From eb30b60e529c21568d4f39bff6420de1274459ef Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 30 Jun 2010 19:54:35 +0100
Subject: minor: comment out high volume texture serving module debug message

---
 OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 75efb79..8aa87fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -1,4 +1,4 @@
-/*
+/*
  * Copyright (c) Contributors, http://opensimulator.org/
  * See CONTRIBUTORS.TXT for a full list of copyright holders.
  *
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
                     end = Utils.Clamp(end, 1, texture.Data.Length);
                     start = Utils.Clamp(start, 0, end - 1);
 
-                    m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
+                    //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
 
                     if (end - start < texture.Data.Length)
                         response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
-- 
cgit v1.1


From 8326f36cda844b7d5a4530eb095b605cbe47d9e1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 30 Jun 2010 19:54:35 +0100
Subject: minor: comment out high volume texture serving module debug message

---
 OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 75efb79..8aa87fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -1,4 +1,4 @@
-/*
+/*
  * Copyright (c) Contributors, http://opensimulator.org/
  * See CONTRIBUTORS.TXT for a full list of copyright holders.
  *
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
                     end = Utils.Clamp(end, 1, texture.Data.Length);
                     start = Utils.Clamp(start, 0, end - 1);
 
-                    m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
+                    //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
 
                     if (end - start < texture.Data.Length)
                         response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
-- 
cgit v1.1


From 071d601dcbd812bf2e3b163a53323ab5e00a315e Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Thu, 1 Jul 2010 09:46:57 -0700
Subject: Cache all assets on upload so that the client can still retrieve the
 asset if it enters a retry queue

---
 OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 94acd6c..e63dd50 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -256,11 +256,10 @@ namespace OpenSim.Services.Connectors
 
         public string Store(AssetBase asset)
         {
+            if (m_Cache != null)
+                m_Cache.Cache(asset);
             if (asset.Temporary || asset.Local)
             {
-                if (m_Cache != null)
-                    m_Cache.Cache(asset);
-
                 return asset.ID;
             }
 
-- 
cgit v1.1


From 54d7f6ef43991e7cc9ee1bbbe7e98003b9d957f3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 1 Jul 2010 21:34:53 +0100
Subject: Add region name on the end of script startup debug messages

---
 OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 808cf82..bc5df11 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -770,8 +770,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
                                                   item.Name, startParam, postOnRez,
                                                   stateSource, m_MaxScriptQueue);
                     
-                    m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
-                            part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
+                    m_log.DebugFormat(
+                        "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
+                        part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, 
+                        part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
 
                     if (presence != null)
                     {
-- 
cgit v1.1