From 068b8e1f9b3f754426e76e17cb926fc1cd5d9dad Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sun, 15 Jan 2012 14:49:32 +0100
Subject: Disable using an agent ID to clone NPCs. The griefing potential is
 too great

---
 .../ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs     | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 78c3fa0..c343e93 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2116,13 +2116,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
             {
                 AvatarAppearance appearance = null;
 
-                UUID id;
-                if (UUID.TryParse(notecard, out id))
-                {
-                    ScenePresence clonePresence = World.GetScenePresence(id);
-                    if (clonePresence != null)
-                        appearance = clonePresence.Appearance;
-                }
+//                UUID id;
+//                if (UUID.TryParse(notecard, out id))
+//                {
+//                    ScenePresence clonePresence = World.GetScenePresence(id);
+//                    if (clonePresence != null)
+//                        appearance = clonePresence.Appearance;
+//                }
 
                 if (appearance == null)
                 {
-- 
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