Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-03-06 | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 3 | -17/+17 | |
a new class for the world data Removed excess debug output | |||||
2007-03-06 | Updated help message on console | gareth | 1 | -0/+5 | |
2007-03-06 | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 7 | -128/+292 | |
Implemented seperate logging (but no packetlog or chat yet) | |||||
2007-03-05 | Added sandbox mode and setup facility | gareth | 2 | -43/+113 | |
2007-03-04 | Added MW's fix for smooth movement | gareth | 1 | -6/+10 | |
2007-03-04 | Implemented chat | gareth | 2 | -5/+26 | |
Fixed "sticky borders" bug (avatar can hit side of sim and move away) | |||||
2007-03-04 | Fixed up bugs from patch in PREV: | gareth | 3 | -21/+30 | |
Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | |||||
2007-03-04 | Keeping the MSVC project file up to date | jhurliman | 1 | -0/+1 | |
2007-03-04 | Merged makomk's patch as per bug #61 | gareth | 6 | -13/+147 | |
Rescued my brain ready to implement animations and proper velocity encoding | |||||
2007-03-03 | Rollback to r117 | gareth | 3 | -30/+5 | |
2007-03-03 | Begun porting a (STABLE) version of MW's movement code | gareth | 3 | -5/+30 | |
2007-03-03 | Lock the world so we don't cause nastiness and crashes | gareth | 1 | -2/+4 | |
2007-03-03 | We have a main update loop! | gareth | 4 | -3/+15 | |
2007-03-02 | Implemented logouts (so you can logout and then return later! woohoo) | gareth | 1 | -0/+12 | |
2007-03-02 | Began implementing basic physics engine plugin framework | gareth | 4 | -12/+43 | |
2007-03-02 | r105 somehow got put in wrong place, so replacing files | MW | 3 | -253/+138 | |
2007-03-02 | A example of how the physics plugins might work | MW | 3 | -138/+253 | |
2007-03-02 | * Bind to IPAddress.Any instead of a hardcoded address | jhurliman | 5 | -29/+25 | |
* Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file | |||||
2007-03-01 | Missed these 2 | gareth | 2 | -268/+0 | |
2007-03-01 | Cleaned up legacy code (i.e deleted the old stuff) | gareth | 11 | -3703/+0 | |
2007-03-01 | Lovely lovely flat island :) | gareth | 2 | -11/+11 | |
2007-03-01 | Fixed small bug in Terrain Encoding | MW | 1 | -1/+1 | |
2007-03-01 | Imported fixed OGS asset server | gareth | 2 | -6/+6 | |
Fiddled with terrain data | |||||
2007-03-01 | WOOHOO! Avatar/Asset loading works! | gareth | 2 | -4/+4 | |
2007-03-01 | Broken asset code + ObjectUpdate FIXME | gareth | 3 | -4/+59 | |
2007-02-28 | Brought in newer libsl | gareth | 1 | -0/+2 | |
2007-02-28 | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 2 | -0/+58 | |
a non-Gareth | |||||
2007-02-28 | Assets? | gareth | 1 | -0/+32 | |
2007-02-28 | Got LayerData working, need asset management to get the avatar to display | gareth | 4 | -12/+25 | |
2007-02-28 | Imported MW's terrain encoder/decoder | gareth | 1 | -0/+683 | |
2007-02-27 | Brought in code from branches/gareth | gareth | 31 | -0/+5257 | |