null)
{
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 4595a29..2a76755 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -116,14 +116,13 @@ namespace OpenSim.Region.Framework.Scenes
return priority;
}
-
private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
{
// And anything attached to this avatar gets top priority as well
if (entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)entity;
- if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar)
+ if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
return 1;
}
@@ -136,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)entity;
- if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar)
+ if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
return 1;
}
@@ -149,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)entity;
- if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar)
+ if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
return 1;
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e3b8fc8..fada688 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -169,6 +169,14 @@ namespace OpenSim.Region.Framework.Scenes
}
///
+ /// The avatar to which this scene object is attached.
+ ///
+ ///
+ /// If we're not attached to an avatar then this is UUID.Zero
+ ///
+ public UUID AttachedAvatar { get; set; }
+
+ ///
/// Is this scene object phantom?
///
///
@@ -1540,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (IsAttachment)
{
- ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
+ ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
if (avatar != null)
{
avatar.PushForce(impulse);
@@ -1622,7 +1630,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (IsAttachment)
{
- ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
+ ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
if (avatar != null)
{
avatar.MoveToTarget(target, false);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a0e87d0..e510611 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -221,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
public scriptEvents AggregateScriptEvents;
- public UUID AttachedAvatar;
-
-
public Vector3 AttachedPos;
@@ -728,7 +725,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsAttachment)
{
- ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
+ ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
return sp.AbsolutePosition;
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a690e3b..81f1f38 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2099,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (part.ParentGroup.RootPart.AttachmentPoint != 0)
{
- ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
+ ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
if (avatar != null)
{
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
@@ -2243,7 +2243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.IsAttachment)
{
- ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.AttachedAvatar);
+ ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
vel = avatar.Velocity;
}
else
@@ -3388,7 +3388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
- if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar)
+ if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar)
{
// When attached, certain permissions are implicit if requested from owner
int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
@@ -7460,7 +7460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Quaternion q;
if (m_host.ParentGroup.RootPart.AttachmentPoint != 0)
{
- ScenePresence avatar = World.GetScenePresence(m_host.AttachedAvatar);
+ ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
if (avatar != null)
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation; // Mouselook
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index e53a61a..bf74760 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// In attachments, the sensor cone always orients with the
// avatar rotation. This may include a nonzero elevation if
// in mouselook.
- ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
+ ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
q = avatar.Rotation;
}
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// In attachments, the sensor cone always orients with the
// avatar rotation. This may include a nonzero elevation if
// in mouselook.
- ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
+ ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
q = avatar.Rotation;
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 783791f..ef9b2ac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
- m_AttachedAvatar = part.AttachedAvatar;
+ m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)
--
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