From 0c23764ce2f7fd8b697ff493bf50742b9aaf2a6a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 3 Aug 2011 01:12:32 +0100
Subject: get autopilot/go here to work immediately.

This works with viewer 1.23.5 and so in theory should work with libopenmetaverse.
---
 OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7cc6d66..9c71492 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1552,9 +1552,9 @@ namespace OpenSim.Region.Framework.Scenes
                 updated = true;
             }
 
-            m_log.DebugFormat(
-                "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}",
-                allowUpdate, m_moveToPositionInProgress, m_autopilotMoving);
+//            m_log.DebugFormat(
+//                "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}",
+//                allowUpdate, m_moveToPositionInProgress, m_autopilotMoving);
 
             if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving))
             {
@@ -1684,6 +1684,10 @@ namespace OpenSim.Region.Framework.Scenes
 
             m_moveToPositionInProgress = true;
             m_moveToPositionTarget = pos;
+
+            Vector3 agent_control_v3 = new Vector3();
+            DoMoveToPositionUpdate(ref agent_control_v3, Rotation, false, true);
+            AddNewMovement(agent_control_v3, Rotation);
         }
 
         private void CheckAtSitTarget()
-- 
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