From 0c8f3dddd89bb1578797ada8f23bc1ed07d1afff Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 14 Jul 2014 20:08:11 +0100 Subject: Use thread-safe version of .NET Random as the SDK class is not thread-safe. As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe. If called by multiple threads at once, methods may return 0. Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance. This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe. This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant. --- OpenSim/Framework/ThreadSafeRandom.cs | 72 ++++++++++++++++++++++ OpenSim/Framework/Util.cs | 2 +- .../Shared/Api/Implementation/LSL_Api.cs | 6 +- 3 files changed, 75 insertions(+), 5 deletions(-) create mode 100644 OpenSim/Framework/ThreadSafeRandom.cs diff --git a/OpenSim/Framework/ThreadSafeRandom.cs b/OpenSim/Framework/ThreadSafeRandom.cs new file mode 100644 index 0000000..58853e6 --- /dev/null +++ b/OpenSim/Framework/ThreadSafeRandom.cs @@ -0,0 +1,72 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; + +namespace OpenSim.Framework +{ + /// + /// A thread-safe Random since the .NET version is not. + /// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx + /// + public class ThreadSafeRandom : Random + { + public ThreadSafeRandom() : base() {} + + public ThreadSafeRandom(int seed): base (seed) {} + + public override int Next() + { + lock (this) + return base.Next(); + } + + public override int Next(int maxValue) + { + lock (this) + return base.Next(maxValue); + } + + public override int Next(int minValue, int maxValue) + { + lock (this) + return base.Next(minValue, maxValue); + } + + public override void NextBytes(byte[] buffer) + { + lock (this) + base.NextBytes(buffer); + } + + public override double NextDouble() + { + lock (this) + return base.NextDouble(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 729281c..9d7de97 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -138,7 +138,7 @@ namespace OpenSim.Framework } private static uint nextXferID = 5000; - private static Random randomClass = new Random(); + private static Random randomClass = new ThreadSafeRandom(); // Get a list of invalid file characters (OS dependent) private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]"; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7d8821c..991107e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -544,10 +544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Float llFrand(double mag) { m_host.AddScriptLPS(1); - lock (Util.RandomClass) - { - return Util.RandomClass.NextDouble() * mag; - } + + return Util.RandomClass.NextDouble() * mag; } public LSL_Integer llFloor(double f) -- cgit v1.1