From 04c62c4959d99ed3a8d350464db64aac6db1ec5f Mon Sep 17 00:00:00 2001
From: Tom
Date: Wed, 26 Jan 2011 12:54:12 -0800
Subject: Revert my previous SHA1 commit in favour of a better implementation
---
OpenSim/Framework/Util.cs | 12 +++++++++---
.../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 +---
2 files changed, 10 insertions(+), 6 deletions(-)
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 9227708..96292ff 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -435,16 +435,22 @@ namespace OpenSim.Framework
///
///
///
+
public static string SHA1Hash(string data)
{
- byte[] hash = ComputeSHA1Hash(data);
+ return SHA1Hash(data, Encoding.Default);
+ }
+
+ public static string SHA1Hash(string data, Encoding encoding)
+ {
+ byte[] hash = ComputeSHA1Hash(data, encoding);
return BitConverter.ToString(hash).Replace("-", String.Empty);
}
- private static byte[] ComputeSHA1Hash(string src)
+ private static byte[] ComputeSHA1Hash(string src, Encoding encoding)
{
SHA1CryptoServiceProvider SHA1 = new SHA1CryptoServiceProvider();
- return SHA1.ComputeHash(Encoding.Default.GetBytes(src));
+ return SHA1.ComputeHash(encoding.GetBytes(src));
}
public static int fast_distance2d(int x, int y)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 45af13a..f5b7f5f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -32,7 +32,6 @@ using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
-using System.Security.Cryptography;
using System.Text.RegularExpressions;
using Nini.Config;
using log4net;
@@ -6945,8 +6944,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llSHA1String(string src)
{
m_host.AddScriptLPS(1);
- SHA1CryptoServiceProvider SHA1 = new SHA1CryptoServiceProvider();
- return BitConverter.ToString(SHA1.ComputeHash(Encoding.UTF8.GetBytes(src))).Replace("-", String.Empty).ToLower();
+ return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
}
protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
--
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