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2021-07-30Repeat things that newbies tend to ignore, then bug me coz things didn't work.onefang1-0/+17
2021-07-27Rejig the windows and panes, as well as strip boiler plate from .ini files.onefang1-71/+122
2021-07-24Don't join the tmux session if we don't have to.onefang1-7/+18
2021-07-24No need to wait for things to settle after starting ROBUST.onefang1-1/+0
2021-07-24First hack at grouping sims in tmux tabs.onefang1-43/+81
Tmux panes are a pain, so this needs more work.
2021-07-24One more logging level change.onefang1-1/+1
2021-07-24Change logging levels for somethings.onefang1-8/+8
2021-07-24Rejig how the tmux interfaces work.onefang1-19/+26
2021-07-24Don't actually print debug stuff if debug is turned off.onefang2-3/+6
Also default to debug off.
2021-07-22Set the tmux pane title and active pane border.onefang1-11/+30
2021-07-07Patch for qlibc.onefang2-0/+15
2021-07-07VArious small sledjchisl things.onefang1-2/+12
Complain if we can't remove a stale PID file. Don't wait after ROBUST starts. Do web thing only if it's a plain "start everything".
2021-07-07Various memory freeing stuff.onefang1-8/+41
2021-07-07whitespace++onefang1-8/+5
2021-07-06Lots of SledjChisl changes.onefang2-205/+694
New command argument syntax. Method of starting sims up in bulk, depending on number of CPUs. Load all the sim config data at sledjchisl startup. Convert to new .shini polyglot format for sim .ini files. Lets them be scripts as well. Also moves them out of config/sim??/ directories. Short sim names for where short legal names are best. Figure out port numbers on the fly, putting the actual config file used in tmp. Alas OpenSim screws the pooch and we need sim??/*.ini for that. Extra text in validation emails, trying to get around dumb spam filters. 2021 age check update. Add approver to Lua user records when approved. Refactor the command checking and doing code. Allow admins to group sims for startup timing. Move simple backup script into sledjchisl. Startup web stuff at end.
2021-07-06Add some libraries to sledjchisl.onefang1-1/+1
2020-09-09Add a missing .keep.onefang1-0/+0
2020-09-08SledjChisl notes.onefang1-0/+383
2020-09-08Clean out the SledjChisl sub modules stuff.onefang8-0/+0
2020-09-08Add the SledjChisl stuff.onefang26-0/+12499
2007-03-22brought zircon branch into trunkgareth66-7184/+0
2007-03-20Load XML for neighbourinfo from gridgareth13-20/+43
2007-03-19Removed the AssemblyInfo.cs files from the Vs2005 projects MW11-26/+1
2007-03-18Added some sanitygareth16-209/+228
2007-03-18Added neighbourinfo classgareth1-0/+9
2007-03-18Added child_agent flaggareth1-0/+1
2007-03-16* Removed private memeber _login, replaced with local var.lbsa711-9/+4
* Removed Random Class, replaced with LLUUID.Random
2007-03-16* Extracted request-response handlinglbsa711-112/+119
2007-03-16* Corrected login fail code (adapted from Gareths php)lbsa711-61/+63
2007-03-16* renamed Framework Project to OpenSim.Frameworklbsa719-11/+11
2007-03-16Added Framework Project and Made buildfiles work on windows.lbsa7125-220/+354
* added nogenvers target to opensim.build - sets version to 0.0.0.1 * extracted core_build target * FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir. * Added OpenGrid.Framework project for great justice. * Added LoginService as base class for LoginServer (GF) * FIX: Plugins default.build now creates target dir, otherwise it fails. * Added VERSION file to source control - it really should be circumvented as well.
2007-03-15(no commit message)MW4-64/+89
2007-03-15Cleaned up IGridServer interfaces.MW5-47/+82
Added a try/catch around the http server Startup
2007-03-14* /bin for Release as welllbsa713-3/+3
2007-03-14* Made sure physics dlls end up in /bin/Physicslbsa713-10/+14
* Re-fixed the timer bug. * Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14Fixed problem with link to CAPS\SimHttp.cs in second-server projectMW1-1/+0
2007-03-14Added the physics plugin projects to the VS solution.MW15-258/+74
Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions
2007-03-14Replaced VS2005 compatible versions of AssemblyInfo.csMW8-168/+248
2007-03-14merged new OpenSim from branches/ogs-csgareth16-33/+229
2007-03-13added movement etc from r191gareth15-58/+180
2007-03-13Rolled back all but the VS solutiongareth15-421/+219
2007-03-13-- Trying to get trunk to run from first buildlbsa718-43/+273
* Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload
2007-03-10A PhysX physics plugin (that actually uses physX now but currently only ↵MW12-35/+674
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
2007-03-10Another attempt to fix the project filesMW5-8/+8
2007-03-10Updated Project filesMW6-12/+12
2007-03-08When a user logs off , the server now tells the other clients to kill that ↵MW1-0/+8
avatar. (So no more half dead avatars messing up the landscape.)
2007-03-08Primitive's shape and scale are now saved into database and reloaded.MW8-48/+211
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08Changed water height to default of 20gareth1-1/+1
2007-03-08Added nant for LocalStorage.dllgareth1-0/+53
2007-03-08Another attemp to fix the Session Logout bugMW16-52/+524
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.