Commit message (Collapse) | Author | Age | Files | Lines | |
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* | When a user logs off , the server now tells the other clients to kill that ↵ | MW | 2007-03-08 | 1 | -0/+8 |
| | | | | avatar. (So no more half dead avatars messing up the landscape.) | ||||
* | Primitive's shape and scale are now saved into database and reloaded. | MW | 2007-03-08 | 8 | -48/+211 |
| | | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. | ||||
* | Changed water height to default of 20 | gareth | 2007-03-08 | 1 | -1/+1 |
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* | Added nant for LocalStorage.dll | gareth | 2007-03-08 | 1 | -0/+53 |
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* | Another attemp to fix the Session Logout bug | MW | 2007-03-08 | 16 | -52/+524 |
| | | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. | ||||
* | Primitives movement and rotation updates are now sent to all clients | MW | 2007-03-07 | 4 | -3/+125 |
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* | Hopefully fixed the Session logout bug. | MW | 2007-03-07 | 4 | -12/+80 |
| | | | | | Should now see avatars for other users connected to the same sim. | ||||
* | Added MW's fix for prim editing | gareth | 2007-03-07 | 1 | -1/+2 |
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* | fixed last screwup | gareth | 2007-03-07 | 57 | -0/+5188 |
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* | Deleted old trunk code | gareth | 2007-03-07 | 20 | -2010/+0 |
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* | * Updating libsecondlife.dll to the latest version with a working LayerData ↵ | jhurliman | 2007-03-07 | 9 | -1427/+846 |
| | | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) | ||||
* | NEVER COMMIT WITHOUT A TEST COMPILE! | gareth | 2007-03-07 | 1 | -1/+1 |
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* | < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to ↵ | gareth | 2007-03-07 | 1 | -0/+1 |
| | | | | the initconfig | ||||
* | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 2007-03-06 | 3 | -17/+17 |
| | | | | | | | | a new class for the world data Removed excess debug output | ||||
* | Updated help message on console | gareth | 2007-03-06 | 1 | -0/+5 |
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* | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 2007-03-06 | 7 | -128/+292 |
| | | | | | | Implemented seperate logging (but no packetlog or chat yet) | ||||
* | Added sandbox mode and setup facility | gareth | 2007-03-05 | 2 | -43/+113 |
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* | Added MW's fix for smooth movement | gareth | 2007-03-04 | 1 | -6/+10 |
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* | Implemented chat | gareth | 2007-03-04 | 2 | -5/+26 |
| | | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away) | ||||
* | Fixed up bugs from patch in PREV: | gareth | 2007-03-04 | 3 | -21/+30 |
| | | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | ||||
* | Keeping the MSVC project file up to date | jhurliman | 2007-03-04 | 1 | -0/+1 |
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* | Merged makomk's patch as per bug #61 | gareth | 2007-03-04 | 6 | -13/+147 |
| | | | | | | Rescued my brain ready to implement animations and proper velocity encoding | ||||
* | Rollback to r117 | gareth | 2007-03-03 | 3 | -30/+5 |
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* | Begun porting a (STABLE) version of MW's movement code | gareth | 2007-03-03 | 3 | -5/+30 |
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* | Lock the world so we don't cause nastiness and crashes | gareth | 2007-03-03 | 1 | -2/+4 |
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* | We have a main update loop! | gareth | 2007-03-03 | 4 | -3/+15 |
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* | Implemented logouts (so you can logout and then return later! woohoo) | gareth | 2007-03-02 | 1 | -0/+12 |
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* | Began implementing basic physics engine plugin framework | gareth | 2007-03-02 | 4 | -12/+43 |
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* | r105 somehow got put in wrong place, so replacing files | MW | 2007-03-02 | 3 | -253/+138 |
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* | A example of how the physics plugins might work | MW | 2007-03-02 | 3 | -138/+253 |
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* | * Bind to IPAddress.Any instead of a hardcoded address | jhurliman | 2007-03-02 | 5 | -29/+25 |
| | | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file | ||||
* | Missed these 2 | gareth | 2007-03-01 | 2 | -268/+0 |
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* | Cleaned up legacy code (i.e deleted the old stuff) | gareth | 2007-03-01 | 11 | -3703/+0 |
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* | Lovely lovely flat island :) | gareth | 2007-03-01 | 2 | -11/+11 |
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* | Fixed small bug in Terrain Encoding | MW | 2007-03-01 | 1 | -1/+1 |
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* | Imported fixed OGS asset server | gareth | 2007-03-01 | 2 | -6/+6 |
| | | | | | | Fiddled with terrain data | ||||
* | WOOHOO! Avatar/Asset loading works! | gareth | 2007-03-01 | 2 | -4/+4 |
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* | Broken asset code + ObjectUpdate FIXME | gareth | 2007-03-01 | 3 | -4/+59 |
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* | Brought in newer libsl | gareth | 2007-02-28 | 1 | -0/+2 |
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* | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 2007-02-28 | 2 | -0/+58 |
| | | | | a non-Gareth | ||||
* | Assets? | gareth | 2007-02-28 | 1 | -0/+32 |
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* | Got LayerData working, need asset management to get the avatar to display | gareth | 2007-02-28 | 4 | -12/+25 |
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* | Imported MW's terrain encoder/decoder | gareth | 2007-02-28 | 1 | -0/+683 |
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* | Brought in code from branches/gareth | gareth | 2007-02-27 | 31 | -0/+5257 |