From 1195aca3b2c1e012636c7ee4dbdd54f1feb85b34 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 17 Mar 2009 18:02:11 +0000 Subject: * Remove config preview 2. --- .../OpenSim.ini.example | 328 --------------------- .../README-IMPORTANT.TXT | 5 - .../defaults/README.txt | 15 - .../defaults/applications.ini.defaults | 47 --- .../defaults/external.ini.defaults | 183 ------------ .../defaults/misc.ini.defaults | 3 - .../defaults/physics.ini.defaults | 155 ---------- .../defaults/protocols.ini.defaults | 45 --- .../defaults/region.ini.defaults | 131 -------- .../defaults/scriptengines.ini.defaults | 211 ------------- .../defaults/scripting.ini.defaults | 38 --- 11 files changed, 1161 deletions(-) delete mode 100644 bin/config.preview.donotuseyet-v2/OpenSim.ini.example delete mode 100644 bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/README.txt delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults delete mode 100644 bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults diff --git a/bin/config.preview.donotuseyet-v2/OpenSim.ini.example b/bin/config.preview.donotuseyet-v2/OpenSim.ini.example deleted file mode 100644 index 77ece07..0000000 --- a/bin/config.preview.donotuseyet-v2/OpenSim.ini.example +++ /dev/null @@ -1,328 +0,0 @@ -; This is an example OpenSim.ini file. You will need to copy or rename this from -; OpenSim.ini.example to OpenSim.ini before OpenSimulator will start up. -; -; If this file is not changed then OpenSimulator will start up in standalone mode using the file based -; SQLite database to store its data. - - -[Startup] - ; Set this to true if you want to log crashes to disk - ; this can be useful when submitting bug reports. - save_crashes = false - - ; Directory to save crashes to if above is enabled - ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) - crash_dir = "crashes" - - ; Http proxy support for llHTTPRequest and dynamic texture loading - ; Set HttpProxy to the URL for your proxy server if you would like - ; to proxy llHTTPRequests through a firewall - ; HttpProxy = "http://proxy.com" - ; Set HttpProxyExceptions to a list of regular expressions for - ; URLs that you don't want going through the proxy such as servers - ; inside your firewall, separate patterns with a ';' - ; HttpProxyExceptions = ".mydomain.com;localhost" - - ; Set this to true if you are connecting your OpenSimulator regions to a grid - ; Set this to false if you are running OpenSimulator in standalone mode - gridmode = false - - startup_console_commands_file = "startup_commands.txt" - shutdown_console_commands_file = "shutdown_commands.txt" - - ; To run a script every few minutes, set the script filename here - ; timer_Script = "filename" - - ; ## - ; ## CLIENTS - ; ## - - ; Enables EventQueueGet Service. - EventQueue = true - - ; Set this to the DLL containig the client stack to use. - clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" - - ; ## - ; ## REGIONS - ; ## - - ; Determine where OpenSimulator looks for the files which tell it which regions to server - ; Defaults to "filesystem" if this setting isn't present - region_info_source = "filesystem" - ; region_info_source = "web" - - ; Determines where the region XML files are stored if you are loading these from the filesystem. - ; Defaults to bin/Regions in your OpenSimulator installation directory - ; regionload_regionsdir="C:\somewhere\xmlfiles\" - - ; Determines the page from which regions xml is retrieved if you are loading these from the web - ; The XML here has the same format as it does on the filesystem (including the tag), - ; except that everything is also enclosed in a tag. - ; regionload_webserver_url = "http://example.com/regions.xml"; - - ; Draw objects on maptile. This step might take a long time if you've got a huge amount of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = false - - ; Maximum total size, and maximum size where a prim can be physical - NonPhysicalPrimMax = 256 - PhysicalPrimMax = 10 - ClampPrimSize = false - - ; Region crossing - AllowScriptCrossing = false - ; If you set this to "true", any region that can teleport to you can - ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. - ; YOU HAVE BEEN WARNED!!! - TrustBinaries = false - - ; ## - ; ## STORAGE - ; ## - - ; *** Prim Storage - only leave one storage_plugin uncommented *** - ; --- Null stores nothing - effectively disabling persistence: - ;storage_plugin = "OpenSim.Data.Null.dll" - - ; --- To use sqlite as region storage: - storage_plugin = "OpenSim.Data.SQLite.dll" - storage_connection_string="URI=file:OpenSim.db,version=3"; - - ; --- To use MySQL storage, supply your own connectionstring (this is only an example): - ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. - ; storage_plugin="OpenSim.Data.MySQL.dll" - ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - ; If you want to use a different database/server for estate data, then - ; uncomment and change this connect string. Defaults to the above if not set - ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - - ; Select whether you want to use local or grid asset storage. - ; - ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should - ; really be eliminated). The database itself is defined in asset_plugin below - ; - ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the - ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets - ; locally. This will mean you won't be able to take items using your assets to other people's regions. - - ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region - ; - ; If set to default, then - ; In standalone mode the local database based asset service will be used - ; In grid mode the grid asset service will be used for asset storage - ; This is probably the setting that you want. - ; - ; If set to local then the local database based asset service will be used in standalone and grid modes - ; If set to grid then the grid based asset service will be used in standalone and grid modes - ; All other values will cause a search for a matching assembly that contains an asset server client. - ; See also: AssetCache - asset_database = "default" - - ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to - ; prevent frequently changing objects from heavily loading the region data store. - ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. - ; - ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds - MinimumTimeBeforePersistenceConsidered = 60 - ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago - MaximumTimeBeforePersistenceConsidered = 600 - - ; Should avatars in neighbor sims see objects in this sim? - see_into_this_sim_from_neighbor = True - - ; ## - ; ## PHYSICS - ; ## - - ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. - physical_prim = true - - ; Select a mesher here. ZeroMesher is save and fast. - ; ZeroMesher also means that the physics engine models the physics of prims - ; sticking to the basic shapes the engine does support. Usually this is only a box. - ; Meshmerizer gives a better handling of complex prims by using triangle meshes. - ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way - ; - meshing = ZeroMesher - ;meshing = Meshmerizer - - ; Choose one of the physics engines below - physics = basicphysics - ;physics = POS - ;physics = OpenDynamicsEngine - ;physics = modified_BulletX - - ; ## - ; ## PERMISSIONS - ; ## - - ;permissionmodules = "DefaultPermissionsModule" - - ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy - ; any item, etc. This may not yet be implemented uniformally. - ; If set to true, then all permissions checks are carried out - ; Default is false - serverside_object_permissions = false - - allow_grid_gods = false - - ; This allows somne control over permissions - ; please note that this still doesn't duplicate SL, and is not intended to - ;region_owner_is_god = true - ;parcel_owner_is_god = true - - ; Control user types that are allowed to create new scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can create scripts (subject to normal permissions) - ; gods - only administrators can create scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_creators = all - - ; Control user types that are allowed to edit (save) scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can edit scripts (subject to normal permissions) - ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_editors = all - - ; ## - ; ## SCRIPT ENGINE - ; ## - - ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" - DefaultScriptEngine = "XEngine" - - ; ## - ; ## WORLD MAP - ; ## - - ;WorldMapModule = "WorldMap" - ;MapImageModule = "MapImageModule" - - ; ## - ; ## Customized Cache Implementation - ; ## - ; - ; The AssetCache value allows the name of an alternative caching - ; implementation to be specified. This can normally be omitted. - ; This value corresponds to the provider value associated with the - ; intended cache implementation plugin. - ; See also: asset_database - - ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" - - ; ## - ; ## EMAIL MODULE - ; ## - - ;emailmodule = DefaultEmailModule - - -[StandAlone] - accounts_authenticate = true - welcome_message = "Welcome to OpenSimulator" - - ; Asset database provider - asset_plugin = "OpenSim.Data.SQLite.dll" - ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql - ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now - ; Asset source SQLite example - asset_source = "URI=file:Asset.db,version=3" - ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" - ; Asset Source MySQL example - ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Inventory database provider - inventory_plugin = "OpenSim.Data.SQLite.dll" - ; inventory_plugin = "OpenSim.Data.MySQL.dll" - ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; Inventory source SQLite example - inventory_source = "URI=file:inventoryStore.db,version=3" - ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" - ; Inventory Source MySQL example - ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; User Data Database provider - ; - ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) - ; If multiple providers are specified then if a profile is requested, each is queried until one - ; provides a valid profile, or until all providers have been queried. - ; Unfortunately the order of querying is currently undefined (it may not be the order in which - ; providers are specified here). This needs to be fixed - ; - userDatabase_plugin = "OpenSim.Data.SQLite.dll" - ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" - ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; User source SQLite example - user_source = "URI=file:userprofiles.db,version=3" - ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) - ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" - ; User Source MySQL example - ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute - ; Default is ./inventory/Libraries.xml - LibrariesXMLFile="./inventory/Libraries.xml" - - ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute - ; Setting is optional. Default is ./assets/AssetSets.xml - AssetSetsXMLFile="./assets/AssetSets.xml" - - dump_assets_to_file = false - - -[Network] - http_listener_port = 9000 - default_location_x = 1000 - default_location_y = 1000 - - ; ssl config: Experimental! The auto https config only really works definately on windows XP now - ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below - ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now - http_listener_ssl = false ; Also create a SSL server - http_listener_cn = "localhost" ; Use the cert with the common name - http_listener_sslport = 9001 ; Use this port for SSL connections - http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer - - ; Uncomment below to enable llRemoteData/remote channels - ; remoteDataPort = 20800 - - grid_server_url = "http://127.0.0.1:8001" - grid_send_key = "null" - grid_recv_key = "null" - - user_server_url = "http://127.0.0.1:8002" - user_send_key = "null" - user_recv_key = "null" - - asset_server_url = "http://127.0.0.1:8003" - - inventory_server_url = "http://127.0.0.1:8004" - - ; The MessagingServer is a companion of the UserServer. It uses - ; user_send_key and user_recv_key, too - messaging_server_url = "http://127.0.0.1:8006" - - ; What is reported as the "X-Secondlife-Shard" - ; Defaults to the user server url if not set - ; The old default is "OpenSim", set here fro compatibility - shard = "OpenSim" - - ; What is reported as the "User-Agent" when using llHTTPRequest - ; Defaults to not sent if not set here. See the notes section in the wiki at - ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding - ; " (Mozilla Compatible)" to the text where there are problems with a web server - ;user_agent = "OpenSim LSL (Mozilla Compatible)" diff --git a/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT b/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT deleted file mode 100644 index b23aa9c..0000000 --- a/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT +++ /dev/null @@ -1,5 +0,0 @@ -README IMPORTANT - -This folder contains a preview configuration layout which is not yet active. Please do not attempt to use it. - -Currently, configuration should still be carried out by editing bin/OpenSim.ini (once it has been copied over from bin/OpenSim.ini.example) diff --git a/bin/config.preview.donotuseyet-v2/defaults/README.txt b/bin/config.preview.donotuseyet-v2/defaults/README.txt deleted file mode 100644 index 5cd1b09..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/README.txt +++ /dev/null @@ -1,15 +0,0 @@ -README - -This directory constains files which show the built-in defaults for settings within OpenSimulator. Changing these -files directly will have no effect. - -If you want to change any of these defaults, please either - -(a) Copy the *.ini.default file into config/override/*.ini. -For instance, if you wanted to change the [Chat] settings in region.ini.defaults you would copy -region.ini.defaults into config/override/region.ini - -or - -(b) Copy and paste the .ini.defaults section directly into config/OpenSim.ini. For instance, -if you want to change a [Chat] setting then copy the text in region.ini.defaults into config/OpenSim.ini diff --git a/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults deleted file mode 100644 index eac488c..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults +++ /dev/null @@ -1,47 +0,0 @@ -; Settings for applications that are bundled with the core OpenSimulator package - -[Concierge] - ; Enable concierge module - ; Default is false - enabled = false - - ; name of the concierge - whoami = "jeeves" - - ; password for updating the welcome message templates via XmlRpc - password = SECRET - - ; regex specifying for which regions concierge service is desired; if - ; empty, then for all - regions = "^MeetingSpace-" - - ; for each region that matches the regions regexp you can provide - ; (optionally) a welcome template using format substitution: - ; {0} is replaced with the name of the avatar entering the region - ; {1} is replaced with the name of the region - ; {2} is replaced with the name of the concierge (whoami variable above) - - welcomes = /path/to/welcome/template/directory - - ; Concierge can send attendee lists to an event broker whenever an - ; avatar enters or leaves a concierged region. the URL is subject - ; to format substitution: - ; {0} is replaced with the region's name - ; {1} is replaced with the region's UUID - broker = "http://broker.place.com/{1}" - - -;[CMS] - ;enabled = true - ;channel = 345 - - -[SVN] - Enabled = false - Directory = SVNmodule\repo - URL = "svn://your.repo.here/" - Username = "user" - Password = "password" - ImportOnStartup = false - Autosave = false - AutoSavePeriod = 15 ; Number of minutes between autosave backups diff --git a/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults deleted file mode 100644 index e83078a..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults +++ /dev/null @@ -1,183 +0,0 @@ -; Settings that control the exposure of data externally. - - -[DataSnapshot] - ; The following set of configs pertains to search. - ; Set index_sims to true to enable search engines to index your searchable data - ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs - ; default is false - index_sims = false - - ; The variable data_exposure controls what the regions expose: - ; minimum: exposes only things explicitly marked for search - ; all: exposes everything - data_exposure = minimum - - ; If search is on, change this to your grid name; will be ignored for standalones - gridname = "OSGrid" - - ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. - ; Later, you may want to increase this to 3600 (1 hour) or more - default_snapshot_period = 1200 - - ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. - snapshot_cache_directory = "DataSnapshot" - - ; This semicolon-separated string serves to notify specific data services about the existence - ; of this sim. Uncomment if you want to index your data with this and/or other search providers. - ;data_services="http://metaverseink.com/cgi-bin/register.py" - - -[GridInfo] - ; These settings are used to return information on a get_grid_info call. - ; Client launcher scripts and third-party clients make use of this to - ; autoconfigure the client and to provide a nice user experience. If you - ; want to facilitate that, you should configure the settings here according - ; to your grid or standalone setup. - ; - ; See http://opensimulator.org/wiki/GridInfo - - ; login uri: for grid this is the user server URI - login = http://127.0.0.1:9000/ - - ; long grid name: the long name of your grid - gridname = "the lost continent of hippo" - - ; short grid name: the short name of your grid - gridnick = "hippogrid" - - ; login page: optional: if it exists it will be used to tell the client to use - ; this as splash page - ; currently unused - ;welcome = http://127.0.0.1/welcome - - ; helper uri: optional: if it exists if will be used to tell the client to use - ; this for all economy related things - ; currently unused - ;economy = http://127.0.0.1:9000/ - - ; web page of grid: optional: page providing further information about your grid - ; currently unused - ;about = http://127.0.0.1/about/ - - ; account creation: optional: page providing further information about obtaining - ; a user account on your grid - ; currently unused - ;register = http://127.0.0.1/register - - ; help: optional: page providing further assistance for users of your grid - ; currently unused - ;help = http://127.0.0.1/help - - ; password help: optional: page providing password assistance for users of your grid - ; currently unused - ;password = http://127.0.0.1/password - - -; Uncomment the following for IRC bridge -; experimental, so if it breaks... keep both parts... yada yada -; also, not good error detection when it fails -;[IRC] - ;enabled = true ; you need to set this otherwise it won't connect - ;server = name.of.irc.server.on.the.net - ;; user password - only use this if the server requires one - ;password = mypass - ;nick = OpenSimBotNameProbablyMakeThisShorter - ;channel = #the_irc_channel_you_want_to_connect_to - ;port = 6667 - ;; channel to listen for configuration commands - ;commands_enabled = false - ;command_channel = 2777 - ;report_clients = true - ;; relay private chat connections - ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels - ;; relay_private_channel_out -- channel to send messages out to the IRC bridge - ;; relay_private_channel_in -- channel to receive message from the IRC bridge - ;; relay_chat = false: IRC bridge will not relay normal chat - ;; access_password -- simple security device - ;; - ;; so, to just relay chat from an IRC channel to in-world region and vice versa: - ;; - ;; relay_private_channels = false - ;; relay_chat = true - ;; - ;; to relay chat only to/from private in-world channels: - ;; - ;; relay_chat = false - ;; relay_private_channels = true - ;; relay_private_channel_in = 2226 - ;; relay_private_channel_out = 2225 - ;; - ;; in this example, all chat coming in from IRC will be send out via - ;; in-world channel 2226, and all chat from in-world channel 2225 will - ;; be relayed to the IRC channel. - ;; - ;relay_private_channels = false - ;relay_private_channel_in = 2226 - ;relay_private_channel_out = 2225 - ;relay_chat = true - ;access_password = foobar - - ;fallback_region = name of "default" region - ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message - ; must start with "PRIVMSG {0} : " or irc server will get upset - ;for : : - ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" - ;for : - : - msgformat = "PRIVMSG {0} : {3} - {1} of {2}" - ;for : - from : - ;msgformat = "PRIVMSG {0} : {3} - from {1}" - - -[RemoteAdmin] - enabled = false - access_password = unknown - - ; the create_region XmlRpc call uses region_file_template to generate - ; the file name of newly create regions (if they are created - ; persistent). the parameter available are: - ; {0} - X location - ; {1} - Y location - ; {2} - region UUID - ; {3} - region port - ; {4} - region name with " ", ":", "/" mapped to "_" - - region_file_template = "{0}x{1}-{2}.xml" - - ; we can limit the number of regions that XmlRpcCreateRegion will - ; allow by setting this to a positive, non-0 number: as long as the - ; number of regions is below region_limits, XmlRpcCreateRegion will - ; succeed. setting region_limit to 0 disables the check. - ; default is 0 - ;region_limit = 0 - - ; enable only those methods you deem to be appropriate using a | delimited whitelist - ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml - ; if this parameter is not specified but enabled = true, all methods will be available - enabled_methods = all - - -[RestPlugins] - ; Change this to true to enable REST Plugins. This must be true if you wish to use - ; REST Region or REST Asset and Inventory Plugins - enabled = false - god_key = SECRET - prefix = /admin - - -[RestRegionPlugin] - ; Change this to true to enable the REST Region Plugin - enabled = false - - -[RestHandler] - ; Change this to true to enable the REST Asset and Inventory Plugin - enabled = false - authenticate=true - secured=true - extended-escape=true - realm=OpenSim REST - dump-asset=false - path-fill=true - dump-line-size=32 - flush-on-error=true diff --git a/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults deleted file mode 100644 index 6a18940..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults +++ /dev/null @@ -1,3 +0,0 @@ -; Miscellaneous settings - -; There are none at this time diff --git a/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults deleted file mode 100644 index 3822aca..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults +++ /dev/null @@ -1,155 +0,0 @@ -; Physics settings - -[ODEPhysicsSettings] - ;## - ;## World Settings - ;## - - ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s - world_gravityx = 0 - world_gravityy = 0 - world_gravityz = -9.8 - - ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) - ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; - world_stepsize = 0.020 - world_internal_steps_without_collisions = 10 - - ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim - world_hashspace_size_low = -4 - world_hashSpace_size_high = 128 - - ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim - meters_in_small_space = 29.9 - small_hashspace_size_low = -4 - small_hashspace_size_high = 66 - - ; ## - ; ## Contact properties. (the stuff that happens when things come in contact with each other) - ; ## - - ; surface layer around geometries other geometries can sink into before generating a contact - world_contact_surface_layer = 0.001 - - ; Filtering Collisions helps keep things stable physics wise, but sometimes - ; it can be over zealous. If you notice bouncing, chances are it's being just - ; that - filter_collisions = false - - ; Non Moving Terrain Contact (avatar isn't moving) - nm_terraincontact_friction = 255.0 - nm_terraincontact_bounce = 0.1 - nm_terraincontact_erp = 0.1025 - - ; Moving Terrain Contact (avatar is moving) - m_terraincontact_friction = 75.0 - m_terraincontact_bounce = 0.05 - m_terrainContact_erp = 0.05025 - - ; Moving Avatar to object Contact - m_avatarobjectcontact_friction = 75.0 - m_avatarobjectcontact_bounce = 0.1 - - ; Object to Object Contact and Non-Moving Avatar to object - objectcontact_friction = 250.0 - objectcontact_bounce = 0.2 - - ; ## - ; ## Avatar Control - ; ## - - ; PID Controller Settings. These affect the math that causes the avatar to reach the - ; desired velocity - ; See http://en.wikipedia.org/wiki/PID_controller - - av_pid_derivative_linux = 2200.0 - av_pid_proportional_linux = 900.0; - - av_pid_derivative_win = 2200.0 - av_pid_proportional_win = 900.0; - - ;girth of the avatar. Adds radius to the height also - av_capsule_radius = 0.37 - - ; Max force permissible to use to keep the avatar standing up straight - av_capsule_standup_tensor_win = 550000 - av_capsule_standup_tensor_linux = 550000 - - ; used to calculate mass of avatar. - ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); - ; av_density * AVvolume; - av_density = 80 - - ; use this value to cut 52% of the height the sim gives us - av_height_fudge_factor = 0.52 - - ; Movement. Smaller is faster. - - ; speed of movement with Always Run off - av_movement_divisor_walk = 1.3 - - ; speed of movement with Always Run on - av_movement_divisor_run = 0.8 - - ; When the avatar flies, it will be moved up by this amount off the ground (in meters) - minimum_ground_flight_offset = 3.0 - - ; ## - ; ## Object options - ; ## - - ; used in the mass calculation. - geometry_default_density = 10.000006836 - - ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep - body_frames_auto_disable = 20 - - ; used to control llMove2Target - body_pid_derivative = 35 - body_pid_gain = 25 - - ; amount of time a geom/body will try to cross a region border before it gets disabled - geom_crossing_failures_before_outofbounds = 5 - - ; start throttling the object updates if object comes in contact with 3 or more other objects - geom_contactpoints_start_throttling = 3 - - ; send 1 update for every x updates below when throttled - geom_updates_before_throttled_update = 15 - - ; Used for llSetStatus. How rigid the object rotation is held on the axis specified - body_motor_joint_maxforce_tensor_linux = 5 - body_motor_joint_maxforce_tensor_win = 5 - - ; ## - ; ## Sculpted Prim settings - ; ## - - ; Do we want to mesh sculpted prim to collide like they look? - mesh_sculpted_prim = true - - ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies - mesh_lod = 32 - - ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies - mesh_physical_lod = 16 - - ; ## - ; ## Physics logging settings - logfiles are saved to *.DIF files - ; ## - - ; default is false - ;physics_logging = true - ;; every n simulation iterations, the physics snapshot file is updated - ;physics_logging_interval = 50 - ;; append to existing physics logfile, or overwrite existing logfiles? - ;physics_logging_append_existing_logfile = true - - ; ## - ; ## Joint support - ; ## - - ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. - ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) - ; default is false - ;use_NINJA_physics_joints = true diff --git a/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults deleted file mode 100644 index e795a10..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults +++ /dev/null @@ -1,45 +0,0 @@ -; Communication protocols settings - -[ClientStack.LindenUDP] - ; This is the multiplier applied to all client throttles for outgoing UDP network data - ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we - ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we - ; will actually push down data at a maximum rate of 750 kilobits per second). - ; - ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster - ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim - ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting - ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow - ; higher network bandwidth settings directly, though this isn't always possible. - ; - ; Currently this setting is 2 by default because we currently send much more texture data than is strictly - ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer - ; of textures at different levels of quality is improved. - ; - ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter - ; unexpected difficulties - client_throttle_multiplier = 2; - - -[Communications] - -;InterregionComms = "LocalComms" -InterregionComms = "RESTComms" - - -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[OpenGridProtocol] - ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. - ;On/true or Off/false - ogp_enabled=false - - ;Name Prefix/suffix when using OGP - ogp_firstname_prefix="" - ogp_lastname_suffix="_EXTERNAL" diff --git a/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults deleted file mode 100644 index 8923935..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults +++ /dev/null @@ -1,131 +0,0 @@ -; Region settings - - -[Chat] - ; Controls whether the chat module is enabled. Default is true. - enabled = true; - - ; Distance in meters that whispers should travel. Default is 10m - whisper_distance = 10 - - ; Distance in meters that ordinary chat should travel. Default is 30m - say_distance = 30 - - ; Distance in meters that shouts should travel. Default is 100m - shout_distance = 100 - - -[Economy] - ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - - ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality - CurrencyServer = "" - ; "http://192.168.1.127/currency.php" - - ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality - LandServer = "" - ;"http://192.168.1.127/landtool.php" - - ; 45000 is the highest value that the sim could possibly report because of protocol constraints - ObjectCapacity = 45000 - - ; Money Unit fee to upload textures, animations etc - PriceUpload = 0 - - ; Money Unit fee to create groups - PriceGroupCreate = 0 - - ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee - EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 - - ; This is the type of user that will pay fees. - ; Set this to 2 for users, estate managers and Estate Owners - ; Set this to 1 for Users and Estate Managers - ; Set this to 0 for Users only. - ; -1 disables - UserLevelPaysFees = -1 - - ; Amount to give to user as a stipend - UserStipend = 1000 - - ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this - ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator - IssueStipendWhenClientIsBelowAmount = 10 - - ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. - KeepMoneyAcrossLogins = true - - ; We don't really know what the rest of these values do. These get sent to the client - ; These taken from Agni at a Public Telehub. Change at your own risk. - ObjectCount = 0 - PriceEnergyUnit = 100 - PriceObjectClaim = 10 - PricePublicObjectDecay = 4 - PricePublicObjectDelete = 4 - PriceParcelClaim = 1 - PriceParcelClaimFactor = 1 - - PriceRentLight = 5 - TeleportMinPrice = 2 - TeleportPriceExponent = 2 - EnergyEfficiency = 1 - PriceObjectRent = 1 - PriceObjectScaleFactor = 10 - PriceParcelRent = 1 - - -[Messaging] - ; Control which region module is used for instant messaging. - ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) - InstantMessageModule = InstantMessageModule - - -; Uncomment the following to control the progression of daytime -; in the Sim. The defaults are what is shown below -;[Sun] - ; number of wall clock hours for an opensim day. 24.0 would mean realtime - ;day_length = 4 - ; Year length in days - ;year_length = 60 - ; Horizon shift, changes Day to Night Ratio, more shift, the time the sun spends above the horizon, - ; .5 matches very closely with what LL based viewers display - ;day_night_offset = 0.5 - ; send a Sun update every update_interval # of frames. A lower number will - ; make for smoother sun transition at the cost of network - ;update_interval = 100 - - -[Trees] - ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying - ; default is false - active_trees = false - - ; Density of tree population - tree_density = 1000.0 - - -[Voice] - ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs - enabled = false - ; This is not supported by the SLViewer right now and - ; hardcoded within the SL Viewer. Maybe it will be - ; changed in future. :-) - account_management_server = https://www.bhr.vivox.com/api2 - ; Global SIP Server for conference calls - sip_domain = testserver.com - - -[AsteriskVoice] - ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs - enabled = false - ; SIP account server domain - sip_domain = testserver.com - ; SIP conf server domain - conf_domain = testserver.com - ; URL of the asterisk opensim frontend - asterisk_frontend = http://testserver.com:49153/ - ; password for the asterisk frontend XmlRpc calls - asterisk_password = bah-humbug - ; timeout for XmlRpc calls to asterisk front end (in ms) - asterisk_timeout = 3000 - ; salt for asterisk nonces - asterisk_salt = paluempalum diff --git a/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults deleted file mode 100644 index c615581..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults +++ /dev/null @@ -1,211 +0,0 @@ -; Script engine settings - - -[XEngine] - ; Enable this engine in this OpenSim instance - Enabled = true - - ; How many threads to keep alive even if nothing is happening - MinThreads = 2 - - ; How many threads to start at maximum load - MaxThreads = 100 - - ; Time a thread must be idle (in seconds) before it dies - IdleTimeout = 60 - - ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") - Priority = "BelowNormal" - - ; Maximum number of events to queue for a script (excluding timers) - MaxScriptEventQueue = 300 - - ; Stack size per thread created - ThreadStackSize = 262144 - - ; Rate to poll for asynchronous command replies (ms) - ; currently unused - ;AsyncLLCommandLoopms = 50 - - ; Save the source of all compiled scripts - WriteScriptSourceToDebugFile = false - - ; Default language for scripts - DefaultCompileLanguage = lsl - - ; List of allowed languages (lsl,vb,js,cs) - ; AllowedCompilers=lsl,cs,js,vb. - ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. - AllowedCompilers=lsl - - ; Compile debug info (line numbers) into the script assemblies - CompileWithDebugInformation = true - - ; Allow the use of os* functions (some are dangerous) - AllowOSFunctions = false - - ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe - OSFunctionThreatLevel = VeryLow - - ; Interval (s) between background save of script states - SaveInterval = 120 - - ; Interval (s) between maintenance runs (0 = disable) - MaintenanceInterval = 10 - - ; Time a script can spend in an event handler before it is interrupted - EventLimit = 30 - - ; If a script overruns it's event limit, kill the script? - KillTimedOutScripts = false - - ; Sets the multiplier for the scripting delays - ScriptDelayFactor = 1.0 - - ; The factor the 10 m distances llimits are multiplied by - ScriptDistanceLimitFactor = 1.0 - - ; OS Functions enable/disable - ; For each function, you can add one line, as shown - ; The default for all functions allows them if below threat level - - ; true allows the use of the function unconditionally - ; Allow_osSetRegionWaterHeight = true - - ; false disables the function completely - ; Allow_osSetRegionWaterHeight = false - - ; Comma separated list of UUIDS allows the function for that list of UUIDS - ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb - - ; Allow for llCreateLink and llBreakLink to work without asking for permission - ; only enable this in a trusted environment otherwise you may be subject to hijacking - ; AutomaticLinkPermission = false - - -[ScriptEngine.DotNetEngine] - Enabled = true - - ScriptDelayFactor = 1.0 - ScriptDistanceLimitFactor = 1.0 - - ; - ; These settings are specific to DotNetEngine script engine - ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. - ; - - ; When a script receives an event the event is queued. - ; Any free thread will start executing this event. One script can only have one event executed simultaneously. - ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. - ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. - ; But because most scripts exit after their task, the threads are free to go on to the next script. - - ; Refresh ScriptEngine config options (these settings) every xx seconds - ; 0 = Do not refresh - ; Set it to number of seconds between refresh, for example 30. - ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console - ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 - ; NOTE! Disabled for now. Feature does not work. - RefreshConfig=0 - - ; Number of threads to use for script event execution - ; Threads are shared across all regions - NumberOfScriptThreads=2 - - ; Script event execution thread priority inside application. - ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest - ScriptThreadPriority=BelowNormal - - ; How long MAX should a script event be allowed to run (per event execution)? - ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function - ; There is also a small speed penalty for every kill that is made - MaxEventExecutionTimeMs=5000 - - ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? - EnforceMaxEventExecutionTime=true - - ; Should we stop the script completely when time exceeds? - ; This is useful if you have a high and want to deactivate scripts that go wrong - ; Note that for example physics engine can slow down the system and make scripts spend more time - DeactivateScriptOnTimeout=false - - ; If no scripts have executed in this pass how long should we sleep before checking again - ; Impact: - ; Too low and you will waste lots of CPU - ; Too high and people touching object or similar will have to wait up to this amount of time before script responding - SleepTimeIfNoScriptExecutionMs=50 - - ; AppDomains are used for two things: - ; * Security: Scripts inside AppDomains are limited in permissions. - ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. - ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). - ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. - ScriptsPerAppDomain=1 - - ; MaintenanceLoop - ; How often to run maintenance loop - ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time - MaintenanceLoopms=50 - - ; How many maintenanceloops between each of these. - ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) - ; Script loading/unloading - - ; How long load/unload thread should sleep if there is nothing to do - ; Higher value makes it respond slower when scripts are added/removed from prims - ; But once active it will process all in queue before sleeping again - MaintenanceLoopTicks_ScriptLoadUnload=1 - - ; Other tasks - ; check if we need to reload config, adjust running config and enforce max execution time - MaintenanceLoopTicks_Other=10 - - ; Allow the use of os* functions (some are dangerous) - ; Default is false - AllowOSFunctions = false - - ; Threat level to allow if os functions are enabled - ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe - ; Default is VeryLow - OSFunctionThreatLevel = VeryLow - - ; Maximum number of items in load/unload queue before we start rejecting loads - ; Note that we will only be rejecting load. Unloads will still be able to queue. - LoadUnloadMaxQueueSize=100 - - ; Maximum number of (LSL) events that can be queued before new events are ignored. - EventExecutionMaxQueueSize=300 - - ; Async LL command sleep - ; If no async LL commands are waiting, how long should thread sleep before checking again - ; Async LL commands are LSL-commands that causes an event to be fired back with result - ; currently unused - ; AsyncLLCommandLoopms=50 - - ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder - WriteScriptSourceToDebugFile=false - - ; Specify default script compiler - ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen - ; Valid languages are: lsl, cs, js and vb - DefaultCompileLanguage=lsl - - ; Specify what compilers are allowed to be used - ; Note vb only works on Windows for now (Mono lacks VB compile support) - ; Valid languages are: lsl, cs, js and vb - ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. - AllowedCompilers=lsl - - ; Compile scripts with debugging - ; Probably a thousand times slower, but gives you a line number when something goes wrong. - CompileWithDebugInformation=true - - ; Remove old scripts on next startup - ; currently unused - ;CleanUpOldScriptsOnStartup=true - - -[MRM] - ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. - ; default is false - Enabled = false diff --git a/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults deleted file mode 100644 index 12dd042..0000000 --- a/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults +++ /dev/null @@ -1,38 +0,0 @@ -; Scripting settings - -[LL-Functions] - ; Set the following to true to allow administrator owned scripts to execute console commands - ; currently unused - ; AllowosConsoleCommand=false - - AllowGodFunctions = false - - ; Maximum number of llListen events we allow per script - ; Set this to 0 to have no limit imposed. - max_listens_per_script = 64 - - -[RegionReady] - ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled - ; default is false - enabled = false - - ; Channel on which to signal region readiness through a message - ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" - ; - the first field indicating whether this is an initial server startup - ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) - ; - the third field is a number indicating how many scripts failed to compile - ; - "oar error" if supplied, provides the error message from the OAR load - channel_notify = -800 - - -[SMTP] - enabled=false - - ;enabled=true - ;internal_object_host=lsl.opensim.local - ;host_domain_header_from=127.0.0.1 - ;SMTP_SERVER_HOSTNAME=127.0.0.1 - ;SMTP_SERVER_PORT=25 - ;SMTP_SERVER_LOGIN=foo - ;SMTP_SERVER_PASSWORD=bar -- cgit v1.1