From 0719c87b83d4c11e50066c9b47bcfb5de69bcc1c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 26 May 2008 02:12:32 +0000 Subject: * Break out baby archiving code into separate class ready for async asset requesting * No user functionality yet --- .../Modules/World/Archiver/ArchiveRequest.cs | 116 +++++++++++++++++++++ .../Modules/World/Archiver/ArchiverModule.cs | 56 +--------- 2 files changed, 118 insertions(+), 54 deletions(-) create mode 100644 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs new file mode 100644 index 0000000..1ebf3e0 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs @@ -0,0 +1,116 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Framework.Communications.Cache; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.World.Serialiser; +using OpenSim.Region.Environment.Scenes; +using System.Collections.Generic; +using System.Reflection; +using libsecondlife; +using log4net; +using Nini.Config; + +namespace OpenSim.Region.Environment +{ + /// + /// Handles an individual archive request + /// + public class ArchiveRequest + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; + private string m_savePath; + + public ArchiveRequest(Scene scene, string savePath) + { + m_scene = scene; + m_savePath = savePath; + + ArchiveRegion(); + } + + protected void ArchiveRegion() + { + m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); + + Dictionary textureUuids = new Dictionary(); + + List entities = m_scene.GetEntities(); + + foreach (EntityBase entity in entities) + { + if (entity is SceneObjectGroup) + { + SceneObjectGroup sceneObject = (SceneObjectGroup)entity; + + foreach (SceneObjectPart part in sceneObject.GetParts()) + { + LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); + textureUuids[texture] = 1; + } + } + } + + string serEntities = SerializeObjects(entities); + + if (serEntities != null && serEntities.Length > 0) + { + m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); + m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); + } + } + + /// + /// Get an xml representation of the given scene objects. + /// + /// + /// + protected static string SerializeObjects(List entities) + { + string serialization = ""; + + List serObjects = new List(); + + foreach (EntityBase ent in entities) + { + if (ent is SceneObjectGroup) + { + serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); + } + } + + foreach (string serObject in serObjects) + serialization += serObject; + + serialization += ""; + + return serialization; + } + } +} diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs index dc81f41..cff9235 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.Environment.Scenes; @@ -71,65 +72,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver public void ArchiveRegion(string savePath) { - m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); - - Dictionary textureUuids = new Dictionary(); - - List entities = m_scene.GetEntities(); - - foreach (EntityBase entity in entities) - { - if (entity is SceneObjectGroup) - { - SceneObjectGroup sceneObject = (SceneObjectGroup)entity; - - foreach (SceneObjectPart part in sceneObject.GetParts()) - { - LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); - textureUuids[texture] = 1; - } - } - } - - string serEntities = SerializeObjects(entities); - - if (serEntities != null && serEntities.Length > 0) - { - m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); - m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); - } + new ArchiveRequest(m_scene, savePath); } public void DearchiveRegion(string loadPath) { m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented"); } - - /// - /// Get an xml representation of the given scene objects. - /// - /// - /// - private static string SerializeObjects(List entities) - { - string serialization = ""; - - List serObjects = new List(); - - foreach (EntityBase ent in entities) - { - if (ent is SceneObjectGroup) - { - serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); - } - } - - foreach (string serObject in serObjects) - serialization += serObject; - - serialization += ""; - - return serialization; - } } } \ No newline at end of file -- cgit v1.1